Merge pull request #12832 from MustaphaTR/d2k-harkonnen2b
D2K - Add Harkonnen Mission 2b
This commit is contained in:
@@ -117,10 +117,6 @@ ProduceInfantry = function()
|
||||
end
|
||||
|
||||
ActivateAI = function()
|
||||
Trigger.AfterDelay(0, InitAIUnits)
|
||||
|
||||
-- Finish the upgrades first before trying to build something
|
||||
Trigger.AfterDelay(DateTime.Seconds(14), function()
|
||||
ProduceInfantry()
|
||||
end)
|
||||
InitAIUnits()
|
||||
ProduceInfantry()
|
||||
end
|
||||
|
||||
@@ -94,7 +94,7 @@ WorldLoaded = function()
|
||||
end)
|
||||
|
||||
SendAtreides()
|
||||
ActivateAI()
|
||||
Trigger.AfterDelay(0, ActivateAI)
|
||||
end
|
||||
|
||||
InitObjectives = function()
|
||||
|
||||
146
mods/d2k/maps/harkonnen-02b/harkonnen02b-AI.lua
Normal file
146
mods/d2k/maps/harkonnen-02b/harkonnen02b-AI.lua
Normal file
@@ -0,0 +1,146 @@
|
||||
IdlingUnits = { }
|
||||
|
||||
AttackGroupSize =
|
||||
{
|
||||
easy = 6,
|
||||
normal = 8,
|
||||
hard = 10
|
||||
}
|
||||
AttackDelays =
|
||||
{
|
||||
easy = { DateTime.Seconds(4), DateTime.Seconds(9) },
|
||||
normal = { DateTime.Seconds(2), DateTime.Seconds(7) },
|
||||
hard = { DateTime.Seconds(1), DateTime.Seconds(5) }
|
||||
}
|
||||
|
||||
AtreidesInfantryTypes = { "light_inf" }
|
||||
AtreidesVehicleTypes = { "trike" }
|
||||
|
||||
AttackOnGoing = false
|
||||
HoldProduction = false
|
||||
HarvesterKilled = true
|
||||
|
||||
IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
|
||||
|
||||
SetupAttackGroup = function()
|
||||
local units = { }
|
||||
|
||||
for i = 0, AttackGroupSize[Map.LobbyOption("difficulty")], 1 do
|
||||
if #IdlingUnits == 0 then
|
||||
return units
|
||||
end
|
||||
|
||||
local number = Utils.RandomInteger(1, #IdlingUnits + 1)
|
||||
|
||||
if IdlingUnits[number] and not IdlingUnits[number].IsDead then
|
||||
units[i] = IdlingUnits[number]
|
||||
table.remove(IdlingUnits, number)
|
||||
end
|
||||
end
|
||||
|
||||
return units
|
||||
end
|
||||
|
||||
SendAttack = function()
|
||||
if Attacking then
|
||||
return
|
||||
end
|
||||
Attacking = true
|
||||
HoldProduction = true
|
||||
|
||||
local units = SetupAttackGroup()
|
||||
Utils.Do(units, function(unit)
|
||||
IdleHunt(unit)
|
||||
end)
|
||||
|
||||
Trigger.OnAllRemovedFromWorld(units, function()
|
||||
Attacking = false
|
||||
HoldProduction = false
|
||||
end)
|
||||
end
|
||||
|
||||
DefendActor = function(unit)
|
||||
Trigger.OnDamaged(unit, function(self, attacker)
|
||||
if AttackOnGoing then
|
||||
return
|
||||
end
|
||||
AttackOnGoing = true
|
||||
|
||||
local Guards = SetupAttackGroup()
|
||||
|
||||
if #Guards <= 0 then
|
||||
AttackOnGoing = false
|
||||
return
|
||||
end
|
||||
|
||||
Utils.Do(Guards, function(unit)
|
||||
if not self.IsDead then
|
||||
unit.AttackMove(self.Location)
|
||||
end
|
||||
IdleHunt(unit)
|
||||
end)
|
||||
|
||||
Trigger.OnAllRemovedFromWorld(Guards, function() AttackOnGoing = false end)
|
||||
end)
|
||||
end
|
||||
|
||||
InitAIUnits = function()
|
||||
Utils.Do(AtreidesBase, function(actor)
|
||||
DefendActor(actor)
|
||||
Trigger.OnDamaged(actor, function(building)
|
||||
if building.Health < building.MaxHealth * 3/4 then
|
||||
building.StartBuildingRepairs()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
ProduceInfantry = function()
|
||||
if ABarracks.IsDead then
|
||||
return
|
||||
end
|
||||
|
||||
if HoldProduction then
|
||||
Trigger.AfterDelay(DateTime.Minutes(1), ProduceInfantry)
|
||||
return
|
||||
end
|
||||
|
||||
local delay = Utils.RandomInteger(AttackDelays[Map.LobbyOption("difficulty")][1], AttackDelays[Map.LobbyOption("difficulty")][2] + 1)
|
||||
local toBuild = { Utils.Random(AtreidesInfantryTypes) }
|
||||
atreides.Build(toBuild, function(unit)
|
||||
IdlingUnits[#IdlingUnits + 1] = unit[1]
|
||||
Trigger.AfterDelay(delay, ProduceInfantry)
|
||||
|
||||
if #IdlingUnits >= (AttackGroupSize[Map.LobbyOption("difficulty")] * 2.5) then
|
||||
SendAttack()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
ProduceVehicles = function()
|
||||
if ALightFactory.IsDead then
|
||||
return
|
||||
end
|
||||
|
||||
if HoldProduction then
|
||||
Trigger.AfterDelay(DateTime.Minutes(1), ProduceVehicles)
|
||||
return
|
||||
end
|
||||
|
||||
local delay = Utils.RandomInteger(AttackDelays[Map.LobbyOption("difficulty")][1], AttackDelays[Map.LobbyOption("difficulty")][2] + 1)
|
||||
local toBuild = { Utils.Random(AtreidesVehicleTypes) }
|
||||
atreides.Build(toBuild, function(unit)
|
||||
IdlingUnits[#IdlingUnits + 1] = unit[1]
|
||||
Trigger.AfterDelay(delay, ProduceVehicles)
|
||||
|
||||
if #IdlingUnits >= (AttackGroupSize[Map.LobbyOption("difficulty")] * 2.5) then
|
||||
SendAttack()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
ActivateAI = function()
|
||||
InitAIUnits()
|
||||
ProduceInfantry()
|
||||
ProduceVehicles()
|
||||
end
|
||||
125
mods/d2k/maps/harkonnen-02b/harkonnen02b.lua
Normal file
125
mods/d2k/maps/harkonnen-02b/harkonnen02b.lua
Normal file
@@ -0,0 +1,125 @@
|
||||
|
||||
AtreidesBase = { AConyard, APower1, APower2, ABarracks, ALightFactory }
|
||||
|
||||
AtreidesReinforcements = { }
|
||||
AtreidesReinforcements["easy"] =
|
||||
{
|
||||
{ "light_inf", "trike" },
|
||||
{ "light_inf", "trike" },
|
||||
{ "light_inf", "light_inf", "light_inf", "trike", "trike" }
|
||||
}
|
||||
|
||||
AtreidesReinforcements["normal"] =
|
||||
{
|
||||
{ "light_inf", "trike" },
|
||||
{ "light_inf", "trike" },
|
||||
{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
|
||||
{ "light_inf", "light_inf" },
|
||||
{ "light_inf", "light_inf", "light_inf" },
|
||||
{ "light_inf", "trike" },
|
||||
}
|
||||
|
||||
AtreidesReinforcements["hard"] =
|
||||
{
|
||||
{ "trike", "trike" },
|
||||
{ "light_inf", "trike" },
|
||||
{ "light_inf", "trike" },
|
||||
{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
|
||||
{ "light_inf", "light_inf" },
|
||||
{ "trike", "trike" },
|
||||
{ "light_inf", "light_inf", "light_inf" },
|
||||
{ "light_inf", "trike" },
|
||||
{ "trike", "trike" }
|
||||
}
|
||||
|
||||
AtreidesAttackPaths =
|
||||
{
|
||||
{ AtreidesEntry1.Location, AtreidesRally1.Location },
|
||||
{ AtreidesEntry1.Location, AtreidesRally4.Location },
|
||||
{ AtreidesEntry2.Location, AtreidesRally2.Location },
|
||||
{ AtreidesEntry2.Location, AtreidesRally3.Location }
|
||||
}
|
||||
|
||||
AtreidesAttackDelay = { }
|
||||
AtreidesAttackDelay["easy"] = DateTime.Minutes(5)
|
||||
AtreidesAttackDelay["normal"] = DateTime.Minutes(2) + DateTime.Seconds(40)
|
||||
AtreidesAttackDelay["hard"] = DateTime.Minutes(1) + DateTime.Seconds(20)
|
||||
|
||||
AtreidesAttackWaves = { }
|
||||
AtreidesAttackWaves["easy"] = 3
|
||||
AtreidesAttackWaves["normal"] = 6
|
||||
AtreidesAttackWaves["hard"] = 9
|
||||
|
||||
wave = 0
|
||||
SendAtreides = function()
|
||||
Trigger.AfterDelay(AtreidesAttackDelay[Map.LobbyOption("difficulty")], function()
|
||||
wave = wave + 1
|
||||
if wave > AtreidesAttackWaves[Map.LobbyOption("difficulty")] then
|
||||
return
|
||||
end
|
||||
|
||||
local path = Utils.Random(AtreidesAttackPaths)
|
||||
local units = Reinforcements.ReinforceWithTransport(atreides, "carryall.reinforce", AtreidesReinforcements[Map.LobbyOption("difficulty")][wave], path, { path[1] })[2]
|
||||
Utils.Do(units, IdleHunt)
|
||||
|
||||
SendAtreides()
|
||||
end)
|
||||
end
|
||||
|
||||
IdleHunt = function(unit)
|
||||
Trigger.OnIdle(unit, unit.Hunt)
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if player.HasNoRequiredUnits() then
|
||||
atreides.MarkCompletedObjective(KillHarkonnen)
|
||||
end
|
||||
|
||||
if atreides.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillAtreides) then
|
||||
Media.DisplayMessage("The Atreides have been annihilated!", "Mentat")
|
||||
player.MarkCompletedObjective(KillAtreides)
|
||||
end
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
atreides = Player.GetPlayer("Atreides")
|
||||
player = Player.GetPlayer("Harkonnen")
|
||||
|
||||
InitObjectives()
|
||||
|
||||
Camera.Position = HConyard.CenterPosition
|
||||
|
||||
Trigger.OnAllKilled(AtreidesBase, function()
|
||||
Utils.Do(atreides.GetGroundAttackers(), IdleHunt)
|
||||
end)
|
||||
|
||||
SendAtreides()
|
||||
Trigger.AfterDelay(0, ActivateAI)
|
||||
end
|
||||
|
||||
InitObjectives = function()
|
||||
Trigger.OnObjectiveAdded(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
|
||||
end)
|
||||
|
||||
KillHarkonnen = atreides.AddPrimaryObjective("Kill all Harkonnen units.")
|
||||
KillAtreides = player.AddPrimaryObjective("Destroy all Atreides forces.")
|
||||
|
||||
Trigger.OnObjectiveCompleted(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
||||
end)
|
||||
Trigger.OnObjectiveFailed(player, function(p, id)
|
||||
Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
||||
end)
|
||||
|
||||
Trigger.OnPlayerLost(player, function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlaySpeechNotification(player, "Lose")
|
||||
end)
|
||||
end)
|
||||
Trigger.OnPlayerWon(player, function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Media.PlaySpeechNotification(player, "Win")
|
||||
end)
|
||||
end)
|
||||
end
|
||||
BIN
mods/d2k/maps/harkonnen-02b/map.bin
Normal file
BIN
mods/d2k/maps/harkonnen-02b/map.bin
Normal file
Binary file not shown.
BIN
mods/d2k/maps/harkonnen-02b/map.png
Normal file
BIN
mods/d2k/maps/harkonnen-02b/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 266 KiB |
147
mods/d2k/maps/harkonnen-02b/map.yaml
Normal file
147
mods/d2k/maps/harkonnen-02b/map.yaml
Normal file
@@ -0,0 +1,147 @@
|
||||
MapFormat: 11
|
||||
|
||||
RequiresMod: d2k
|
||||
|
||||
Title: Harkonnen 02b
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: ARRAKIS
|
||||
|
||||
MapSize: 52,52
|
||||
|
||||
Bounds: 2,2,48,48
|
||||
|
||||
Visibility: MissionSelector
|
||||
|
||||
Categories: Campaign
|
||||
|
||||
LockPreview: True
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
OwnsWorld: True
|
||||
NonCombatant: True
|
||||
PlayerReference@Creeps:
|
||||
Name: Creeps
|
||||
NonCombatant: True
|
||||
Enemies: Harkonnen, Atreides
|
||||
PlayerReference@Harkonnen:
|
||||
Name: Harkonnen
|
||||
Playable: True
|
||||
LockFaction: True
|
||||
Faction: harkonnen
|
||||
LockColor: True
|
||||
Color: FE0000
|
||||
Enemies: Atreides, Creeps
|
||||
PlayerReference@Atreides:
|
||||
Name: Atreides
|
||||
LockFaction: True
|
||||
Faction: atreides
|
||||
LockColor: True
|
||||
Color: 9191FF
|
||||
Enemies: Harkonnen
|
||||
|
||||
Actors:
|
||||
HConyard: construction_yard
|
||||
Location: 3,3
|
||||
Owner: Harkonnen
|
||||
Actor1: light_inf
|
||||
Location: 8,3
|
||||
Owner: Harkonnen
|
||||
Actor2: trike
|
||||
Location: 11,4
|
||||
Owner: Harkonnen
|
||||
Actor3: trike
|
||||
Location: 9,5
|
||||
Owner: Harkonnen
|
||||
Actor4: light_inf
|
||||
Location: 6,7
|
||||
Owner: Harkonnen
|
||||
Actor5: light_inf
|
||||
Location: 8,7
|
||||
Owner: Harkonnen
|
||||
Actor6: trike
|
||||
Location: 2,8
|
||||
Owner: Harkonnen
|
||||
Actor7: trike
|
||||
Location: 23,8
|
||||
Owner: Atreides
|
||||
Actor8: light_inf
|
||||
Location: 5,9
|
||||
Owner: Harkonnen
|
||||
Actor9: trike
|
||||
Location: 33,17
|
||||
Owner: Atreides
|
||||
Actor10: wormspawner
|
||||
Location: 24,24
|
||||
Owner: Creeps
|
||||
Actor11: wormspawner
|
||||
Location: 39,30
|
||||
Owner: Creeps
|
||||
Actor12: light_inf
|
||||
Location: 44,35
|
||||
Owner: Atreides
|
||||
Actor13: trike
|
||||
Location: 44,37
|
||||
Owner: Atreides
|
||||
Actor14: trike
|
||||
Location: 46,37
|
||||
Owner: Atreides
|
||||
Actor15: light_inf
|
||||
Location: 44,39
|
||||
Owner: Atreides
|
||||
Actor16: light_inf
|
||||
Location: 39,40
|
||||
Owner: Atreides
|
||||
Actor17: trike
|
||||
Location: 41,40
|
||||
Owner: Atreides
|
||||
ALightFactory: light_factory
|
||||
Location: 38,42
|
||||
Owner: Atreides
|
||||
APower1: wind_trap
|
||||
Location: 47,42
|
||||
Owner: Atreides
|
||||
Actor20: trike
|
||||
Location: 43,43
|
||||
Owner: Atreides
|
||||
Actor21: light_inf
|
||||
Location: 45,43
|
||||
Owner: Atreides
|
||||
Actor22: light_inf
|
||||
Location: 41,44
|
||||
Owner: Atreides
|
||||
ABarracks: barracks
|
||||
Location: 38,46
|
||||
Owner: Atreides
|
||||
APower2: wind_trap
|
||||
Location: 43,46
|
||||
Owner: Atreides
|
||||
AConyard: construction_yard
|
||||
Location: 46,46
|
||||
Owner: Atreides
|
||||
Actor26: light_inf
|
||||
Location: 40,48
|
||||
Owner: Atreides
|
||||
AtreidesEntry1: waypoint
|
||||
Owner: Neutral
|
||||
Location: 19,49
|
||||
AtreidesEntry2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 49,16
|
||||
AtreidesRally1: waypoint
|
||||
Owner: Neutral
|
||||
Location: 5,19
|
||||
AtreidesRally2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 25,7
|
||||
AtreidesRally3: waypoint
|
||||
Owner: Neutral
|
||||
Location: 14,10
|
||||
AtreidesRally4: waypoint
|
||||
Owner: Neutral
|
||||
Location: 23,16
|
||||
|
||||
Rules: d2k|rules/campaign-rules.yaml, rules.yaml
|
||||
48
mods/d2k/maps/harkonnen-02b/rules.yaml
Normal file
48
mods/d2k/maps/harkonnen-02b/rules.yaml
Normal file
@@ -0,0 +1,48 @@
|
||||
Player:
|
||||
PlayerResources:
|
||||
DefaultCash: 5000
|
||||
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: harkonnen02b.lua, harkonnen02b-AI.lua
|
||||
MissionData:
|
||||
Briefing: Strengthen your forces at our mining camp in the Imperial Basin. We must punish the Atreides for their insolence. Teach them the consequences of opposing House Harkonnen.\n\nOur radar will help you find your targets.\n
|
||||
BriefingVideo: H_BR02_E.VQA
|
||||
MapOptions:
|
||||
TechLevel: low
|
||||
ScriptLobbyDropdown@difficulty:
|
||||
ID: difficulty
|
||||
Label: Difficulty
|
||||
Values:
|
||||
easy: Easy
|
||||
normal: Normal
|
||||
hard: Hard
|
||||
Default: easy
|
||||
|
||||
carryall.reinforce:
|
||||
Cargo:
|
||||
MaxWeight: 10
|
||||
|
||||
construction_yard:
|
||||
Production:
|
||||
Produces: Building
|
||||
|
||||
concreteb:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
heavy_factory:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
medium_gun_turret:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
wall:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
outpost:
|
||||
Buildable:
|
||||
Prerequisites: barracks
|
||||
@@ -15,3 +15,4 @@ Harkonnen Campaign:
|
||||
./mods/d2k/maps/harkonnen-01a
|
||||
./mods/d2k/maps/harkonnen-01b
|
||||
./mods/d2k/maps/harkonnen-02a
|
||||
./mods/d2k/maps/harkonnen-02b
|
||||
|
||||
Reference in New Issue
Block a user