Remove ScriptTriggers from map deco actors
Removes it from destroyed fields, trees and rocks in RA and C&C. This trait isn't free in terms of performance due to all the INotify* calls, and the mentioned actors should rarely - if ever - need it. Besides, if a mission ever really needs this on those actors, the trait can be added back via map rules.
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@@ -832,7 +832,6 @@
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Palette: terrain
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WithSpriteBody:
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FrozenUnderFog:
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ScriptTriggers:
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MapEditorData:
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Categories: Husk
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@@ -923,7 +922,6 @@
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MinimumDamageState: Heavy
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MaximumDamageState: Dead
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HiddenUnderShroud:
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ScriptTriggers:
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HitShape:
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MapEditorData:
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Categories: Tree
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@@ -946,7 +944,6 @@
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Name: Tree (Burnt)
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ShowOwnerRow: false
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HiddenUnderShroud:
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ScriptTriggers:
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MapEditorData:
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Categories: Tree
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RequiresSpecificOwners:
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@@ -994,7 +991,6 @@
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AppearsOnMapPreview:
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Terrain: Tree
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HiddenUnderShroud:
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ScriptTriggers:
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MapEditorData:
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RequireTilesets: DESERT
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Categories: Decoration
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@@ -890,6 +890,7 @@
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-Explodes:
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-Explodes@CIVPANIC:
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-Selectable:
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-ScriptTriggers:
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Tooltip:
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Name: Field
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-Targetable:
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@@ -941,7 +942,6 @@
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MinimumDamageState: Heavy
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MaximumDamageState: Dead
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HiddenUnderShroud:
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ScriptTriggers:
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MapEditorData:
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ExcludeTilesets: INTERIOR
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Categories: Tree
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@@ -966,7 +966,6 @@
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Name: Tree (Burnt)
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ShowOwnerRow: false
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HiddenUnderShroud:
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ScriptTriggers:
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MapEditorData:
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Categories: Tree
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RequiresSpecificOwners:
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@@ -1115,7 +1114,6 @@
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AppearsOnMapPreview:
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Terrain: Tree
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HiddenUnderShroud:
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ScriptTriggers:
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MapEditorData:
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RequireTilesets: DESERT
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Categories: Decoration
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