Remove ScriptTriggers from map deco actors

Removes it from destroyed fields, trees and rocks in RA and C&C.

This trait isn't free in terms of performance due to all the
INotify* calls, and the mentioned actors should rarely
- if ever - need it. Besides, if a mission ever really needs
this on those actors, the trait can be added back via
map rules.
This commit is contained in:
reaperrr
2020-09-05 10:50:15 +02:00
committed by Paul Chote
parent a70637f28f
commit 808c5f0951
2 changed files with 1 additions and 7 deletions

View File

@@ -832,7 +832,6 @@
Palette: terrain
WithSpriteBody:
FrozenUnderFog:
ScriptTriggers:
MapEditorData:
Categories: Husk
@@ -923,7 +922,6 @@
MinimumDamageState: Heavy
MaximumDamageState: Dead
HiddenUnderShroud:
ScriptTriggers:
HitShape:
MapEditorData:
Categories: Tree
@@ -946,7 +944,6 @@
Name: Tree (Burnt)
ShowOwnerRow: false
HiddenUnderShroud:
ScriptTriggers:
MapEditorData:
Categories: Tree
RequiresSpecificOwners:
@@ -994,7 +991,6 @@
AppearsOnMapPreview:
Terrain: Tree
HiddenUnderShroud:
ScriptTriggers:
MapEditorData:
RequireTilesets: DESERT
Categories: Decoration