tidy silly Enum.GetValues type nonsense
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@@ -208,5 +208,6 @@ namespace OpenRA
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public static class Enum<T>
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{
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public static T Parse(string s) { return (T)Enum.Parse(typeof(T), s); }
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public static T[] GetValues() { return (T[])Enum.GetValues(typeof(T)); }
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}
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}
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@@ -9,9 +9,9 @@
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Mods.RA.Buildings;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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@@ -122,7 +122,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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void ShowDropDown(Player p, DropDownButtonWidget dropdown)
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{
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var stances = Enum.GetValues(typeof(Stance)).OfType<Stance>();
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var stances = Enum<Stance>.GetValues();
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Func<Stance, ScrollItemWidget, ScrollItemWidget> setupItem = (s, template) =>
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{
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var item = ScrollItemWidget.Setup(template,
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@@ -132,7 +132,7 @@ namespace OpenRA.Mods.RA.Widgets
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if (actor.First == null)
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return true;
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var stances = (UnitStance[])Enum.GetValues(typeof(UnitStance));
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var stances = Enum<UnitStance>.GetValues();
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var nextStance = stances.Concat(stances).SkipWhile(s => s != actor.Second.predictedStance).Skip(1).First();
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