Add support for generic tooltip names.
This commit is contained in:
@@ -32,7 +32,7 @@ namespace OpenRA.Traits
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public IRenderable[] Renderables { private get; set; }
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public Player Owner;
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public string TooltipName;
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public ITooltipInfo TooltipInfo;
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public Player TooltipOwner;
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public int HP;
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@@ -26,6 +26,7 @@ namespace OpenRA.Traits
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[Flags]
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public enum Stance
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{
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None = 0,
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Enemy = 1,
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Neutral = 2,
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Ally = 4,
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@@ -125,10 +126,17 @@ namespace OpenRA.Traits
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bool Disguised { get; }
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Player Owner { get; }
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}
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public interface IToolTip
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{
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string Name();
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Player Owner();
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ITooltipInfo TooltipInfo { get; }
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Player Owner { get; }
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}
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public interface ITooltipInfo
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{
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string TooltipForPlayerStance(Stance stance);
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bool IsOwnerRowVisible { get; }
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}
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public interface IDisable { bool Disabled { get; } }
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@@ -114,7 +114,7 @@ namespace OpenRA.Widgets
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}
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var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, worldRenderer.Viewport.ViewToWorldPx(Viewport.LastMousePos))
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.Where(a => a.TooltipName != null && a.IsValid)
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.Where(a => a.TooltipInfo != null && a.IsValid)
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.WithHighestSelectionPriority();
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if (frozen != null)
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@@ -36,28 +36,28 @@ namespace OpenRA.Mods.RA
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disguise = self.Trait<Disguise>();
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}
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public string Name()
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public ITooltipInfo TooltipInfo
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{
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if (disguise.Disguised)
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get
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{
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if (self.Owner == self.World.LocalPlayer)
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return "{0} ({1})".F(info.Name, disguise.AsName);
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return disguise.AsName;
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return disguise.Disguised ? disguise.AsTooltipInfo : info;
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}
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return info.Name;
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}
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public Player Owner()
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public Player Owner
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{
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if (disguise.Disguised)
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get
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{
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if (self.Owner == self.World.LocalPlayer)
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return self.Owner;
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if (disguise.Disguised)
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{
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if (self.Owner == self.World.LocalPlayer)
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return self.Owner;
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return disguise.AsPlayer;
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return disguise.AsPlayer;
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}
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return self.Owner;
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}
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return self.Owner;
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}
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}
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@@ -65,9 +65,9 @@ namespace OpenRA.Mods.RA
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class Disguise : IEffectiveOwner, IIssueOrder, IResolveOrder, IOrderVoice, IRadarColorModifier, INotifyAttack
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{
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public Player AsPlayer;
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public string AsSprite;
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public string AsName;
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public Player AsPlayer { get; private set; }
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public string AsSprite { get; private set; }
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public ITooltipInfo AsTooltipInfo { get; private set; }
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public bool Disguised { get { return AsPlayer != null; } }
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public Player Owner { get { return AsPlayer; } }
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@@ -117,13 +117,13 @@ namespace OpenRA.Mods.RA
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if (target != null)
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{
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var tooltip = target.TraitsImplementing<IToolTip>().FirstOrDefault();
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AsName = tooltip.Name();
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AsPlayer = tooltip.Owner();
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AsTooltipInfo = tooltip.TooltipInfo;
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AsPlayer = tooltip.Owner;
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AsSprite = target.Trait<RenderSprites>().GetImage(target);
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}
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else
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{
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AsName = null;
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AsTooltipInfo = null;
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AsPlayer = null;
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AsSprite = null;
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}
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@@ -101,8 +101,8 @@ namespace OpenRA.Mods.RA
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if (tooltip.Value != null)
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{
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actor.TooltipName = tooltip.Value.Name();
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actor.TooltipOwner = tooltip.Value.Owner();
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actor.TooltipInfo = tooltip.Value.TooltipInfo;
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actor.TooltipOwner = tooltip.Value.Owner;
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}
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}
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}
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@@ -13,29 +13,58 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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[Desc("Shown in the build palette widget.")]
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public class TooltipInfo : ITraitInfo
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public class TooltipInfo : ITraitInfo, ITooltipInfo
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{
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[Translate] public readonly string Description = "";
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[Translate] public readonly string Name = "";
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[Desc("An optional generic name (i.e. \"Soldier\" or \"Structure\")" +
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"to be shown to chosen players.")]
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[Translate] public readonly string GenericName = null;
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[Desc("Prefix generic tooltip name with 'Enemy' or 'Allied'.")]
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public readonly bool GenericStancePrefix = true;
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[Desc("Player stances that the generic name should be shown to.")]
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public readonly Stance GenericVisibility = Stance.None;
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[Desc("Show the actor's owner and their faction flag")]
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public readonly bool ShowOwnerRow = true;
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[Desc("Sequence of the actor that contains the cameo.")]
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public readonly string Icon = "icon";
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public virtual object Create(ActorInitializer init) { return new Tooltip(init.self, this); }
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public string TooltipForPlayerStance(Stance stance)
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{
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if (stance == Stance.None || !GenericVisibility.HasFlag(stance))
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return Name;
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if (GenericStancePrefix && stance == Stance.Ally)
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return "Allied " + GenericName;
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if (GenericStancePrefix && stance == Stance.Enemy)
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return "Enemy " + GenericName;
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return GenericName;
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}
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public bool IsOwnerRowVisible { get { return ShowOwnerRow; } }
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}
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public class Tooltip : IToolTip
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{
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Actor self;
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TooltipInfo Info;
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readonly Actor self;
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readonly TooltipInfo info;
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public string Name() { return Info.Name; }
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public Player Owner() { return self.Owner; }
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public ITooltipInfo TooltipInfo { get { return info; } }
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public Player Owner { get { return self.Owner; } }
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public Tooltip(Actor self, TooltipInfo info)
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{
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this.self = self;
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Info = info;
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this.info = info;
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}
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}
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}
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@@ -10,6 +10,7 @@
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using System;
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using System.Drawing;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.RA.Widgets.Logic
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@@ -17,7 +18,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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public class WorldTooltipLogic
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{
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[ObjectCreator.UseCtor]
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public WorldTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, ViewportControllerWidget viewport)
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public WorldTooltipLogic(Widget widget, World world, TooltipContainerWidget tooltipContainer, ViewportControllerWidget viewport)
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{
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widget.IsVisible = () => viewport.TooltipType != WorldTooltipType.None;
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var label = widget.Get<LabelWidget>("LABEL");
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@@ -41,20 +42,32 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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if (viewport == null || viewport.TooltipType == WorldTooltipType.None)
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return;
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showOwner = false;
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Player o = null;
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switch (viewport.TooltipType)
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{
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case WorldTooltipType.Unexplored:
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labelText = "Unexplored Terrain";
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break;
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case WorldTooltipType.Actor:
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labelText = viewport.ActorTooltip.Name();
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o = viewport.ActorTooltip.Owner();
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break;
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case WorldTooltipType.FrozenActor:
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labelText = viewport.FrozenActorTooltip.TooltipName;
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o = viewport.FrozenActorTooltip.TooltipOwner;
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break;
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case WorldTooltipType.Unexplored:
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labelText = "Unexplored Terrain";
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break;
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case WorldTooltipType.Actor:
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{
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o = viewport.ActorTooltip.Owner;
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showOwner = !o.NonCombatant && viewport.ActorTooltip.TooltipInfo.IsOwnerRowVisible;
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var stance = o == null || world.RenderPlayer == null? Stance.None : o.Stances[world.RenderPlayer];
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labelText = viewport.ActorTooltip.TooltipInfo.TooltipForPlayerStance(stance);
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break;
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}
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case WorldTooltipType.FrozenActor:
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{
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o = viewport.FrozenActorTooltip.TooltipOwner;
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showOwner = !o.NonCombatant && viewport.FrozenActorTooltip.TooltipInfo.IsOwnerRowVisible;
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var stance = o == null || world.RenderPlayer == null? Stance.None : o.Stances[world.RenderPlayer];
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labelText = viewport.FrozenActorTooltip.TooltipInfo.TooltipForPlayerStance(stance);
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break;
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}
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}
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var textWidth = font.Measure(labelText).X;
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@@ -64,8 +77,6 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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widget.Bounds.Width = 2*label.Bounds.X + textWidth;
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}
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showOwner = o != null && !o.NonCombatant;
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if (showOwner)
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{
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flagRace = o.Country.Race;
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