Select LastModifiedMap when entering MissionBrowser

And add auto-updating to the play button
This commit is contained in:
Gustas
2022-08-29 20:43:42 +03:00
committed by Pavel Penev
parent 63b76d1b53
commit 81561778a2
2 changed files with 20 additions and 7 deletions

View File

@@ -104,7 +104,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
singleplayerMenu.IsVisible = () => menuType == MenuType.Singleplayer;
var missionsButton = singleplayerMenu.Get<ButtonWidget>("MISSIONS_BUTTON");
missionsButton.OnClick = OpenMissionBrowserPanel;
missionsButton.OnClick = () => OpenMissionBrowserPanel(modData.MapCache.PickLastModifiedMap(MapVisibility.MissionSelector));
var hasCampaign = modData.Manifest.Missions.Length > 0;
var hasMissions = modData.MapCache
@@ -455,13 +455,14 @@ namespace OpenRA.Mods.Common.Widgets.Logic
() => { Game.CloseServer(); SwitchMenu(MenuType.Main); });
}
void OpenMissionBrowserPanel()
void OpenMissionBrowserPanel(string map)
{
SwitchMenu(MenuType.None);
Game.OpenWindow("MISSIONBROWSER_PANEL", new WidgetArgs
{
{ "onExit", () => SwitchMenu(MenuType.Singleplayer) },
{ "onStart", () => { RemoveShellmapUI(); lastGameState = MenuPanel.Missions; } }
{ "onStart", () => { RemoveShellmapUI(); lastGameState = MenuPanel.Missions; } },
{ "initialMap", map }
});
}
@@ -526,7 +527,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
switch (lastGameState)
{
case MenuPanel.Missions:
OpenMissionBrowserPanel();
OpenMissionBrowserPanel(null);
break;
case MenuPanel.Replays:

View File

@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
string gameSpeed;
[ObjectCreator.UseCtor]
public MissionBrowserLogic(Widget widget, ModData modData, World world, Action onStart, Action onExit)
public MissionBrowserLogic(Widget widget, ModData modData, World world, Action onStart, Action onExit, string initialMap)
{
this.modData = modData;
this.onStart = onStart;
@@ -154,7 +154,17 @@ namespace OpenRA.Mods.Common.Widgets.Logic
}
if (allPreviews.Count > 0)
SelectMap(allPreviews.First());
{
var uid = modData.MapCache.GetUpdatedMap(initialMap);
var map = uid == null ? null : modData.MapCache[uid];
if (map != null && map.Visibility.HasFlag(MapVisibility.MissionSelector))
{
SelectMap(map);
missionList.ScrollToSelectedItem();
}
else
SelectMap(allPreviews.First());
}
// Preload map preview to reduce jank
new Thread(() =>
@@ -401,7 +411,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
StopVideo(videoPlayer);
// If selected mission becomes unavailable, exit MissionBrowser to refresh
if (modData.MapCache[selectedMap.Uid].Status != MapStatus.Available)
var map = modData.MapCache.GetUpdatedMap(selectedMap.Uid);
if (map == null)
{
Game.Disconnect();
Ui.CloseWindow();
@@ -409,6 +420,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
return;
}
selectedMap = modData.MapCache[map];
var orders = new List<Order>();
if (difficulty != null)
orders.Add(Order.Command($"option difficulty {difficulty}"));