Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types

This commit is contained in:
atlimit8
2015-08-02 12:44:46 -05:00
parent 85fab45451
commit 8162fa27ab
77 changed files with 138 additions and 136 deletions

View File

@@ -183,5 +183,7 @@ namespace OpenRA
i => Pair.New(
i.Name.Replace("Init", ""), i));
}
public bool HasTraitInfo<T>() where T : ITraitInfo { return Traits.Contains<T>(); }
}
}

View File

@@ -181,7 +181,7 @@ namespace OpenRA.Graphics
if (World.Type == WorldType.Regular && Game.Settings.Game.AlwaysShowStatusBars)
{
foreach (var g in World.Actors.Where(a => !a.Disposed
&& a.Info.Traits.Contains<SelectableInfo>()
&& a.Info.HasTraitInfo<SelectableInfo>()
&& !World.FogObscures(a)
&& !World.Selection.Actors.Contains(a)))
@@ -193,7 +193,7 @@ namespace OpenRA.Graphics
public void DrawRollover(Actor unit)
{
if (unit.Info.Traits.Contains<SelectableInfo>())
if (unit.Info.HasTraitInfo<SelectableInfo>())
new SelectionBarsRenderable(unit).Render(this);
}

View File

@@ -20,7 +20,7 @@ namespace OpenRA.Orders
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
{
var underCursor = world.ScreenMap.ActorsAt(mi)
.Where(a => !world.FogObscures(a) && a.Info.Traits.Contains<ITargetableInfo>())
.Where(a => !world.FogObscures(a) && a.Info.HasTraitInfo<ITargetableInfo>())
.WithHighestSelectionPriority();
Target target;
@@ -29,7 +29,7 @@ namespace OpenRA.Orders
else
{
var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, mi)
.Where(a => a.Info.Traits.Contains<ITargetableInfo>() && !a.Footprint.All(world.ShroudObscures))
.Where(a => a.Info.HasTraitInfo<ITargetableInfo>() && !a.Footprint.All(world.ShroudObscures))
.WithHighestSelectionPriority();
target = frozen != null ? Target.FromFrozenActor(frozen) : Target.FromCell(world, xy);
}
@@ -58,12 +58,12 @@ namespace OpenRA.Orders
{
var useSelect = false;
var underCursor = world.ScreenMap.ActorsAt(mi)
.Where(a => !world.FogObscures(a) && a.Info.Traits.Contains<ITargetableInfo>())
.Where(a => !world.FogObscures(a) && a.Info.HasTraitInfo<ITargetableInfo>())
.WithHighestSelectionPriority();
if (underCursor != null && (mi.Modifiers.HasModifier(Modifiers.Shift) || !world.Selection.Actors.Any()))
{
if (underCursor.Info.Traits.Contains<SelectableInfo>())
if (underCursor.Info.HasTraitInfo<SelectableInfo>())
useSelect = true;
}
@@ -73,7 +73,7 @@ namespace OpenRA.Orders
else
{
var frozen = world.ScreenMap.FrozenActorsAt(world.RenderPlayer, mi)
.Where(a => a.Info.Traits.Contains<ITargetableInfo>() && !a.Footprint.All(world.ShroudObscures))
.Where(a => a.Info.HasTraitInfo<ITargetableInfo>() && !a.Footprint.All(world.ShroudObscures))
.WithHighestSelectionPriority();
target = frozen != null ? Target.FromFrozenActor(frozen) : Target.FromCell(world, xy);
}

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@@ -89,7 +89,7 @@ namespace OpenRA.Widgets
{
if (!hasBox && World.Selection.Actors.Any() && !multiClick)
{
if (!(World.ScreenMap.ActorsAt(xy).Where(x => x.Info.Traits.Contains<SelectableInfo>() &&
if (!(World.ScreenMap.ActorsAt(xy).Where(x => x.Info.HasTraitInfo<SelectableInfo>() &&
(x.Owner.IsAlliedWith(World.RenderPlayer) || !World.FogObscures(x))).Any() && !mi.Modifiers.HasModifier(Modifiers.Ctrl) &&
!mi.Modifiers.HasModifier(Modifiers.Alt) && UnitOrderGenerator.InputOverridesSelection(World, xy, mi)))
{
@@ -301,7 +301,7 @@ namespace OpenRA.Widgets
a = b;
return world.ScreenMap.ActorsInBox(a, b)
.Where(x => x.Info.Traits.Contains<SelectableInfo>() && (x.Owner.IsAlliedWith(world.RenderPlayer) || !world.FogObscures(x)))
.Where(x => x.Info.HasTraitInfo<SelectableInfo>() && (x.Owner.IsAlliedWith(world.RenderPlayer) || !world.FogObscures(x)))
.SubsetWithHighestSelectionPriority();
}

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@@ -176,7 +176,7 @@ namespace OpenRA.Mods.Common.AI
var sumOfHp = 0;
foreach (var a in actors)
{
if (a.Info.Traits.Contains<HealthInfo>())
if (a.Info.HasTraitInfo<HealthInfo>())
{
sumOfMaxHp += a.Trait<Health>().MaxHP;
sumOfHp += a.Trait<Health>().HP;
@@ -228,7 +228,7 @@ namespace OpenRA.Mods.Common.AI
{
var sum = 0;
foreach (var a in actors)
if (a.Info.Traits.Contains<TTraitInfo>())
if (a.Info.HasTraitInfo<TTraitInfo>())
sum += getValue(a);
return sum;
@@ -240,7 +240,7 @@ namespace OpenRA.Mods.Common.AI
var countActors = 0;
foreach (var a in actors)
{
if (a.Info.Traits.Contains<TTraitInfo>())
if (a.Info.HasTraitInfo<TTraitInfo>())
{
sum += getValue(a);
countActors++;

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@@ -167,8 +167,8 @@ namespace OpenRA.Mods.Common.AI
{
var randomBaseBuilding = World.Actors.Where(
a => a.Owner == Player
&& a.Info.Traits.Contains<BaseBuildingInfo>()
&& !a.Info.Traits.Contains<MobileInfo>())
&& a.Info.HasTraitInfo<BaseBuildingInfo>()
&& !a.Info.HasTraitInfo<MobileInfo>())
.RandomOrDefault(Random);
return randomBaseBuilding != null ? randomBaseBuilding.Location : initialBaseCenter;
@@ -233,8 +233,8 @@ namespace OpenRA.Mods.Common.AI
isEnemyUnit = unit =>
Player.Stances[unit.Owner] == Stance.Enemy
&& !unit.Info.Traits.Contains<HuskInfo>()
&& unit.Info.Traits.Contains<ITargetableInfo>();
&& !unit.Info.HasTraitInfo<HuskInfo>()
&& unit.Info.HasTraitInfo<ITargetableInfo>();
foreach (var decision in info.PowerDecisions)
powerDecisions.Add(decision.OrderName, decision);
@@ -281,8 +281,8 @@ namespace OpenRA.Mods.Common.AI
{
var baseProviders = World.Actors.Where(
a => a.Owner == Player
&& a.Info.Traits.Contains<BaseProviderInfo>()
&& !a.Info.Traits.Contains<MobileInfo>());
&& a.Info.HasTraitInfo<BaseProviderInfo>()
&& !a.Info.HasTraitInfo<MobileInfo>());
foreach (var b in baseProviders)
{
@@ -308,8 +308,8 @@ namespace OpenRA.Mods.Common.AI
{
var areaProviders = World.Actors.Where(
a => a.Owner == Player
&& a.Info.Traits.Contains<GivesBuildableAreaInfo>()
&& !a.Info.Traits.Contains<MobileInfo>());
&& a.Info.HasTraitInfo<GivesBuildableAreaInfo>()
&& !a.Info.HasTraitInfo<MobileInfo>());
foreach (var a in areaProviders)
{
@@ -489,7 +489,7 @@ namespace OpenRA.Mods.Common.AI
case BuildingType.Defense:
// Build near the closest enemy structure
var closestEnemy = World.Actors.Where(a => !a.Disposed && a.Info.Traits.Contains<BuildingInfo>() && Player.Stances[a.Owner] == Stance.Enemy)
var closestEnemy = World.Actors.Where(a => !a.Disposed && a.Info.HasTraitInfo<BuildingInfo>() && Player.Stances[a.Owner] == Stance.Enemy)
.ClosestTo(World.Map.CenterOfCell(defenseCenter));
var targetCell = closestEnemy != null ? closestEnemy.Location : baseCenter;
@@ -565,7 +565,7 @@ namespace OpenRA.Mods.Common.AI
// Pick something worth attacking owned by that player
var target = World.Actors
.Where(a => a.Owner == enemy && a.Info.Traits.Contains<IOccupySpaceInfo>())
.Where(a => a.Owner == enemy && a.Info.HasTraitInfo<IOccupySpaceInfo>())
.ClosestTo(World.Map.CenterOfCell(GetRandomBaseCenter()));
if (target == null)
@@ -597,7 +597,7 @@ namespace OpenRA.Mods.Common.AI
List<Actor> FindEnemyConstructionYards()
{
return World.Actors.Where(a => Player.Stances[a.Owner] == Stance.Enemy && !a.IsDead
&& a.Info.Traits.Contains<BaseBuildingInfo>() && !a.Info.Traits.Contains<MobileInfo>()).ToList();
&& a.Info.HasTraitInfo<BaseBuildingInfo>() && !a.Info.HasTraitInfo<MobileInfo>()).ToList();
}
void CleanSquads()
@@ -707,18 +707,18 @@ namespace OpenRA.Mods.Common.AI
void FindNewUnits(Actor self)
{
var newUnits = self.World.ActorsWithTrait<IPositionable>()
.Where(a => a.Actor.Owner == Player && !a.Actor.Info.Traits.Contains<BaseBuildingInfo>()
.Where(a => a.Actor.Owner == Player && !a.Actor.Info.HasTraitInfo<BaseBuildingInfo>()
&& !activeUnits.Contains(a.Actor))
.Select(a => a.Actor);
foreach (var a in newUnits)
{
if (a.Info.Traits.Contains<HarvesterInfo>())
if (a.Info.HasTraitInfo<HarvesterInfo>())
QueueOrder(new Order("Harvest", a, false));
else
unitsHangingAroundTheBase.Add(a);
if (a.Info.Traits.Contains<AircraftInfo>() && a.Info.Traits.Contains<AttackBaseInfo>())
if (a.Info.HasTraitInfo<AircraftInfo>() && a.Info.HasTraitInfo<AttackBaseInfo>())
{
var air = GetSquadOfType(SquadType.Air);
if (air == null)
@@ -742,7 +742,7 @@ namespace OpenRA.Mods.Common.AI
var attackForce = RegisterNewSquad(SquadType.Assault);
foreach (var a in unitsHangingAroundTheBase)
if (!a.Info.Traits.Contains<AircraftInfo>())
if (!a.Info.HasTraitInfo<AircraftInfo>())
attackForce.Units.Add(a);
unitsHangingAroundTheBase.Clear();
@@ -753,7 +753,7 @@ namespace OpenRA.Mods.Common.AI
{
var allEnemyBaseBuilder = FindEnemyConstructionYards();
var ownUnits = activeUnits
.Where(unit => unit.Info.Traits.Contains<AttackBaseInfo>() && !unit.Info.Traits.Contains<AircraftInfo>() && unit.IsIdle).ToList();
.Where(unit => unit.Info.HasTraitInfo<AttackBaseInfo>() && !unit.Info.HasTraitInfo<AircraftInfo>() && unit.IsIdle).ToList();
if (!allEnemyBaseBuilder.Any() || (ownUnits.Count < Info.SquadSize))
return;
@@ -761,7 +761,7 @@ namespace OpenRA.Mods.Common.AI
foreach (var b in allEnemyBaseBuilder)
{
var enemies = World.FindActorsInCircle(b.CenterPosition, WDist.FromCells(Info.RushAttackScanRadius))
.Where(unit => Player.Stances[unit.Owner] == Stance.Enemy && unit.Info.Traits.Contains<AttackBaseInfo>()).ToList();
.Where(unit => Player.Stances[unit.Owner] == Stance.Enemy && unit.Info.HasTraitInfo<AttackBaseInfo>()).ToList();
if (rushFuzzy.CanAttack(ownUnits, enemies))
{
@@ -790,8 +790,8 @@ namespace OpenRA.Mods.Common.AI
if (!protectSq.IsValid)
{
var ownUnits = World.FindActorsInCircle(World.Map.CenterOfCell(GetRandomBaseCenter()), WDist.FromCells(Info.ProtectUnitScanRadius))
.Where(unit => unit.Owner == Player && !unit.Info.Traits.Contains<BuildingInfo>()
&& unit.Info.Traits.Contains<AttackBaseInfo>());
.Where(unit => unit.Owner == Player && !unit.Info.HasTraitInfo<BuildingInfo>()
&& unit.Info.HasTraitInfo<AttackBaseInfo>());
foreach (var a in ownUnits)
protectSq.Units.Add(a);
@@ -832,7 +832,7 @@ namespace OpenRA.Mods.Common.AI
{
// Find and deploy our mcv
var mcv = self.World.Actors
.FirstOrDefault(a => a.Owner == Player && a.Info.Traits.Contains<BaseBuildingInfo>());
.FirstOrDefault(a => a.Owner == Player && a.Info.HasTraitInfo<BaseBuildingInfo>());
if (mcv != null)
{
@@ -841,7 +841,7 @@ namespace OpenRA.Mods.Common.AI
// Don't transform the mcv if it is a fact
// HACK: This needs to query against MCVs directly
if (mcv.Info.Traits.Contains<MobileInfo>())
if (mcv.Info.HasTraitInfo<MobileInfo>())
QueueOrder(new Order("DeployTransform", mcv, false));
}
else
@@ -854,7 +854,7 @@ namespace OpenRA.Mods.Common.AI
{
// HACK: This needs to query against MCVs directly
var mcvs = self.World.Actors
.Where(a => a.Owner == Player && a.Info.Traits.Contains<BaseBuildingInfo>() && a.Info.Traits.Contains<MobileInfo>());
.Where(a => a.Owner == Player && a.Info.HasTraitInfo<BaseBuildingInfo>() && a.Info.HasTraitInfo<MobileInfo>());
if (!mcvs.Any())
return;
@@ -1014,7 +1014,7 @@ namespace OpenRA.Mods.Common.AI
// No construction yards - Build a new MCV
if (!HasAdequateFact() && !self.World.Actors.Any(a =>
a.Owner == Player && a.Info.Traits.Contains<BaseBuildingInfo>() && a.Info.Traits.Contains<MobileInfo>()))
a.Owner == Player && a.Info.HasTraitInfo<BaseBuildingInfo>() && a.Info.HasTraitInfo<MobileInfo>()))
BuildUnit("Vehicle", GetUnitInfoByCommonName("Mcv", Player).Name);
foreach (var q in Info.UnitQueues)
@@ -1073,14 +1073,14 @@ namespace OpenRA.Mods.Common.AI
if (e.Attacker.Disposed)
return;
if (!e.Attacker.Info.Traits.Contains<ITargetableInfo>())
if (!e.Attacker.Info.HasTraitInfo<ITargetableInfo>())
return;
if (e.Damage > 0)
aggro[e.Attacker.Owner].Aggro += e.Damage;
// Protected harvesters or building
if ((self.Info.Traits.Contains<HarvesterInfo>() || self.Info.Traits.Contains<BuildingInfo>()) &&
if ((self.Info.HasTraitInfo<HarvesterInfo>() || self.Info.HasTraitInfo<BuildingInfo>()) &&
Player.Stances[e.Attacker.Owner] == Stance.Enemy)
{
defenseCenter = e.Attacker.Location;

View File

@@ -74,7 +74,7 @@ namespace OpenRA.Mods.Common.AI
public bool IsTargetValid
{
get { return Target.IsValidFor(Units.FirstOrDefault()) && !Target.Actor.Info.Traits.Contains<HuskInfo>(); }
get { return Target.IsValidFor(Units.FirstOrDefault()) && !Target.Actor.Info.HasTraitInfo<HuskInfo>(); }
}
public bool IsTargetVisible

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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.AI
var missileUnitsCount = 0;
foreach (var unit in units)
{
if (unit != null && unit.Info.Traits.Contains<AttackBaseInfo>() && !unit.Info.Traits.Contains<AircraftInfo>()
if (unit != null && unit.Info.HasTraitInfo<AttackBaseInfo>() && !unit.Info.HasTraitInfo<AircraftInfo>()
&& !unit.IsDisabled())
{
var arms = unit.TraitsImplementing<Armament>();
@@ -223,7 +223,7 @@ namespace OpenRA.Mods.Common.AI
continue;
}
if (owner.TargetActor.Info.Traits.Contains<ITargetableInfo>() && CanAttackTarget(a, owner.TargetActor))
if (owner.TargetActor.Info.HasTraitInfo<ITargetableInfo>() && CanAttackTarget(a, owner.TargetActor))
owner.Bot.QueueOrder(new Order("Attack", a, false) { TargetActor = owner.TargetActor });
}
}

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@@ -95,7 +95,7 @@ namespace OpenRA.Mods.Common.AI
{
var enemies = owner.World.FindActorsInCircle(leader.CenterPosition, WDist.FromCells(12))
.Where(a1 => !a1.Disposed && !a1.IsDead);
var enemynearby = enemies.Where(a1 => a1.Info.Traits.Contains<ITargetableInfo>() && leader.Owner.Stances[a1.Owner] == Stance.Enemy);
var enemynearby = enemies.Where(a1 => a1.Info.HasTraitInfo<ITargetableInfo>() && leader.Owner.Stances[a1.Owner] == Stance.Enemy);
var target = enemynearby.ClosestTo(leader.CenterPosition);
if (target != null)
{

View File

@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.AI
protected static bool CanAttackTarget(Actor a, Actor target)
{
if (!a.Info.Traits.Contains<AttackBaseInfo>())
if (!a.Info.HasTraitInfo<AttackBaseInfo>())
return false;
var targetTypes = target.TraitsImplementing<ITargetable>().Where(Exts.IsTraitEnabled).SelectMany(t => t.TargetTypes);
@@ -82,11 +82,11 @@ namespace OpenRA.Mods.Common.AI
var u = squad.Units.Random(squad.Random);
var units = squad.World.FindActorsInCircle(u.CenterPosition, WDist.FromCells(DangerRadius)).ToList();
var ownBaseBuildingAround = units.Where(unit => unit.Owner == squad.Bot.Player && unit.Info.Traits.Contains<BuildingInfo>());
var ownBaseBuildingAround = units.Where(unit => unit.Owner == squad.Bot.Player && unit.Info.HasTraitInfo<BuildingInfo>());
if (ownBaseBuildingAround.Any())
return false;
var enemyAroundUnit = units.Where(unit => squad.Bot.Player.Stances[unit.Owner] == Stance.Enemy && unit.Info.Traits.Contains<AttackBaseInfo>());
var enemyAroundUnit = units.Where(unit => squad.Bot.Player.Stances[unit.Owner] == Stance.Enemy && unit.Info.HasTraitInfo<AttackBaseInfo>());
if (!enemyAroundUnit.Any())
return false;

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@@ -37,7 +37,7 @@ namespace OpenRA.Mods.Common.Activities
{
target = value;
if (target.Type == TargetType.Actor)
canHideUnderFog = target.Actor.Info.Traits.Contains<HiddenUnderFogInfo>();
canHideUnderFog = target.Actor.Info.HasTraitInfo<HiddenUnderFogInfo>();
}
}

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@@ -61,7 +61,7 @@ namespace OpenRA.Mods.Common.Activities
// HACK: This would otherwise break targeting frozen actors
// The problem is that Shroud.IsTargetable returns false (as it should) for
// frozen actors, but we do want to explicitly target the underlying actor here.
if (!attack.Info.IgnoresVisibility && type == TargetType.Actor && !Target.Actor.Info.Traits.Contains<FrozenUnderFogInfo>() && !self.Owner.CanTargetActor(Target.Actor))
if (!attack.Info.IgnoresVisibility && type == TargetType.Actor && !Target.Actor.Info.HasTraitInfo<FrozenUnderFogInfo>() && !self.Owner.CanTargetActor(Target.Actor))
return NextActivity;
// Try to move within range

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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Activities
{
var attack = self.Trait<AttackBase>();
targets = self.World.Actors.Where(a => self != a && !a.IsDead && a.IsInWorld && a.AppearsHostileTo(self)
&& a.Info.Traits.Contains<HuntableInfo>() && IsTargetable(a, self) && attack.HasAnyValidWeapons(Target.FromActor(a)));
&& a.Info.HasTraitInfo<HuntableInfo>() && IsTargetable(a, self) && attack.HasAnyValidWeapons(Target.FromActor(a)));
}
bool IsTargetable(Actor self, Actor viewer)

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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Activities
{
target = value;
if (target.Type == TargetType.Actor)
canHideUnderFog = target.Actor.Info.Traits.Contains<HiddenUnderFogInfo>();
canHideUnderFog = target.Actor.Info.HasTraitInfo<HiddenUnderFogInfo>();
}
}

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@@ -49,7 +49,7 @@ namespace OpenRA.Mods.Common.Activities
// HACK to check if we are on the helipad/airfield/etc.
var hostBuilding = self.World.ActorMap.GetUnitsAt(self.Location)
.FirstOrDefault(a => a.Info.Traits.Contains<BuildingInfo>());
.FirstOrDefault(a => a.Info.HasTraitInfo<BuildingInfo>());
if (hostBuilding == null || !hostBuilding.IsInWorld)
return NextActivity;

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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common
if (self.IsDead)
return false;
if (!self.Info.Traits.Contains<IOccupySpace>())
if (!self.Info.HasTraitInfo<IOccupySpaceInfo>())
return false;
if (!self.IsInWorld)
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common
if (stance == Stance.Ally)
return true;
if (self.EffectiveOwner != null && self.EffectiveOwner.Disguised && !toActor.Info.Traits.Contains<IgnoresDisguiseInfo>())
if (self.EffectiveOwner != null && self.EffectiveOwner.Disguised && !toActor.Info.HasTraitInfo<IgnoresDisguiseInfo>())
return toActor.Owner.Stances[self.EffectiveOwner.Owner] == Stance.Ally;
return stance == Stance.Ally;
@@ -55,7 +55,7 @@ namespace OpenRA.Mods.Common
if (stance == Stance.Ally)
return false; /* otherwise, we'll hate friendly disguised spies */
if (self.EffectiveOwner != null && self.EffectiveOwner.Disguised && !toActor.Info.Traits.Contains<IgnoresDisguiseInfo>())
if (self.EffectiveOwner != null && self.EffectiveOwner.Disguised && !toActor.Info.HasTraitInfo<IgnoresDisguiseInfo>())
return toActor.Owner.Stances[self.EffectiveOwner.Owner] == Stance.Enemy;
return stance == Stance.Enemy;

View File

@@ -112,7 +112,7 @@ namespace OpenRA.Mods.Common.Commands
var leveluporder = new Order("DevLevelUp", actor, false);
leveluporder.ExtraData = (uint)level;
if (actor.Info.Traits.Contains<GainsExperienceInfo>())
if (actor.Info.HasTraitInfo<GainsExperienceInfo>())
world.IssueOrder(leveluporder);
}

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@@ -116,10 +116,10 @@ namespace OpenRA.Mods.Common.Widgets
var initDict = newActorReference.InitDict;
if (Actor.Traits.Contains<IFacingInfo>())
if (Actor.HasTraitInfo<IFacingInfo>())
initDict.Add(new FacingInit(facing));
if (Actor.Traits.Contains<TurretedInfo>())
if (Actor.HasTraitInfo<TurretedInfo>())
initDict.Add(new TurretFacingInit(facing));
editorLayer.Add(newActorReference);

View File

@@ -165,7 +165,7 @@ namespace OpenRA.Mods.Common.Effects
contrail.Update(pos);
if (ticks++ >= length || (info.Blockable && world.ActorMap
.GetUnitsAt(world.Map.CellContaining(pos)).Any(a => a.Info.Traits.Contains<IBlocksProjectilesInfo>())))
.GetUnitsAt(world.Map.CellContaining(pos)).Any(a => a.Info.HasTraitInfo<IBlocksProjectilesInfo>())))
Explode(world);
}

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@@ -201,7 +201,7 @@ namespace OpenRA.Mods.Common.Effects
var shouldExplode = (pos.Z < 0) // Hit the ground
|| (dist.LengthSquared < info.CloseEnough.LengthSquared) // Within range
|| (info.RangeLimit != 0 && ticks > info.RangeLimit) // Ran out of fuel
|| (info.Blockable && world.ActorMap.GetUnitsAt(cell).Any(a => a.Info.Traits.Contains<IBlocksProjectilesInfo>())) // Hit a wall or other blocking obstacle
|| (info.Blockable && world.ActorMap.GetUnitsAt(cell).Any(a => a.Info.HasTraitInfo<IBlocksProjectilesInfo>())) // Hit a wall or other blocking obstacle
|| !world.Map.Contains(cell) // This also avoids an IndexOutOfRangeException in GetTerrainInfo below.
|| (!string.IsNullOrEmpty(info.BoundToTerrainType) && world.Map.GetTerrainInfo(cell).Type != info.BoundToTerrainType); // Hit incompatible terrain

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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Lint
if (!string.IsNullOrWhiteSpace(player.Faction) && !factions.Contains(player.Faction))
emitError("Invalid faction {0} chosen for player {1}.".F(player.Faction, player.Name));
if (worldActor.Traits.Contains<MPStartLocationsInfo>())
if (worldActor.HasTraitInfo<MPStartLocationsInfo>())
{
var multiPlayers = players.Count(p => p.Value.Playable);
var spawns = map.ActorDefinitions.Where(a => a.Value.Value == "mpspawn");

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Orders
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{
if (!target.Info.Traits.Contains<T>() || !canTarget(target))
if (!target.Info.HasTraitInfo<T>() || !canTarget(target))
return false;
cursor = useEnterCursor(target) ? "enter" : "enter-blocked";

View File

@@ -100,7 +100,7 @@ namespace OpenRA.Mods.Common.Orders
yield break;
}
if (world.Map.Rules.Actors[building].Traits.Contains<LineBuildInfo>())
if (world.Map.Rules.Actors[building].HasTraitInfo<LineBuildInfo>())
orderType = "LineBuild";
}
@@ -156,7 +156,7 @@ namespace OpenRA.Mods.Common.Orders
cells.Add(topLeft, AcceptsPlug(topLeft, plugInfo));
}
else if (rules.Actors[building].Traits.Contains<LineBuildInfo>())
else if (rules.Actors[building].HasTraitInfo<LineBuildInfo>())
{
// Linebuild for walls.
if (buildingInfo.Dimensions.X != 1 || buildingInfo.Dimensions.Y != 1)

View File

@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Orders
yield break;
// Repair a building.
if (underCursor.Info.Traits.Contains<RepairableBuildingInfo>())
if (underCursor.Info.HasTraitInfo<RepairableBuildingInfo>())
yield return new Order("RepairBuilding", world.LocalPlayer.PlayerActor, false) { TargetActor = underCursor };
// Test for generic Repairable (used on units).

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@@ -83,7 +83,7 @@ namespace OpenRA.Mods.Common.Scripting
if (!target.IsValidFor(Self) || target.Type == TargetType.FrozenActor)
Log.Write("lua", "{1} is an invalid target for {0}!", Self, targetActor);
if (!targetActor.Info.Traits.Contains<FrozenUnderFogInfo>() && !Self.Owner.CanTargetActor(targetActor))
if (!targetActor.Info.HasTraitInfo<FrozenUnderFogInfo>() && !Self.Owner.CanTargetActor(targetActor))
Log.Write("lua", "{1} is not revealed for player {0}!", Self.Owner, targetActor);
attackBase.AttackTarget(target, true, allowMove);

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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Scripting
[Desc("Guard the target actor.")]
public void Guard(Actor targetActor)
{
if (targetActor.Info.Traits.Contains<GuardableInfo>())
if (targetActor.Info.HasTraitInfo<GuardableInfo>())
guard.GuardTarget(Self, Target.FromActor(targetActor));
}
}

View File

@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Scripting
public Actor[] GetGroundAttackers()
{
return Player.World.ActorsWithTrait<AttackBase>().Select(a => a.Actor)
.Where(a => a.Owner == Player && !a.IsDead && a.IsInWorld && a.Info.Traits.Contains<MobileInfo>())
.Where(a => a.Owner == Player && !a.IsDead && a.IsInWorld && a.Info.HasTraitInfo<MobileInfo>())
.ToArray();
}

View File

@@ -120,7 +120,7 @@ namespace OpenRA.Mods.Common.Traits
firstTick = false;
// TODO: Aircraft husks don't properly unreserve.
if (self.Info.Traits.Contains<FallsToEarthInfo>())
if (self.Info.HasTraitInfo<FallsToEarthInfo>())
return;
ReserveSpawnBuilding();
@@ -158,7 +158,7 @@ namespace OpenRA.Mods.Common.Traits
return WVec.Zero;
return self.World.FindActorsInCircle(self.CenterPosition, info.IdealSeparation)
.Where(a => !a.IsDead && a.Info.Traits.Contains<AircraftInfo>() && a.Info.Traits.Get<AircraftInfo>().CruiseAltitude == info.CruiseAltitude)
.Where(a => !a.IsDead && a.Info.HasTraitInfo<AircraftInfo>() && a.Info.Traits.Get<AircraftInfo>().CruiseAltitude == info.CruiseAltitude)
.Select(GetRepulsionForce)
.Aggregate(WVec.Zero, (a, b) => a + b);
}
@@ -191,7 +191,7 @@ namespace OpenRA.Mods.Common.Traits
return null; // not on the ground.
return self.World.ActorMap.GetUnitsAt(self.Location)
.FirstOrDefault(a => a.Info.Traits.Contains<ReservableInfo>());
.FirstOrDefault(a => a.Info.HasTraitInfo<ReservableInfo>());
}
protected void ReserveSpawnBuilding()

View File

@@ -202,7 +202,7 @@ namespace OpenRA.Mods.Common.Traits
public bool IsReachableTarget(Target target, bool allowMove)
{
return HasAnyValidWeapons(target)
&& (target.IsInRange(self.CenterPosition, GetMaximumRange()) || (allowMove && self.Info.Traits.Contains<IMoveInfo>()));
&& (target.IsInRange(self.CenterPosition, GetMaximumRange()) || (allowMove && self.Info.HasTraitInfo<IMoveInfo>()));
}
class AttackOrderTargeter : IOrderTargeter

View File

@@ -81,8 +81,8 @@ namespace OpenRA.Mods.Common.Traits
var weapon = attack.ChooseArmamentForTarget(target);
if (weapon != null)
{
var targetIsMobile = (target.Type == TargetType.Actor && target.Actor.Info.Traits.Contains<IMoveInfo>())
|| (target.Type == TargetType.FrozenActor && target.FrozenActor.Info.Traits.Contains<IMoveInfo>());
var targetIsMobile = (target.Type == TargetType.Actor && target.Actor.Info.HasTraitInfo<IMoveInfo>())
|| (target.Type == TargetType.FrozenActor && target.FrozenActor.Info.HasTraitInfo<IMoveInfo>());
// Try and sit at least one cell closer than the max range to give some leeway if the target starts moving.
var maxRange = targetIsMobile ? new WDist(Math.Max(weapon.Weapon.MinRange.Length, weapon.Weapon.Range.Length - 1024))

View File

@@ -154,7 +154,7 @@ namespace OpenRA.Mods.Common.Traits
return inRange
.Where(a =>
a.AppearsHostileTo(self) &&
!a.Info.Traits.Contains<AutoTargetIgnoreInfo>() &&
!a.Info.HasTraitInfo<AutoTargetIgnoreInfo>() &&
attack.HasAnyValidWeapons(Target.FromActor(a)) &&
self.Owner.CanTargetActor(a))
.ClosestTo(self);

View File

@@ -77,7 +77,7 @@ namespace OpenRA.Mods.Common.Traits
// If a sprite actor has neither custom QuantizedFacings nor a trait implementing IQuantizeBodyOrientationInfo, throw
if (qboi == null)
{
if (self.Info.Traits.Contains<ISpriteBodyInfo>())
if (self.Info.HasTraitInfo<ISpriteBodyInfo>())
throw new InvalidOperationException("Actor '" + self.Info.Name + "' has a sprite body but no facing quantization."
+ " Either add the QuantizeFacingsFromSequence trait or set custom QuantizedFacings on BodyOrientation.");
else

View File

@@ -201,7 +201,7 @@ namespace OpenRA.Mods.Common.Traits
{
foreach (var c in footprint.Keys)
foreach (var a in self.World.ActorMap.GetUnitsAt(c))
if (a.Info.Traits.Contains<IPositionableInfo>() && !a.Trait<IPositionable>().CanEnterCell(c))
if (a.Info.HasTraitInfo<IPositionableInfo>() && !a.Trait<IPositionable>().CanEnterCell(c))
a.Kill(self);
}

View File

@@ -87,12 +87,12 @@ namespace OpenRA.Mods.Common.Traits
{
var unitsAtPos = world.ActorMap.GetUnitsAt(pos).Where(a => a.IsInWorld
&& (a.Owner == p || (allyBuildRadius && a.Owner.Stances[p] == Stance.Ally))
&& a.Info.Traits.Contains<GivesBuildableAreaInfo>());
&& a.Info.HasTraitInfo<GivesBuildableAreaInfo>());
if (unitsAtPos.Any())
nearnessCandidates.Add(pos);
}
else if (buildingAtPos.IsInWorld && buildingAtPos.Info.Traits.Contains<GivesBuildableAreaInfo>()
else if (buildingAtPos.IsInWorld && buildingAtPos.Info.HasTraitInfo<GivesBuildableAreaInfo>()
&& (buildingAtPos.Owner == p || (allyBuildRadius && buildingAtPos.Owner.Stances[p] == Stance.Ally)))
nearnessCandidates.Add(pos);
}
@@ -164,7 +164,7 @@ namespace OpenRA.Mods.Common.Traits
public void Created(Actor self)
{
if (SkipMakeAnimation || !self.Info.Traits.Contains<WithMakeAnimationInfo>())
if (SkipMakeAnimation || !self.Info.HasTraitInfo<WithMakeAnimationInfo>())
NotifyBuildingComplete(self);
}

View File

@@ -30,7 +30,7 @@ namespace OpenRA.Mods.Common.Traits
if (csv != null)
return csv.Value;
var cost = a.Traits.Contains<ValuedInfo>() ? a.Traits.Get<ValuedInfo>().Cost : 0;
var cost = a.HasTraitInfo<ValuedInfo>() ? a.Traits.Get<ValuedInfo>().Cost : 0;
var time = cost
* (25 * 60) /* frames per min */
/ 1000;

View File

@@ -101,7 +101,7 @@ namespace OpenRA.Mods.Common.Traits
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{
if (!target.Info.Traits.Contains<EngineerRepairableInfo>())
if (!target.Info.HasTraitInfo<EngineerRepairableInfo>())
return false;
if (self.Owner.Stances[target.Owner] != Stance.Ally)
@@ -115,7 +115,7 @@ namespace OpenRA.Mods.Common.Traits
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{
if (!target.Info.Traits.Contains<EngineerRepairableInfo>())
if (!target.Info.HasTraitInfo<EngineerRepairableInfo>())
return false;
if (self.Owner.Stances[target.Owner] != Stance.Ally)

View File

@@ -88,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits
public void Tick(World world)
{
if (subjects.All(s => s.IsDead || !s.Info.Traits.Contains<GuardInfo>()))
if (subjects.All(s => s.IsDead || !s.Info.HasTraitInfo<GuardInfo>()))
world.CancelInputMode();
}
@@ -112,7 +112,7 @@ namespace OpenRA.Mods.Common.Traits
return world.ScreenMap.ActorsAt(mi)
.Where(a => !world.FogObscures(a) && !a.IsDead &&
a.AppearsFriendlyTo(world.LocalPlayer.PlayerActor) &&
a.Info.Traits.Contains<GuardableInfo>());
a.Info.HasTraitInfo<GuardableInfo>());
}
}
}

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
if (self.IsDead)
return;
if (Info.RemoveInstead || !self.Info.Traits.Contains<HealthInfo>())
if (Info.RemoveInstead || !self.Info.HasTraitInfo<HealthInfo>())
self.Dispose();
else
self.Kill(self);

View File

@@ -665,7 +665,7 @@ namespace OpenRA.Mods.Common.Traits
{
var cellInfo = notStupidCells
.SelectMany(c => self.World.ActorMap.GetUnitsAt(c)
.Where(a => a.IsIdle && a.Info.Traits.Contains<MobileInfo>()),
.Where(a => a.IsIdle && a.Info.HasTraitInfo<MobileInfo>()),
(c, a) => new { Cell = c, Actor = a })
.RandomOrDefault(self.World.SharedRandom);

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
{
var building = order.TargetActor;
if (building.Info.Traits.Contains<RepairableBuildingInfo>())
if (building.Info.HasTraitInfo<RepairableBuildingInfo>())
if (building.AppearsFriendlyTo(self))
building.Trait<RepairableBuilding>().RepairBuilding(building, self.Owner);
}

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
public void Damaged(Actor self, AttackInfo e)
{
// only track last hit against our base
if (!self.Info.Traits.Contains<BuildingInfo>())
if (!self.Info.HasTraitInfo<BuildingInfo>())
return;
if (e.Attacker == null)

View File

@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
public void Damaged(Actor self, AttackInfo e)
{
// only track last hit against our harvesters
if (!self.Info.Traits.Contains<HarvesterInfo>())
if (!self.Info.HasTraitInfo<HarvesterInfo>())
return;
// don't track self-damage

View File

@@ -107,18 +107,18 @@ namespace OpenRA.Mods.Common.Traits
var attackerStats = e.Attacker.Owner.PlayerActor.Trait<PlayerStatistics>();
var defenderStats = self.Owner.PlayerActor.Trait<PlayerStatistics>();
if (self.Info.Traits.Contains<BuildingInfo>())
if (self.Info.HasTraitInfo<BuildingInfo>())
{
attackerStats.BuildingsKilled++;
defenderStats.BuildingsDead++;
}
else if (self.Info.Traits.Contains<IPositionableInfo>())
else if (self.Info.HasTraitInfo<IPositionableInfo>())
{
attackerStats.UnitsKilled++;
defenderStats.UnitsDead++;
}
if (self.Info.Traits.Contains<ValuedInfo>())
if (self.Info.HasTraitInfo<ValuedInfo>())
{
var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
attackerStats.KillsCost += cost;

View File

@@ -167,7 +167,7 @@ namespace OpenRA.Mods.Common.Traits
return self.World.Map.Rules.Actors.Values
.Where(x =>
x.Name[0] != '^' &&
x.Traits.Contains<BuildableInfo>() &&
x.HasTraitInfo<BuildableInfo>() &&
x.Traits.Get<BuildableInfo>().Queue.Contains(category));
}
@@ -254,7 +254,7 @@ namespace OpenRA.Mods.Common.Traits
if (!bi.Queue.Contains(Info.Type))
return; /* Not built by this queue */
var cost = unit.Traits.Contains<ValuedInfo>() ? unit.Traits.Get<ValuedInfo>().Cost : 0;
var cost = unit.HasTraitInfo<ValuedInfo>() ? unit.Traits.Get<ValuedInfo>().Cost : 0;
var time = GetBuildTime(order.TargetString);
if (BuildableItems().All(b => b.Name != order.TargetString))
@@ -278,7 +278,7 @@ namespace OpenRA.Mods.Common.Traits
var hasPlayedSound = false;
BeginProduction(new ProductionItem(this, order.TargetString, cost, playerPower, () => self.World.AddFrameEndTask(_ =>
{
var isBuilding = unit.Traits.Contains<BuildingInfo>();
var isBuilding = unit.HasTraitInfo<BuildingInfo>();
if (isBuilding && !hasPlayedSound)
hasPlayedSound = Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.ReadyAudio, self.Owner.Faction.InternalName);
@@ -314,7 +314,7 @@ namespace OpenRA.Mods.Common.Traits
public virtual int GetBuildTime(string unitString)
{
var unit = self.World.Map.Rules.Actors[unitString];
if (unit == null || !unit.Traits.Contains<BuildableInfo>())
if (unit == null || !unit.HasTraitInfo<BuildableInfo>())
return 0;
if (self.World.AllowDevCommands && self.Owner.PlayerActor.Trait<DeveloperMode>().FastBuild)

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
public void ActorChanged(Actor a)
{
var bi = a.Info.Traits.GetOrDefault<BuildableInfo>();
if (a.Owner == player && (a.Info.Traits.Contains<ITechTreePrerequisiteInfo>() || (bi != null && bi.BuildLimit > 0)))
if (a.Owner == player && (a.Info.HasTraitInfo<ITechTreePrerequisiteInfo>() || (bi != null && bi.BuildLimit > 0)))
Update();
}

View File

@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
public Production(ActorInitializer init, ProductionInfo info)
{
Info = info;
occupiesSpace = init.Self.Info.Traits.Contains<IOccupySpaceInfo>();
occupiesSpace = init.Self.Info.HasTraitInfo<IOccupySpaceInfo>();
rp = Exts.Lazy(() => init.Self.IsDead ? null : init.Self.TraitOrDefault<RallyPoint>());
Faction = init.Contains<FactionInit>() ? init.Get<FactionInit, string>() : init.Self.Owner.Faction.InternalName;
}

View File

@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Common.Traits
public Hovers(HoversInfo info, Actor self)
{
this.info = info;
aircraft = self.Info.Traits.Contains<AircraftInfo>();
aircraft = self.Info.HasTraitInfo<AircraftInfo>();
}
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.Common.Traits
{
this.info = info;
wsb = self.Trait<WithSpriteBody>();
buildComplete = !self.Info.Traits.Contains<BuildingInfo>();
buildComplete = !self.Info.HasTraitInfo<BuildingInfo>();
}
public void BuildingComplete(Actor self)

View File

@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Traits
var rs = self.Trait<RenderSprites>();
var body = self.Trait<BodyOrientation>();
buildComplete = !self.Info.Traits.Contains<BuildingInfo>(); // always render instantly for units
buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
overlay = new Animation(self.World, rs.GetImage(self));

View File

@@ -46,7 +46,7 @@ namespace OpenRA.Mods.Common.Traits
var rs = self.Trait<RenderSprites>();
var body = self.Trait<BodyOrientation>();
buildComplete = !self.Info.Traits.Contains<BuildingInfo>(); // always render instantly for units
buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
var overlay = new Animation(self.World, rs.GetImage(self));
overlay.Play(info.Sequence);

View File

@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
var rs = self.Trait<RenderSprites>();
var body = self.Trait<BodyOrientation>();
buildComplete = !self.Info.Traits.Contains<BuildingInfo>(); // always render instantly for units
buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
overlay = new Animation(self.World, rs.GetImage(self));
if (info.StartSequence != null)
overlay.PlayThen(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.StartSequence),

View File

@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Common.Traits
var rs = self.Trait<RenderSprites>();
var body = self.Trait<BodyOrientation>();
buildComplete = !self.Info.Traits.Contains<BuildingInfo>(); // always render instantly for units
buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
production = self.Info.Traits.Get<ProductionInfo>();
overlay = new Animation(self.World, rs.GetImage(self));

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
var rs = self.Trait<RenderSprites>();
var body = self.Trait<BodyOrientation>();
buildComplete = !self.Info.Traits.Contains<BuildingInfo>(); // always render instantly for units
buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
overlay = new Animation(self.World, rs.GetImage(self));
overlay.Play(info.Sequence);

View File

@@ -25,7 +25,7 @@ namespace OpenRA.Mods.Common.Traits
{
public AmbientSound(Actor self, AmbientSoundInfo info)
{
if (self.Info.Traits.Contains<IOccupySpaceInfo>())
if (self.Info.HasTraitInfo<IOccupySpaceInfo>())
Sound.PlayLooped(info.SoundFile, self.CenterPosition);
else
Sound.PlayLooped(info.SoundFile);

View File

@@ -82,12 +82,12 @@ namespace OpenRA.Mods.Common.Traits
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
{
return target.Info.Traits.Contains<AcceptsSuppliesInfo>();
return target.Info.HasTraitInfo<AcceptsSuppliesInfo>();
}
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
{
return target.Info.Traits.Contains<AcceptsSuppliesInfo>();
return target.Info.HasTraitInfo<AcceptsSuppliesInfo>();
}
}
}

View File

@@ -78,7 +78,7 @@ namespace OpenRA.Mods.Common.Traits
void ActorRemoved(Actor a)
{
if (a.Owner != Self.Owner || !a.Info.Traits.Contains<SupportPowerInfo>())
if (a.Owner != Self.Owner || !a.Info.HasTraitInfo<SupportPowerInfo>())
return;
foreach (var t in a.TraitsImplementing<SupportPower>())
@@ -119,7 +119,7 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<SupportPowerInstance> GetPowersForActor(Actor a)
{
if (a.Owner != Self.Owner || !a.Info.Traits.Contains<SupportPowerInfo>())
if (a.Owner != Self.Owner || !a.Info.HasTraitInfo<SupportPowerInfo>())
return NoInstances;
return a.TraitsImplementing<SupportPower>()

View File

@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
{
if (IsTraitDisabled)
return false;
if (cloak == null || (!viewer.IsDead && viewer.Info.Traits.Contains<IgnoresCloakInfo>()))
if (cloak == null || (!viewer.IsDead && viewer.Info.HasTraitInfo<IgnoresCloakInfo>()))
return true;
return cloak.IsVisible(self, viewer.Owner);

View File

@@ -109,10 +109,10 @@ namespace OpenRA.Mods.Common.Traits
if (!queued)
self.CancelActivity();
if (self.Info.Traits.Contains<IFacingInfo>())
if (self.Info.HasTraitInfo<IFacingInfo>())
self.QueueActivity(new Turn(self, info.Facing));
if (self.Info.Traits.Contains<HelicopterInfo>())
if (self.Info.HasTraitInfo<HelicopterInfo>())
self.QueueActivity(new HeliLand(self, true));
foreach (var nt in self.TraitsImplementing<INotifyTransform>())

View File

@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
{
domainIndexes = new Dictionary<uint, MovementClassDomainIndex>();
var movementClasses =
world.Map.Rules.Actors.Where(ai => ai.Value.Traits.Contains<MobileInfo>())
world.Map.Rules.Actors.Where(ai => ai.Value.HasTraitInfo<MobileInfo>())
.Select(ai => (uint)ai.Value.Traits.Get<MobileInfo>().GetMovementClass(world.TileSet)).Distinct();
foreach (var mc in movementClasses)

View File

@@ -45,8 +45,8 @@ namespace OpenRA.Mods.Common.Traits
public interface INotifyCharging { void Charging(Actor self, Target target); }
public interface INotifyChat { bool OnChat(string from, string message); }
public interface INotifyParachuteLanded { void OnLanded(); }
public interface IRenderActorPreviewInfo { IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init); }
public interface ICruiseAltitudeInfo { WDist GetCruiseAltitude(); }
public interface IRenderActorPreviewInfo : ITraitInfo { IEnumerable<IActorPreview> RenderPreview(ActorPreviewInitializer init); }
public interface ICruiseAltitudeInfo : ITraitInfo { WDist GetCruiseAltitude(); }
public interface IUpgradable
{

View File

@@ -92,10 +92,10 @@ namespace OpenRA.Mods.Common.Widgets.Logic
foreach (var a in actors)
{
var actor = a;
if (actor.Traits.Contains<BridgeInfo>()) // bridge layer takes care about that automatically
if (actor.HasTraitInfo<BridgeInfo>()) // bridge layer takes care about that automatically
continue;
if (!actor.Traits.Contains<IRenderActorPreviewInfo>())
if (!actor.HasTraitInfo<IRenderActorPreviewInfo>())
continue;
var filter = actor.Traits.GetOrDefault<EditorTilesetFilterInfo>();

View File

@@ -245,7 +245,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
.Sum(a => a.Info.Traits.WithInterface<ValuedInfo>().First().Cost);
var harvesters = template.Get<LabelWidget>("HARVESTERS");
harvesters.GetText = () => world.Actors.Count(a => a.Owner == player && !a.IsDead && a.Info.Traits.Contains<HarvesterInfo>()).ToString();
harvesters.GetText = () => world.Actors.Count(a => a.Owner == player && !a.IsDead && a.Info.HasTraitInfo<HarvesterInfo>()).ToString();
return template;
}
@@ -280,7 +280,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
{
return ScrollItemWidget.Setup(template, () => false, () =>
{
var playerBase = world.Actors.FirstOrDefault(a => !a.IsDead && a.Info.Traits.Contains<BaseBuildingInfo>() && a.Owner == player);
var playerBase = world.Actors.FirstOrDefault(a => !a.IsDead && a.Info.HasTraitInfo<BaseBuildingInfo>() && a.Owner == player);
if (playerBase != null)
worldRenderer.Viewport.Center(playerBase.CenterPosition);
});

View File

@@ -113,7 +113,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
static string ActorName(Ruleset rules, string a)
{
ActorInfo ai;
if (rules.Actors.TryGetValue(a.ToLowerInvariant(), out ai) && ai.Traits.Contains<TooltipInfo>())
if (rules.Actors.TryGetValue(a.ToLowerInvariant(), out ai) && ai.HasTraitInfo<TooltipInfo>())
return ai.Traits.Get<TooltipInfo>().Name;
return a;

View File

@@ -197,7 +197,7 @@ namespace OpenRA.Mods.Common.Widgets
{
var actor = World.Map.Rules.Actors[icon.Name];
if (item != null && item.Done && actor.Traits.Contains<BuildingInfo>())
if (item != null && item.Done && actor.HasTraitInfo<BuildingInfo>())
{
World.OrderGenerator = new PlaceBuildingOrderGenerator(CurrentQueue, icon.Name);
return true;

View File

@@ -198,7 +198,7 @@ namespace OpenRA.Mods.Common.Widgets
// Is added to world.ActorAdded by the SidebarLogic handler
public void ActorChanged(Actor a)
{
if (a.Info.Traits.Contains<ProductionQueueInfo>())
if (a.Info.HasTraitInfo<ProductionQueueInfo>())
{
var allQueues = a.World.ActorsWithTrait<ProductionQueue>()
.Where(p => p.Actor.Owner == p.Actor.World.LocalPlayer && p.Actor.IsInWorld && p.Trait.Enabled)

View File

@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Widgets
}
var underCursor = world.ScreenMap.ActorsAt(worldRenderer.Viewport.ViewToWorldPx(Viewport.LastMousePos))
.Where(a => !world.FogObscures(a) && a.Info.Traits.Contains<ITooltipInfo>())
.Where(a => !world.FogObscures(a) && a.Info.HasTraitInfo<ITooltipInfo>())
.WithHighestSelectionPriority();
if (underCursor != null)

View File

@@ -177,7 +177,7 @@ namespace OpenRA.Mods.Common.Widgets
bool PerformGuard()
{
var actors = world.Selection.Actors
.Where(a => !a.Disposed && a.Owner == world.LocalPlayer && a.Info.Traits.Contains<GuardInfo>());
.Where(a => !a.Disposed && a.Owner == world.LocalPlayer && a.Info.HasTraitInfo<GuardInfo>());
if (actors.Any())
world.OrderGenerator = new GuardOrderGenerator(actors);
@@ -197,7 +197,7 @@ namespace OpenRA.Mods.Common.Widgets
{
var building = world.ActorsWithTrait<Building>()
.Select(b => b.Actor)
.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.Info.Traits.Contains<SelectableInfo>());
.FirstOrDefault(a => a.Owner == world.LocalPlayer && a.Info.HasTraitInfo<SelectableInfo>());
// No buildings left
if (building == null)
@@ -223,7 +223,7 @@ namespace OpenRA.Mods.Common.Widgets
bool CycleProductionBuildings()
{
var facilities = world.ActorsWithTrait<Production>()
.Where(a => a.Actor.Owner == world.LocalPlayer && !a.Actor.Info.Traits.Contains<BaseBuildingInfo>())
.Where(a => a.Actor.Owner == world.LocalPlayer && !a.Actor.Info.HasTraitInfo<BaseBuildingInfo>())
.OrderBy(f => f.Actor.Info.Traits.Get<ProductionInfo>().Produces.First())
.Select(b => b.Actor)
.ToList();

View File

@@ -79,7 +79,7 @@ namespace OpenRA.Mods.D2k.Activities
actor1.Dispose();
// Harvester insurance
if (!actor1.Info.Traits.Contains<HarvesterInfo>())
if (!actor1.Info.HasTraitInfo<HarvesterInfo>())
return;
var insurance = actor1.Owner.PlayerActor.TraitOrDefault<HarvesterInsurance>();

View File

@@ -117,7 +117,7 @@ namespace OpenRA.Mods.D2k.Traits
{
// HACK: Harvesters need special treatment to avoid getting stuck on resource fields,
// so if a Harvester's afterLandActivity is not DeliverResources, queue a new FindResources activity
var findResources = self.Info.Traits.Contains<HarvesterInfo>() && !(afterLandActivity is DeliverResources);
var findResources = self.Info.HasTraitInfo<HarvesterInfo>() && !(afterLandActivity is DeliverResources);
if (findResources)
self.QueueActivity(new FindResources(self));
else

View File

@@ -49,7 +49,7 @@ namespace OpenRA.Mods.D2k.Traits
var body = self.Trait<BodyOrientation>();
// always render instantly for units
buildComplete = !self.Info.Traits.Contains<BuildingInfo>();
buildComplete = !self.Info.HasTraitInfo<BuildingInfo>();
var overlay = new Animation(self.World, rs.GetImage(self));
overlay.Play(info.Sequence);

View File

@@ -99,7 +99,7 @@ namespace OpenRA.Mods.D2k.Traits
targetCountdown = Info.TargetRescanInterval;
// If close enough, we don't care about other actors.
var target = self.World.FindActorsInCircle(self.CenterPosition, Info.IgnoreNoiseAttackRange).FirstOrDefault(x => x.Info.Traits.Contains<AttractsWormsInfo>());
var target = self.World.FindActorsInCircle(self.CenterPosition, Info.IgnoreNoiseAttackRange).FirstOrDefault(x => x.Info.HasTraitInfo<AttractsWormsInfo>());
if (target != null)
{
self.CancelActivity();
@@ -109,7 +109,7 @@ namespace OpenRA.Mods.D2k.Traits
Func<Actor, bool> isValidTarget = a =>
{
if (!a.Info.Traits.Contains<AttractsWormsInfo>())
if (!a.Info.HasTraitInfo<AttractsWormsInfo>())
return false;
return mobile.CanEnterCell(a.Location, null, false);

View File

@@ -50,7 +50,7 @@ namespace OpenRA.Mods.RA.Activities
self.Dispose();
if (target.Info.Traits.Contains<BuildingInfo>())
if (target.Info.HasTraitInfo<BuildingInfo>())
Sound.PlayToPlayer(self.Owner, "bldginf1.aud");
}
}

View File

@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA.Traits
public void UnitProducedByOther(Actor self, Actor producer, Actor produced)
{
// No recursive cloning!
if (producer.Owner != self.Owner || producer.Info.Traits.Contains<ClonesProducedUnitsInfo>())
if (producer.Owner != self.Owner || producer.Info.HasTraitInfo<ClonesProducedUnitsInfo>())
return;
var ci = produced.Info.Traits.GetOrDefault<CloneableInfo>();

View File

@@ -64,7 +64,7 @@ namespace OpenRA.Mods.RA.Traits
public virtual bool CanChronoshiftTo(Actor self, CPos targetLocation)
{
// TODO: Allow enemy units to be chronoshifted into bad terrain to kill them
return self.Info.Traits.Contains<IPositionableInfo>() && self.Trait<IPositionable>().CanEnterCell(targetLocation);
return self.Info.HasTraitInfo<IPositionableInfo>() && self.Trait<IPositionable>().CanEnterCell(targetLocation);
}
public virtual bool Teleport(Actor self, CPos targetLocation, int duration, bool killCargo, Actor chronosphere)

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA.Traits
public void OnCrush(Actor crusher)
{
if (crusher.Info.Traits.Contains<MineImmuneInfo>() || (self.Owner.Stances[crusher.Owner] == Stance.Ally && info.AvoidFriendly))
if (crusher.Info.HasTraitInfo<MineImmuneInfo>() || (self.Owner.Stances[crusher.Owner] == Stance.Ally && info.AvoidFriendly))
return;
var mobile = crusher.TraitOrDefault<Mobile>();

View File

@@ -154,7 +154,7 @@ namespace OpenRA.Mods.RA.Traits
var underCursor = world.ScreenMap.ActorsAt(mi)
.Where(a => !world.FogObscures(a))
.MaxByOrDefault(a => a.Info.Traits.Contains<SelectableInfo>()
.MaxByOrDefault(a => a.Info.HasTraitInfo<SelectableInfo>()
? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue);
if (mi.Button == Game.Settings.Game.MouseButtonPreference.Action && underCursor == null)

View File

@@ -64,7 +64,7 @@ namespace OpenRA.Mods.RA.Traits
foreach (var t in tiles)
units.UnionWith(Self.World.ActorMap.GetUnitsAt(t));
return units.Where(a => a.Info.Traits.Contains<ChronoshiftableInfo>() &&
return units.Where(a => a.Info.HasTraitInfo<ChronoshiftableInfo>() &&
!a.TraitsImplementing<IPreventsTeleport>().Any(condition => condition.PreventsTeleport(a)));
}