Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types

This commit is contained in:
atlimit8
2015-08-02 12:44:46 -05:00
parent 85fab45451
commit 8162fa27ab
77 changed files with 138 additions and 136 deletions

View File

@@ -60,7 +60,7 @@ namespace OpenRA.Mods.Common.AI
protected static bool CanAttackTarget(Actor a, Actor target)
{
if (!a.Info.Traits.Contains<AttackBaseInfo>())
if (!a.Info.HasTraitInfo<AttackBaseInfo>())
return false;
var targetTypes = target.TraitsImplementing<ITargetable>().Where(Exts.IsTraitEnabled).SelectMany(t => t.TargetTypes);
@@ -82,11 +82,11 @@ namespace OpenRA.Mods.Common.AI
var u = squad.Units.Random(squad.Random);
var units = squad.World.FindActorsInCircle(u.CenterPosition, WDist.FromCells(DangerRadius)).ToList();
var ownBaseBuildingAround = units.Where(unit => unit.Owner == squad.Bot.Player && unit.Info.Traits.Contains<BuildingInfo>());
var ownBaseBuildingAround = units.Where(unit => unit.Owner == squad.Bot.Player && unit.Info.HasTraitInfo<BuildingInfo>());
if (ownBaseBuildingAround.Any())
return false;
var enemyAroundUnit = units.Where(unit => squad.Bot.Player.Stances[unit.Owner] == Stance.Enemy && unit.Info.Traits.Contains<AttackBaseInfo>());
var enemyAroundUnit = units.Where(unit => squad.Bot.Player.Stances[unit.Owner] == Stance.Enemy && unit.Info.HasTraitInfo<AttackBaseInfo>());
if (!enemyAroundUnit.Any())
return false;