Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types

This commit is contained in:
atlimit8
2015-08-02 12:44:46 -05:00
parent 85fab45451
commit 8162fa27ab
77 changed files with 138 additions and 136 deletions

View File

@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Activities
{
var attack = self.Trait<AttackBase>();
targets = self.World.Actors.Where(a => self != a && !a.IsDead && a.IsInWorld && a.AppearsHostileTo(self)
&& a.Info.Traits.Contains<HuntableInfo>() && IsTargetable(a, self) && attack.HasAnyValidWeapons(Target.FromActor(a)));
&& a.Info.HasTraitInfo<HuntableInfo>() && IsTargetable(a, self) && attack.HasAnyValidWeapons(Target.FromActor(a)));
}
bool IsTargetable(Actor self, Actor viewer)