Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types

This commit is contained in:
atlimit8
2015-08-02 12:44:46 -05:00
parent 85fab45451
commit 8162fa27ab
77 changed files with 138 additions and 136 deletions

View File

@@ -165,7 +165,7 @@ namespace OpenRA.Mods.Common.Effects
contrail.Update(pos);
if (ticks++ >= length || (info.Blockable && world.ActorMap
.GetUnitsAt(world.Map.CellContaining(pos)).Any(a => a.Info.Traits.Contains<IBlocksProjectilesInfo>())))
.GetUnitsAt(world.Map.CellContaining(pos)).Any(a => a.Info.HasTraitInfo<IBlocksProjectilesInfo>())))
Explode(world);
}