Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.Lint
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if (!string.IsNullOrWhiteSpace(player.Faction) && !factions.Contains(player.Faction))
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emitError("Invalid faction {0} chosen for player {1}.".F(player.Faction, player.Name));
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if (worldActor.Traits.Contains<MPStartLocationsInfo>())
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if (worldActor.HasTraitInfo<MPStartLocationsInfo>())
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{
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var multiPlayers = players.Count(p => p.Value.Playable);
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var spawns = map.ActorDefinitions.Where(a => a.Value.Value == "mpspawn");
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