Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.Common.Orders
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yield break;
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// Repair a building.
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if (underCursor.Info.Traits.Contains<RepairableBuildingInfo>())
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if (underCursor.Info.HasTraitInfo<RepairableBuildingInfo>())
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yield return new Order("RepairBuilding", world.LocalPlayer.PlayerActor, false) { TargetActor = underCursor };
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// Test for generic Repairable (used on units).
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