Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
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@@ -120,7 +120,7 @@ namespace OpenRA.Mods.Common.Traits
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firstTick = false;
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// TODO: Aircraft husks don't properly unreserve.
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if (self.Info.Traits.Contains<FallsToEarthInfo>())
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if (self.Info.HasTraitInfo<FallsToEarthInfo>())
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return;
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ReserveSpawnBuilding();
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@@ -158,7 +158,7 @@ namespace OpenRA.Mods.Common.Traits
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return WVec.Zero;
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return self.World.FindActorsInCircle(self.CenterPosition, info.IdealSeparation)
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.Where(a => !a.IsDead && a.Info.Traits.Contains<AircraftInfo>() && a.Info.Traits.Get<AircraftInfo>().CruiseAltitude == info.CruiseAltitude)
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.Where(a => !a.IsDead && a.Info.HasTraitInfo<AircraftInfo>() && a.Info.Traits.Get<AircraftInfo>().CruiseAltitude == info.CruiseAltitude)
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.Select(GetRepulsionForce)
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.Aggregate(WVec.Zero, (a, b) => a + b);
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}
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@@ -191,7 +191,7 @@ namespace OpenRA.Mods.Common.Traits
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return null; // not on the ground.
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return self.World.ActorMap.GetUnitsAt(self.Location)
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.FirstOrDefault(a => a.Info.Traits.Contains<ReservableInfo>());
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.FirstOrDefault(a => a.Info.HasTraitInfo<ReservableInfo>());
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}
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protected void ReserveSpawnBuilding()
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