Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
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@@ -201,7 +201,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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foreach (var c in footprint.Keys)
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foreach (var a in self.World.ActorMap.GetUnitsAt(c))
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if (a.Info.Traits.Contains<IPositionableInfo>() && !a.Trait<IPositionable>().CanEnterCell(c))
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if (a.Info.HasTraitInfo<IPositionableInfo>() && !a.Trait<IPositionable>().CanEnterCell(c))
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a.Kill(self);
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}
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