Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
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@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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var building = order.TargetActor;
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if (building.Info.Traits.Contains<RepairableBuildingInfo>())
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if (building.Info.HasTraitInfo<RepairableBuildingInfo>())
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if (building.AppearsFriendlyTo(self))
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building.Trait<RepairableBuilding>().RepairBuilding(building, self.Owner);
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}
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
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public void Damaged(Actor self, AttackInfo e)
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{
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// only track last hit against our base
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if (!self.Info.Traits.Contains<BuildingInfo>())
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if (!self.Info.HasTraitInfo<BuildingInfo>())
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return;
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if (e.Attacker == null)
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
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public void Damaged(Actor self, AttackInfo e)
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{
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// only track last hit against our harvesters
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if (!self.Info.Traits.Contains<HarvesterInfo>())
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if (!self.Info.HasTraitInfo<HarvesterInfo>())
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return;
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// don't track self-damage
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@@ -107,18 +107,18 @@ namespace OpenRA.Mods.Common.Traits
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var attackerStats = e.Attacker.Owner.PlayerActor.Trait<PlayerStatistics>();
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var defenderStats = self.Owner.PlayerActor.Trait<PlayerStatistics>();
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if (self.Info.Traits.Contains<BuildingInfo>())
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if (self.Info.HasTraitInfo<BuildingInfo>())
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{
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attackerStats.BuildingsKilled++;
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defenderStats.BuildingsDead++;
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}
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else if (self.Info.Traits.Contains<IPositionableInfo>())
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else if (self.Info.HasTraitInfo<IPositionableInfo>())
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{
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attackerStats.UnitsKilled++;
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defenderStats.UnitsDead++;
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}
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if (self.Info.Traits.Contains<ValuedInfo>())
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if (self.Info.HasTraitInfo<ValuedInfo>())
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{
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var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
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attackerStats.KillsCost += cost;
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@@ -167,7 +167,7 @@ namespace OpenRA.Mods.Common.Traits
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return self.World.Map.Rules.Actors.Values
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.Where(x =>
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x.Name[0] != '^' &&
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x.Traits.Contains<BuildableInfo>() &&
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x.HasTraitInfo<BuildableInfo>() &&
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x.Traits.Get<BuildableInfo>().Queue.Contains(category));
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}
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@@ -254,7 +254,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!bi.Queue.Contains(Info.Type))
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return; /* Not built by this queue */
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var cost = unit.Traits.Contains<ValuedInfo>() ? unit.Traits.Get<ValuedInfo>().Cost : 0;
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var cost = unit.HasTraitInfo<ValuedInfo>() ? unit.Traits.Get<ValuedInfo>().Cost : 0;
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var time = GetBuildTime(order.TargetString);
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if (BuildableItems().All(b => b.Name != order.TargetString))
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@@ -278,7 +278,7 @@ namespace OpenRA.Mods.Common.Traits
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var hasPlayedSound = false;
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BeginProduction(new ProductionItem(this, order.TargetString, cost, playerPower, () => self.World.AddFrameEndTask(_ =>
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{
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var isBuilding = unit.Traits.Contains<BuildingInfo>();
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var isBuilding = unit.HasTraitInfo<BuildingInfo>();
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if (isBuilding && !hasPlayedSound)
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hasPlayedSound = Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.ReadyAudio, self.Owner.Faction.InternalName);
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@@ -314,7 +314,7 @@ namespace OpenRA.Mods.Common.Traits
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public virtual int GetBuildTime(string unitString)
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{
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var unit = self.World.Map.Rules.Actors[unitString];
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if (unit == null || !unit.Traits.Contains<BuildableInfo>())
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if (unit == null || !unit.HasTraitInfo<BuildableInfo>())
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return 0;
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if (self.World.AllowDevCommands && self.Owner.PlayerActor.Trait<DeveloperMode>().FastBuild)
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
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public void ActorChanged(Actor a)
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{
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var bi = a.Info.Traits.GetOrDefault<BuildableInfo>();
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if (a.Owner == player && (a.Info.Traits.Contains<ITechTreePrerequisiteInfo>() || (bi != null && bi.BuildLimit > 0)))
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if (a.Owner == player && (a.Info.HasTraitInfo<ITechTreePrerequisiteInfo>() || (bi != null && bi.BuildLimit > 0)))
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Update();
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}
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