Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types

This commit is contained in:
atlimit8
2015-08-02 12:44:46 -05:00
parent 85fab45451
commit 8162fa27ab
77 changed files with 138 additions and 136 deletions

View File

@@ -23,7 +23,7 @@ namespace OpenRA.Mods.Common.Traits
{
var building = order.TargetActor;
if (building.Info.Traits.Contains<RepairableBuildingInfo>())
if (building.Info.HasTraitInfo<RepairableBuildingInfo>())
if (building.AppearsFriendlyTo(self))
building.Trait<RepairableBuilding>().RepairBuilding(building, self.Owner);
}