Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
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@@ -107,18 +107,18 @@ namespace OpenRA.Mods.Common.Traits
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var attackerStats = e.Attacker.Owner.PlayerActor.Trait<PlayerStatistics>();
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var defenderStats = self.Owner.PlayerActor.Trait<PlayerStatistics>();
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if (self.Info.Traits.Contains<BuildingInfo>())
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if (self.Info.HasTraitInfo<BuildingInfo>())
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{
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attackerStats.BuildingsKilled++;
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defenderStats.BuildingsDead++;
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}
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else if (self.Info.Traits.Contains<IPositionableInfo>())
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else if (self.Info.HasTraitInfo<IPositionableInfo>())
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{
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attackerStats.UnitsKilled++;
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defenderStats.UnitsDead++;
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}
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if (self.Info.Traits.Contains<ValuedInfo>())
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if (self.Info.HasTraitInfo<ValuedInfo>())
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{
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var cost = self.Info.Traits.Get<ValuedInfo>().Cost;
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attackerStats.KillsCost += cost;
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