Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
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@@ -167,7 +167,7 @@ namespace OpenRA.Mods.Common.Traits
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return self.World.Map.Rules.Actors.Values
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.Where(x =>
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x.Name[0] != '^' &&
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x.Traits.Contains<BuildableInfo>() &&
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x.HasTraitInfo<BuildableInfo>() &&
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x.Traits.Get<BuildableInfo>().Queue.Contains(category));
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}
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@@ -254,7 +254,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!bi.Queue.Contains(Info.Type))
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return; /* Not built by this queue */
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var cost = unit.Traits.Contains<ValuedInfo>() ? unit.Traits.Get<ValuedInfo>().Cost : 0;
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var cost = unit.HasTraitInfo<ValuedInfo>() ? unit.Traits.Get<ValuedInfo>().Cost : 0;
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var time = GetBuildTime(order.TargetString);
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if (BuildableItems().All(b => b.Name != order.TargetString))
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@@ -278,7 +278,7 @@ namespace OpenRA.Mods.Common.Traits
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var hasPlayedSound = false;
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BeginProduction(new ProductionItem(this, order.TargetString, cost, playerPower, () => self.World.AddFrameEndTask(_ =>
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{
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var isBuilding = unit.Traits.Contains<BuildingInfo>();
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var isBuilding = unit.HasTraitInfo<BuildingInfo>();
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if (isBuilding && !hasPlayedSound)
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hasPlayedSound = Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", Info.ReadyAudio, self.Owner.Faction.InternalName);
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@@ -314,7 +314,7 @@ namespace OpenRA.Mods.Common.Traits
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public virtual int GetBuildTime(string unitString)
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{
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var unit = self.World.Map.Rules.Actors[unitString];
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if (unit == null || !unit.Traits.Contains<BuildableInfo>())
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if (unit == null || !unit.HasTraitInfo<BuildableInfo>())
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return 0;
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if (self.World.AllowDevCommands && self.Owner.PlayerActor.Trait<DeveloperMode>().FastBuild)
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