Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits
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public void ActorChanged(Actor a)
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{
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var bi = a.Info.Traits.GetOrDefault<BuildableInfo>();
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if (a.Owner == player && (a.Info.Traits.Contains<ITechTreePrerequisiteInfo>() || (bi != null && bi.BuildLimit > 0)))
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if (a.Owner == player && (a.Info.HasTraitInfo<ITechTreePrerequisiteInfo>() || (bi != null && bi.BuildLimit > 0)))
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Update();
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}
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