Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
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@@ -68,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
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var rs = self.Trait<RenderSprites>();
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var body = self.Trait<BodyOrientation>();
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buildComplete = !self.Info.Traits.Contains<BuildingInfo>(); // always render instantly for units
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buildComplete = !self.Info.HasTraitInfo<BuildingInfo>(); // always render instantly for units
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overlay = new Animation(self.World, rs.GetImage(self));
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if (info.StartSequence != null)
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overlay.PlayThen(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.StartSequence),
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