Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types

This commit is contained in:
atlimit8
2015-08-02 12:44:46 -05:00
parent 85fab45451
commit 8162fa27ab
77 changed files with 138 additions and 136 deletions

View File

@@ -99,7 +99,7 @@ namespace OpenRA.Mods.D2k.Traits
targetCountdown = Info.TargetRescanInterval;
// If close enough, we don't care about other actors.
var target = self.World.FindActorsInCircle(self.CenterPosition, Info.IgnoreNoiseAttackRange).FirstOrDefault(x => x.Info.Traits.Contains<AttractsWormsInfo>());
var target = self.World.FindActorsInCircle(self.CenterPosition, Info.IgnoreNoiseAttackRange).FirstOrDefault(x => x.Info.HasTraitInfo<AttractsWormsInfo>());
if (target != null)
{
self.CancelActivity();
@@ -109,7 +109,7 @@ namespace OpenRA.Mods.D2k.Traits
Func<Actor, bool> isValidTarget = a =>
{
if (!a.Info.Traits.Contains<AttractsWormsInfo>())
if (!a.Info.HasTraitInfo<AttractsWormsInfo>())
return false;
return mobile.CanEnterCell(a.Location, null, false);