Add ActorInfo.HasTraitInfo<T>() requiring ITraitInfo types
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@@ -154,7 +154,7 @@ namespace OpenRA.Mods.RA.Traits
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var underCursor = world.ScreenMap.ActorsAt(mi)
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.Where(a => !world.FogObscures(a))
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.MaxByOrDefault(a => a.Info.Traits.Contains<SelectableInfo>()
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.MaxByOrDefault(a => a.Info.HasTraitInfo<SelectableInfo>()
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? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue);
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if (mi.Button == Game.Settings.Game.MouseButtonPreference.Action && underCursor == null)
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