Merge pull request #10857 from pchote/map-format-more
Remove hardcoded map options and videos from the Map format.
This commit is contained in:
@@ -31,8 +31,6 @@ ChromeMetrics:
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Fonts:
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LobbyDefaults:
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SoundFormats:
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SpriteFormats:
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@@ -78,7 +78,7 @@ Background@SAVE_MAP_PANEL:
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X: (WINDOW_RIGHT - WIDTH)/2
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Y: (WINDOW_BOTTOM - HEIGHT)/2
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Width: 345
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Height: 264
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Height: 229
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Children:
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Label@LABEL_TITLE:
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Text: Save Map
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@@ -89,7 +89,7 @@ Background@SAVE_MAP_PANEL:
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Align: Center
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Background@SAVE_MAP_BACKGROUND:
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Width: PARENT_RIGHT
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Height: 230
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Height: 195
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Background: panel-black
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Children:
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Label@TITLE_LABEL:
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@@ -118,60 +118,47 @@ Background@SAVE_MAP_PANEL:
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Width: 220
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MaxLength: 50
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Height: 25
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Label@DESCRIPTION_LABEL:
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X: 10
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Y: 84
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Width: 95
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Height: 25
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Align: Right
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Text: Description:
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TextField@DESCRIPTION:
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X: 110
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Y: 85
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Width: 220
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MaxLength: 50
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Height: 25
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Label@VISIBILITY_LABEL:
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X: 10
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Y: 119
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Y: 84
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Width: 95
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Height: 25
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Align: Right
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Text: Visibility:
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DropDownButton@VISIBILITY_DROPDOWN:
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X: 110
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Y: 120
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Y: 85
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Width: 220
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Height: 25
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Font: Regular
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Label@DIRECTORY_LABEL:
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X: 10
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Y: 154
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Y: 119
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Width: 95
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Height: 25
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Align: Right
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Text: Directory:
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DropDownButton@DIRECTORY_DROPDOWN:
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X: 110
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Y: 155
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Y: 120
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Width: 220
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Height: 25
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Font: Regular
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Label@FILENAME_LABEL:
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X: 10
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Y: 189
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Y: 154
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Width: 95
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Height: 25
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Align: Right
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Text: Filename:
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TextField@FILENAME:
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X: 110
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Y: 190
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Y: 155
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Width: 105
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Height: 25
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DropDownButton@TYPE_DROPDOWN:
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X: 220
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Y: 190
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Y: 155
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Width: 110
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Height: 25
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Font: Regular
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@@ -1,11 +1,9 @@
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MapFormat: 8
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MapFormat: 9
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RequiresMod: cnc
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Title: C&C64 Special Ops - GDI 1
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Description: Nod is experimenting on civilians with Tiberium. Use the commando to take out the SAM sites surrounding the dropoff area. With the SAMs gone you will then get an airstrike. Take out the Obelisk and an MCV will be delivered to help you to locate and destroy the biochem facility.
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Author: Westwood Studios
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Tileset: TEMPERAT
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@@ -18,22 +16,6 @@ Visibility: MissionSelector
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Type: Campaign
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Videos:
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GameStart: obel.vqa
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GameWon: orcabomb.vqa
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GameLost: cutout.vqa
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Options:
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Crates: False
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Creeps: False
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Fog: True
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Shroud: True
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AllyBuildRadius: False
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FragileAlliances: False
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StartingCash: 10000
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ConfigurableStartingUnits: False
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ShortGame: False
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Players:
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PlayerReference@Nod:
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Name: Nod
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@@ -758,10 +740,32 @@ Rules:
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PanelName: MISSION_OBJECTIVES
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MusicPlaylist:
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StartingMusic: aoi
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MissionData:
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Briefing: Nod is experimenting on civilians with Tiberium. Use the commando to take out the SAM sites surrounding the dropoff area. With the SAMs gone you will then get an airstrike. Take out the Obelisk and an MCV will be delivered to help you to locate and destroy the biochem facility.
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StartVideo: obel.vqa
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WinVideo: orcabomb.vqa
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LossVideo: cutout.vqa
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MapCreeps:
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Locked: True
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Enabled: False
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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MapOptions:
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ShortGameLocked: True
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ShortGameEnabled: False
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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Shroud:
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FogLocked: True
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FogEnabled: True
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ExploredMapLocked: True
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ExploredMapEnabled: False
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 10000
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^Vehicle:
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Tooltip:
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GenericVisibility: Enemy
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Binary file not shown.
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@@ -1,11 +1,9 @@
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MapFormat: 8
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MapFormat: 9
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RequiresMod: cnc
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Title: Strange Behavior
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Description: There have been some reports of strange animals in this area. \n\nTake your units to investigate, and report back your findings.
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Author: Westwood Studios
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Tileset: JUNGLE
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@@ -18,22 +16,6 @@ Visibility: MissionSelector
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Type: Campaign
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Videos:
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Briefing: generic.vqa
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GameStart: dino.vqa
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Options:
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Crates: False
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Creeps: False
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Fog: True
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Shroud: True
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AllyBuildRadius: False
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FragileAlliances: False
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StartingCash: 0
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ConfigurableStartingUnits: False
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Difficulties: Easy, Normal
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ShortGame: False
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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@@ -361,7 +343,7 @@ Actors:
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Location: 21,15
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Owner: Civilian
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Actor117: v06
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Owner: Neutral # TREX can't attack it
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Owner: Neutral
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Location: 21,8
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Actor100: v07
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Location: 12,12
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@@ -443,6 +425,14 @@ Rules:
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MissionObjectives:
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EarlyGameOver: true
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EnemyWatcher:
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Shroud:
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FogLocked: True
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FogEnabled: True
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ExploredMapLocked: True
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ExploredMapEnabled: False
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 0
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World:
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-CrateSpawner:
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-SpawnMPUnits:
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@@ -453,6 +443,20 @@ Rules:
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PanelName: MISSION_OBJECTIVES
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MusicPlaylist:
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StartingMusic: j1
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MissionData:
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Briefing: There have been some reports of strange animals in this area. \n\nTake your units to investigate, and report back your findings.
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BriefingVideo: generic.vqa
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StartVideo: dino.vqa
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MapCreeps:
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Locked: True
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Enabled: False
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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MapOptions:
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Difficulties: Easy, Normal
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ShortGameLocked: True
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ShortGameEnabled: False
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^Vehicle:
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Tooltip:
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GenericVisibility: Enemy
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Binary file not shown.
@@ -1,11 +1,9 @@
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MapFormat: 8
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MapFormat: 9
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RequiresMod: cnc
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Title: Storm the Beachhead
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Description: Use the units provided to protect the Mobile Construction Vehicle (MCV).\n\nYou should then deploy the MCV by selecting it with a left-click and then right-clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area.
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Author: Westwood Studios
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Tileset: TEMPERAT
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@@ -18,24 +16,6 @@ Visibility: MissionSelector
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Type: Campaign
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Videos:
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BackgroundInfo: intro2.vqa
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Briefing: gdi1.vqa
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GameStart: landing.vqa
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GameWon: consyard.vqa
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GameLost: gameover.vqa
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Options:
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Crates: False
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Creeps: False
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Fog: True
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Shroud: True
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AllyBuildRadius: False
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FragileAlliances: False
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StartingCash: 5000
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ConfigurableStartingUnits: False
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ShortGame: False
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Players:
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PlayerReference@Nod:
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Name: Nod
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@@ -442,10 +422,34 @@ Rules:
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PanelName: MISSION_OBJECTIVES
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MusicPlaylist:
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StartingMusic: aoi
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MissionData:
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Briefing: Use the units provided to protect the Mobile Construction Vehicle (MCV).\n\nYou should then deploy the MCV by selecting it with a left-click and then right-clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area.
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BackgroundVideo: intro2.vqa
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BriefingVideo: gdi1.vqa
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StartVideo: landing.vqa
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WinVideo: consyard.vqa
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LossVideo: gameover.vqa
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MapCreeps:
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Locked: True
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Enabled: False
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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MapOptions:
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ShortGameLocked: True
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ShortGameEnabled: False
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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Shroud:
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FogLocked: True
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FogEnabled: True
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ExploredMapLocked: True
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ExploredMapEnabled: False
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 5000
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^Vehicle:
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Tooltip:
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GenericVisibility: Enemy
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@@ -1,11 +1,9 @@
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MapFormat: 8
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MapFormat: 9
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RequiresMod: cnc
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Title: Knock out the Refinery
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Description: Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.\n\nAll Nod units and structures must be either destroyed or captured to complete objective.
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Author: Westwood Studios
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Tileset: TEMPERAT
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@@ -18,22 +16,6 @@ Visibility: MissionSelector
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Type: Campaign
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Videos:
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Briefing: gdi2.vqa
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GameWon: flag.vqa
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GameLost: gameover.vqa
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Options:
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Crates: False
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Creeps: False
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Fog: True
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Shroud: True
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AllyBuildRadius: False
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FragileAlliances: False
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StartingCash: 5000
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ConfigurableStartingUnits: False
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ShortGame: False
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Players:
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PlayerReference@GDI:
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Name: GDI
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@@ -669,10 +651,32 @@ Rules:
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PanelName: MISSION_OBJECTIVES
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MusicPlaylist:
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StartingMusic: befeared
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MissionData:
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Briefing: Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.\n\nAll Nod units and structures must be either destroyed or captured to complete objective.
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BriefingVideo: gdi2.vqa
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WinVideo: flag.vqa
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LossVideo: gameover.vqa
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MapCreeps:
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Locked: True
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Enabled: False
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MapBuildRadius:
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AllyBuildRadiusLocked: True
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AllyBuildRadiusEnabled: False
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MapOptions:
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ShortGameLocked: True
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ShortGameEnabled: False
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Player:
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-ConquestVictoryConditions:
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MissionObjectives:
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EarlyGameOver: true
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Shroud:
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FogLocked: True
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FogEnabled: True
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ExploredMapLocked: True
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ExploredMapEnabled: False
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PlayerResources:
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DefaultCashLocked: True
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DefaultCash: 5000
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^Vehicle:
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Tooltip:
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GenericVisibility: Enemy
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@@ -1,11 +1,9 @@
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MapFormat: 8
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MapFormat: 9
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RequiresMod: cnc
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Title: Destroy The SAM Sites
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Description: Build up forces to destroy Nod base.\n\nOnce all Nod SAM sites are neutralized then air support will be provided to combat obstacles such as turrets.\n\nDestroy all units and structures to complete the mission objective.
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Author: Westwood Studios
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Tileset: TEMPERAT
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@@ -18,23 +16,6 @@ Visibility: MissionSelector
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Type: Campaign
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Videos:
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Briefing: gdi3.vqa
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GameStart: samdie.vqa
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GameWon: bombaway.vqa
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GameLost: gameover.vqa
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|
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Options:
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Crates: False
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Creeps: False
|
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Fog: True
|
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Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
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StartingCash: 5000
|
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ConfigurableStartingUnits: False
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ShortGame: False
|
||||
|
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Players:
|
||||
PlayerReference@Nod:
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||||
Name: Nod
|
||||
@@ -744,10 +725,33 @@ Rules:
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PanelName: MISSION_OBJECTIVES
|
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MusicPlaylist:
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||||
StartingMusic: crep226m
|
||||
MissionData:
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Briefing: Build up forces to destroy Nod base.\n\nOnce all Nod SAM sites are neutralized then air support will be provided to combat obstacles such as turrets.\n\nDestroy all units and structures to complete the mission objective.
|
||||
BriefingVideo: gdi3.vqa
|
||||
StartVideo: samdie.vqa
|
||||
WinVideo: bombaway.vqa
|
||||
LossVideo: gameover.vqa
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: False
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 5000
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: Get the Rods back (a)
|
||||
|
||||
Description: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: TEMPERAT
|
||||
@@ -18,24 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
BackgroundInfo: bkground.vqa
|
||||
Briefing: gdi4b.vqa
|
||||
GameStart: nitejump.vqa
|
||||
GameWon: burdet1.vqa
|
||||
GameLost: gameover.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 0
|
||||
ConfigurableStartingUnits: False
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@Nod:
|
||||
Name: Nod
|
||||
@@ -503,10 +483,34 @@ Rules:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
MusicPlaylist:
|
||||
StartingMusic: fist226m
|
||||
MissionData:
|
||||
Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
|
||||
BackgroundVideo: bkground.vqa
|
||||
BriefingVideo: gdi4b.vqa
|
||||
StartVideo: nitejump.vqa
|
||||
WinVideo: burdet1.vqa
|
||||
LossVideo: gameover.vqa
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: False
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 0
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: Get the Rods back (b)
|
||||
|
||||
Description: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: TEMPERAT
|
||||
@@ -18,24 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
BackgroundInfo: bkground.vqa
|
||||
Briefing: gdi4b.vqa
|
||||
GameStart: nitejump.vqa
|
||||
GameWon: burdet1.vqa
|
||||
GameLost: gameover.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 0
|
||||
ConfigurableStartingUnits: False
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@Nod:
|
||||
Name: Nod
|
||||
@@ -574,10 +554,34 @@ Rules:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
MusicPlaylist:
|
||||
StartingMusic: fist226m
|
||||
MissionData:
|
||||
Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
|
||||
BackgroundVideo: bkground.vqa
|
||||
BriefingVideo: gdi4b.vqa
|
||||
StartVideo: nitejump.vqa
|
||||
WinVideo: burdet1.vqa
|
||||
LossVideo: gameover.vqa
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: False
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 0
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: Take Białystok
|
||||
|
||||
Description: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off invading Nod units until GDI reinforcements can arrive.\n\nAll invading Nod units must be destroyed.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: TEMPERAT
|
||||
@@ -18,24 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
BackgroundInfo: bkground.vqa
|
||||
Briefing: gdi4a.vqa
|
||||
GameStart: nodsweep.vqa
|
||||
GameWon: burdet1.vqa
|
||||
GameLost: gameover.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 0
|
||||
ConfigurableStartingUnits: False
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
@@ -801,10 +781,34 @@ Rules:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
MusicPlaylist:
|
||||
StartingMusic: ind
|
||||
MissionData:
|
||||
Briefing: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off invading Nod units until GDI reinforcements can arrive.\n\nAll invading Nod units must be destroyed.
|
||||
BackgroundVideo: bkground.vqa
|
||||
BriefingVideo: gdi4a.vqa
|
||||
StartVideo: nodsweep.vqa
|
||||
WinVideo: burdet1.vqa
|
||||
LossVideo: gameover.vqa
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: False
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 0
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: Repair the GDI base (a)
|
||||
|
||||
Description: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: TEMPERAT
|
||||
@@ -18,25 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
BackgroundInfo: podium.vqa
|
||||
Briefing: gdi5.vqa
|
||||
GameStart: seige.vqa
|
||||
GameWon: nodlose.vqa
|
||||
GameLost: gdilose.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 2000
|
||||
ConfigurableStartingUnits: False
|
||||
Difficulties: Easy, Normal, Hard
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@Nod:
|
||||
Name: Nod
|
||||
@@ -814,11 +793,36 @@ Rules:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
MusicPlaylist:
|
||||
StartingMusic: rain
|
||||
MissionData:
|
||||
Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
|
||||
BackgroundVideo: podium.vqa
|
||||
BriefingVideo: gdi5.vqa
|
||||
StartVideo: seige.vqa
|
||||
WinVideo: nodlose.vqa
|
||||
LossVideo: gdilose.vqa
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: False
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
Difficulties: Easy, Normal, Hard
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
EnemyWatcher:
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 2000
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: Repair the GDI base (b)
|
||||
|
||||
Description: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: TEMPERAT
|
||||
@@ -18,24 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
BackgroundInfo: podium.vqa
|
||||
Briefing: gdi5.vqa
|
||||
GameStart: seige.vqa
|
||||
GameWon: nodlose.vqa
|
||||
GameLost: gdilose.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 4000
|
||||
ConfigurableStartingUnits: False
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@Nod:
|
||||
Name: Nod
|
||||
@@ -660,6 +640,14 @@ Rules:
|
||||
EnemyWatcher:
|
||||
MusicPlaylist:
|
||||
StartingMusic: rain
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 4000
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -668,6 +656,22 @@ Rules:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
LuaScript:
|
||||
Scripts: gdi05b.lua
|
||||
MissionData:
|
||||
Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
|
||||
BackgroundVideo: podium.vqa
|
||||
BriefingVideo: gdi5.vqa
|
||||
StartVideo: seige.vqa
|
||||
WinVideo: nodlose.vqa
|
||||
LossVideo: gdilose.vqa
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: False
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: Infiltrate Nod Base
|
||||
|
||||
Description: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: TEMPERAT
|
||||
@@ -18,24 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: gdi6.vqa
|
||||
GameStart: nitejump.vqa
|
||||
GameWon: sabotage.vqa
|
||||
GameLost: gdilose.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 0
|
||||
ConfigurableStartingUnits: False
|
||||
Difficulties: Easy, Normal, Hard
|
||||
ShortGame: True
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
@@ -1085,10 +1065,34 @@ Rules:
|
||||
Green: 0.85
|
||||
Blue: 1.5
|
||||
Ambient: 0.35
|
||||
MissionData:
|
||||
Briefing: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out.
|
||||
BriefingVideo: gdi6.vqa
|
||||
StartVideo: nitejump.vqa
|
||||
WinVideo: sabotage.vqa
|
||||
LossVideo: gdilose.vqa
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: False
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
Difficulties: Easy, Normal, Hard
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: True
|
||||
Player:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 0
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: Nikoomba's Demise
|
||||
|
||||
Description: In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements.\n\nNikoomba, the nearby village's leader, is one such element.\n\nHis views and ours do not coincide.\n\nHe and his whole group must be eliminated.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: DESERT
|
||||
@@ -18,22 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
BackgroundInfo: intro2.vqa
|
||||
Briefing: nod1.vqa
|
||||
GameLost: nodlose.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 0
|
||||
ConfigurableStartingUnits: False
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
@@ -295,6 +277,14 @@ Rules:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 0
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -306,6 +296,20 @@ Rules:
|
||||
MusicPlaylist:
|
||||
StartingMusic: nomercy
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements.\n\nNikoomba, the nearby village's leader, is one such element.\n\nHis views and ours do not coincide.\n\nHe and his whole group must be eliminated.
|
||||
BackgroundVideo: intro2.vqa
|
||||
BriefingVideo: nod1.vqa
|
||||
LossVideo: nodlose.vqa
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: False
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
C10:
|
||||
Tooltip:
|
||||
Name: Nikoomba
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: Invasion of Egypt (a)
|
||||
|
||||
Description: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: DESERT
|
||||
@@ -18,23 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: nod2.vqa
|
||||
GameStart: seige.vqa
|
||||
GameWon: airstrk.vqa
|
||||
GameLost: deskill.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 4000
|
||||
ConfigurableStartingUnits: False
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@GDI:
|
||||
Name: GDI
|
||||
@@ -235,6 +216,14 @@ Rules:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 4000
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -246,6 +235,21 @@ Rules:
|
||||
MusicPlaylist:
|
||||
StartingMusic: ind2
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
|
||||
BriefingVideo: nod2.vqa
|
||||
StartVideo: seige.vqa
|
||||
WinVideo: airstrk.vqa
|
||||
LossVideo: deskill.vqa
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: False
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: Invasion of Egypt (b)
|
||||
|
||||
Description: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: DESERT
|
||||
@@ -18,23 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: nod2.vqa
|
||||
GameStart: seige.vqa
|
||||
GameWon: airstrk.vqa
|
||||
GameLost: deskill.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 4000
|
||||
ConfigurableStartingUnits: False
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@GDI:
|
||||
Name: GDI
|
||||
@@ -277,6 +258,14 @@ Rules:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 4000
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -288,6 +277,21 @@ Rules:
|
||||
MusicPlaylist:
|
||||
StartingMusic: ind2
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
|
||||
BriefingVideo: nod2.vqa
|
||||
StartVideo: seige.vqa
|
||||
WinVideo: airstrk.vqa
|
||||
LossVideo: deskill.vqa
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: False
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: Sudanese Prison Break (a)
|
||||
|
||||
Description: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: DESERT
|
||||
@@ -18,23 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: nod3.vqa
|
||||
GameStart: dessweep.vqa
|
||||
GameWon: desflees.vqa
|
||||
GameLost: flag.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 4000
|
||||
ConfigurableStartingUnits: False
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
@@ -471,6 +452,14 @@ Rules:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 4000
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -482,6 +471,21 @@ Rules:
|
||||
MusicPlaylist:
|
||||
StartingMusic: chrg226m
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
|
||||
BriefingVideo: nod3.vqa
|
||||
StartVideo: dessweep.vqa
|
||||
WinVideo: desflees.vqa
|
||||
LossVideo: flag.vqa
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: False
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: Sudanese Prison Break (b)
|
||||
|
||||
Description: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: DESERT
|
||||
@@ -18,23 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: nod3.vqa
|
||||
GameStart: dessweep.vqa
|
||||
GameWon: desflees.vqa
|
||||
GameLost: flag.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 4000
|
||||
ConfigurableStartingUnits: False
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
@@ -515,6 +496,14 @@ Rules:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 4000
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -526,6 +515,21 @@ Rules:
|
||||
MusicPlaylist:
|
||||
StartingMusic: chrg226m
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
|
||||
BriefingVideo: nod3.vqa
|
||||
StartVideo: dessweep.vqa
|
||||
WinVideo: desflees.vqa
|
||||
LossVideo: flag.vqa
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: False
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: Mao Civil War (a)
|
||||
|
||||
Description: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: DESERT
|
||||
@@ -18,22 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: nod4b.vqa
|
||||
GameStart: retro.vqa
|
||||
GameLost: deskill.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 0
|
||||
ConfigurableStartingUnits: False
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
@@ -579,6 +561,14 @@ Rules:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
EnemyWatcher:
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 0
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -590,6 +580,20 @@ Rules:
|
||||
MusicPlaylist:
|
||||
StartingMusic: valkyrie
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
|
||||
BriefingVideo: nod4b.vqa
|
||||
StartVideo: retro.vqa
|
||||
LossVideo: deskill.vqa
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: False
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: Oum Hadjer (b)
|
||||
|
||||
Description: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: DESERT
|
||||
@@ -18,21 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: nod4b.vqa
|
||||
GameLost: nodlose.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 0
|
||||
ConfigurableStartingUnits: False
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@GDI:
|
||||
Name: GDI
|
||||
@@ -516,6 +499,14 @@ Rules:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
EnemyWatcher:
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 0
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -527,6 +518,19 @@ Rules:
|
||||
MusicPlaylist:
|
||||
StartingMusic: warfare
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
|
||||
BriefingVideo: nod4b.vqa
|
||||
LossVideo: nodlose.vqa
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: False
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: Warthog Hunt
|
||||
|
||||
Description: Our brothers within GDI tell us of A-10 strike jets scheduled to be deployed here soon. Our suppliers have delivered new Surface to Air Missiles to aid you. Use the SAMs to defend your base, then seek out their base and destroy it.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: DESERT
|
||||
@@ -18,24 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
BackgroundInfo: sethpre.vqa
|
||||
Briefing: nod5.vqa
|
||||
GameStart: samsite.vqa
|
||||
GameWon: insites.vqa
|
||||
GameLost: flag.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 5000
|
||||
ConfigurableStartingUnits: False
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@GDI:
|
||||
Name: GDI
|
||||
@@ -418,6 +398,14 @@ Rules:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 5000
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -429,6 +417,22 @@ Rules:
|
||||
MusicPlaylist:
|
||||
StartingMusic: airstrik
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: Our brothers within GDI tell us of A-10 strike jets scheduled to be deployed here soon. Our suppliers have delivered new Surface to Air Missiles to aid you. Use the SAMs to defend your base, then seek out their base and destroy it.
|
||||
BackgroundVideo: sethpre.vqa
|
||||
BriefingVideo: nod5.vqa
|
||||
StartVideo: samsite.vqa
|
||||
WinVideo: insites.vqa
|
||||
LossVideo: flag.vqa
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: False
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: Steal The Detonator (a)
|
||||
|
||||
Description: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: DESERT
|
||||
@@ -18,22 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: nod6.vqa
|
||||
GameStart: sundial.vqa
|
||||
GameLost: banner.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 0
|
||||
ConfigurableStartingUnits: False
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
@@ -684,6 +666,14 @@ Rules:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
EnemyWatcher:
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 0
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -695,6 +685,20 @@ Rules:
|
||||
MusicPlaylist:
|
||||
StartingMusic: rout
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
|
||||
BriefingVideo: nod6.vqa
|
||||
StartVideo: sundial.vqa
|
||||
LossVideo: banner.vqa
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: False
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: Steal The Detonator (b)
|
||||
|
||||
Description: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: DESERT
|
||||
@@ -18,22 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: nod6.vqa
|
||||
GameStart: sundial.vqa
|
||||
GameLost: banner.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 0
|
||||
ConfigurableStartingUnits: False
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@GDI:
|
||||
Name: GDI
|
||||
@@ -628,6 +610,14 @@ Rules:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 0
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -639,6 +629,20 @@ Rules:
|
||||
MusicPlaylist:
|
||||
StartingMusic: rout
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
|
||||
BriefingVideo: nod6.vqa
|
||||
StartVideo: sundial.vqa
|
||||
LossVideo: banner.vqa
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: False
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: Steal The Detonator (c)
|
||||
|
||||
Description: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: DESERT
|
||||
@@ -18,22 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: nod6.vqa
|
||||
GameStart: sundial.vqa
|
||||
GameLost: banner.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 4000
|
||||
ConfigurableStartingUnits: False
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@GDI:
|
||||
Name: GDI
|
||||
@@ -512,6 +494,14 @@ Rules:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 4000
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -523,6 +513,20 @@ Rules:
|
||||
MusicPlaylist:
|
||||
StartingMusic: rout
|
||||
VictoryMusic: nod_win1
|
||||
MissionData:
|
||||
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
|
||||
BriefingVideo: nod6.vqa
|
||||
StartVideo: sundial.vqa
|
||||
LossVideo: banner.vqa
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: False
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: shellmap
|
||||
|
||||
Description: CNC Shellmap
|
||||
|
||||
Author: Chris Forbes
|
||||
|
||||
Tileset: WINTER
|
||||
@@ -18,10 +16,6 @@ Visibility: Shellmap
|
||||
|
||||
Type: Shellmap
|
||||
|
||||
Videos:
|
||||
|
||||
Options:
|
||||
|
||||
Players:
|
||||
PlayerReference@Nod:
|
||||
Name: Nod
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: cnc
|
||||
|
||||
Title: The Hot Box
|
||||
|
||||
Description: Drop Zone for CnC
|
||||
|
||||
Author: Dan9550
|
||||
|
||||
Tileset: DESERT
|
||||
@@ -18,18 +16,6 @@ Visibility: Lobby
|
||||
|
||||
Type: Drop Zone
|
||||
|
||||
Videos:
|
||||
|
||||
Options:
|
||||
Crates: True
|
||||
Fog: False
|
||||
Shroud: False
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 5000
|
||||
TechLevel: Unrestricted
|
||||
ConfigurableStartingUnits: False
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
@@ -218,6 +204,12 @@ Rules:
|
||||
InitialSpawnDelay: 0
|
||||
-SpawnMPUnits:
|
||||
-MPStartLocations:
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
TechLevelLocked: True
|
||||
TechLevel: Unrestricted
|
||||
UNITCRATE:
|
||||
Inherits: ^Crate
|
||||
GiveUnitCrateAction@stnk:
|
||||
@@ -241,6 +233,15 @@ Rules:
|
||||
MustBeDestroyed:
|
||||
RequiredForShortGame: true
|
||||
-AttackMove:
|
||||
Player:
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: False
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: True
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 5000
|
||||
|
||||
Sequences:
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -162,15 +162,6 @@ ServerTraits:
|
||||
MasterServerPinger
|
||||
LobbySettingsNotification
|
||||
|
||||
LobbyDefaults:
|
||||
AllowCheats: false
|
||||
Crates: true
|
||||
StartingUnitsClass: light
|
||||
FragileAlliances: false
|
||||
Shroud: true
|
||||
Fog: true
|
||||
TechLevel: Unrestricted
|
||||
|
||||
ChromeMetrics:
|
||||
common|metrics.yaml
|
||||
cnc|metrics.yaml
|
||||
|
||||
@@ -72,7 +72,10 @@ World:
|
||||
ResourceClaimLayer:
|
||||
PathfinderDebugOverlay:
|
||||
WarheadDebugOverlay:
|
||||
MapCreeps:
|
||||
SpawnMapActors:
|
||||
MapBuildRadius:
|
||||
MapOptions:
|
||||
MPStartLocations:
|
||||
CreateMPPlayers:
|
||||
MPStartUnits@mcvonly:
|
||||
@@ -135,6 +138,7 @@ World:
|
||||
BaseActor: mcv
|
||||
SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk
|
||||
SpawnMPUnits:
|
||||
StartingUnitsClass: light
|
||||
CrateSpawner:
|
||||
Minimum: 1
|
||||
Maximum: 6
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: d2k
|
||||
|
||||
Title: Atreides 01a
|
||||
|
||||
Description: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go, but remember to build Silos to store the Spice. When you run out of storage space you can not gather more Spice. Also, any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: ARRAKIS
|
||||
@@ -18,22 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: A_BR01_E.VQA
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: True
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 2300
|
||||
TechLevel: Low
|
||||
ConfigurableStartingUnits: False
|
||||
Difficulties: Easy, Normal, Hard
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
@@ -134,6 +116,14 @@ Rules:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 2300
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -145,6 +135,21 @@ Rules:
|
||||
WormManager:
|
||||
Minimum: 1
|
||||
Maximum: 1
|
||||
MissionData:
|
||||
Briefing: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go, but remember to build Silos to store the Spice. When you run out of storage space you can not gather more Spice. Also, any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n
|
||||
BriefingVideo: A_BR01_E.VQA
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: True
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
TechLevelLocked: True
|
||||
TechLevel: Low
|
||||
Difficulties: Easy, Normal, Hard
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
construction_yard:
|
||||
Production:
|
||||
Produces: Building
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: d2k
|
||||
|
||||
Title: Atreides 01b
|
||||
|
||||
Description: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go, but remember to build Silos to store the Spice. When you run out of storage space you can not gather more Spice. Also, any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: ARRAKIS
|
||||
@@ -18,22 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: A_BR01_E.VQA
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: True
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 2300
|
||||
TechLevel: Low
|
||||
ConfigurableStartingUnits: False
|
||||
Difficulties: Easy, Normal, Hard
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
@@ -133,6 +115,14 @@ Rules:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 2300
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -144,6 +134,21 @@ Rules:
|
||||
WormManager:
|
||||
Minimum: 1
|
||||
Maximum: 1
|
||||
MissionData:
|
||||
Briefing: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go, but remember to build Silos to store the Spice. When you run out of storage space you can not gather more Spice. Also, any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n
|
||||
BriefingVideo: A_BR01_E.VQA
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: True
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
TechLevelLocked: True
|
||||
TechLevel: Low
|
||||
Difficulties: Easy, Normal, Hard
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
construction_yard:
|
||||
Production:
|
||||
Produces: Building
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: d2k
|
||||
|
||||
Title: Atreides 02a
|
||||
|
||||
Description: Infiltrate the Imperial Basin and build up our forces until they are strong enough to eradicate the local Harkonnen presence.\n\nThe Harkonnen are reinforcing their troops by air, so be on your guard. Use the Outpost's radar to detect attacks from unexpected quarters.\n\nBe careful when mining the Spice. Spice mounds grow out of the sand. While a vital source of Spice, Spice mounds can damage or destroy any unit that blunders into them.\n\nGood luck.\n
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: ARRAKIS
|
||||
@@ -18,22 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: A_BR02_E.VQA
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: True
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 5000
|
||||
TechLevel: Low
|
||||
ConfigurableStartingUnits: False
|
||||
Difficulties: Easy, Normal, Hard
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
@@ -191,6 +173,14 @@ Rules:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 5000
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -202,6 +192,21 @@ Rules:
|
||||
WormManager:
|
||||
Minimum: 1
|
||||
Maximum: 1
|
||||
MissionData:
|
||||
Briefing: Infiltrate the Imperial Basin and build up our forces until they are strong enough to eradicate the local Harkonnen presence.\n\nThe Harkonnen are reinforcing their troops by air, so be on your guard. Use the Outpost's radar to detect attacks from unexpected quarters.\n\nBe careful when mining the Spice. Spice mounds grow out of the sand. While a vital source of Spice, Spice mounds can damage or destroy any unit that blunders into them.\n\nGood luck.\n
|
||||
BriefingVideo: A_BR02_E.VQA
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: True
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
TechLevelLocked: True
|
||||
TechLevel: Low
|
||||
Difficulties: Easy, Normal, Hard
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
carryall.reinforce:
|
||||
Cargo:
|
||||
MaxWeight: 10
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: d2k
|
||||
|
||||
Title: Atreides 02b
|
||||
|
||||
Description: Infiltrate the Imperial Basin and build up our forces until they are strong enough to eradicate the local Harkonnen presence.\n\nThe Harkonnen are reinforcing their troops by air, so be on your guard. Use the Outpost's radar to detect attacks from unexpected quarters.\n\nBe careful when mining the Spice. Spice mounds grow out of the sand. While a vital source of Spice, Spice mounds can damage or destroy any unit that blunders into them.\n\nGood luck.\n
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: ARRAKIS
|
||||
@@ -18,22 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: A_BR02_E.VQA
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: True
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 5000
|
||||
TechLevel: Low
|
||||
ConfigurableStartingUnits: False
|
||||
Difficulties: Easy, Normal, Hard
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
@@ -161,6 +143,14 @@ Rules:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 5000
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -172,6 +162,21 @@ Rules:
|
||||
WormManager:
|
||||
Minimum: 1
|
||||
Maximum: 1
|
||||
MissionData:
|
||||
Briefing: Infiltrate the Imperial Basin and build up our forces until they are strong enough to eradicate the local Harkonnen presence.\n\nThe Harkonnen are reinforcing their troops by air, so be on your guard. Use the Outpost's radar to detect attacks from unexpected quarters.\n\nBe careful when mining the Spice. Spice mounds grow out of the sand. While a vital source of Spice, Spice mounds can damage or destroy any unit that blunders into them.\n\nGood luck.\n
|
||||
BriefingVideo: A_BR02_E.VQA
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: True
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
TechLevelLocked: True
|
||||
TechLevel: Low
|
||||
Difficulties: Easy, Normal, Hard
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
carryall.reinforce:
|
||||
Cargo:
|
||||
MaxWeight: 10
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: d2k
|
||||
|
||||
Title: Atreides 03a
|
||||
|
||||
Description: Bring the Atreides forces up to combat strength - quickly. Guard against surprise attacks and ensure Spice production.\n\nThe Ordos forces are light but numerous. To combat the Ordos, you have been granted license to produce Quads, which have a greater anti-vehicle capability than Trikes. Upgrade your Light Factories to allow production of these units.\n\nMeet any agression with overwhelming force.\n\nGood luck.\n
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: ARRAKIS
|
||||
@@ -18,22 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: A_BR03_E.VQA
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Creeps: True
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 3000
|
||||
TechLevel: Low
|
||||
ConfigurableStartingUnits: False
|
||||
Difficulties: Easy, Normal, Hard
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
@@ -158,6 +140,14 @@ Rules:
|
||||
-ConquestVictoryConditions:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 3000
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -169,6 +159,21 @@ Rules:
|
||||
WormManager:
|
||||
Minimum: 1
|
||||
Maximum: 1
|
||||
MissionData:
|
||||
Briefing: Bring the Atreides forces up to combat strength - quickly. Guard against surprise attacks and ensure Spice production.\n\nThe Ordos forces are light but numerous. To combat the Ordos, you have been granted license to produce Quads, which have a greater anti-vehicle capability than Trikes. Upgrade your Light Factories to allow production of these units.\n\nMeet any agression with overwhelming force.\n\nGood luck.\n
|
||||
BriefingVideo: A_BR03_E.VQA
|
||||
MapCreeps:
|
||||
Locked: True
|
||||
Enabled: True
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
TechLevelLocked: True
|
||||
TechLevel: Low
|
||||
Difficulties: Easy, Normal, Hard
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
carryall.reinforce:
|
||||
Cargo:
|
||||
MaxWeight: 10
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,4 +1,4 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: d2k
|
||||
|
||||
@@ -16,10 +16,6 @@ Visibility: Lobby
|
||||
|
||||
Type: Conquest
|
||||
|
||||
Videos:
|
||||
|
||||
Options:
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: d2k
|
||||
|
||||
Title: Oasis Conquest
|
||||
|
||||
Description: 2v2v2 or FFA
|
||||
|
||||
Author: Janitor
|
||||
|
||||
Tileset: ARRAKIS
|
||||
@@ -18,10 +16,6 @@ Visibility: Lobby
|
||||
|
||||
Type: Conquest
|
||||
|
||||
Videos:
|
||||
|
||||
Options:
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: d2k
|
||||
|
||||
@@ -16,10 +16,6 @@ Visibility: Lobby
|
||||
|
||||
Type: Conquest
|
||||
|
||||
Videos:
|
||||
|
||||
Options:
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: d2k
|
||||
|
||||
Title: D2k Shellmap
|
||||
|
||||
Description: Static Shellmap
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: ARRAKIS
|
||||
@@ -18,10 +16,6 @@ Visibility: Shellmap
|
||||
|
||||
Type: Shellmap
|
||||
|
||||
Videos:
|
||||
|
||||
Options:
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -155,15 +155,6 @@ ServerTraits:
|
||||
MasterServerPinger
|
||||
LobbySettingsNotification
|
||||
|
||||
LobbyDefaults:
|
||||
AllowCheats: false
|
||||
Crates: true
|
||||
StartingUnitsClass: none
|
||||
FragileAlliances: false
|
||||
Shroud: true
|
||||
Fog: true
|
||||
TechLevel: Unrestricted
|
||||
|
||||
ChromeMetrics:
|
||||
common|metrics.yaml
|
||||
d2k|metrics.yaml
|
||||
|
||||
@@ -87,7 +87,10 @@ World:
|
||||
Type: SandCrater
|
||||
Sequence: sandcraters
|
||||
SmokePercentage: 0
|
||||
MapCreeps:
|
||||
SpawnMapActors:
|
||||
MapBuildRadius:
|
||||
MapOptions:
|
||||
CreateMPPlayers:
|
||||
MPStartLocations:
|
||||
MPStartUnits@mcv:
|
||||
|
||||
@@ -53,8 +53,6 @@ Fonts:
|
||||
Font: common|FreeSansBold.ttf
|
||||
Size:10
|
||||
|
||||
LobbyDefaults:
|
||||
|
||||
SoundFormats:
|
||||
|
||||
SpriteFormats: ShpTD
|
||||
|
||||
@@ -75,7 +75,7 @@ Background@SAVE_MAP_PANEL:
|
||||
X: (WINDOW_RIGHT - WIDTH)/2
|
||||
Y: (WINDOW_BOTTOM - HEIGHT)/2
|
||||
Width: 350
|
||||
Height: 335
|
||||
Height: 300
|
||||
Children:
|
||||
Label@LABEL_TITLE:
|
||||
X: (PARENT_RIGHT - WIDTH)/2
|
||||
@@ -111,58 +111,45 @@ Background@SAVE_MAP_PANEL:
|
||||
Width: 220
|
||||
MaxLength: 50
|
||||
Height: 25
|
||||
Label@DESCRIPTION_LABEL:
|
||||
X: 10
|
||||
Y: 129
|
||||
Width: 95
|
||||
Height: 25
|
||||
Align: Right
|
||||
Text: Description:
|
||||
TextField@DESCRIPTION:
|
||||
X: 110
|
||||
Y: 130
|
||||
Width: 220
|
||||
MaxLength: 50
|
||||
Height: 25
|
||||
Label@VISIBILITY_LABEL:
|
||||
X: 10
|
||||
Y: 164
|
||||
Y: 129
|
||||
Width: 95
|
||||
Height: 25
|
||||
Align: Right
|
||||
Text: Visibility:
|
||||
DropDownButton@VISIBILITY_DROPDOWN:
|
||||
X: 110
|
||||
Y: 165
|
||||
Y: 130
|
||||
Width: 220
|
||||
Height: 25
|
||||
Label@DIRECTORY_LABEL:
|
||||
X: 10
|
||||
Y: 199
|
||||
Y: 164
|
||||
Width: 95
|
||||
Height: 25
|
||||
Align: Right
|
||||
Text: Directory:
|
||||
DropDownButton@DIRECTORY_DROPDOWN:
|
||||
X: 110
|
||||
Y: 200
|
||||
Y: 165
|
||||
Width: 220
|
||||
Height: 25
|
||||
Label@FILENAME_LABEL:
|
||||
X: 10
|
||||
Y: 234
|
||||
Y: 199
|
||||
Width: 95
|
||||
Height: 25
|
||||
Align: Right
|
||||
Text: Filename:
|
||||
TextField@FILENAME:
|
||||
X: 110
|
||||
Y: 235
|
||||
Y: 200
|
||||
Width: 105
|
||||
Height: 25
|
||||
DropDownButton@TYPE_DROPDOWN:
|
||||
X: 220
|
||||
Y: 235
|
||||
Y: 200
|
||||
Width: 110
|
||||
Height: 25
|
||||
Button@SAVE_BUTTON:
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: ra
|
||||
|
||||
Title: 01: In the thick of it
|
||||
|
||||
Description: Rescue Einstein from the Headquarters inside this Soviet complex.\n\nOnce found, evacuate him via the helicopter at the signal flare.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them off-line.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: SNOW
|
||||
@@ -18,22 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
BackgroundInfo: prolog.vqa
|
||||
Briefing: ally1.vqa
|
||||
GameStart: landing.vqa
|
||||
GameWon: snowbomb.vqa
|
||||
GameLost: bmap.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 0
|
||||
ConfigurableStartingUnits: False
|
||||
|
||||
Players:
|
||||
PlayerReference@USSR:
|
||||
Name: USSR
|
||||
@@ -470,6 +452,14 @@ Rules:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
-EnemyWatcher:
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 0
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -478,6 +468,16 @@ Rules:
|
||||
Scripts: allies01.lua
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
MissionData:
|
||||
Briefing: Rescue Einstein from the Headquarters inside this Soviet complex.\n\nOnce found, evacuate him via the helicopter at the signal flare.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them off-line.
|
||||
BackgroundVideo: prolog.vqa
|
||||
BriefingVideo: ally1.vqa
|
||||
StartVideo: landing.vqa
|
||||
WinVideo: snowbomb.vqa
|
||||
LossVideo: bmap.vqa
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
TRAN.Extraction:
|
||||
Inherits: TRAN
|
||||
WithFacingSpriteBody:
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: ra
|
||||
|
||||
Title: 02: Five to one
|
||||
|
||||
Description: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short so work quickly.
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: SNOW
|
||||
@@ -18,23 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
Briefing: ally2.vqa
|
||||
GameStart: mcv.vqa
|
||||
GameWon: montpass.vqa
|
||||
GameLost: frozen.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 5700
|
||||
ConfigurableStartingUnits: False
|
||||
Difficulties: Easy, Normal, Hard, Real tough guy
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@USSR:
|
||||
Name: USSR
|
||||
@@ -698,6 +679,14 @@ Rules:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
-EnemyWatcher:
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 5700
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -706,6 +695,19 @@ Rules:
|
||||
Scripts: allies02.lua
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
MissionData:
|
||||
Briefing: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short so work quickly.
|
||||
BriefingVideo: ally2.vqa
|
||||
StartVideo: mcv.vqa
|
||||
WinVideo: montpass.vqa
|
||||
LossVideo: frozen.vqa
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
Difficulties: Easy, Normal, Hard, Real tough guy
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
^Vehicle:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: ra
|
||||
|
||||
Title: 03a: Dead End
|
||||
|
||||
Description: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: SNOW
|
||||
@@ -18,22 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
GameStart: brdgtilt.vqa
|
||||
GameWon: toofar.vqa
|
||||
GameLost: sovtstar.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 0
|
||||
ConfigurableStartingUnits: False
|
||||
Difficulties: Easy, Normal
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
@@ -1331,6 +1313,14 @@ Rules:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
-EnemyWatcher:
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 0
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -1339,6 +1329,18 @@ Rules:
|
||||
Scripts: allies03a.lua
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
MissionData:
|
||||
Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
|
||||
StartVideo: brdgtilt.vqa
|
||||
WinVideo: toofar.vqa
|
||||
LossVideo: sovtstar.vqa
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
Difficulties: Easy, Normal
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
^Infantry:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
MapFormat: 8
|
||||
MapFormat: 9
|
||||
|
||||
RequiresMod: ra
|
||||
|
||||
Title: 03b: Dead End
|
||||
|
||||
Description: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: SNOW
|
||||
@@ -18,22 +16,6 @@ Visibility: MissionSelector
|
||||
|
||||
Type: Campaign
|
||||
|
||||
Videos:
|
||||
GameStart: brdgtilt.vqa
|
||||
GameWon: toofar.vqa
|
||||
GameLost: sovtstar.vqa
|
||||
|
||||
Options:
|
||||
Crates: False
|
||||
Fog: True
|
||||
Shroud: True
|
||||
AllyBuildRadius: False
|
||||
FragileAlliances: False
|
||||
StartingCash: 0
|
||||
ConfigurableStartingUnits: False
|
||||
Difficulties: Easy, Normal
|
||||
ShortGame: False
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
@@ -1226,6 +1208,14 @@ Rules:
|
||||
MissionObjectives:
|
||||
EarlyGameOver: true
|
||||
-EnemyWatcher:
|
||||
Shroud:
|
||||
FogLocked: True
|
||||
FogEnabled: True
|
||||
ExploredMapLocked: True
|
||||
ExploredMapEnabled: False
|
||||
PlayerResources:
|
||||
DefaultCashLocked: True
|
||||
DefaultCash: 0
|
||||
World:
|
||||
-CrateSpawner:
|
||||
-SpawnMPUnits:
|
||||
@@ -1234,6 +1224,18 @@ Rules:
|
||||
Scripts: allies03b.lua
|
||||
ObjectivesPanel:
|
||||
PanelName: MISSION_OBJECTIVES
|
||||
MissionData:
|
||||
Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
|
||||
StartVideo: brdgtilt.vqa
|
||||
WinVideo: toofar.vqa
|
||||
LossVideo: sovtstar.vqa
|
||||
MapBuildRadius:
|
||||
AllyBuildRadiusLocked: True
|
||||
AllyBuildRadiusEnabled: False
|
||||
MapOptions:
|
||||
Difficulties: Easy, Normal
|
||||
ShortGameLocked: True
|
||||
ShortGameEnabled: False
|
||||
^Infantry:
|
||||
Tooltip:
|
||||
GenericVisibility: Enemy
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user