Merge pull request #10857 from pchote/map-format-more

Remove hardcoded map options and videos from the Map format.
This commit is contained in:
abcdefg30
2016-03-08 21:52:52 +01:00
225 changed files with 1904 additions and 1478 deletions

View File

@@ -31,8 +31,6 @@ ChromeMetrics:
Fonts:
LobbyDefaults:
SoundFormats:
SpriteFormats:

View File

@@ -78,7 +78,7 @@ Background@SAVE_MAP_PANEL:
X: (WINDOW_RIGHT - WIDTH)/2
Y: (WINDOW_BOTTOM - HEIGHT)/2
Width: 345
Height: 264
Height: 229
Children:
Label@LABEL_TITLE:
Text: Save Map
@@ -89,7 +89,7 @@ Background@SAVE_MAP_PANEL:
Align: Center
Background@SAVE_MAP_BACKGROUND:
Width: PARENT_RIGHT
Height: 230
Height: 195
Background: panel-black
Children:
Label@TITLE_LABEL:
@@ -118,60 +118,47 @@ Background@SAVE_MAP_PANEL:
Width: 220
MaxLength: 50
Height: 25
Label@DESCRIPTION_LABEL:
X: 10
Y: 84
Width: 95
Height: 25
Align: Right
Text: Description:
TextField@DESCRIPTION:
X: 110
Y: 85
Width: 220
MaxLength: 50
Height: 25
Label@VISIBILITY_LABEL:
X: 10
Y: 119
Y: 84
Width: 95
Height: 25
Align: Right
Text: Visibility:
DropDownButton@VISIBILITY_DROPDOWN:
X: 110
Y: 120
Y: 85
Width: 220
Height: 25
Font: Regular
Label@DIRECTORY_LABEL:
X: 10
Y: 154
Y: 119
Width: 95
Height: 25
Align: Right
Text: Directory:
DropDownButton@DIRECTORY_DROPDOWN:
X: 110
Y: 155
Y: 120
Width: 220
Height: 25
Font: Regular
Label@FILENAME_LABEL:
X: 10
Y: 189
Y: 154
Width: 95
Height: 25
Align: Right
Text: Filename:
TextField@FILENAME:
X: 110
Y: 190
Y: 155
Width: 105
Height: 25
DropDownButton@TYPE_DROPDOWN:
X: 220
Y: 190
Y: 155
Width: 110
Height: 25
Font: Regular

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View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: C&C64 Special Ops - GDI 1
Description: Nod is experimenting on civilians with Tiberium. Use the commando to take out the SAM sites surrounding the dropoff area. With the SAMs gone you will then get an airstrike. Take out the Obelisk and an MCV will be delivered to help you to locate and destroy the biochem facility.
Author: Westwood Studios
Tileset: TEMPERAT
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
GameStart: obel.vqa
GameWon: orcabomb.vqa
GameLost: cutout.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 10000
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@Nod:
Name: Nod
@@ -758,10 +740,32 @@ Rules:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: aoi
MissionData:
Briefing: Nod is experimenting on civilians with Tiberium. Use the commando to take out the SAM sites surrounding the dropoff area. With the SAMs gone you will then get an airstrike. Take out the Obelisk and an MCV will be delivered to help you to locate and destroy the biochem facility.
StartVideo: obel.vqa
WinVideo: orcabomb.vqa
LossVideo: cutout.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 10000
^Vehicle:
Tooltip:
GenericVisibility: Enemy

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View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Strange Behavior
Description: There have been some reports of strange animals in this area. \n\nTake your units to investigate, and report back your findings.
Author: Westwood Studios
Tileset: JUNGLE
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: generic.vqa
GameStart: dino.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
Difficulties: Easy, Normal
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -361,7 +343,7 @@ Actors:
Location: 21,15
Owner: Civilian
Actor117: v06
Owner: Neutral # TREX can't attack it
Owner: Neutral
Location: 21,8
Actor100: v07
Location: 12,12
@@ -443,6 +425,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -453,6 +443,20 @@ Rules:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: j1
MissionData:
Briefing: There have been some reports of strange animals in this area. \n\nTake your units to investigate, and report back your findings.
BriefingVideo: generic.vqa
StartVideo: dino.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy

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View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Storm the Beachhead
Description: Use the units provided to protect the Mobile Construction Vehicle (MCV).\n\nYou should then deploy the MCV by selecting it with a left-click and then right-clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area.
Author: Westwood Studios
Tileset: TEMPERAT
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
BackgroundInfo: intro2.vqa
Briefing: gdi1.vqa
GameStart: landing.vqa
GameWon: consyard.vqa
GameLost: gameover.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@Nod:
Name: Nod
@@ -442,10 +422,34 @@ Rules:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: aoi
MissionData:
Briefing: Use the units provided to protect the Mobile Construction Vehicle (MCV).\n\nYou should then deploy the MCV by selecting it with a left-click and then right-clicking on it.\n\nThen you can begin to build up a base. Start with a Power Plant.\n\nFinally, search out and destroy all enemy Nod units in the surrounding area.
BackgroundVideo: intro2.vqa
BriefingVideo: gdi1.vqa
StartVideo: landing.vqa
WinVideo: consyard.vqa
LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Knock out the Refinery
Description: Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.\n\nAll Nod units and structures must be either destroyed or captured to complete objective.
Author: Westwood Studios
Tileset: TEMPERAT
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: gdi2.vqa
GameWon: flag.vqa
GameLost: gameover.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@GDI:
Name: GDI
@@ -669,10 +651,32 @@ Rules:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: befeared
MissionData:
Briefing: Defend your position, deploy the MCV, then build a sizable force to search out and destroy the Nod base in the area.\n\nAll Nod units and structures must be either destroyed or captured to complete objective.
BriefingVideo: gdi2.vqa
WinVideo: flag.vqa
LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Destroy The SAM Sites
Description: Build up forces to destroy Nod base.\n\nOnce all Nod SAM sites are neutralized then air support will be provided to combat obstacles such as turrets.\n\nDestroy all units and structures to complete the mission objective.
Author: Westwood Studios
Tileset: TEMPERAT
@@ -18,23 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: gdi3.vqa
GameStart: samdie.vqa
GameWon: bombaway.vqa
GameLost: gameover.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@Nod:
Name: Nod
@@ -744,10 +725,33 @@ Rules:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: crep226m
MissionData:
Briefing: Build up forces to destroy Nod base.\n\nOnce all Nod SAM sites are neutralized then air support will be provided to combat obstacles such as turrets.\n\nDestroy all units and structures to complete the mission objective.
BriefingVideo: gdi3.vqa
StartVideo: samdie.vqa
WinVideo: bombaway.vqa
LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Get the Rods back (a)
Description: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
Author: Westwood Studios
Tileset: TEMPERAT
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
BackgroundInfo: bkground.vqa
Briefing: gdi4b.vqa
GameStart: nitejump.vqa
GameWon: burdet1.vqa
GameLost: gameover.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@Nod:
Name: Nod
@@ -503,10 +483,34 @@ Rules:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: fist226m
MissionData:
Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
BackgroundVideo: bkground.vqa
BriefingVideo: gdi4b.vqa
StartVideo: nitejump.vqa
WinVideo: burdet1.vqa
LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Get the Rods back (b)
Description: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
Author: Westwood Studios
Tileset: TEMPERAT
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
BackgroundInfo: bkground.vqa
Briefing: gdi4b.vqa
GameStart: nitejump.vqa
GameWon: burdet1.vqa
GameLost: gameover.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@Nod:
Name: Nod
@@ -574,10 +554,34 @@ Rules:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: fist226m
MissionData:
Briefing: Nod has captured classified GDI property.\n\nYou must find and retrieve the stolen equipment.\n\nIt is being transported in a shipping crate.\n\nUse the new APC to strategically transport infantry through Nod forces.
BackgroundVideo: bkground.vqa
BriefingVideo: gdi4b.vqa
StartVideo: nitejump.vqa
WinVideo: burdet1.vqa
LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Take Białystok
Description: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off invading Nod units until GDI reinforcements can arrive.\n\nAll invading Nod units must be destroyed.
Author: Westwood Studios
Tileset: TEMPERAT
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
BackgroundInfo: bkground.vqa
Briefing: gdi4a.vqa
GameStart: nodsweep.vqa
GameWon: burdet1.vqa
GameLost: gameover.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -801,10 +781,34 @@ Rules:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: ind
MissionData:
Briefing: Nod is moving to capture and hold a civilian town.\n\nYour mission is to reach the town first and hold off invading Nod units until GDI reinforcements can arrive.\n\nAll invading Nod units must be destroyed.
BackgroundVideo: bkground.vqa
BriefingVideo: gdi4a.vqa
StartVideo: nodsweep.vqa
WinVideo: burdet1.vqa
LossVideo: gameover.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Repair the GDI base (a)
Description: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
Author: Westwood Studios
Tileset: TEMPERAT
@@ -18,25 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
BackgroundInfo: podium.vqa
Briefing: gdi5.vqa
GameStart: seige.vqa
GameWon: nodlose.vqa
GameLost: gdilose.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 2000
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard
ShortGame: False
Players:
PlayerReference@Nod:
Name: Nod
@@ -814,11 +793,36 @@ Rules:
PanelName: MISSION_OBJECTIVES
MusicPlaylist:
StartingMusic: rain
MissionData:
Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
BackgroundVideo: podium.vqa
BriefingVideo: gdi5.vqa
StartVideo: seige.vqa
WinVideo: nodlose.vqa
LossVideo: gdilose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 2000
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Repair the GDI base (b)
Description: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
Author: Westwood Studios
Tileset: TEMPERAT
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
BackgroundInfo: podium.vqa
Briefing: gdi5.vqa
GameStart: seige.vqa
GameWon: nodlose.vqa
GameLost: gdilose.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 4000
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@Nod:
Name: Nod
@@ -660,6 +640,14 @@ Rules:
EnemyWatcher:
MusicPlaylist:
StartingMusic: rain
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -668,6 +656,22 @@ Rules:
PanelName: MISSION_OBJECTIVES
LuaScript:
Scripts: gdi05b.lua
MissionData:
Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
BackgroundVideo: podium.vqa
BriefingVideo: gdi5.vqa
StartVideo: seige.vqa
WinVideo: nodlose.vqa
LossVideo: gdilose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Infiltrate Nod Base
Description: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out.
Author: Westwood Studios
Tileset: TEMPERAT
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: gdi6.vqa
GameStart: nitejump.vqa
GameWon: sabotage.vqa
GameLost: gdilose.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard
ShortGame: True
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -1085,10 +1065,34 @@ Rules:
Green: 0.85
Blue: 1.5
Ambient: 0.35
MissionData:
Briefing: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out.
BriefingVideo: gdi6.vqa
StartVideo: nitejump.vqa
WinVideo: sabotage.vqa
LossVideo: gdilose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: True
Player:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
^Vehicle:
Tooltip:
GenericVisibility: Enemy

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@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Nikoomba's Demise
Description: In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements.\n\nNikoomba, the nearby village's leader, is one such element.\n\nHis views and ours do not coincide.\n\nHe and his whole group must be eliminated.
Author: Westwood Studios
Tileset: DESERT
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
BackgroundInfo: intro2.vqa
Briefing: nod1.vqa
GameLost: nodlose.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -295,6 +277,14 @@ Rules:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -306,6 +296,20 @@ Rules:
MusicPlaylist:
StartingMusic: nomercy
VictoryMusic: nod_win1
MissionData:
Briefing: In order for the Brotherhood to gain a foothold, we must begin by eliminating certain elements.\n\nNikoomba, the nearby village's leader, is one such element.\n\nHis views and ours do not coincide.\n\nHe and his whole group must be eliminated.
BackgroundVideo: intro2.vqa
BriefingVideo: nod1.vqa
LossVideo: nodlose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
C10:
Tooltip:
Name: Nikoomba

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Invasion of Egypt (a)
Description: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
Author: Westwood Studios
Tileset: DESERT
@@ -18,23 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: nod2.vqa
GameStart: seige.vqa
GameWon: airstrk.vqa
GameLost: deskill.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 4000
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@GDI:
Name: GDI
@@ -235,6 +216,14 @@ Rules:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -246,6 +235,21 @@ Rules:
MusicPlaylist:
StartingMusic: ind2
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
BriefingVideo: nod2.vqa
StartVideo: seige.vqa
WinVideo: airstrk.vqa
LossVideo: deskill.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Invasion of Egypt (b)
Description: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
Author: Westwood Studios
Tileset: DESERT
@@ -18,23 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: nod2.vqa
GameStart: seige.vqa
GameWon: airstrk.vqa
GameLost: deskill.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 4000
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@GDI:
Name: GDI
@@ -277,6 +258,14 @@ Rules:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -288,6 +277,21 @@ Rules:
MusicPlaylist:
StartingMusic: ind2
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has kept a stranglehold on Egypt for many years. Set up a forward attack base in your area. To do this you must select your Mobile Construction Vehicle (MCV) and right click on it. From here you can begin to build a base. This area contains plenty of Tiberium, so establishing the base should be easy.
BriefingVideo: nod2.vqa
StartVideo: seige.vqa
WinVideo: airstrk.vqa
LossVideo: deskill.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Sudanese Prison Break (a)
Description: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
Author: Westwood Studios
Tileset: DESERT
@@ -18,23 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: nod3.vqa
GameStart: dessweep.vqa
GameWon: desflees.vqa
GameLost: flag.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 4000
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -471,6 +452,14 @@ Rules:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -482,6 +471,21 @@ Rules:
MusicPlaylist:
StartingMusic: chrg226m
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
BriefingVideo: nod3.vqa
StartVideo: dessweep.vqa
WinVideo: desflees.vqa
LossVideo: flag.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Sudanese Prison Break (b)
Description: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
Author: Westwood Studios
Tileset: DESERT
@@ -18,23 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: nod3.vqa
GameStart: dessweep.vqa
GameWon: desflees.vqa
GameLost: flag.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 4000
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -515,6 +496,14 @@ Rules:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -526,6 +515,21 @@ Rules:
MusicPlaylist:
StartingMusic: chrg226m
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it.
BriefingVideo: nod3.vqa
StartVideo: dessweep.vqa
WinVideo: desflees.vqa
LossVideo: flag.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Mao Civil War (a)
Description: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
Author: Westwood Studios
Tileset: DESERT
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: nod4b.vqa
GameStart: retro.vqa
GameLost: deskill.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -579,6 +561,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -590,6 +580,20 @@ Rules:
MusicPlaylist:
StartingMusic: valkyrie
VictoryMusic: nod_win1
MissionData:
Briefing: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
BriefingVideo: nod4b.vqa
StartVideo: retro.vqa
LossVideo: deskill.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Oum Hadjer (b)
Description: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
Author: Westwood Studios
Tileset: DESERT
@@ -18,21 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: nod4b.vqa
GameLost: nodlose.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@GDI:
Name: GDI
@@ -516,6 +499,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -527,6 +518,19 @@ Rules:
MusicPlaylist:
StartingMusic: warfare
VictoryMusic: nod_win1
MissionData:
Briefing: A small village friendly to our cause has been increasingly harassed by GDI, and the Brotherhood wishes you to assist them in their efforts.\n\nSeek out the enemy village and destroy it. The event will be disguised as a GDI attack.
BriefingVideo: nod4b.vqa
LossVideo: nodlose.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Warthog Hunt
Description: Our brothers within GDI tell us of A-10 strike jets scheduled to be deployed here soon. Our suppliers have delivered new Surface to Air Missiles to aid you. Use the SAMs to defend your base, then seek out their base and destroy it.
Author: Westwood Studios
Tileset: DESERT
@@ -18,24 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
BackgroundInfo: sethpre.vqa
Briefing: nod5.vqa
GameStart: samsite.vqa
GameWon: insites.vqa
GameLost: flag.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@GDI:
Name: GDI
@@ -418,6 +398,14 @@ Rules:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -429,6 +417,22 @@ Rules:
MusicPlaylist:
StartingMusic: airstrik
VictoryMusic: nod_win1
MissionData:
Briefing: Our brothers within GDI tell us of A-10 strike jets scheduled to be deployed here soon. Our suppliers have delivered new Surface to Air Missiles to aid you. Use the SAMs to defend your base, then seek out their base and destroy it.
BackgroundVideo: sethpre.vqa
BriefingVideo: nod5.vqa
StartVideo: samsite.vqa
WinVideo: insites.vqa
LossVideo: flag.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Steal The Detonator (a)
Description: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
Author: Westwood Studios
Tileset: DESERT
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: nod6.vqa
GameStart: sundial.vqa
GameLost: banner.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -684,6 +666,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -695,6 +685,20 @@ Rules:
MusicPlaylist:
StartingMusic: rout
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
BriefingVideo: nod6.vqa
StartVideo: sundial.vqa
LossVideo: banner.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Steal The Detonator (b)
Description: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
Author: Westwood Studios
Tileset: DESERT
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: nod6.vqa
GameStart: sundial.vqa
GameLost: banner.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@GDI:
Name: GDI
@@ -628,6 +610,14 @@ Rules:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -639,6 +629,20 @@ Rules:
MusicPlaylist:
StartingMusic: rout
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
BriefingVideo: nod6.vqa
StartVideo: sundial.vqa
LossVideo: banner.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: Steal The Detonator (c)
Description: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
Author: Westwood Studios
Tileset: DESERT
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: nod6.vqa
GameStart: sundial.vqa
GameLost: banner.vqa
Options:
Crates: False
Creeps: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 4000
ConfigurableStartingUnits: False
ShortGame: False
Players:
PlayerReference@GDI:
Name: GDI
@@ -512,6 +494,14 @@ Rules:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 4000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -523,6 +513,20 @@ Rules:
MusicPlaylist:
StartingMusic: rout
VictoryMusic: nod_win1
MissionData:
Briefing: GDI has imported a Nuclear Detonator in an attempt to sway a few local political leaders. Penetrate the base and steal the detonator. A chopper will be sent to meet you at a designated landing zone. Look for the landing flare once you have stolen the device.
BriefingVideo: nod6.vqa
StartVideo: sundial.vqa
LossVideo: banner.vqa
MapCreeps:
Locked: True
Enabled: False
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy

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View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: shellmap
Description: CNC Shellmap
Author: Chris Forbes
Tileset: WINTER
@@ -18,10 +16,6 @@ Visibility: Shellmap
Type: Shellmap
Videos:
Options:
Players:
PlayerReference@Nod:
Name: Nod

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: cnc
Title: The Hot Box
Description: Drop Zone for CnC
Author: Dan9550
Tileset: DESERT
@@ -18,18 +16,6 @@ Visibility: Lobby
Type: Drop Zone
Videos:
Options:
Crates: True
Fog: False
Shroud: False
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
TechLevel: Unrestricted
ConfigurableStartingUnits: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -218,6 +204,12 @@ Rules:
InitialSpawnDelay: 0
-SpawnMPUnits:
-MPStartLocations:
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
UNITCRATE:
Inherits: ^Crate
GiveUnitCrateAction@stnk:
@@ -241,6 +233,15 @@ Rules:
MustBeDestroyed:
RequiredForShortGame: true
-AttackMove:
Player:
Shroud:
FogLocked: True
FogEnabled: False
ExploredMapLocked: True
ExploredMapEnabled: True
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
Sequences:

Binary file not shown.

Binary file not shown.

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View File

@@ -162,15 +162,6 @@ ServerTraits:
MasterServerPinger
LobbySettingsNotification
LobbyDefaults:
AllowCheats: false
Crates: true
StartingUnitsClass: light
FragileAlliances: false
Shroud: true
Fog: true
TechLevel: Unrestricted
ChromeMetrics:
common|metrics.yaml
cnc|metrics.yaml

View File

@@ -72,7 +72,10 @@ World:
ResourceClaimLayer:
PathfinderDebugOverlay:
WarheadDebugOverlay:
MapCreeps:
SpawnMapActors:
MapBuildRadius:
MapOptions:
MPStartLocations:
CreateMPPlayers:
MPStartUnits@mcvonly:
@@ -135,6 +138,7 @@ World:
BaseActor: mcv
SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk
SpawnMPUnits:
StartingUnitsClass: light
CrateSpawner:
Minimum: 1
Maximum: 6

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: d2k
Title: Atreides 01a
Description: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go, but remember to build Silos to store the Spice. When you run out of storage space you can not gather more Spice. Also, any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n
Author: Westwood Studios
Tileset: ARRAKIS
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: A_BR01_E.VQA
Options:
Crates: False
Creeps: True
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 2300
TechLevel: Low
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -134,6 +116,14 @@ Rules:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 2300
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -145,6 +135,21 @@ Rules:
WormManager:
Minimum: 1
Maximum: 1
MissionData:
Briefing: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go, but remember to build Silos to store the Spice. When you run out of storage space you can not gather more Spice. Also, any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n
BriefingVideo: A_BR01_E.VQA
MapCreeps:
Locked: True
Enabled: True
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Low
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
construction_yard:
Production:
Produces: Building

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: d2k
Title: Atreides 01b
Description: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go, but remember to build Silos to store the Spice. When you run out of storage space you can not gather more Spice. Also, any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n
Author: Westwood Studios
Tileset: ARRAKIS
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: A_BR01_E.VQA
Options:
Crates: False
Creeps: True
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 2300
TechLevel: Low
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -133,6 +115,14 @@ Rules:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 2300
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -144,6 +134,21 @@ Rules:
WormManager:
Minimum: 1
Maximum: 1
MissionData:
Briefing: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go, but remember to build Silos to store the Spice. When you run out of storage space you can not gather more Spice. Also, any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n
BriefingVideo: A_BR01_E.VQA
MapCreeps:
Locked: True
Enabled: True
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Low
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
construction_yard:
Production:
Produces: Building

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: d2k
Title: Atreides 02a
Description: Infiltrate the Imperial Basin and build up our forces until they are strong enough to eradicate the local Harkonnen presence.\n\nThe Harkonnen are reinforcing their troops by air, so be on your guard. Use the Outpost's radar to detect attacks from unexpected quarters.\n\nBe careful when mining the Spice. Spice mounds grow out of the sand. While a vital source of Spice, Spice mounds can damage or destroy any unit that blunders into them.\n\nGood luck.\n
Author: Westwood Studios
Tileset: ARRAKIS
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: A_BR02_E.VQA
Options:
Crates: False
Creeps: True
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
TechLevel: Low
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -191,6 +173,14 @@ Rules:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -202,6 +192,21 @@ Rules:
WormManager:
Minimum: 1
Maximum: 1
MissionData:
Briefing: Infiltrate the Imperial Basin and build up our forces until they are strong enough to eradicate the local Harkonnen presence.\n\nThe Harkonnen are reinforcing their troops by air, so be on your guard. Use the Outpost's radar to detect attacks from unexpected quarters.\n\nBe careful when mining the Spice. Spice mounds grow out of the sand. While a vital source of Spice, Spice mounds can damage or destroy any unit that blunders into them.\n\nGood luck.\n
BriefingVideo: A_BR02_E.VQA
MapCreeps:
Locked: True
Enabled: True
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Low
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
carryall.reinforce:
Cargo:
MaxWeight: 10

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: d2k
Title: Atreides 02b
Description: Infiltrate the Imperial Basin and build up our forces until they are strong enough to eradicate the local Harkonnen presence.\n\nThe Harkonnen are reinforcing their troops by air, so be on your guard. Use the Outpost's radar to detect attacks from unexpected quarters.\n\nBe careful when mining the Spice. Spice mounds grow out of the sand. While a vital source of Spice, Spice mounds can damage or destroy any unit that blunders into them.\n\nGood luck.\n
Author: Westwood Studios
Tileset: ARRAKIS
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: A_BR02_E.VQA
Options:
Crates: False
Creeps: True
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5000
TechLevel: Low
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -161,6 +143,14 @@ Rules:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -172,6 +162,21 @@ Rules:
WormManager:
Minimum: 1
Maximum: 1
MissionData:
Briefing: Infiltrate the Imperial Basin and build up our forces until they are strong enough to eradicate the local Harkonnen presence.\n\nThe Harkonnen are reinforcing their troops by air, so be on your guard. Use the Outpost's radar to detect attacks from unexpected quarters.\n\nBe careful when mining the Spice. Spice mounds grow out of the sand. While a vital source of Spice, Spice mounds can damage or destroy any unit that blunders into them.\n\nGood luck.\n
BriefingVideo: A_BR02_E.VQA
MapCreeps:
Locked: True
Enabled: True
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Low
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
carryall.reinforce:
Cargo:
MaxWeight: 10

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: d2k
Title: Atreides 03a
Description: Bring the Atreides forces up to combat strength - quickly. Guard against surprise attacks and ensure Spice production.\n\nThe Ordos forces are light but numerous. To combat the Ordos, you have been granted license to produce Quads, which have a greater anti-vehicle capability than Trikes. Upgrade your Light Factories to allow production of these units.\n\nMeet any agression with overwhelming force.\n\nGood luck.\n
Author: Westwood Studios
Tileset: ARRAKIS
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: A_BR03_E.VQA
Options:
Crates: False
Creeps: True
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 3000
TechLevel: Low
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -158,6 +140,14 @@ Rules:
-ConquestVictoryConditions:
MissionObjectives:
EarlyGameOver: true
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 3000
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -169,6 +159,21 @@ Rules:
WormManager:
Minimum: 1
Maximum: 1
MissionData:
Briefing: Bring the Atreides forces up to combat strength - quickly. Guard against surprise attacks and ensure Spice production.\n\nThe Ordos forces are light but numerous. To combat the Ordos, you have been granted license to produce Quads, which have a greater anti-vehicle capability than Trikes. Upgrade your Light Factories to allow production of these units.\n\nMeet any agression with overwhelming force.\n\nGood luck.\n
BriefingVideo: A_BR03_E.VQA
MapCreeps:
Locked: True
Enabled: True
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Low
Difficulties: Easy, Normal, Hard
ShortGameLocked: True
ShortGameEnabled: False
carryall.reinforce:
Cargo:
MaxWeight: 10

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View File

@@ -1,4 +1,4 @@
MapFormat: 8
MapFormat: 9
RequiresMod: d2k
@@ -16,10 +16,6 @@ Visibility: Lobby
Type: Conquest
Videos:
Options:
Players:
PlayerReference@Neutral:
Name: Neutral

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: d2k
Title: Oasis Conquest
Description: 2v2v2 or FFA
Author: Janitor
Tileset: ARRAKIS
@@ -18,10 +16,6 @@ Visibility: Lobby
Type: Conquest
Videos:
Options:
Players:
PlayerReference@Neutral:
Name: Neutral

View File

@@ -1,4 +1,4 @@
MapFormat: 8
MapFormat: 9
RequiresMod: d2k
@@ -16,10 +16,6 @@ Visibility: Lobby
Type: Conquest
Videos:
Options:
Players:
PlayerReference@Neutral:
Name: Neutral

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: d2k
Title: D2k Shellmap
Description: Static Shellmap
Author: Westwood Studios
Tileset: ARRAKIS
@@ -18,10 +16,6 @@ Visibility: Shellmap
Type: Shellmap
Videos:
Options:
Players:
PlayerReference@Neutral:
Name: Neutral

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View File

@@ -155,15 +155,6 @@ ServerTraits:
MasterServerPinger
LobbySettingsNotification
LobbyDefaults:
AllowCheats: false
Crates: true
StartingUnitsClass: none
FragileAlliances: false
Shroud: true
Fog: true
TechLevel: Unrestricted
ChromeMetrics:
common|metrics.yaml
d2k|metrics.yaml

View File

@@ -87,7 +87,10 @@ World:
Type: SandCrater
Sequence: sandcraters
SmokePercentage: 0
MapCreeps:
SpawnMapActors:
MapBuildRadius:
MapOptions:
CreateMPPlayers:
MPStartLocations:
MPStartUnits@mcv:

View File

@@ -53,8 +53,6 @@ Fonts:
Font: common|FreeSansBold.ttf
Size:10
LobbyDefaults:
SoundFormats:
SpriteFormats: ShpTD

View File

@@ -75,7 +75,7 @@ Background@SAVE_MAP_PANEL:
X: (WINDOW_RIGHT - WIDTH)/2
Y: (WINDOW_BOTTOM - HEIGHT)/2
Width: 350
Height: 335
Height: 300
Children:
Label@LABEL_TITLE:
X: (PARENT_RIGHT - WIDTH)/2
@@ -111,58 +111,45 @@ Background@SAVE_MAP_PANEL:
Width: 220
MaxLength: 50
Height: 25
Label@DESCRIPTION_LABEL:
X: 10
Y: 129
Width: 95
Height: 25
Align: Right
Text: Description:
TextField@DESCRIPTION:
X: 110
Y: 130
Width: 220
MaxLength: 50
Height: 25
Label@VISIBILITY_LABEL:
X: 10
Y: 164
Y: 129
Width: 95
Height: 25
Align: Right
Text: Visibility:
DropDownButton@VISIBILITY_DROPDOWN:
X: 110
Y: 165
Y: 130
Width: 220
Height: 25
Label@DIRECTORY_LABEL:
X: 10
Y: 199
Y: 164
Width: 95
Height: 25
Align: Right
Text: Directory:
DropDownButton@DIRECTORY_DROPDOWN:
X: 110
Y: 200
Y: 165
Width: 220
Height: 25
Label@FILENAME_LABEL:
X: 10
Y: 234
Y: 199
Width: 95
Height: 25
Align: Right
Text: Filename:
TextField@FILENAME:
X: 110
Y: 235
Y: 200
Width: 105
Height: 25
DropDownButton@TYPE_DROPDOWN:
X: 220
Y: 235
Y: 200
Width: 110
Height: 25
Button@SAVE_BUTTON:

Binary file not shown.

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View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 01: In the thick of it
Description: Rescue Einstein from the Headquarters inside this Soviet complex.\n\nOnce found, evacuate him via the helicopter at the signal flare.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them off-line.
Author: Westwood Studios
Tileset: SNOW
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
BackgroundInfo: prolog.vqa
Briefing: ally1.vqa
GameStart: landing.vqa
GameWon: snowbomb.vqa
GameLost: bmap.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
Players:
PlayerReference@USSR:
Name: USSR
@@ -470,6 +452,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -478,6 +468,16 @@ Rules:
Scripts: allies01.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: Rescue Einstein from the Headquarters inside this Soviet complex.\n\nOnce found, evacuate him via the helicopter at the signal flare.\n\nEinstein and Tanya must be kept alive at all costs.\n\nBeware the Soviet's Tesla Coils.\n\nDirect Tanya to destroy the westmost power plants to take them off-line.
BackgroundVideo: prolog.vqa
BriefingVideo: ally1.vqa
StartVideo: landing.vqa
WinVideo: snowbomb.vqa
LossVideo: bmap.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
TRAN.Extraction:
Inherits: TRAN
WithFacingSpriteBody:

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 02: Five to one
Description: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short so work quickly.
Author: Westwood Studios
Tileset: SNOW
@@ -18,23 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
Briefing: ally2.vqa
GameStart: mcv.vqa
GameWon: montpass.vqa
GameLost: frozen.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 5700
ConfigurableStartingUnits: False
Difficulties: Easy, Normal, Hard, Real tough guy
ShortGame: False
Players:
PlayerReference@USSR:
Name: USSR
@@ -698,6 +679,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 5700
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -706,6 +695,19 @@ Rules:
Scripts: allies02.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: A critical supply convoy is due through this area in 10 minutes, but Soviet forces have blocked the road in several places.\n\nUnless you can clear them out, those supplies will never make it to the front.\n\nThe convoy will come from the northwest, and time is short so work quickly.
BriefingVideo: ally2.vqa
StartVideo: mcv.vqa
WinVideo: montpass.vqa
LossVideo: frozen.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal, Hard, Real tough guy
ShortGameLocked: True
ShortGameEnabled: False
^Vehicle:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 03a: Dead End
Description: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
Author: Westwood Studios
Tileset: SNOW
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
GameStart: brdgtilt.vqa
GameWon: toofar.vqa
GameLost: sovtstar.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
Difficulties: Easy, Normal
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -1331,6 +1313,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -1339,6 +1329,18 @@ Rules:
Scripts: allies03a.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
StartVideo: brdgtilt.vqa
WinVideo: toofar.vqa
LossVideo: sovtstar.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal
ShortGameLocked: True
ShortGameEnabled: False
^Infantry:
Tooltip:
GenericVisibility: Enemy

View File

@@ -1,11 +1,9 @@
MapFormat: 8
MapFormat: 9
RequiresMod: ra
Title: 03b: Dead End
Description: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
Author: Westwood Studios
Tileset: SNOW
@@ -18,22 +16,6 @@ Visibility: MissionSelector
Type: Campaign
Videos:
GameStart: brdgtilt.vqa
GameWon: toofar.vqa
GameLost: sovtstar.vqa
Options:
Crates: False
Fog: True
Shroud: True
AllyBuildRadius: False
FragileAlliances: False
StartingCash: 0
ConfigurableStartingUnits: False
Difficulties: Easy, Normal
ShortGame: False
Players:
PlayerReference@Neutral:
Name: Neutral
@@ -1226,6 +1208,14 @@ Rules:
MissionObjectives:
EarlyGameOver: true
-EnemyWatcher:
Shroud:
FogLocked: True
FogEnabled: True
ExploredMapLocked: True
ExploredMapEnabled: False
PlayerResources:
DefaultCashLocked: True
DefaultCash: 0
World:
-CrateSpawner:
-SpawnMPUnits:
@@ -1234,6 +1224,18 @@ Rules:
Scripts: allies03b.lua
ObjectivesPanel:
PanelName: MISSION_OBJECTIVES
MissionData:
Briefing: LANDCOM 16 HQS.\nTOP SECRET.\nTO: FIELD COMMANDER A9\n\nINTELLIGENCE RECON SHOWS HEAVY\nSOVIET MOVEMENT IN YOUR AREA.\nNEARBY BRIDGES ARE KEY TO SOVIET\nADVANCEMENT. DESTROY ALL BRIDGES\nASAP. TANYA WILL ASSIST. KEEP HER\nALIVE AT ALL COSTS.\n\nCONFIRMATION CODE 1612.\n\nTRANSMISSION ENDS.\n
StartVideo: brdgtilt.vqa
WinVideo: toofar.vqa
LossVideo: sovtstar.vqa
MapBuildRadius:
AllyBuildRadiusLocked: True
AllyBuildRadiusEnabled: False
MapOptions:
Difficulties: Easy, Normal
ShortGameLocked: True
ShortGameEnabled: False
^Infantry:
Tooltip:
GenericVisibility: Enemy

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