Fix the floating text for bounties of actors not being InWorld showing up

This commit is contained in:
abcdefg30
2016-08-23 21:36:27 +02:00
parent 67cc12436f
commit 81bdea1107

View File

@@ -74,7 +74,7 @@ namespace OpenRA.Mods.Common.Traits
// 2 hundreds because of GetMultiplier and info.Percentage.
var bounty = cost * GetMultiplier(self) * info.Percentage / 10000;
if (info.ShowBounty && bounty > 0 && e.Attacker.Owner.IsAlliedWith(self.World.RenderPlayer))
if (info.ShowBounty && self.IsInWorld && bounty > 0 && e.Attacker.Owner.IsAlliedWith(self.World.RenderPlayer))
e.Attacker.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, e.Attacker.Owner.Color.RGB, FloatingText.FormatCashTick(bounty), 30)));
e.Attacker.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(bounty);