polish the temperat shellmap a little
- silence the gun sound a bit - remove the flickering mig
This commit is contained in:
@@ -65,7 +65,6 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
Actors["mig1"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
|
||||
Actors["mig2"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
|
||||
Actors["mig3"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
|
||||
}
|
||||
|
||||
ticks++;
|
||||
|
||||
Reference in New Issue
Block a user