polish the temperat shellmap a little
- silence the gun sound a bit - remove the flickering mig
This commit is contained in:
@@ -65,7 +65,6 @@ namespace OpenRA.Mods.RA
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{
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{
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Actors["mig1"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
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Actors["mig1"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
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Actors["mig2"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
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Actors["mig2"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
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Actors["mig3"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
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}
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}
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ticks++;
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ticks++;
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@@ -1262,9 +1262,6 @@ Actors:
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mig2: mig
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mig2: mig
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Location: 128,47
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Location: 128,47
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Owner: GoodGuy
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Owner: GoodGuy
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mig3: mig
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Location: 120,42
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Owner: GoodGuy
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spawn0: mpspawn
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spawn0: mpspawn
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Location: 36,36
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Location: 36,36
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Owner: Neutral
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Owner: Neutral
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@@ -1304,5 +1301,7 @@ Rules:
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Sequences:
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Sequences:
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Weapons:
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Weapons:
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8Inch:
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Report: tank6
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Voices:
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Voices:
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