polish the temperat shellmap a little

- silence the gun sound a bit
- remove the flickering mig
This commit is contained in:
Matthias Mailänder
2013-04-10 15:53:57 +02:00
parent 6fb6aba9fc
commit 821fe02fde
2 changed files with 2 additions and 4 deletions

View File

@@ -65,7 +65,6 @@ namespace OpenRA.Mods.RA
{
Actors["mig1"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
Actors["mig2"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
Actors["mig3"].Trait<AttackPlane>().AttackTarget(Target.FromActor(Actors["greeceweap"]), false, true);
}
ticks++;

View File

@@ -1262,9 +1262,6 @@ Actors:
mig2: mig
Location: 128,47
Owner: GoodGuy
mig3: mig
Location: 120,42
Owner: GoodGuy
spawn0: mpspawn
Location: 36,36
Owner: Neutral
@@ -1304,5 +1301,7 @@ Rules:
Sequences:
Weapons:
8Inch:
Report: tank6
Voices: