Make range circles visible to observers
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
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Color.FromArgb(96, Color.Black));
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foreach (var a in w.ActorsWithTrait<RenderRangeCircle>())
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if (a.Actor.Owner == a.Actor.World.LocalPlayer)
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if (a.Actor.Owner.IsAlliedWith(w.RenderPlayer))
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if (a.Actor.Info.Traits.Get<RenderRangeCircleInfo>().RangeCircleType == RangeCircleType)
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foreach (var r in a.Trait.RenderAfterWorld(wr))
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yield return r;
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Traits
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public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
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{
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if (self.Owner != self.World.LocalPlayer)
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if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
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yield break;
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var range = attack.GetMaximumRange();
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