Make range circles visible to observers

This commit is contained in:
Oliver Brakmann
2015-06-22 17:11:43 +02:00
parent fc8a34a7a2
commit 82221f780f
5 changed files with 9 additions and 9 deletions

View File

@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
Color.FromArgb(96, Color.Black));
foreach (var a in w.ActorsWithTrait<RenderRangeCircle>())
if (a.Actor.Owner == a.Actor.World.LocalPlayer)
if (a.Actor.Owner.IsAlliedWith(w.RenderPlayer))
if (a.Actor.Info.Traits.Get<RenderRangeCircleInfo>().RangeCircleType == RangeCircleType)
foreach (var r in a.Trait.RenderAfterWorld(wr))
yield return r;
@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
{
if (self.Owner != self.World.LocalPlayer)
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
yield break;
var range = attack.GetMaximumRange();