Make range circles visible to observers

This commit is contained in:
Oliver Brakmann
2015-06-22 17:11:43 +02:00
parent fc8a34a7a2
commit 82221f780f
5 changed files with 9 additions and 9 deletions

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
Color.FromArgb(96, Color.Black));
foreach (var a in w.ActorsWithTrait<WithRangeCircle>())
if (a.Actor.Owner == a.Actor.World.LocalPlayer && a.Trait.Info.Type == Type)
if (a.Actor.Owner.IsAlliedWith(w.RenderPlayer) && a.Trait.Info.Type == Type)
foreach (var r in a.Trait.RenderAfterWorld(wr))
yield return r;
}
@@ -59,7 +59,7 @@ namespace OpenRA.Mods.Common.Traits
public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr)
{
if (self.Owner != self.World.LocalPlayer)
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
yield break;
yield return new RangeCircleRenderable(