Tidy RadarWidget.
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@@ -27,9 +27,10 @@ namespace OpenRA.Mods.RA.Widgets
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public Action AfterClose = () => {};
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float radarMinimapHeight;
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int frame = 0;
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bool hasRadar = false;
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int updateTicks = 0;
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int frame;
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bool hasRadar;
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bool cachedEnabled;
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int updateTicks;
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float previewScale = 0;
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int2 previewOrigin = int2.Zero;
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@@ -43,7 +44,10 @@ namespace OpenRA.Mods.RA.Widgets
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readonly World world;
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[ObjectCreator.UseCtor]
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public RadarWidget(World world) { this.world = world; }
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public RadarWidget(World world)
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{
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this.world = world;
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}
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public override void Initialize(WidgetArgs args)
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{
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@@ -85,7 +89,7 @@ namespace OpenRA.Mods.RA.Widgets
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Modifiers = Game.GetModifierKeys()
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};
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var cursor = world.OrderGenerator.GetCursor( world, loc, mi );
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var cursor = world.OrderGenerator.GetCursor(world, loc, mi);
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if (cursor == null)
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return "default";
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@@ -155,7 +159,6 @@ namespace OpenRA.Mods.RA.Widgets
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}
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}
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bool cachedEnabled;
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public override void Tick()
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{
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// Update the radar animation even when its closed
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