fixes flicker
git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1083 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -16,47 +16,49 @@ namespace ShpViewer
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public MapViewControl()
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{
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SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
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UpdateStyles();
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}
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static Font font = new Font( FontFamily.GenericMonospace, 10 );
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protected override void OnPaint( PaintEventArgs e )
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint( e );
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if( Map == null || TileSet == null )
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base.OnPaint(e);
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if (Map == null || TileSet == null)
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return;
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using( Graphics g = e.Graphics )
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Graphics g = e.Graphics;
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for (int x = 50; x >= 0; x--)
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{
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for( int x = 50 ; x >= 0 ; x-- )
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int tX = x + Map.XOffset + XScroll;
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if (tX < Map.XOffset || tX >= Map.XOffset + Map.Width)
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continue;
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for (int y = 50; y >= 0; y--)
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{
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int tX = x + Map.XOffset + XScroll;
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if( tX < Map.XOffset || tX >= Map.XOffset + Map.Width )
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int tY = y + Map.YOffset + YScroll;
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if (tY < Map.YOffset || tY >= Map.YOffset + Map.Height)
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continue;
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for( int y = 50 ; y >= 0 ; y-- )
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Terrain t;
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if (TileSet.tiles.TryGetValue(Map.MapTiles[tX, tY].tile, out t))
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{
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int tY = y + Map.YOffset + YScroll;
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if( tY < Map.YOffset || tY >= Map.YOffset + Map.Height )
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continue;
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Terrain t;
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if( TileSet.tiles.TryGetValue( Map.MapTiles[ tX, tY ].tile, out t ) )
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Bitmap b = t.GetTile(Map.MapTiles[tX, tY].image);
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if (b == null)
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{
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Bitmap b = t.GetTile( Map.MapTiles[ tX, tY ].image );
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if( b == null )
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{
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g.FillRectangle( Brushes.Blue, x * 24, y * 24, 24, 24 );
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g.DrawString( string.Format( "{0:x}", Map.MapTiles[ tX, tY ].image ),
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font, Brushes.White, x * 24, y * 24 );
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}
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else
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g.DrawImage( b, x * 24, y * 24 );
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g.FillRectangle(Brushes.Blue, x * 24, y * 24, 24, 24);
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g.DrawString(string.Format("{0:x}", Map.MapTiles[tX, tY].image),
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font, Brushes.White, x * 24, y * 24);
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}
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else
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{
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g.FillRectangle( Brushes.Red, x * 24, y * 24, 24, 24 );
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g.DrawString( string.Format( "{0:x}", Map.MapTiles[ tX, tY ].tile ),
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font, Brushes.White, x * 24, y * 24 );
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}
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g.DrawImage(b, x * 24, y * 24);
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}
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else
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{
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g.FillRectangle(Brushes.Red, x * 24, y * 24, 24, 24);
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g.DrawString(string.Format("{0:x}", Map.MapTiles[tX, tY].tile),
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font, Brushes.White, x * 24, y * 24);
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}
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}
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}
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