sequences for all infantry; E2/E3 work. trails added to rockets

This commit is contained in:
Chris Forbes
2010-03-06 17:09:32 +13:00
parent 8d9bbbe2b4
commit 83257cce6a
3 changed files with 114 additions and 10 deletions

View File

@@ -14,4 +14,44 @@ E1:
Speed: 4
AttackBase:
PrimaryWeapon: M16
TakeCover:
TakeCover:
E2:
Inherits: ^Infantry
Buildable:
TechLevel: 1
Owner: gdi
Cost: 160
Description: Grenadier
LongDesc: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
Icon: e2icnh
Selectable:
Bounds: 12,17,0,-6
Unit:
HP: 50
Speed: 4
AttackBase:
PrimaryWeapon: Grenade
PrimaryOffset: 0,0,0,-10
FireDelay: 15
TakeCover:
E3:
Inherits: ^Infantry
Buildable:
TechLevel: 2
Owner: nod
Cost: 300
Description: Rocket Soldier
LongDesc: Anti-tank/Anti-aircraft infantry. \n Strong vs Tanks, Aircraft\n Weak vs Infantry
Icon: e3icnh
Selectable:
Bounds: 12,17,0,-6
Unit:
HP: 45
Speed: 3
AttackBase:
PrimaryWeapon: Rockets
PrimaryOffset: 0,0,0,-10
FireDelay: 15
TakeCover:

View File

@@ -5,17 +5,80 @@
<sequence name="idle" start="0" length="20" />
</unit>
<unit name="e1">
<sequence name="stand" start="0" length="1" facings="8"/>
<sequence name="stand2" start="8" length="1" facings="8"/>
<sequence name="run" start="16" length="6" facings="8"/>
<sequence name="shoot" start="64" length="8" facings="8"/>
<sequence name="crawl" start="144" length="4" facings="8"/>
<sequence name="standup" start="176" length="2" facings="8"/>
<sequence name="prone-shoot" start="192" length="8" facings="8"/>
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="stand2" start="8" length="1" facings="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="8" facings="8" />
<sequence name="crawl" start="144" length="4" facings="8" />
<sequence name="standup" start="176" length="2" facings="8" />
<sequence name="prone-shoot" start="192" length="8" facings="8" />
<sequence name="die1" start="311" length="8" />
<sequence name="die5" start="418" length="18" />
<sequence name="die4" start="406" length="12" />
<sequence name="die3" start="398" length="8" />
<sequence name="die2" start="390" length="8" />
</unit>
<unit name="e2">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="stand2" start="8" length="1" facings="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="20" facings="8" />
<sequence name="crawl" start="240" length="4" facings="8" />
<sequence name="prone-shoot" start="288" length="12" facings="8" />
<sequence name="die5" start="546" length="18" />
<sequence name="die4" start="534" length="12" />
<sequence name="die3" start="526" length="8" />
<sequence name="die2" start="518" length="8" />
<sequence name="die1" start="509" length="9" />
</unit>
<unit name="e3">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="stand2" start="8" length="1" facings="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="8" facings="8" />
<sequence name="crawl" start="144" length="4" facings="8" />
<sequence name="prone-shoot" start="192" length="10" facings="8" />
<sequence name="die1" start="397" length="9" />
<sequence name="die2" start="406" length="8" />
<sequence name="die3" start="414" length="8" />
<sequence name="die4" start="422" length="12" />
<sequence name="die5" start="434" length="18" />
</unit>
<unit name="e4">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="stand2" start="8" length="1" facings="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="16" facings="8" />
<sequence name="crawl" start="208" length="4" facings="8" />
<sequence name="prone-shoot" start="256" length="16" facings="8" />
<sequence name="die5" start="546" length="18" />
<sequence name="die4" start="534" length="12" />
<sequence name="die3" start="526" length="8" />
<sequence name="die2" start="518" length="8" />
<sequence name="die1" start="509" length="9" />
</unit>
<unit name="e5">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="stand2" start="8" length="1" facings="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="shoot" start="64" length="16" facings="8" />
<sequence name="crawl" start="208" length="4" facings="8" />
<sequence name="prone-shoot" start="256" length="16" facings="8" />
<sequence name="die5" start="546" length="18" />
<sequence name="die4" start="534" length="12" />
<sequence name="die3" start="526" length="8" />
<sequence name="die2" start="518" length="8" />
<sequence name="die1" start="509" length="9" />
</unit>
<unit name="e6">
<sequence name="stand" start="0" length="1" facings="8" />
<sequence name="stand2" start="8" length="1" facings="8" />
<sequence name="run" start="16" length="6" facings="8" />
<sequence name="crawl" start="82" length="4" facings="8" />
<sequence name="die5" start="182" length="18" />
<sequence name="die4" start="170" length="12" />
<sequence name="die3" start="162" length="8" />
<sequence name="die2" start="154" length="8" />
<sequence name="die1" start="145" length="9" />
</unit>
</sequences>

View File

@@ -82,7 +82,7 @@ Report=MGUN2
[Rockets]
Damage=30
ROF=60
Range=4
Range=6
Projectile=HeatSeeker
Speed=25
Warhead=AP
@@ -123,7 +123,7 @@ Report=FLAMER2
[Grenade]
Damage=50
ROF=50
Range=3.25
Range=5
Projectile=Lobbed
Speed=5
Warhead=HE
@@ -335,6 +335,7 @@ AA=yes
Image=DRAGON
ROT=5
Rotates=yes
Trail=smokey
; anti aircraft missile
[AAMissile]