add a new /pause command

This commit is contained in:
Matthias Mailänder
2014-05-13 10:30:36 +02:00
parent e647712003
commit 83a3835802
7 changed files with 46 additions and 2 deletions

View File

@@ -38,9 +38,9 @@ namespace OpenRA.Mods.RA
} }
public void InvokeCommand(string name, string arg) public void InvokeCommand(string name, string arg)
{ {
Game.Debug("Here are the available commands:"); Game.Debug("Here are the available commands:");
foreach (var key in console.Commands.Keys) foreach (var key in console.Commands.Keys)
{ {
var description = ""; var description = "";

View File

@@ -0,0 +1,39 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public class PauseCommandInfo : TraitInfo<PauseCommand> { }
public class PauseCommand : IChatCommand, IWorldLoaded
{
World world;
public PauseCommand() { }
public void WorldLoaded(World w, WorldRenderer wr)
{
world = w;
var console = world.WorldActor.Trait<ChatCommands>();
var help = world.WorldActor.Trait<HelpCommand>();
console.RegisterCommand("pause", this);
help.RegisterHelp("pause", "pause or unpause the game");
}
public void InvokeCommand(string name, string arg)
{
world.IssueOrder(new Order("PauseGame", null, false) { TargetString = world.Paused ? "UnPause" : "Pause" });
}
}
}

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@@ -526,6 +526,7 @@
<Compile Include="Console\ChatCommands.cs" /> <Compile Include="Console\ChatCommands.cs" />
<Compile Include="Console\DevCommands.cs" /> <Compile Include="Console\DevCommands.cs" />
<Compile Include="Console\HelpCommand.cs" /> <Compile Include="Console\HelpCommand.cs" />
<Compile Include="Console\PauseCommand.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj"> <ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

View File

@@ -1,6 +1,7 @@
World: World:
ChatCommands: ChatCommands:
DevCommands: DevCommands:
PauseCommand:
HelpCommand: HelpCommand:
ScreenMap: ScreenMap:
ActorMap: ActorMap:

View File

@@ -1,6 +1,7 @@
World: World:
ChatCommands: ChatCommands:
DevCommands: DevCommands:
PauseCommand:
HelpCommand: HelpCommand:
ScreenMap: ScreenMap:
ActorMap: ActorMap:

View File

@@ -1,6 +1,7 @@
World: World:
ChatCommands: ChatCommands:
DevCommands: DevCommands:
PauseCommand:
HelpCommand: HelpCommand:
ScreenMap: ScreenMap:
ActorMap: ActorMap:

View File

@@ -1,6 +1,7 @@
World: World:
ChatCommands: ChatCommands:
DevCommands: DevCommands:
PauseCommand:
HelpCommand: HelpCommand:
ScreenMap: ScreenMap:
ActorMap: ActorMap: