Fix NRE if a unit is damaged without a warhead.
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@@ -57,8 +57,7 @@ namespace OpenRA.Mods.RA
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public float GetDamageModifier(Actor attacker, WarheadInfo warhead)
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{
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var proneDamage = (warhead.ProneModifier / 100f);
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return IsProne ? proneDamage : 1f;
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return IsProne && warhead != null ? warhead.ProneModifier / 100f : 1f;
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}
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public decimal GetSpeedModifier()
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