Split unrelated hotkeys from WorldInteractionController.
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Lint;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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{
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[ChromeLogicArgsHotkeys("TogglePixelDoubleKey")]
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public class TogglePixelDoubleHotkeyLogic : SingleHotkeyBaseLogic
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{
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readonly Viewport viewport;
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[ObjectCreator.UseCtor]
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public TogglePixelDoubleHotkeyLogic(Widget widget, WorldRenderer worldRenderer, Dictionary<string, MiniYaml> logicArgs)
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: base(widget, "TogglePixelDoubleKey", "WORLD_KEYHANDLER", logicArgs)
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{
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viewport = worldRenderer.Viewport;
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}
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protected override bool OnHotkeyActivated(KeyInput e)
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{
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// Zoom is currently always set directly, so we don't need to worry about floating point imprecision
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if (viewport.Zoom == 1f)
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viewport.Zoom = 2f;
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else
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{
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// Reset zoom to regular view if it was anything else before
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// (like a zoom level only reachable by using the scroll wheel).
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viewport.Zoom = 1f;
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}
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Game.Settings.Graphics.PixelDouble = viewport.Zoom == 2f;
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return true;
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}
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}
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}
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