Split unrelated hotkeys from WorldInteractionController.
This commit is contained in:
@@ -237,7 +237,7 @@ namespace OpenRA
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public Hotkey CycleStatusBarsKey = new Hotkey(Keycode.COMMA, Modifiers.None);
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public Hotkey CycleStatusBarsKey = new Hotkey(Keycode.COMMA, Modifiers.None);
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public Hotkey TogglePixelDoubleKey = new Hotkey(Keycode.PERIOD, Modifiers.None);
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public Hotkey TogglePixelDoubleKey = new Hotkey(Keycode.PERIOD, Modifiers.None);
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public Hotkey TogglePlayerStanceColorsKey = new Hotkey(Keycode.COMMA, Modifiers.Ctrl);
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public Hotkey TogglePlayerStanceColorKey = new Hotkey(Keycode.COMMA, Modifiers.Ctrl);
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public Hotkey TakeScreenshotKey = new Hotkey(Keycode.P, Modifiers.Ctrl);
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public Hotkey TakeScreenshotKey = new Hotkey(Keycode.P, Modifiers.Ctrl);
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public Hotkey ToggleMuteKey = new Hotkey(Keycode.M, Modifiers.None);
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public Hotkey ToggleMuteKey = new Hotkey(Keycode.M, Modifiers.None);
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@@ -827,6 +827,10 @@
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleProductionActorsHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleProductionActorsHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToLastEventHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToLastEventHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToSelectedActorsHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\JumpToSelectedActorsHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\TogglePixelDoubleHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\TogglePlayerStanceColorHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\PauseHotkeyLogic.cs" />
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<Compile Include="Widgets\Logic\Ingame\Hotkeys\CycleStatusBarsHotkeyLogic.cs" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Target Name="AfterBuild">
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<Target Name="AfterBuild">
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@@ -0,0 +1,35 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Lint;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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{
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[ChromeLogicArgsHotkeys("CycleStatusBarsKey")]
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public class CycleStatusBarsHotkeyLogic : SingleHotkeyBaseLogic
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{
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StatusBarsType[] options = { StatusBarsType.Standard, StatusBarsType.DamageShow, StatusBarsType.AlwaysShow };
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[ObjectCreator.UseCtor]
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public CycleStatusBarsHotkeyLogic(Widget widget, Dictionary<string, MiniYaml> logicArgs)
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: base(widget, "CycleStatusBarsKey", "WORLD_KEYHANDLER", logicArgs) { }
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protected override bool OnHotkeyActivated(KeyInput e)
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{
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Game.Settings.Game.StatusBars = options[(options.IndexOf(Game.Settings.Game.StatusBars) + 1) % options.Length];
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return true;
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}
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}
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}
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@@ -0,0 +1,42 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Lint;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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{
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[ChromeLogicArgsHotkeys("PauseKey")]
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public class PauseHotkeyLogic : SingleHotkeyBaseLogic
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{
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readonly World world;
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[ObjectCreator.UseCtor]
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public PauseHotkeyLogic(Widget widget, World world, Dictionary<string, MiniYaml> logicArgs)
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: base(widget, "PauseKey", "WORLD_KEYHANDLER", logicArgs)
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{
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this.world = world;
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}
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protected override bool OnHotkeyActivated(KeyInput e)
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{
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// Disable pausing for spectators and defeated players unless they are the game host
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if (!Game.IsHost && (world.LocalPlayer == null || world.LocalPlayer.WinState == WinState.Lost))
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return false;
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world.SetPauseState(!world.Paused);
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return true;
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}
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}
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}
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@@ -0,0 +1,48 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Lint;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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{
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[ChromeLogicArgsHotkeys("TogglePixelDoubleKey")]
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public class TogglePixelDoubleHotkeyLogic : SingleHotkeyBaseLogic
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{
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readonly Viewport viewport;
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[ObjectCreator.UseCtor]
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public TogglePixelDoubleHotkeyLogic(Widget widget, WorldRenderer worldRenderer, Dictionary<string, MiniYaml> logicArgs)
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: base(widget, "TogglePixelDoubleKey", "WORLD_KEYHANDLER", logicArgs)
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{
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viewport = worldRenderer.Viewport;
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}
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protected override bool OnHotkeyActivated(KeyInput e)
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{
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// Zoom is currently always set directly, so we don't need to worry about floating point imprecision
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if (viewport.Zoom == 1f)
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viewport.Zoom = 2f;
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else
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{
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// Reset zoom to regular view if it was anything else before
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// (like a zoom level only reachable by using the scroll wheel).
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viewport.Zoom = 1f;
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}
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Game.Settings.Graphics.PixelDouble = viewport.Zoom == 2f;
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return true;
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}
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}
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}
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@@ -0,0 +1,33 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Lint;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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{
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[ChromeLogicArgsHotkeys("TogglePlayerStanceColorKey")]
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public class TogglePlayerStanceColorHotkeyLogic : SingleHotkeyBaseLogic
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{
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[ObjectCreator.UseCtor]
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public TogglePlayerStanceColorHotkeyLogic(Widget widget, Dictionary<string, MiniYaml> logicArgs)
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: base(widget, "TogglePlayerStanceColorKey", "WORLD_KEYHANDLER", logicArgs) { }
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protected override bool OnHotkeyActivated(KeyInput e)
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{
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Game.Settings.Game.UsePlayerStanceColors ^= true;
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return true;
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}
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}
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}
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@@ -448,7 +448,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{ "CycleStatusBarsKey", "Cycle status bars display" },
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{ "CycleStatusBarsKey", "Cycle status bars display" },
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{ "TogglePixelDoubleKey", "Toggle pixel doubling" },
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{ "TogglePixelDoubleKey", "Toggle pixel doubling" },
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{ "ToggleMuteKey", "Toggle audio mute" },
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{ "ToggleMuteKey", "Toggle audio mute" },
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{ "TogglePlayerStanceColorsKey", "Toggle player stance colors" },
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{ "TogglePlayerStanceColorKey", "Toggle player stance colors" },
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{ "TakeScreenshotKey", "Take screenshot" }
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{ "TakeScreenshotKey", "Take screenshot" }
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};
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};
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@@ -242,10 +242,7 @@ namespace OpenRA.Mods.Common.Widgets
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{
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{
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var key = Hotkey.FromKeyInput(e);
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var key = Hotkey.FromKeyInput(e);
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if (key == Game.Settings.Keys.PauseKey
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if (key == Game.Settings.Keys.SelectAllUnitsKey && !World.IsGameOver)
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&& (Game.IsHost || (World.LocalPlayer != null && World.LocalPlayer.WinState != WinState.Lost))) // Disable pausing for spectators and defeated players
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World.SetPauseState(!World.Paused);
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else if (key == Game.Settings.Keys.SelectAllUnitsKey && !World.IsGameOver)
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{
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{
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// Select actors on the screen which belong to the current player
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// Select actors on the screen which belong to the current player
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var ownUnitsOnScreen = SelectActorsOnScreen(World, worldRenderer, null, player).SubsetWithHighestSelectionPriority().ToList();
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var ownUnitsOnScreen = SelectActorsOnScreen(World, worldRenderer, null, player).SubsetWithHighestSelectionPriority().ToList();
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@@ -288,12 +285,6 @@ namespace OpenRA.Mods.Common.Widgets
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World.Selection.Combine(World, newSelection, true, false);
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World.Selection.Combine(World, newSelection, true, false);
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}
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}
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else if (key == Game.Settings.Keys.CycleStatusBarsKey)
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return CycleStatusBars();
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else if (key == Game.Settings.Keys.TogglePixelDoubleKey)
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return TogglePixelDouble();
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else if (key == Game.Settings.Keys.TogglePlayerStanceColorsKey)
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return TogglePlayerStanceColors();
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}
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}
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return false;
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return false;
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@@ -333,40 +324,5 @@ namespace OpenRA.Mods.Common.Widgets
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.Where(x => x.Info.HasTraitInfo<SelectableInfo>() && (x.Owner.IsAlliedWith(world.RenderPlayer) || !world.FogObscures(x)))
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.Where(x => x.Info.HasTraitInfo<SelectableInfo>() && (x.Owner.IsAlliedWith(world.RenderPlayer) || !world.FogObscures(x)))
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.SubsetWithHighestSelectionPriority();
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.SubsetWithHighestSelectionPriority();
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}
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}
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bool CycleStatusBars()
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{
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if (Game.Settings.Game.StatusBars == StatusBarsType.Standard)
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Game.Settings.Game.StatusBars = StatusBarsType.DamageShow;
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else if (Game.Settings.Game.StatusBars == StatusBarsType.DamageShow)
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Game.Settings.Game.StatusBars = StatusBarsType.AlwaysShow;
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else if (Game.Settings.Game.StatusBars == StatusBarsType.AlwaysShow)
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Game.Settings.Game.StatusBars = StatusBarsType.Standard;
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return true;
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}
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bool TogglePixelDouble()
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{
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if (worldRenderer.Viewport.Zoom == 1f)
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worldRenderer.Viewport.Zoom = 2f;
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else
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{
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// Reset zoom to regular view if it was anything else before
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// (like a zoom level only reachable by using the scroll wheel).
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worldRenderer.Viewport.Zoom = 1f;
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}
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Game.Settings.Graphics.PixelDouble = worldRenderer.Viewport.Zoom == 2f;
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return true;
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}
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bool TogglePlayerStanceColors()
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{
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Game.Settings.Game.UsePlayerStanceColors ^= true;
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return true;
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}
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}
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}
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}
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}
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@@ -10,11 +10,15 @@ Container@INGAME_ROOT:
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TakeScreenshotKey: TakeScreenshot
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TakeScreenshotKey: TakeScreenshot
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MuteAudioKey: ToggleMute
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MuteAudioKey: ToggleMute
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LogicKeyListener@WORLD_KEYHANDLER:
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LogicKeyListener@WORLD_KEYHANDLER:
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Logic: CycleBasesHotkeyLogic, CycleProductionActorsHotkeyLogic, JumpToLastEventHotkeyLogic, JumpToSelectedActorsHotkeyLogic
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Logic: CycleBasesHotkeyLogic, CycleProductionActorsHotkeyLogic, JumpToLastEventHotkeyLogic, JumpToSelectedActorsHotkeyLogic, TogglePixelDoubleHotkeyLogic, TogglePlayerStanceColorHotkeyLogic, CycleStatusBarsHotkeyLogic, PauseHotkeyLogic
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CycleBasesKey: CycleBase
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CycleBasesKey: CycleBase
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CycleProductionActorsKey: CycleProductionBuildings
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CycleProductionActorsKey: CycleProductionBuildings
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JumpToLastEventKey: ToLastEvent
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JumpToLastEventKey: ToLastEvent
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JumpToSelectedActorsKey: ToSelection
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JumpToSelectedActorsKey: ToSelection
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TogglePixelDoubleKey: TogglePixelDouble
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TogglePlayerStanceColorKey: TogglePlayerStanceColor
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CycleStatusBarsKey: CycleStatusBars
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PauseKey: Pause
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Container@WORLD_ROOT:
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Container@WORLD_ROOT:
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Logic: LoadIngamePerfLogic
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Logic: LoadIngamePerfLogic
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Children:
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Children:
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@@ -10,11 +10,15 @@ Container@INGAME_ROOT:
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TakeScreenshotKey: TakeScreenshot
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TakeScreenshotKey: TakeScreenshot
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MuteAudioKey: ToggleMute
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MuteAudioKey: ToggleMute
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LogicKeyListener@WORLD_KEYHANDLER:
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LogicKeyListener@WORLD_KEYHANDLER:
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Logic: CycleBasesHotkeyLogic, CycleProductionActorsHotkeyLogic, JumpToLastEventHotkeyLogic, JumpToSelectedActorsHotkeyLogic
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Logic: CycleBasesHotkeyLogic, CycleProductionActorsHotkeyLogic, JumpToLastEventHotkeyLogic, JumpToSelectedActorsHotkeyLogic, TogglePixelDoubleHotkeyLogic, TogglePlayerStanceColorHotkeyLogic, CycleStatusBarsHotkeyLogic, PauseHotkeyLogic
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CycleBasesKey: CycleBase
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CycleBasesKey: CycleBase
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CycleProductionActorsKey: CycleProductionBuildings
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CycleProductionActorsKey: CycleProductionBuildings
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JumpToLastEventKey: ToLastEvent
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JumpToLastEventKey: ToLastEvent
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JumpToSelectedActorsKey: ToSelection
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JumpToSelectedActorsKey: ToSelection
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TogglePixelDoubleKey: TogglePixelDouble
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TogglePlayerStanceColorKey: TogglePlayerStanceColor
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CycleStatusBarsKey: CycleStatusBars
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PauseKey: Pause
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Container@WORLD_ROOT:
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Container@WORLD_ROOT:
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Logic: LoadIngamePerfLogic
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Logic: LoadIngamePerfLogic
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Children:
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Children:
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Reference in New Issue
Block a user