Added Chrono Tank to Allies

This commit is contained in:
Curtis Shmyr
2012-10-11 21:30:18 -06:00
committed by Chris Forbes
parent f337c7fb40
commit 83fc70f415
8 changed files with 152 additions and 77 deletions

View File

@@ -8,23 +8,34 @@
*/ */
#endregion #endregion
using System.Drawing;
using System.Collections.Generic; using System.Collections.Generic;
using OpenRA.Effects; using OpenRA.Effects;
using OpenRA.Mods.RA.Activities; using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.RA.Orders; using OpenRA.Mods.RA.Orders;
using OpenRA.Traits; using OpenRA.Traits;
using OpenRA.Graphics;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA
{ {
class ChronoshiftDeployInfo : TraitInfo<ChronoshiftDeploy> class ChronoshiftDeployInfo : ITraitInfo
{ {
public readonly int ChargeTime = 120; // Seconds public readonly int ChargeTime = 60; // seconds
public readonly int JumpDistance = 10;
public object Create(ActorInitializer init) { return new ChronoshiftDeploy(init.self, this); }
} }
class ChronoshiftDeploy : IIssueOrder, IResolveOrder, ITick, IPips, IOrderVoice, ISync class ChronoshiftDeploy : IIssueOrder, IResolveOrder, ITick, IPips, IOrderVoice, ISync
{ {
// Recharge logic [Sync] int chargeTick = 0;
[Sync] int chargeTick = 0; // How long until we can chronoshift again? public readonly ChronoshiftDeployInfo Info;
readonly Actor self;
public ChronoshiftDeploy(Actor self, ChronoshiftDeployInfo info)
{
this.self = self;
this.Info = info;
}
public void Tick(Actor self) public void Tick(Actor self)
{ {
@@ -34,29 +45,28 @@ namespace OpenRA.Mods.RA
public IEnumerable<IOrderTargeter> Orders public IEnumerable<IOrderTargeter> Orders
{ {
get { yield return new DeployOrderTargeter( "ChronoshiftDeploy", 5, () => chargeTick <= 0 ); } get { yield return new DeployOrderTargeter("ChronoshiftJump", 5, () => chargeTick <= 0); }
} }
public Order IssueOrder( Actor self, IOrderTargeter order, Target target, bool queued ) public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{ {
if( order.OrderID == "ChronoshiftDeploy" ) if (order.OrderID == "ChronoshiftJump" && chargeTick <= 0)
if (chargeTick <= 0) self.World.OrderGenerator = new ChronoTankOrderGenerator(self);
self.World.OrderGenerator = new SetChronoTankDestination( self );
return null; return new Order("ChronoshiftJump", self, false); // Hack until we can return null
} }
public void ResolveOrder(Actor self, Order order) public void ResolveOrder(Actor self, Order order)
{ {
var movement = self.TraitOrDefault<IMove>(); var movement = self.TraitOrDefault<IMove>();
if (order.OrderString == "ChronoshiftSelf" && movement.CanEnterCell(order.TargetLocation)) if (order.OrderString == "ChronoshiftJump")
{ {
if (self.Owner == self.World.LocalPlayer) if (CanJumpTo(order.TargetLocation))
self.World.CancelInputMode(); {
self.CancelActivity();
self.CancelActivity(); self.QueueActivity(new Teleport(null, order.TargetLocation, true));
self.QueueActivity(new Teleport(null, order.TargetLocation, true)); chargeTick = 25 * Info.ChargeTime;
chargeTick = 25 * self.Info.Traits.Get<ChronoshiftDeployInfo>().ChargeTime; }
} }
} }
@@ -71,7 +81,7 @@ namespace OpenRA.Mods.RA
const int numPips = 5; const int numPips = 5;
for (int i = 0; i < numPips; i++) for (int i = 0; i < numPips; i++)
{ {
if ((1 - chargeTick * 1.0f / (25 * self.Info.Traits.Get<ChronoshiftDeployInfo>().ChargeTime)) * numPips < i + 1) if ((1 - chargeTick * 1.0f / (25 * Info.ChargeTime)) * numPips < i + 1)
{ {
yield return PipType.Transparent; yield return PipType.Transparent;
continue; continue;
@@ -93,5 +103,61 @@ namespace OpenRA.Mods.RA
} }
} }
} }
public bool CanJumpTo(CPos xy)
{
var movement = self.TraitOrDefault<IMove>();
if (chargeTick <= 0 // Can jump
&& self.World.LocalPlayer.Shroud.IsExplored(xy) // Not in shroud
&& movement.CanEnterCell(xy) // Can enter cell
&& (self.Location - xy).Length <= Info.JumpDistance) // Within jump range
return true;
else
return false;
}
}
class ChronoTankOrderGenerator : IOrderGenerator
{
readonly Actor self;
public ChronoTankOrderGenerator(Actor self) { this.self = self; }
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
world.CancelInputMode();
yield break;
}
var queued = mi.Modifiers.HasModifier(Modifiers.Shift);
var cinfo = self.Trait<ChronoshiftDeploy>();
if (cinfo.CanJumpTo(xy))
{
self.World.CancelInputMode();
yield return new Order("ChronoshiftJump", self, queued) { TargetLocation = xy };
}
}
public string GetCursor(World world, CPos xy, MouseInput mi)
{
var cinfo = self.Trait<ChronoshiftDeploy>();
if (cinfo.CanJumpTo(xy))
return "chrono-target";
else
return "move-blocked";
}
public void Tick(World world) { }
public void RenderAfterWorld(WorldRenderer wr, World world) { }
public void RenderBeforeWorld(WorldRenderer wr, World world)
{
wr.DrawRangeCircle(
Color.FromArgb(128, Color.Magenta),
self.CenterLocation.ToFloat2(), (int)self.Trait<ChronoshiftDeploy>().Info.JumpDistance);
}
} }
} }

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@@ -254,7 +254,6 @@
<Compile Include="Orders\PlaceBuildingOrderGenerator.cs" /> <Compile Include="Orders\PlaceBuildingOrderGenerator.cs" />
<Compile Include="Orders\PowerDownOrderGenerator.cs" /> <Compile Include="Orders\PowerDownOrderGenerator.cs" />
<Compile Include="Orders\RepairOrderGenerator.cs" /> <Compile Include="Orders\RepairOrderGenerator.cs" />
<Compile Include="Orders\SetChronoTankDestination.cs" />
<Compile Include="Orders\UnitOrderTargeter.cs" /> <Compile Include="Orders\UnitOrderTargeter.cs" />
<Compile Include="OreRefinery.cs" /> <Compile Include="OreRefinery.cs" />
<Compile Include="PaletteFromCurrentTileset.cs" /> <Compile Include="PaletteFromCurrentTileset.cs" />

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@@ -1,57 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Orders
{
class SetChronoTankDestination : IOrderGenerator
{
public readonly Actor self;
public SetChronoTankDestination(Actor self)
{
this.self = self;
}
public IEnumerable<Order> Order(World world, CPos xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
world.CancelInputMode();
yield break;
}
var queued = mi.Modifiers.HasModifier(Modifiers.Shift);
if (world.LocalPlayer.Shroud.IsExplored(xy))
yield return new Order("ChronoshiftSelf", self, queued) { TargetLocation = xy };
}
public void Tick( World world ) { }
public void RenderAfterWorld( WorldRenderer wr, World world )
{
wr.DrawSelectionBox(self, Color.White);
}
public void RenderBeforeWorld( WorldRenderer wr, World world ) { }
public string GetCursor(World world, CPos xy, MouseInput mi)
{
if (!world.LocalPlayer.Shroud.IsExplored(xy))
return "move-blocked";
var movement = self.TraitOrDefault<IMove>();
return (movement.CanEnterCell(xy)) ? "chrono-target" : "move-blocked";
}
}
}

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@@ -603,3 +603,34 @@ DTRK:
-IronCurtainable: -IronCurtainable:
Chronoshiftable: Chronoshiftable:
ExplodeInstead: yes ExplodeInstead: yes
CTNK:
Inherits: ^Vehicle
Buildable:
Queue: Vehicle
BuildPaletteOrder: 140
Prerequisites: atek
Owner: allies
Valued:
Cost: 1200
Tooltip:
Name: Chrono Tank
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Tanks
Selectable:
Bounds: 28,28
Health:
HP: 200
Armor:
Type: Light
Mobile:
Speed: 8
RevealsShroud:
Range: 3
RenderUnit:
AutoTarget:
AttackFrontal:
PrimaryWeapon: ChronoTusk
SecondaryWeapon: ChronoTusk
PrimaryLocalOffset: -4,0,0,0,0, -4,0,0,0,0
SecondaryLocalOffset: 4,0,0,0,25, 4,0,0,0,-25
ChronoshiftDeploy:

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@@ -2273,3 +2273,8 @@ dtrk:
idle: idle:
Start: 0 Start: 0
Facings: 32 Facings: 32
ctnk:
idle:
Start: 0
Facings: 32

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@@ -1245,3 +1245,34 @@ Sniper:
Light: 5% Light: 5%
Heavy: 5% Heavy: 5%
InfDeath: 2 InfDeath: 2
ChronoTusk:
ROF: 60
Range: 6
Report: MISSILE6
ValidTargets: Ground
Projectile: Missile
Speed: 35
Arm: 2
High: true
Shadow: false
Proximity: true
Trail: smokey
ContrailLength: 10
Inaccuracy: 3
Image: DRAGON
ROT: 10
RangeLimit: 35
Warhead:
Spread: 3
Versus:
None: 50%
Wood: 75%
Light: 75%
Heavy: 50%
Concrete: 25%
Explosion: med_explosion
WaterExplosion: med_splash
InfDeath: 4
SmudgeType: Crater
Damage: 20