@@ -1,72 +0,0 @@
|
|||||||
#region Copyright & License Information
|
|
||||||
/*
|
|
||||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
|
||||||
* This file is part of OpenRA, which is free software. It is made
|
|
||||||
* available to you under the terms of the GNU General Public License
|
|
||||||
* as published by the Free Software Foundation. For more information,
|
|
||||||
* see COPYING.
|
|
||||||
*/
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Diagnostics;
|
|
||||||
|
|
||||||
namespace OpenRA.Platforms.Default
|
|
||||||
{
|
|
||||||
static class ErrorHandler
|
|
||||||
{
|
|
||||||
public static void CheckGlVersion()
|
|
||||||
{
|
|
||||||
var versionString = OpenGL.glGetString(OpenGL.GL_VERSION);
|
|
||||||
var version = versionString.Contains(" ") ? versionString.Split(' ')[0].Split('.') : versionString.Split('.');
|
|
||||||
|
|
||||||
var major = 0;
|
|
||||||
if (version.Length > 0)
|
|
||||||
int.TryParse(version[0], out major);
|
|
||||||
|
|
||||||
var minor = 0;
|
|
||||||
if (version.Length > 1)
|
|
||||||
int.TryParse(version[1], out minor);
|
|
||||||
|
|
||||||
Console.WriteLine("Detected OpenGL version: {0}.{1}".F(major, minor));
|
|
||||||
if (major < 2)
|
|
||||||
{
|
|
||||||
WriteGraphicsLog("OpenRA requires OpenGL version 2.0 or greater and detected {0}.{1}".F(major, minor));
|
|
||||||
throw new InvalidProgramException("OpenGL Version Error: See graphics.log for details.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void CheckGlError()
|
|
||||||
{
|
|
||||||
var n = OpenGL.glGetError();
|
|
||||||
if (n != OpenGL.GL_NO_ERROR)
|
|
||||||
{
|
|
||||||
var error = "GL Error: {0}\n{1}".F(n, new StackTrace());
|
|
||||||
WriteGraphicsLog(error);
|
|
||||||
throw new InvalidOperationException("OpenGL Error: See graphics.log for details.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void WriteGraphicsLog(string message)
|
|
||||||
{
|
|
||||||
Log.Write("graphics", message);
|
|
||||||
Log.Write("graphics", "");
|
|
||||||
Log.Write("graphics", "OpenGL Information:");
|
|
||||||
var vendor = OpenGL.glGetString(OpenGL.GL_VENDOR);
|
|
||||||
Log.Write("graphics", "Vendor: {0}", vendor);
|
|
||||||
if (vendor.Contains("Microsoft"))
|
|
||||||
{
|
|
||||||
var msg = "";
|
|
||||||
msg += "Note: The default driver provided by Microsoft does not include full OpenGL support.\n";
|
|
||||||
msg += "Please install the latest drivers from your graphics card manufacturer's website.\n";
|
|
||||||
Log.Write("graphics", msg);
|
|
||||||
}
|
|
||||||
|
|
||||||
Log.Write("graphics", "Renderer: {0}", OpenGL.glGetString(OpenGL.GL_RENDERER));
|
|
||||||
Log.Write("graphics", "GL Version: {0}", OpenGL.glGetString(OpenGL.GL_VERSION));
|
|
||||||
Log.Write("graphics", "Shader Version: {0}", OpenGL.glGetString(OpenGL.GL_SHADING_LANGUAGE_VERSION));
|
|
||||||
Log.Write("graphics", "Available extensions:");
|
|
||||||
Log.Write("graphics", OpenGL.glGetString(OpenGL.GL_EXTENSIONS));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -28,42 +28,42 @@ namespace OpenRA.Platforms.Default
|
|||||||
if (!Exts.IsPowerOf2(size.Width) || !Exts.IsPowerOf2(size.Height))
|
if (!Exts.IsPowerOf2(size.Width) || !Exts.IsPowerOf2(size.Height))
|
||||||
throw new InvalidDataException("Frame buffer size ({0}x{1}) must be a power of two".F(size.Width, size.Height));
|
throw new InvalidDataException("Frame buffer size ({0}x{1}) must be a power of two".F(size.Width, size.Height));
|
||||||
|
|
||||||
OpenGL.glGenFramebuffersEXT(1, out framebuffer);
|
OpenGL.glGenFramebuffers(1, out framebuffer);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glBindFramebufferEXT(OpenGL.FRAMEBUFFER_EXT, framebuffer);
|
OpenGL.glBindFramebuffer(OpenGL.FRAMEBUFFER_EXT, framebuffer);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
|
|
||||||
// Color
|
// Color
|
||||||
texture = new Texture();
|
texture = new Texture();
|
||||||
texture.SetEmpty(size.Width, size.Height);
|
texture.SetEmpty(size.Width, size.Height);
|
||||||
OpenGL.glFramebufferTexture2DEXT(OpenGL.FRAMEBUFFER_EXT, OpenGL.COLOR_ATTACHMENT0_EXT, OpenGL.GL_TEXTURE_2D, texture.ID, 0);
|
OpenGL.glFramebufferTexture2D(OpenGL.FRAMEBUFFER_EXT, OpenGL.COLOR_ATTACHMENT0_EXT, OpenGL.GL_TEXTURE_2D, texture.ID, 0);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
|
|
||||||
// Depth
|
// Depth
|
||||||
OpenGL.glGenRenderbuffersEXT(1, out depth);
|
OpenGL.glGenRenderbuffers(1, out depth);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
|
|
||||||
OpenGL.glBindRenderbufferEXT(OpenGL.RENDERBUFFER_EXT, depth);
|
OpenGL.glBindRenderbuffer(OpenGL.RENDERBUFFER_EXT, depth);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
|
|
||||||
OpenGL.glRenderbufferStorageEXT(OpenGL.RENDERBUFFER_EXT, OpenGL.GL_DEPTH_COMPONENT, size.Width, size.Height);
|
OpenGL.glRenderbufferStorage(OpenGL.RENDERBUFFER_EXT, OpenGL.GL_DEPTH_COMPONENT, size.Width, size.Height);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
|
|
||||||
OpenGL.glFramebufferRenderbufferEXT(OpenGL.FRAMEBUFFER_EXT, OpenGL.DEPTH_ATTACHMENT_EXT, OpenGL.RENDERBUFFER_EXT, depth);
|
OpenGL.glFramebufferRenderbuffer(OpenGL.FRAMEBUFFER_EXT, OpenGL.DEPTH_ATTACHMENT_EXT, OpenGL.RENDERBUFFER_EXT, depth);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
|
|
||||||
// Test for completeness
|
// Test for completeness
|
||||||
var status = OpenGL.glCheckFramebufferStatus(OpenGL.FRAMEBUFFER_EXT);
|
var status = OpenGL.glCheckFramebufferStatus(OpenGL.FRAMEBUFFER_EXT);
|
||||||
if (status != OpenGL.FRAMEBUFFER_COMPLETE_EXT)
|
if (status != OpenGL.FRAMEBUFFER_COMPLETE_EXT)
|
||||||
{
|
{
|
||||||
var error = "Error creating framebuffer: {0}\n{1}".F(status, new StackTrace());
|
var error = "Error creating framebuffer: {0}\n{1}".F(status, new StackTrace());
|
||||||
ErrorHandler.WriteGraphicsLog(error);
|
OpenGL.WriteGraphicsLog(error);
|
||||||
throw new InvalidOperationException("OpenGL Error: See graphics.log for details.");
|
throw new InvalidOperationException("OpenGL Error: See graphics.log for details.");
|
||||||
}
|
}
|
||||||
|
|
||||||
// Restore default buffer
|
// Restore default buffer
|
||||||
OpenGL.glBindFramebufferEXT(OpenGL.FRAMEBUFFER_EXT, 0);
|
OpenGL.glBindFramebuffer(OpenGL.FRAMEBUFFER_EXT, 0);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
static int[] ViewportRectangle()
|
static int[] ViewportRectangle()
|
||||||
@@ -75,7 +75,7 @@ namespace OpenRA.Platforms.Default
|
|||||||
OpenGL.glGetIntegerv(OpenGL.GL_VIEWPORT, ptr);
|
OpenGL.glGetIntegerv(OpenGL.GL_VIEWPORT, ptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
return v;
|
return v;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -88,26 +88,26 @@ namespace OpenRA.Platforms.Default
|
|||||||
cv = ViewportRectangle();
|
cv = ViewportRectangle();
|
||||||
|
|
||||||
OpenGL.glFlush();
|
OpenGL.glFlush();
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glBindFramebufferEXT(OpenGL.FRAMEBUFFER_EXT, framebuffer);
|
OpenGL.glBindFramebuffer(OpenGL.FRAMEBUFFER_EXT, framebuffer);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glViewport(0, 0, size.Width, size.Height);
|
OpenGL.glViewport(0, 0, size.Width, size.Height);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glClearColor(0, 0, 0, 0);
|
OpenGL.glClearColor(0, 0, 0, 0);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glClear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT);
|
OpenGL.glClear(OpenGL.GL_COLOR_BUFFER_BIT | OpenGL.GL_DEPTH_BUFFER_BIT);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Unbind()
|
public void Unbind()
|
||||||
{
|
{
|
||||||
VerifyThreadAffinity();
|
VerifyThreadAffinity();
|
||||||
OpenGL.glFlush();
|
OpenGL.glFlush();
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glBindFramebufferEXT(OpenGL.FRAMEBUFFER_EXT, 0);
|
OpenGL.glBindFramebuffer(OpenGL.FRAMEBUFFER_EXT, 0);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glViewport(cv[0], cv[1], cv[2], cv[3]);
|
OpenGL.glViewport(cv[0], cv[1], cv[2], cv[3]);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public ITexture Texture
|
public ITexture Texture
|
||||||
@@ -138,10 +138,10 @@ namespace OpenRA.Platforms.Default
|
|||||||
if (disposing)
|
if (disposing)
|
||||||
texture.Dispose();
|
texture.Dispose();
|
||||||
|
|
||||||
OpenGL.glDeleteFramebuffersEXT(1, ref framebuffer);
|
OpenGL.glDeleteFramebuffers(1, ref framebuffer);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glDeleteRenderbuffersEXT(1, ref depth);
|
OpenGL.glDeleteRenderbuffers(1, ref depth);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Diagnostics;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
@@ -22,6 +23,15 @@ namespace OpenRA.Platforms.Default
|
|||||||
Justification = "C-style naming is kept for consistency with the underlying native API.")]
|
Justification = "C-style naming is kept for consistency with the underlying native API.")]
|
||||||
internal static class OpenGL
|
internal static class OpenGL
|
||||||
{
|
{
|
||||||
|
public enum GLFeatures
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
GL2OrGreater = 1,
|
||||||
|
FramebufferExt = 4,
|
||||||
|
}
|
||||||
|
|
||||||
|
public static GLFeatures Features { get; private set; }
|
||||||
|
|
||||||
public const int GL_FALSE = 0;
|
public const int GL_FALSE = 0;
|
||||||
|
|
||||||
// ClearBufferMask
|
// ClearBufferMask
|
||||||
@@ -302,112 +312,197 @@ namespace OpenRA.Platforms.Default
|
|||||||
public delegate void TexParameterf(int target, int pname, float param);
|
public delegate void TexParameterf(int target, int pname, float param);
|
||||||
public static TexParameterf glTexParameterf { get; private set; }
|
public static TexParameterf glTexParameterf { get; private set; }
|
||||||
|
|
||||||
public delegate void GenFramebuffersEXT(int n, out uint framebuffers);
|
public delegate void GenFramebuffers(int n, out uint framebuffers);
|
||||||
public static GenFramebuffersEXT glGenFramebuffersEXT { get; private set; }
|
public static GenFramebuffers glGenFramebuffers { get; private set; }
|
||||||
|
|
||||||
public delegate void BindFramebufferEXT(int target, uint framebuffer);
|
public delegate void BindFramebuffer(int target, uint framebuffer);
|
||||||
public static BindFramebufferEXT glBindFramebufferEXT { get; private set; }
|
public static BindFramebuffer glBindFramebuffer { get; private set; }
|
||||||
|
|
||||||
public delegate void FramebufferTexture2DEXT(int target, int attachment,
|
public delegate void FramebufferTexture2D(int target, int attachment,
|
||||||
int textarget, uint texture, int level);
|
int textarget, uint texture, int level);
|
||||||
public static FramebufferTexture2DEXT glFramebufferTexture2DEXT { get; private set; }
|
public static FramebufferTexture2D glFramebufferTexture2D { get; private set; }
|
||||||
|
|
||||||
public delegate void DeleteFramebuffersEXT(int n, ref uint framebuffers);
|
public delegate void DeleteFramebuffers(int n, ref uint framebuffers);
|
||||||
public static DeleteFramebuffersEXT glDeleteFramebuffersEXT { get; private set; }
|
public static DeleteFramebuffers glDeleteFramebuffers { get; private set; }
|
||||||
|
|
||||||
public delegate void GenRenderbuffersEXT(int n, out uint renderbuffers);
|
public delegate void GenRenderbuffers(int n, out uint renderbuffers);
|
||||||
public static GenRenderbuffersEXT glGenRenderbuffersEXT { get; private set; }
|
public static GenRenderbuffers glGenRenderbuffers { get; private set; }
|
||||||
|
|
||||||
public delegate void BindRenderbufferEXT(int target, uint renderbuffer);
|
public delegate void BindRenderbuffer(int target, uint renderbuffer);
|
||||||
public static BindRenderbufferEXT glBindRenderbufferEXT { get; private set; }
|
public static BindRenderbuffer glBindRenderbuffer { get; private set; }
|
||||||
|
|
||||||
public delegate void RenderbufferStorageEXT(int target, int internalformat,
|
public delegate void RenderbufferStorage(int target, int internalformat,
|
||||||
int width, int height);
|
int width, int height);
|
||||||
public static RenderbufferStorageEXT glRenderbufferStorageEXT { get; private set; }
|
public static RenderbufferStorage glRenderbufferStorage { get; private set; }
|
||||||
|
|
||||||
public delegate void DeleteRenderbuffersEXT(int n, ref uint renderbuffers);
|
public delegate void DeleteRenderbuffers(int n, ref uint renderbuffers);
|
||||||
public static DeleteRenderbuffersEXT glDeleteRenderbuffersEXT { get; private set; }
|
public static DeleteRenderbuffers glDeleteRenderbuffers { get; private set; }
|
||||||
|
|
||||||
public delegate void FramebufferRenderbufferEXT(int target, int attachment,
|
public delegate void FramebufferRenderbuffer(int target, int attachment,
|
||||||
int renderbuffertarget, uint renderbuffer);
|
int renderbuffertarget, uint renderbuffer);
|
||||||
public static FramebufferRenderbufferEXT glFramebufferRenderbufferEXT { get; private set; }
|
public static FramebufferRenderbuffer glFramebufferRenderbuffer { get; private set; }
|
||||||
|
|
||||||
public delegate int CheckFramebufferStatus(int target);
|
public delegate int CheckFramebufferStatus(int target);
|
||||||
public static CheckFramebufferStatus glCheckFramebufferStatus { get; private set; }
|
public static CheckFramebufferStatus glCheckFramebufferStatus { get; private set; }
|
||||||
|
|
||||||
public static void LoadDelegates()
|
public static void Initialize()
|
||||||
{
|
{
|
||||||
glFlush = Bind<Flush>("glFlush");
|
// glGetError and glGetString are used in our error handlers
|
||||||
glViewport = Bind<Viewport>("glViewport");
|
// so we want these to be available early.
|
||||||
glClear = Bind<Clear>("glClear");
|
try
|
||||||
glClearColor = Bind<ClearColor>("glClearColor");
|
{
|
||||||
glGetError = Bind<GetError>("glGetError");
|
glGetError = Bind<GetError>("glGetError");
|
||||||
glGetStringInternal = Bind<GetString>("glGetString");
|
glGetStringInternal = Bind<GetString>("glGetString");
|
||||||
glGetIntegerv = Bind<GetIntegerv>("glGetIntegerv");
|
}
|
||||||
glFinish = Bind<Finish>("glFinish");
|
catch (Exception)
|
||||||
glCreateProgram = Bind<CreateProgram>("glCreateProgram");
|
{
|
||||||
glUseProgram = Bind<UseProgram>("glUseProgram");
|
throw new InvalidProgramException("Failed to initialize low-level OpenGL bindings. GPU information is not available");
|
||||||
glGetProgramiv = Bind<GetProgramiv>("glGetProgramiv");
|
}
|
||||||
glCreateShader = Bind<CreateShader>("glCreateShader");
|
|
||||||
glShaderSource = Bind<ShaderSource>("glShaderSource");
|
DetectGLFeatures();
|
||||||
glCompileShader = Bind<CompileShader>("glCompileShader");
|
if (!Features.HasFlag(GLFeatures.GL2OrGreater) || !Features.HasFlag(GLFeatures.FramebufferExt))
|
||||||
glGetShaderiv = Bind<GetShaderiv>("glGetShaderiv");
|
{
|
||||||
glAttachShader = Bind<AttachShader>("glAttachShader");
|
WriteGraphicsLog("Unsupported OpenGL version: " + glGetString(OpenGL.GL_VERSION));
|
||||||
glGetShaderInfoLog = Bind<GetShaderInfoLog>("glGetShaderInfoLog");
|
throw new InvalidProgramException("OpenGL Version Error: See graphics.log for details.");
|
||||||
glLinkProgram = Bind<LinkProgram>("glLinkProgram");
|
}
|
||||||
glGetProgramInfoLog = Bind<GetProgramInfoLog>("glGetProgramInfoLog");
|
else
|
||||||
glGetUniformLocation = Bind<GetUniformLocation>("glGetUniformLocation");
|
Console.WriteLine("OpenGL version: " + glGetString(OpenGL.GL_VERSION));
|
||||||
glGetActiveUniform = Bind<GetActiveUniform>("glGetActiveUniform");
|
|
||||||
glUniform1i = Bind<Uniform1i>("glUniform1i");
|
try
|
||||||
glUniform1f = Bind<Uniform1f>("glUniform1f");
|
{
|
||||||
glUniform2f = Bind<Uniform2f>("glUniform2f");
|
glFlush = Bind<Flush>("glFlush");
|
||||||
glUniform1fv = Bind<Uniform1fv>("glUniform1fv");
|
glViewport = Bind<Viewport>("glViewport");
|
||||||
glUniform2fv = Bind<Uniform2fv>("glUniform2fv");
|
glClear = Bind<Clear>("glClear");
|
||||||
glUniform3fv = Bind<Uniform3fv>("glUniform3fv");
|
glClearColor = Bind<ClearColor>("glClearColor");
|
||||||
glUniform4fv = Bind<Uniform4fv>("glUniform4fv");
|
glGetIntegerv = Bind<GetIntegerv>("glGetIntegerv");
|
||||||
glUniformMatrix4fv = Bind<UniformMatrix4fv>("glUniformMatrix4fv");
|
glFinish = Bind<Finish>("glFinish");
|
||||||
glGenBuffers = Bind<GenBuffers>("glGenBuffers");
|
glCreateProgram = Bind<CreateProgram>("glCreateProgram");
|
||||||
glBindBuffer = Bind<BindBuffer>("glBindBuffer");
|
glUseProgram = Bind<UseProgram>("glUseProgram");
|
||||||
glBufferData = Bind<BufferData>("glBufferData");
|
glGetProgramiv = Bind<GetProgramiv>("glGetProgramiv");
|
||||||
glBufferSubData = Bind<BufferSubData>("glBufferSubData");
|
glCreateShader = Bind<CreateShader>("glCreateShader");
|
||||||
glDeleteBuffers = Bind<DeleteBuffers>("glDeleteBuffers");
|
glShaderSource = Bind<ShaderSource>("glShaderSource");
|
||||||
glBindAttribLocation = Bind<BindAttribLocation>("glBindAttribLocation");
|
glCompileShader = Bind<CompileShader>("glCompileShader");
|
||||||
glVertexAttribPointer = Bind<VertexAttribPointer>("glVertexAttribPointer");
|
glGetShaderiv = Bind<GetShaderiv>("glGetShaderiv");
|
||||||
glEnableVertexAttribArray = Bind<EnableVertexAttribArray>("glEnableVertexAttribArray");
|
glAttachShader = Bind<AttachShader>("glAttachShader");
|
||||||
glDisableVertexAttribArray = Bind<DisableVertexAttribArray>("glDisableVertexAttribArray");
|
glGetShaderInfoLog = Bind<GetShaderInfoLog>("glGetShaderInfoLog");
|
||||||
glDrawArrays = Bind<DrawArrays>("glDrawArrays");
|
glLinkProgram = Bind<LinkProgram>("glLinkProgram");
|
||||||
glEnable = Bind<Enable>("glEnable");
|
glGetProgramInfoLog = Bind<GetProgramInfoLog>("glGetProgramInfoLog");
|
||||||
glDisable = Bind<Disable>("glDisable");
|
glGetUniformLocation = Bind<GetUniformLocation>("glGetUniformLocation");
|
||||||
glBlendEquation = Bind<BlendEquation>("glBlendEquation");
|
glGetActiveUniform = Bind<GetActiveUniform>("glGetActiveUniform");
|
||||||
glBlendFunc = Bind<BlendFunc>("glBlendFunc");
|
glUniform1i = Bind<Uniform1i>("glUniform1i");
|
||||||
glScissor = Bind<Scissor>("glScissor");
|
glUniform1f = Bind<Uniform1f>("glUniform1f");
|
||||||
glPushClientAttrib = Bind<PushClientAttrib>("glPushClientAttrib");
|
glUniform2f = Bind<Uniform2f>("glUniform2f");
|
||||||
glPopClientAttrib = Bind<PopClientAttrib>("glPopClientAttrib");
|
glUniform1fv = Bind<Uniform1fv>("glUniform1fv");
|
||||||
glPixelStoref = Bind<PixelStoref>("glPixelStoref");
|
glUniform2fv = Bind<Uniform2fv>("glUniform2fv");
|
||||||
glReadPixels = Bind<ReadPixels>("glReadPixels");
|
glUniform3fv = Bind<Uniform3fv>("glUniform3fv");
|
||||||
glGenTextures = Bind<GenTextures>("glGenTextures");
|
glUniform4fv = Bind<Uniform4fv>("glUniform4fv");
|
||||||
glDeleteTextures = Bind<DeleteTextures>("glDeleteTextures");
|
glUniformMatrix4fv = Bind<UniformMatrix4fv>("glUniformMatrix4fv");
|
||||||
glBindTexture = Bind<BindTexture>("glBindTexture");
|
glGenBuffers = Bind<GenBuffers>("glGenBuffers");
|
||||||
glActiveTexture = Bind<ActiveTexture>("glActiveTexture");
|
glBindBuffer = Bind<BindBuffer>("glBindBuffer");
|
||||||
glTexImage2D = Bind<TexImage2D>("glTexImage2D");
|
glBufferData = Bind<BufferData>("glBufferData");
|
||||||
glGetTexImage = Bind<GetTexImage>("glGetTexImage");
|
glBufferSubData = Bind<BufferSubData>("glBufferSubData");
|
||||||
glTexParameteri = Bind<TexParameteri>("glTexParameteri");
|
glDeleteBuffers = Bind<DeleteBuffers>("glDeleteBuffers");
|
||||||
glTexParameterf = Bind<TexParameterf>("glTexParameterf");
|
glBindAttribLocation = Bind<BindAttribLocation>("glBindAttribLocation");
|
||||||
glGenFramebuffersEXT = Bind<GenFramebuffersEXT>("glGenFramebuffersEXT");
|
glVertexAttribPointer = Bind<VertexAttribPointer>("glVertexAttribPointer");
|
||||||
glBindFramebufferEXT = Bind<BindFramebufferEXT>("glBindFramebufferEXT");
|
glEnableVertexAttribArray = Bind<EnableVertexAttribArray>("glEnableVertexAttribArray");
|
||||||
glFramebufferTexture2DEXT = Bind<FramebufferTexture2DEXT>("glFramebufferTexture2DEXT");
|
glDisableVertexAttribArray = Bind<DisableVertexAttribArray>("glDisableVertexAttribArray");
|
||||||
glDeleteFramebuffersEXT = Bind<DeleteFramebuffersEXT>("glDeleteFramebuffersEXT");
|
glDrawArrays = Bind<DrawArrays>("glDrawArrays");
|
||||||
glGenRenderbuffersEXT = Bind<GenRenderbuffersEXT>("glGenRenderbuffersEXT");
|
glEnable = Bind<Enable>("glEnable");
|
||||||
glBindRenderbufferEXT = Bind<BindRenderbufferEXT>("glBindRenderbufferEXT");
|
glDisable = Bind<Disable>("glDisable");
|
||||||
glRenderbufferStorageEXT = Bind<RenderbufferStorageEXT>("glRenderbufferStorageEXT");
|
glBlendEquation = Bind<BlendEquation>("glBlendEquation");
|
||||||
glDeleteRenderbuffersEXT = Bind<DeleteRenderbuffersEXT>("glDeleteRenderbuffersEXT");
|
glBlendFunc = Bind<BlendFunc>("glBlendFunc");
|
||||||
glFramebufferRenderbufferEXT = Bind<FramebufferRenderbufferEXT>("glFramebufferRenderbufferEXT");
|
glScissor = Bind<Scissor>("glScissor");
|
||||||
glCheckFramebufferStatus = Bind<CheckFramebufferStatus>("glCheckFramebufferStatus");
|
glPushClientAttrib = Bind<PushClientAttrib>("glPushClientAttrib");
|
||||||
|
glPopClientAttrib = Bind<PopClientAttrib>("glPopClientAttrib");
|
||||||
|
glPixelStoref = Bind<PixelStoref>("glPixelStoref");
|
||||||
|
glReadPixels = Bind<ReadPixels>("glReadPixels");
|
||||||
|
glGenTextures = Bind<GenTextures>("glGenTextures");
|
||||||
|
glDeleteTextures = Bind<DeleteTextures>("glDeleteTextures");
|
||||||
|
glBindTexture = Bind<BindTexture>("glBindTexture");
|
||||||
|
glActiveTexture = Bind<ActiveTexture>("glActiveTexture");
|
||||||
|
glTexImage2D = Bind<TexImage2D>("glTexImage2D");
|
||||||
|
glGetTexImage = Bind<GetTexImage>("glGetTexImage");
|
||||||
|
glTexParameteri = Bind<TexParameteri>("glTexParameteri");
|
||||||
|
glTexParameterf = Bind<TexParameterf>("glTexParameterf");
|
||||||
|
glGenFramebuffers = Bind<GenFramebuffers>("glGenFramebuffersEXT");
|
||||||
|
glBindFramebuffer = Bind<BindFramebuffer>("glBindFramebufferEXT");
|
||||||
|
glFramebufferTexture2D = Bind<FramebufferTexture2D>("glFramebufferTexture2DEXT");
|
||||||
|
glDeleteFramebuffers = Bind<DeleteFramebuffers>("glDeleteFramebuffersEXT");
|
||||||
|
glGenRenderbuffers = Bind<GenRenderbuffers>("glGenRenderbuffersEXT");
|
||||||
|
glBindRenderbuffer = Bind<BindRenderbuffer>("glBindRenderbufferEXT");
|
||||||
|
glRenderbufferStorage = Bind<RenderbufferStorage>("glRenderbufferStorageEXT");
|
||||||
|
glDeleteRenderbuffers = Bind<DeleteRenderbuffers>("glDeleteRenderbuffersEXT");
|
||||||
|
glFramebufferRenderbuffer = Bind<FramebufferRenderbuffer>("glFramebufferRenderbufferEXT");
|
||||||
|
glCheckFramebufferStatus = Bind<CheckFramebufferStatus>("glCheckFramebufferStatusEXT");
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
OpenGL.WriteGraphicsLog("Failed to initialize OpenGL bindings.\nInner exception was: {0}".F(e));
|
||||||
|
throw new InvalidProgramException("Failed to initialize OpenGL. See graphics.log for details.");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static T Bind<T>(string name)
|
static T Bind<T>(string name)
|
||||||
{
|
{
|
||||||
return (T)(object)Marshal.GetDelegateForFunctionPointer(SDL.SDL_GL_GetProcAddress(name), typeof(T));
|
return (T)(object)Marshal.GetDelegateForFunctionPointer(SDL.SDL_GL_GetProcAddress(name), typeof(T));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void DetectGLFeatures()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
var versionString = glGetString(OpenGL.GL_VERSION);
|
||||||
|
var version = versionString.Contains(" ") ? versionString.Split(' ')[0].Split('.') : versionString.Split('.');
|
||||||
|
|
||||||
|
var major = 0;
|
||||||
|
if (version.Length > 0)
|
||||||
|
int.TryParse(version[0], out major);
|
||||||
|
|
||||||
|
var minor = 0;
|
||||||
|
if (version.Length > 1)
|
||||||
|
int.TryParse(version[1], out minor);
|
||||||
|
|
||||||
|
if (major >= 2 && minor >= 0)
|
||||||
|
Features |= GLFeatures.GL2OrGreater;
|
||||||
|
|
||||||
|
var hasFramebufferExt = SDL.SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object") == SDL.SDL_bool.SDL_TRUE;
|
||||||
|
if (hasFramebufferExt)
|
||||||
|
Features |= GLFeatures.FramebufferExt;
|
||||||
|
}
|
||||||
|
catch (Exception) { }
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CheckGLError()
|
||||||
|
{
|
||||||
|
var n = OpenGL.glGetError();
|
||||||
|
if (n != OpenGL.GL_NO_ERROR)
|
||||||
|
{
|
||||||
|
var error = "GL Error: {0}\n{1}".F(n, new StackTrace());
|
||||||
|
WriteGraphicsLog(error);
|
||||||
|
throw new InvalidOperationException("OpenGL Error: See graphics.log for details.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void WriteGraphicsLog(string message)
|
||||||
|
{
|
||||||
|
Log.Write("graphics", message);
|
||||||
|
Log.Write("graphics", "");
|
||||||
|
Log.Write("graphics", "OpenGL Information:");
|
||||||
|
var vendor = OpenGL.glGetString(OpenGL.GL_VENDOR);
|
||||||
|
Log.Write("graphics", "Vendor: {0}", vendor);
|
||||||
|
if (vendor.Contains("Microsoft"))
|
||||||
|
{
|
||||||
|
var msg = "";
|
||||||
|
msg += "Note: The default driver provided by Microsoft does not include full OpenGL support.\n";
|
||||||
|
msg += "Please install the latest drivers from your graphics card manufacturer's website.\n";
|
||||||
|
Log.Write("graphics", msg);
|
||||||
|
}
|
||||||
|
|
||||||
|
Log.Write("graphics", "Renderer: {0}", OpenGL.glGetString(OpenGL.GL_RENDERER));
|
||||||
|
Log.Write("graphics", "GL Version: {0}", OpenGL.glGetString(OpenGL.GL_VERSION));
|
||||||
|
Log.Write("graphics", "Shader Version: {0}", OpenGL.glGetString(OpenGL.GL_SHADING_LANGUAGE_VERSION));
|
||||||
|
Log.Write("graphics", "Available extensions:");
|
||||||
|
Log.Write("graphics", OpenGL.glGetString(OpenGL.GL_EXTENSIONS));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -49,7 +49,6 @@
|
|||||||
<Compile Include="Sdl2GraphicsDevice.cs" />
|
<Compile Include="Sdl2GraphicsDevice.cs" />
|
||||||
<Compile Include="Sdl2Input.cs" />
|
<Compile Include="Sdl2Input.cs" />
|
||||||
<Compile Include="Shader.cs" />
|
<Compile Include="Shader.cs" />
|
||||||
<Compile Include="ErrorHandler.cs" />
|
|
||||||
<Compile Include="FrameBuffer.cs" />
|
<Compile Include="FrameBuffer.cs" />
|
||||||
<Compile Include="MultiTapDetection.cs" />
|
<Compile Include="MultiTapDetection.cs" />
|
||||||
<Compile Include="Texture.cs" />
|
<Compile Include="Texture.cs" />
|
||||||
|
|||||||
@@ -76,21 +76,12 @@ namespace OpenRA.Platforms.Default
|
|||||||
if (context == IntPtr.Zero || SDL.SDL_GL_MakeCurrent(window, context) < 0)
|
if (context == IntPtr.Zero || SDL.SDL_GL_MakeCurrent(window, context) < 0)
|
||||||
throw new InvalidOperationException("Can not create OpenGL context. (Error: {0})".F(SDL.SDL_GetError()));
|
throw new InvalidOperationException("Can not create OpenGL context. (Error: {0})".F(SDL.SDL_GetError()));
|
||||||
|
|
||||||
OpenGL.LoadDelegates();
|
OpenGL.Initialize();
|
||||||
ErrorHandler.CheckGlVersion();
|
|
||||||
ErrorHandler.CheckGlError();
|
|
||||||
|
|
||||||
if (SDL.SDL_GL_ExtensionSupported("GL_EXT_framebuffer_object") == SDL.SDL_bool.SDL_FALSE)
|
|
||||||
{
|
|
||||||
ErrorHandler.WriteGraphicsLog("OpenRA requires the OpenGL extension GL_EXT_framebuffer_object.\n"
|
|
||||||
+ "Please try updating your GPU driver to the latest version provided by the manufacturer.");
|
|
||||||
throw new InvalidProgramException("Missing OpenGL extension GL_EXT_framebuffer_object. See graphics.log for details.");
|
|
||||||
}
|
|
||||||
|
|
||||||
OpenGL.glEnableVertexAttribArray(Shader.VertexPosAttributeIndex);
|
OpenGL.glEnableVertexAttribArray(Shader.VertexPosAttributeIndex);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glEnableVertexAttribArray(Shader.TexCoordAttributeIndex);
|
OpenGL.glEnableVertexAttribArray(Shader.TexCoordAttributeIndex);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
|
|
||||||
SDL.SDL_SetModState(SDL.SDL_Keymod.KMOD_NONE);
|
SDL.SDL_SetModState(SDL.SDL_Keymod.KMOD_NONE);
|
||||||
input = new Sdl2Input();
|
input = new Sdl2Input();
|
||||||
@@ -215,39 +206,39 @@ namespace OpenRA.Platforms.Default
|
|||||||
{
|
{
|
||||||
VerifyThreadAffinity();
|
VerifyThreadAffinity();
|
||||||
OpenGL.glDrawArrays(ModeFromPrimitiveType(pt), firstVertex, numVertices);
|
OpenGL.glDrawArrays(ModeFromPrimitiveType(pt), firstVertex, numVertices);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Clear()
|
public void Clear()
|
||||||
{
|
{
|
||||||
VerifyThreadAffinity();
|
VerifyThreadAffinity();
|
||||||
OpenGL.glClearColor(0, 0, 0, 1);
|
OpenGL.glClearColor(0, 0, 0, 1);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glClear(OpenGL.GL_COLOR_BUFFER_BIT);
|
OpenGL.glClear(OpenGL.GL_COLOR_BUFFER_BIT);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void EnableDepthBuffer()
|
public void EnableDepthBuffer()
|
||||||
{
|
{
|
||||||
VerifyThreadAffinity();
|
VerifyThreadAffinity();
|
||||||
OpenGL.glClear(OpenGL.GL_DEPTH_BUFFER_BIT);
|
OpenGL.glClear(OpenGL.GL_DEPTH_BUFFER_BIT);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glEnable(OpenGL.GL_DEPTH_TEST);
|
OpenGL.glEnable(OpenGL.GL_DEPTH_TEST);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DisableDepthBuffer()
|
public void DisableDepthBuffer()
|
||||||
{
|
{
|
||||||
VerifyThreadAffinity();
|
VerifyThreadAffinity();
|
||||||
OpenGL.glDisable(OpenGL.GL_DEPTH_TEST);
|
OpenGL.glDisable(OpenGL.GL_DEPTH_TEST);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetBlendMode(BlendMode mode)
|
public void SetBlendMode(BlendMode mode)
|
||||||
{
|
{
|
||||||
VerifyThreadAffinity();
|
VerifyThreadAffinity();
|
||||||
OpenGL.glBlendEquation(OpenGL.GL_FUNC_ADD);
|
OpenGL.glBlendEquation(OpenGL.GL_FUNC_ADD);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
|
|
||||||
switch (mode)
|
switch (mode)
|
||||||
{
|
{
|
||||||
@@ -256,40 +247,40 @@ namespace OpenRA.Platforms.Default
|
|||||||
break;
|
break;
|
||||||
case BlendMode.Alpha:
|
case BlendMode.Alpha:
|
||||||
OpenGL.glEnable(OpenGL.GL_BLEND);
|
OpenGL.glEnable(OpenGL.GL_BLEND);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glBlendFunc(OpenGL.GL_ONE, OpenGL.GL_ONE_MINUS_SRC_ALPHA);
|
OpenGL.glBlendFunc(OpenGL.GL_ONE, OpenGL.GL_ONE_MINUS_SRC_ALPHA);
|
||||||
break;
|
break;
|
||||||
case BlendMode.Additive:
|
case BlendMode.Additive:
|
||||||
case BlendMode.Subtractive:
|
case BlendMode.Subtractive:
|
||||||
OpenGL.glEnable(OpenGL.GL_BLEND);
|
OpenGL.glEnable(OpenGL.GL_BLEND);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glBlendFunc(OpenGL.GL_ONE, OpenGL.GL_ONE);
|
OpenGL.glBlendFunc(OpenGL.GL_ONE, OpenGL.GL_ONE);
|
||||||
if (mode == BlendMode.Subtractive)
|
if (mode == BlendMode.Subtractive)
|
||||||
{
|
{
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glBlendEquation(OpenGL.GL_FUNC_REVERSE_SUBTRACT);
|
OpenGL.glBlendEquation(OpenGL.GL_FUNC_REVERSE_SUBTRACT);
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
case BlendMode.Multiply:
|
case BlendMode.Multiply:
|
||||||
OpenGL.glEnable(OpenGL.GL_BLEND);
|
OpenGL.glEnable(OpenGL.GL_BLEND);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glBlendFunc(OpenGL.GL_DST_COLOR, OpenGL.GL_ONE_MINUS_SRC_ALPHA);
|
OpenGL.glBlendFunc(OpenGL.GL_DST_COLOR, OpenGL.GL_ONE_MINUS_SRC_ALPHA);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
break;
|
break;
|
||||||
case BlendMode.Multiplicative:
|
case BlendMode.Multiplicative:
|
||||||
OpenGL.glEnable(OpenGL.GL_BLEND);
|
OpenGL.glEnable(OpenGL.GL_BLEND);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glBlendFunc(OpenGL.GL_ZERO, OpenGL.GL_SRC_COLOR);
|
OpenGL.glBlendFunc(OpenGL.GL_ZERO, OpenGL.GL_SRC_COLOR);
|
||||||
break;
|
break;
|
||||||
case BlendMode.DoubleMultiplicative:
|
case BlendMode.DoubleMultiplicative:
|
||||||
OpenGL.glEnable(OpenGL.GL_BLEND);
|
OpenGL.glEnable(OpenGL.GL_BLEND);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glBlendFunc(OpenGL.GL_DST_COLOR, OpenGL.GL_SRC_COLOR);
|
OpenGL.glBlendFunc(OpenGL.GL_DST_COLOR, OpenGL.GL_SRC_COLOR);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void GrabWindowMouseFocus()
|
public void GrabWindowMouseFocus()
|
||||||
@@ -315,16 +306,16 @@ namespace OpenRA.Platforms.Default
|
|||||||
height = 0;
|
height = 0;
|
||||||
|
|
||||||
OpenGL.glScissor(left, WindowSize.Height - (top + height), width, height);
|
OpenGL.glScissor(left, WindowSize.Height - (top + height), width, height);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glEnable(OpenGL.GL_SCISSOR_TEST);
|
OpenGL.glEnable(OpenGL.GL_SCISSOR_TEST);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DisableScissor()
|
public void DisableScissor()
|
||||||
{
|
{
|
||||||
VerifyThreadAffinity();
|
VerifyThreadAffinity();
|
||||||
OpenGL.glDisable(OpenGL.GL_SCISSOR_TEST);
|
OpenGL.glDisable(OpenGL.GL_SCISSOR_TEST);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public Bitmap TakeScreenshot()
|
public Bitmap TakeScreenshot()
|
||||||
|
|||||||
@@ -179,7 +179,7 @@ namespace OpenRA.Platforms.Default
|
|||||||
pendingMotion = null;
|
pendingMotion = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -31,19 +31,19 @@ namespace OpenRA.Platforms.Default
|
|||||||
var code = File.ReadAllText(filename);
|
var code = File.ReadAllText(filename);
|
||||||
|
|
||||||
var shader = OpenGL.glCreateShader(type);
|
var shader = OpenGL.glCreateShader(type);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
var length = code.Length;
|
var length = code.Length;
|
||||||
OpenGL.glShaderSource(shader, 1, new string[] { code }, new IntPtr(&length));
|
OpenGL.glShaderSource(shader, 1, new string[] { code }, new IntPtr(&length));
|
||||||
}
|
}
|
||||||
|
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glCompileShader(shader);
|
OpenGL.glCompileShader(shader);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
int success;
|
int success;
|
||||||
OpenGL.glGetShaderiv(shader, OpenGL.GL_COMPILE_STATUS, out success);
|
OpenGL.glGetShaderiv(shader, OpenGL.GL_COMPILE_STATUS, out success);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
if (success == (int)OpenGL.GL_FALSE)
|
if (success == (int)OpenGL.GL_FALSE)
|
||||||
{
|
{
|
||||||
int len;
|
int len;
|
||||||
@@ -66,23 +66,23 @@ namespace OpenRA.Platforms.Default
|
|||||||
|
|
||||||
// Assemble program
|
// Assemble program
|
||||||
program = OpenGL.glCreateProgram();
|
program = OpenGL.glCreateProgram();
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
|
|
||||||
OpenGL.glBindAttribLocation(program, VertexPosAttributeIndex, "aVertexPosition");
|
OpenGL.glBindAttribLocation(program, VertexPosAttributeIndex, "aVertexPosition");
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glBindAttribLocation(program, TexCoordAttributeIndex, "aVertexTexCoord");
|
OpenGL.glBindAttribLocation(program, TexCoordAttributeIndex, "aVertexTexCoord");
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
|
|
||||||
OpenGL.glAttachShader(program, vertexShader);
|
OpenGL.glAttachShader(program, vertexShader);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glAttachShader(program, fragmentShader);
|
OpenGL.glAttachShader(program, fragmentShader);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
|
|
||||||
OpenGL.glLinkProgram(program);
|
OpenGL.glLinkProgram(program);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
int success;
|
int success;
|
||||||
OpenGL.glGetProgramiv(program, OpenGL.GL_LINK_STATUS, out success);
|
OpenGL.glGetProgramiv(program, OpenGL.GL_LINK_STATUS, out success);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
if (success == (int)OpenGL.GL_FALSE)
|
if (success == (int)OpenGL.GL_FALSE)
|
||||||
{
|
{
|
||||||
int len;
|
int len;
|
||||||
@@ -96,12 +96,12 @@ namespace OpenRA.Platforms.Default
|
|||||||
}
|
}
|
||||||
|
|
||||||
OpenGL.glUseProgram(program);
|
OpenGL.glUseProgram(program);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
|
|
||||||
int numUniforms;
|
int numUniforms;
|
||||||
OpenGL.glGetProgramiv(program, OpenGL.GL_ACTIVE_UNIFORMS, out numUniforms);
|
OpenGL.glGetProgramiv(program, OpenGL.GL_ACTIVE_UNIFORMS, out numUniforms);
|
||||||
|
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
|
|
||||||
var nextTexUnit = 0;
|
var nextTexUnit = 0;
|
||||||
for (var i = 0; i < numUniforms; i++)
|
for (var i = 0; i < numUniforms; i++)
|
||||||
@@ -111,16 +111,16 @@ namespace OpenRA.Platforms.Default
|
|||||||
var sb = new StringBuilder(128);
|
var sb = new StringBuilder(128);
|
||||||
OpenGL.glGetActiveUniform(program, i, 128, out length, out size, out type, sb);
|
OpenGL.glGetActiveUniform(program, i, 128, out length, out size, out type, sb);
|
||||||
var sampler = sb.ToString();
|
var sampler = sb.ToString();
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
|
|
||||||
if (type == OpenGL.GL_SAMPLER_2D)
|
if (type == OpenGL.GL_SAMPLER_2D)
|
||||||
{
|
{
|
||||||
samplers.Add(sampler, nextTexUnit);
|
samplers.Add(sampler, nextTexUnit);
|
||||||
|
|
||||||
var loc = OpenGL.glGetUniformLocation(program, sampler);
|
var loc = OpenGL.glGetUniformLocation(program, sampler);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glUniform1i(loc, nextTexUnit);
|
OpenGL.glUniform1i(loc, nextTexUnit);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
|
|
||||||
nextTexUnit++;
|
nextTexUnit++;
|
||||||
}
|
}
|
||||||
@@ -139,9 +139,9 @@ namespace OpenRA.Platforms.Default
|
|||||||
OpenGL.glBindTexture(OpenGL.GL_TEXTURE_2D, ((Texture)kv.Value).ID);
|
OpenGL.glBindTexture(OpenGL.GL_TEXTURE_2D, ((Texture)kv.Value).ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
a();
|
a();
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetTexture(string name, ITexture t)
|
public void SetTexture(string name, ITexture t)
|
||||||
@@ -159,40 +159,40 @@ namespace OpenRA.Platforms.Default
|
|||||||
{
|
{
|
||||||
VerifyThreadAffinity();
|
VerifyThreadAffinity();
|
||||||
OpenGL.glUseProgram(program);
|
OpenGL.glUseProgram(program);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
var param = OpenGL.glGetUniformLocation(program, name);
|
var param = OpenGL.glGetUniformLocation(program, name);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glUniform1i(param, value ? 1 : 0);
|
OpenGL.glUniform1i(param, value ? 1 : 0);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetVec(string name, float x)
|
public void SetVec(string name, float x)
|
||||||
{
|
{
|
||||||
VerifyThreadAffinity();
|
VerifyThreadAffinity();
|
||||||
OpenGL.glUseProgram(program);
|
OpenGL.glUseProgram(program);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
var param = OpenGL.glGetUniformLocation(program, name);
|
var param = OpenGL.glGetUniformLocation(program, name);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glUniform1f(param, x);
|
OpenGL.glUniform1f(param, x);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetVec(string name, float x, float y)
|
public void SetVec(string name, float x, float y)
|
||||||
{
|
{
|
||||||
VerifyThreadAffinity();
|
VerifyThreadAffinity();
|
||||||
OpenGL.glUseProgram(program);
|
OpenGL.glUseProgram(program);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
var param = OpenGL.glGetUniformLocation(program, name);
|
var param = OpenGL.glGetUniformLocation(program, name);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glUniform2f(param, x, y);
|
OpenGL.glUniform2f(param, x, y);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetVec(string name, float[] vec, int length)
|
public void SetVec(string name, float[] vec, int length)
|
||||||
{
|
{
|
||||||
VerifyThreadAffinity();
|
VerifyThreadAffinity();
|
||||||
var param = OpenGL.glGetUniformLocation(program, name);
|
var param = OpenGL.glGetUniformLocation(program, name);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
fixed (float* pVec = vec)
|
fixed (float* pVec = vec)
|
||||||
@@ -209,7 +209,7 @@ namespace OpenRA.Platforms.Default
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetMatrix(string name, float[] mtx)
|
public void SetMatrix(string name, float[] mtx)
|
||||||
@@ -219,9 +219,9 @@ namespace OpenRA.Platforms.Default
|
|||||||
throw new InvalidDataException("Invalid 4x4 matrix");
|
throw new InvalidDataException("Invalid 4x4 matrix");
|
||||||
|
|
||||||
OpenGL.glUseProgram(program);
|
OpenGL.glUseProgram(program);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
var param = OpenGL.glGetUniformLocation(program, name);
|
var param = OpenGL.glGetUniformLocation(program, name);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
|
|
||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
@@ -229,7 +229,7 @@ namespace OpenRA.Platforms.Default
|
|||||||
OpenGL.glUniformMatrix4fv(param, 1, false, new IntPtr(pMtx));
|
OpenGL.glUniformMatrix4fv(param, 1, false, new IntPtr(pMtx));
|
||||||
}
|
}
|
||||||
|
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -46,37 +46,37 @@ namespace OpenRA.Platforms.Default
|
|||||||
public Texture()
|
public Texture()
|
||||||
{
|
{
|
||||||
OpenGL.glGenTextures(1, out texture);
|
OpenGL.glGenTextures(1, out texture);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public Texture(Bitmap bitmap)
|
public Texture(Bitmap bitmap)
|
||||||
{
|
{
|
||||||
OpenGL.glGenTextures(1, out texture);
|
OpenGL.glGenTextures(1, out texture);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
SetData(bitmap);
|
SetData(bitmap);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PrepareTexture()
|
void PrepareTexture()
|
||||||
{
|
{
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glBindTexture(OpenGL.GL_TEXTURE_2D, texture);
|
OpenGL.glBindTexture(OpenGL.GL_TEXTURE_2D, texture);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
|
|
||||||
var filter = scaleFilter == TextureScaleFilter.Linear ? OpenGL.GL_LINEAR : OpenGL.GL_NEAREST;
|
var filter = scaleFilter == TextureScaleFilter.Linear ? OpenGL.GL_LINEAR : OpenGL.GL_NEAREST;
|
||||||
OpenGL.glTexParameteri(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_MAG_FILTER, (int)filter);
|
OpenGL.glTexParameteri(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_MAG_FILTER, (int)filter);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glTexParameteri(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_MIN_FILTER, (int)filter);
|
OpenGL.glTexParameteri(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_MIN_FILTER, (int)filter);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
|
|
||||||
OpenGL.glTexParameterf(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_WRAP_S, (float)OpenGL.GL_CLAMP_TO_EDGE);
|
OpenGL.glTexParameterf(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_WRAP_S, (float)OpenGL.GL_CLAMP_TO_EDGE);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glTexParameterf(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_WRAP_T, (float)OpenGL.GL_CLAMP_TO_EDGE);
|
OpenGL.glTexParameterf(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_WRAP_T, (float)OpenGL.GL_CLAMP_TO_EDGE);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
|
|
||||||
OpenGL.glTexParameteri(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_BASE_LEVEL, 0);
|
OpenGL.glTexParameteri(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_BASE_LEVEL, 0);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glTexParameteri(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_MAX_LEVEL, 0);
|
OpenGL.glTexParameteri(OpenGL.GL_TEXTURE_2D, OpenGL.GL_TEXTURE_MAX_LEVEL, 0);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetData(byte[] colors, int width, int height)
|
public void SetData(byte[] colors, int width, int height)
|
||||||
@@ -94,7 +94,7 @@ namespace OpenRA.Platforms.Default
|
|||||||
PrepareTexture();
|
PrepareTexture();
|
||||||
OpenGL.glTexImage2D(OpenGL.GL_TEXTURE_2D, 0, OpenGL.GL_RGBA8, width, height,
|
OpenGL.glTexImage2D(OpenGL.GL_TEXTURE_2D, 0, OpenGL.GL_RGBA8, width, height,
|
||||||
0, OpenGL.GL_BGRA, OpenGL.GL_UNSIGNED_BYTE, intPtr);
|
0, OpenGL.GL_BGRA, OpenGL.GL_UNSIGNED_BYTE, intPtr);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -118,7 +118,7 @@ namespace OpenRA.Platforms.Default
|
|||||||
PrepareTexture();
|
PrepareTexture();
|
||||||
OpenGL.glTexImage2D(OpenGL.GL_TEXTURE_2D, 0, OpenGL.GL_RGBA8, width, height,
|
OpenGL.glTexImage2D(OpenGL.GL_TEXTURE_2D, 0, OpenGL.GL_RGBA8, width, height,
|
||||||
0, OpenGL.GL_BGRA, OpenGL.GL_UNSIGNED_BYTE, intPtr);
|
0, OpenGL.GL_BGRA, OpenGL.GL_UNSIGNED_BYTE, intPtr);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -142,7 +142,7 @@ namespace OpenRA.Platforms.Default
|
|||||||
PrepareTexture();
|
PrepareTexture();
|
||||||
OpenGL.glTexImage2D(OpenGL.GL_TEXTURE_2D, 0, OpenGL.GL_RGBA8, bits.Width, bits.Height,
|
OpenGL.glTexImage2D(OpenGL.GL_TEXTURE_2D, 0, OpenGL.GL_RGBA8, bits.Width, bits.Height,
|
||||||
0, OpenGL.GL_BGRA, OpenGL.GL_UNSIGNED_BYTE, bits.Scan0); // TODO: weird strides
|
0, OpenGL.GL_BGRA, OpenGL.GL_UNSIGNED_BYTE, bits.Scan0); // TODO: weird strides
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
bitmap.UnlockBits(bits);
|
bitmap.UnlockBits(bits);
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
@@ -157,7 +157,7 @@ namespace OpenRA.Platforms.Default
|
|||||||
VerifyThreadAffinity();
|
VerifyThreadAffinity();
|
||||||
var data = new byte[4 * Size.Width * Size.Height];
|
var data = new byte[4 * Size.Width * Size.Height];
|
||||||
|
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glBindTexture(OpenGL.GL_TEXTURE_2D, texture);
|
OpenGL.glBindTexture(OpenGL.GL_TEXTURE_2D, texture);
|
||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
@@ -169,7 +169,7 @@ namespace OpenRA.Platforms.Default
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
return data;
|
return data;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -183,7 +183,7 @@ namespace OpenRA.Platforms.Default
|
|||||||
PrepareTexture();
|
PrepareTexture();
|
||||||
OpenGL.glTexImage2D(OpenGL.GL_TEXTURE_2D, 0, OpenGL.GL_RGBA8, width, height,
|
OpenGL.glTexImage2D(OpenGL.GL_TEXTURE_2D, 0, OpenGL.GL_RGBA8, width, height,
|
||||||
0, OpenGL.GL_BGRA, OpenGL.GL_UNSIGNED_BYTE, IntPtr.Zero);
|
0, OpenGL.GL_BGRA, OpenGL.GL_UNSIGNED_BYTE, IntPtr.Zero);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
~Texture()
|
~Texture()
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ namespace OpenRA.Platforms.Default
|
|||||||
public VertexBuffer(int size)
|
public VertexBuffer(int size)
|
||||||
{
|
{
|
||||||
OpenGL.glGenBuffers(1, out buffer);
|
OpenGL.glGenBuffers(1, out buffer);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
Bind();
|
Bind();
|
||||||
|
|
||||||
var ptr = GCHandle.Alloc(new T[size], GCHandleType.Pinned);
|
var ptr = GCHandle.Alloc(new T[size], GCHandleType.Pinned);
|
||||||
@@ -39,7 +39,7 @@ namespace OpenRA.Platforms.Default
|
|||||||
ptr.Free();
|
ptr.Free();
|
||||||
}
|
}
|
||||||
|
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetData(T[] data, int length)
|
public void SetData(T[] data, int length)
|
||||||
@@ -64,7 +64,7 @@ namespace OpenRA.Platforms.Default
|
|||||||
ptr.Free();
|
ptr.Free();
|
||||||
}
|
}
|
||||||
|
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetData(IntPtr data, int start, int length)
|
public void SetData(IntPtr data, int start, int length)
|
||||||
@@ -74,18 +74,18 @@ namespace OpenRA.Platforms.Default
|
|||||||
new IntPtr(VertexSize * start),
|
new IntPtr(VertexSize * start),
|
||||||
new IntPtr(VertexSize * length),
|
new IntPtr(VertexSize * length),
|
||||||
data);
|
data);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Bind()
|
public void Bind()
|
||||||
{
|
{
|
||||||
VerifyThreadAffinity();
|
VerifyThreadAffinity();
|
||||||
OpenGL.glBindBuffer(OpenGL.GL_ARRAY_BUFFER, buffer);
|
OpenGL.glBindBuffer(OpenGL.GL_ARRAY_BUFFER, buffer);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glVertexAttribPointer(Shader.VertexPosAttributeIndex, 3, OpenGL.GL_FLOAT, false, VertexSize, IntPtr.Zero);
|
OpenGL.glVertexAttribPointer(Shader.VertexPosAttributeIndex, 3, OpenGL.GL_FLOAT, false, VertexSize, IntPtr.Zero);
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
OpenGL.glVertexAttribPointer(Shader.TexCoordAttributeIndex, 4, OpenGL.GL_FLOAT, false, VertexSize, new IntPtr(12));
|
OpenGL.glVertexAttribPointer(Shader.TexCoordAttributeIndex, 4, OpenGL.GL_FLOAT, false, VertexSize, new IntPtr(12));
|
||||||
ErrorHandler.CheckGlError();
|
OpenGL.CheckGLError();
|
||||||
}
|
}
|
||||||
|
|
||||||
~VertexBuffer()
|
~VertexBuffer()
|
||||||
|
|||||||
Reference in New Issue
Block a user