Remove SpawnActor from SpiceBloom.
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@@ -26,9 +26,6 @@ namespace OpenRA.Mods.D2k.Traits
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[Desc("Seeds resources by explosive eruptions after accumulation times.")]
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public class SpiceBloomInfo : ITraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>
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{
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[ActorReference]
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public readonly string SpawnActor = "spicebloom.spawnpoint";
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[SequenceReference]
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public readonly string[] GrowthSequences = { "grow1", "grow2", "grow3" };
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@@ -157,18 +154,6 @@ namespace OpenRA.Mods.D2k.Traits
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{
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if (!string.IsNullOrEmpty(info.Weapon))
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SeedResources(self);
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var td = new TypeDictionary
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{
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new ParentActorInit(self),
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new LocationInit(self.Location),
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new CenterPositionInit(self.CenterPosition),
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new OwnerInit(self.Owner),
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new FactionInit(self.Owner.Faction.InternalName),
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new SkipMakeAnimsInit()
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};
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self.World.AddFrameEndTask(w => w.CreateActor(info.SpawnActor, td));
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}
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}
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}
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