Merge pull request #12350 from reaperrr/rem-spicebloom-DelAct
Merge SpiceBloom RespawnDelay & GrowthDelay into Lifetime
This commit is contained in:
@@ -18,13 +18,21 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Remove the actor from the world (and destroy it) instead of killing it.")]
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public readonly bool RemoveInstead = false;
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public override object Create(ActorInitializer init) { return new KillsSelf(this); }
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[Desc("The amount of time (in ticks) before the actor dies. Two values indicate a range between which a random value is chosen.")]
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public readonly int[] Delay = { 250 };
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public override object Create(ActorInitializer init) { return new KillsSelf(init.Self, this); }
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}
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class KillsSelf : ConditionalTrait<KillsSelfInfo>, INotifyAddedToWorld
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class KillsSelf : ConditionalTrait<KillsSelfInfo>, INotifyAddedToWorld, ITick
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{
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public KillsSelf(KillsSelfInfo info)
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: base(info) { }
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int lifetime;
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public KillsSelf(Actor self, KillsSelfInfo info)
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: base(info)
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{
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lifetime = Util.RandomDelay(self.World, info.Delay);
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}
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public void AddedToWorld(Actor self)
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{
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@@ -37,10 +45,30 @@ namespace OpenRA.Mods.Common.Traits
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if (self.IsDead)
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return;
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if (lifetime > 0)
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return;
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if (Info.RemoveInstead || !self.Info.HasTraitInfo<HealthInfo>())
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self.Dispose();
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else
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self.Kill(self);
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}
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void ITick.Tick(Actor self)
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{
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if (self.IsDead || IsTraitDisabled)
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return;
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if (!self.World.Map.Contains(self.Location))
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return;
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if (lifetime-- == 0)
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{
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if (Info.RemoveInstead || !self.Info.HasTraitInfo<HealthInfo>())
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self.Dispose();
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else
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self.Kill(self);
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}
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}
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}
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}
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
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public AmbientSound(Actor self, AmbientSoundInfo info)
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: base(info)
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{
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delay = RandomDelay(self.World, info.Delay);
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delay = Util.RandomDelay(self.World, info.Delay);
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loop = Info.Interval.Length == 0 || (Info.Interval.Length == 1 && Info.Interval[0] == 0);
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}
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@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
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{
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StartSound(self);
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if (!loop)
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delay = RandomDelay(self.World, Info.Interval);
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delay = Util.RandomDelay(self.World, Info.Interval);
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}
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}
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@@ -89,18 +89,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
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currentSound = null;
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}
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static int RandomDelay(World world, int[] range)
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{
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if (range.Length == 0)
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return 0;
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if (range.Length == 1)
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return range[0];
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return world.SharedRandom.Next(range[0], range[1]);
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}
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protected override void TraitEnabled(Actor self) { delay = RandomDelay(self.World, Info.Delay); }
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protected override void TraitEnabled(Actor self) { delay = Util.RandomDelay(self.World, Info.Delay); }
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protected override void TraitDisabled(Actor self) { StopSound(); }
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void INotifyRemovedFromWorld.RemovedFromWorld(Actor self) { StopSound(); }
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@@ -164,5 +164,16 @@ namespace OpenRA.Mods.Common
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yield return p;
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}
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}
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public static int RandomDelay(World world, int[] range)
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{
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if (range.Length == 0)
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return 0;
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if (range.Length == 1)
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return range[0];
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return world.SharedRandom.Next(range[0], range[1]);
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}
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}
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}
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@@ -781,6 +781,26 @@ namespace OpenRA.Mods.Common.UtilityCommands
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if (node.Key.StartsWith("UpgradeOverlay", StringComparison.Ordinal))
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RenameNodeKey(node, "WithColoredOverlay" + node.Key.Substring(14));
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// Remove SpiceBloom.RespawnDelay to get rid of DelayedAction, and rename GrowthDelay to Lifetime
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if (engineVersion < 20170203)
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{
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var spiceBloom = node.Value.Nodes.FirstOrDefault(n => n.Key == "SpiceBloom");
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if (spiceBloom != null)
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{
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var respawnDelay = spiceBloom.Value.Nodes.FirstOrDefault(n => n.Key == "RespawnDelay");
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if (respawnDelay != null)
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{
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spiceBloom.Value.Nodes.Remove(respawnDelay);
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Console.WriteLine("RespawnDelay has been removed from SpiceBloom for technical reasons.");
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Console.WriteLine("Increase self-kill delay of the spice bloom spawnpoint actor instead.");
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}
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var growthDelay = spiceBloom.Value.Nodes.FirstOrDefault(n => n.Key == "GrowthDelay");
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if (growthDelay != null)
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growthDelay.Key = "Lifetime";
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}
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}
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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@@ -32,11 +32,8 @@ namespace OpenRA.Mods.D2k.Traits
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[SequenceReference]
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public readonly string[] GrowthSequences = { "grow1", "grow2", "grow3" };
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[Desc("The range of time (in ticks) that the spicebloom will take to respawn.")]
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public readonly int[] RespawnDelay = { 1500, 2500 };
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[Desc("The range of time (in ticks) that the spicebloom will take to grow.")]
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public readonly int[] GrowthDelay = { 1000, 3000 };
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[Desc("The range of time (in ticks) that the spicebloom will take to grow until it blows up.")]
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public readonly int[] Lifetime = { 1000, 3000 };
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public readonly string ResourceType = "Spice";
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@@ -72,7 +69,6 @@ namespace OpenRA.Mods.D2k.Traits
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readonly ResourceLayer resLayer;
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readonly AnimationWithOffset anim;
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readonly int respawnTicks;
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readonly int growTicks;
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int ticks;
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@@ -88,12 +84,11 @@ namespace OpenRA.Mods.D2k.Traits
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anim = new AnimationWithOffset(new Animation(init.Self.World, render.GetImage(self)), null, () => self.IsDead);
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render.Add(anim);
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respawnTicks = self.World.SharedRandom.Next(info.RespawnDelay[0], info.RespawnDelay[1]);
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growTicks = self.World.SharedRandom.Next(info.GrowthDelay[0], info.GrowthDelay[1]);
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growTicks = self.World.SharedRandom.Next(info.Lifetime[0], info.Lifetime[1]);
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anim.Animation.Play(info.GrowthSequences[0]);
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}
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public void Tick(Actor self)
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void ITick.Tick(Actor self)
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{
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if (!self.World.Map.Contains(self.Location))
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return;
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@@ -158,24 +153,22 @@ namespace OpenRA.Mods.D2k.Traits
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}
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}
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public void Killed(Actor self, AttackInfo e)
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void INotifyKilled.Killed(Actor self, AttackInfo e)
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{
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if (!string.IsNullOrEmpty(info.Weapon))
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SeedResources(self);
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self.World.AddFrameEndTask(t => t.Add(new DelayedAction(respawnTicks, () =>
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var td = new TypeDictionary
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{
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var td = new TypeDictionary
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{
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new ParentActorInit(self),
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new LocationInit(self.Location),
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new CenterPositionInit(self.CenterPosition),
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new OwnerInit(self.Owner),
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new FactionInit(self.Owner.Faction.InternalName),
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new SkipMakeAnimsInit()
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};
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self.World.CreateActor(info.SpawnActor, td);
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})));
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new ParentActorInit(self),
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new LocationInit(self.Location),
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new CenterPositionInit(self.CenterPosition),
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new OwnerInit(self.Owner),
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new FactionInit(self.Owner.Faction.InternalName),
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new SkipMakeAnimsInit()
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};
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self.World.AddFrameEndTask(w => w.CreateActor(info.SpawnActor, td));
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}
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}
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}
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@@ -1,22 +1,30 @@
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spicebloom.spawnpoint:
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HiddenUnderShroud:
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Type: CenterPosition
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EditorOnlyTooltip:
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Name: Spice Bloom spawnpoint
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AlwaysVisible:
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RenderSpritesEditorOnly:
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Image: spicebloom
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Palette: effect50alpha
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WithSpriteBody:
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Sequence: grow3
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BodyOrientation:
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QuantizedFacings: 1
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RenderSprites:
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Image: spicebloom
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SpiceBloom:
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GrowthTerrainTypes: SpiceSand
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SpawnActor: spicebloom
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GrowthSequences: grow0
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GrowthDelay: 250, 750
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RespawnDelay: 1, 2
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ConditionManager:
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GrantConditionOnTerrain:
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Condition: clearsand
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TerrainTypes: SpiceSand
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KillsSelf:
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RequiresCondition: clearsand
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Delay: 1750, 3250
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SpawnActorOnDeath:
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Actor: spicebloom
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Explodes:
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Weapon: BloomSpawn
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EmptyWeapon: BloomSpawn
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Health:
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HP: 9999
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Radius: 1
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Shape: Circle
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Radius: 1
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Immobile:
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OccupiesSpace: false
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@@ -43,7 +51,8 @@ spicebloom:
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Immobile:
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Health:
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HP: 1
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Radius: 512
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Shape: Circle
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Radius: 512
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Targetable:
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TargetTypes: Ground
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RequiresForceFire: true
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