Merge HardwareCursor and SoftwareCursor into CursorManager.

This commit is contained in:
Paul Chote
2020-01-17 22:48:57 +00:00
committed by Matthias Mailänder
parent d7f43b33c7
commit 847db5e59b
7 changed files with 291 additions and 356 deletions

View File

@@ -39,7 +39,7 @@ namespace OpenRA
public static ModData ModData;
public static Settings Settings;
public static ICursor Cursor;
public static CursorManager Cursor;
public static bool HideCursor;
static WorldRenderer worldRenderer;
static string modLaunchWrapper;
@@ -435,25 +435,7 @@ namespace OpenRA
if (Cursor != null)
Cursor.Dispose();
if (Settings.Graphics.HardwareCursors)
{
try
{
Cursor = new HardwareCursor(ModData.CursorProvider);
}
catch (Exception e)
{
Log.Write("debug", "Failed to initialize hardware cursors. Falling back to software cursors.");
Log.Write("debug", "Error was: " + e.Message);
Console.WriteLine("Failed to initialize hardware cursors. Falling back to software cursors.");
Console.WriteLine("Error was: " + e.Message);
Cursor = new SoftwareCursor(ModData.CursorProvider);
}
}
else
Cursor = new SoftwareCursor(ModData.CursorProvider);
Cursor = new CursorManager(ModData.CursorProvider);
PerfHistory.Items["render"].HasNormalTick = false;
PerfHistory.Items["batches"].HasNormalTick = false;

View File

@@ -0,0 +1,286 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
public sealed class CursorManager
{
class Cursor
{
public string Name;
public int2 PaddedSize;
public Rectangle Bounds;
public int Length;
public Sprite[] Sprites;
public IHardwareCursor[] Cursors;
}
readonly Dictionary<string, Cursor> cursors = new Dictionary<string, Cursor>();
readonly SheetBuilder sheetBuilder;
Cursor cursor;
bool isLocked = false;
int2 lockedPosition;
bool hardwareCursorsDisabled = false;
public readonly bool DoubleCursorSize;
public CursorManager(CursorProvider cursorProvider)
{
// Cursor settings are applied on game start
DoubleCursorSize = Game.Settings.Graphics.CursorDouble;
hardwareCursorsDisabled = !Game.Settings.Graphics.HardwareCursors;
sheetBuilder = new SheetBuilder(SheetType.BGRA);
foreach (var kv in cursorProvider.Cursors)
{
var frames = kv.Value.Frames;
var palette = !string.IsNullOrEmpty(kv.Value.Palette) ? cursorProvider.Palettes[kv.Value.Palette] : null;
var c = new Cursor
{
Name = kv.Key,
Bounds = Rectangle.FromLTRB(0, 0, 1, 1),
Length = 0,
Sprites = new Sprite[frames.Length],
Cursors = new IHardwareCursor[frames.Length]
};
// Hardware cursors have a number of odd platform-specific bugs/limitations.
// Reduce the number of edge cases by padding the individual frames such that:
// - the hotspot is inside the frame bounds (enforced by SDL)
// - all frames within a sequence have the same size (needed for macOS 10.15)
// - the frame size is a multiple of 8 (needed for Windows)
foreach (var f in frames)
{
// Hotspot is specified relative to the center of the frame
var hotspot = f.Offset.ToInt2() - kv.Value.Hotspot - new int2(f.Size) / 2;
// SheetBuilder expects data in BGRA
var data = FrameToBGRA(kv.Key, f, palette);
c.Sprites[c.Length++] = sheetBuilder.Add(data, f.Size, 0, hotspot);
// Bounds relative to the hotspot
c.Bounds = Rectangle.Union(c.Bounds, new Rectangle(hotspot, f.Size));
}
// Pad bottom-right edge to make the frame size a multiple of 8
c.PaddedSize = 8 * new int2((c.Bounds.Width + 7) / 8, (c.Bounds.Height + 7) / 8);
cursors.Add(kv.Key, c);
}
CreateOrUpdateHardwareCursors();
foreach (var s in sheetBuilder.AllSheets)
s.ReleaseBuffer();
Update();
}
void CreateOrUpdateHardwareCursors()
{
if (hardwareCursorsDisabled)
return;
// Dispose any existing cursors to avoid leaking native resources
ClearHardwareCursors();
try
{
foreach (var kv in cursors)
{
var template = kv.Value;
for (var i = 0; i < template.Sprites.Length; i++)
{
if (template.Cursors[i] != null)
template.Cursors[i].Dispose();
// Calculate the padding to position the frame within sequenceBounds
var paddingTL = -(template.Bounds.Location - template.Sprites[i].Offset.XY.ToInt2());
var paddingBR = template.PaddedSize - new int2(template.Sprites[i].Bounds.Size) - paddingTL;
template.Cursors[i] = CreateHardwareCursor(kv.Key, template.Sprites[i], paddingTL, paddingBR, -template.Bounds.Location);
}
}
}
catch (Exception e)
{
Log.Write("debug", "Failed to initialize hardware cursors. Falling back to software cursors.");
Log.Write("debug", "Error was: " + e.Message);
Console.WriteLine("Failed to initialize hardware cursors. Falling back to software cursors.");
Console.WriteLine("Error was: " + e.Message);
ClearHardwareCursors();
}
}
public void SetCursor(string cursorName)
{
if ((cursorName == null && cursor == null) || (cursor != null && cursorName == cursor.Name))
return;
if (cursorName == null || !cursors.TryGetValue(cursorName, out cursor))
cursor = null;
Update();
}
int frame;
int ticks;
public void Tick()
{
if (cursor == null || cursor.Cursors.Length == 1)
return;
if (++ticks > 2)
{
ticks -= 2;
frame++;
Update();
}
}
void Update()
{
if (cursor != null && frame >= cursor.Cursors.Length)
frame %= cursor.Cursors.Length;
if (cursor == null || isLocked)
Game.Renderer.Window.SetHardwareCursor(null);
else
Game.Renderer.Window.SetHardwareCursor(cursor.Cursors[frame]);
}
public void Render(Renderer renderer)
{
// Cursor is hidden
if (cursor == null)
return;
// Hardware cursor is enabled
if (!isLocked && cursor.Cursors[frame % cursor.Length] != null)
return;
// Render cursor in software
var doubleCursor = DoubleCursorSize && cursor.Name != "default";
var cursorSprite = cursor.Sprites[frame % cursor.Length];
var cursorSize = doubleCursor ? 2.0f * cursorSprite.Size : cursorSprite.Size;
var mousePos = isLocked ? lockedPosition : Viewport.LastMousePos;
renderer.RgbaSpriteRenderer.DrawSprite(cursorSprite,
mousePos,
cursorSize);
}
public void Lock()
{
lockedPosition = Viewport.LastMousePos;
Game.Renderer.Window.SetRelativeMouseMode(true);
isLocked = true;
Update();
}
public void Unlock()
{
Game.Renderer.Window.SetRelativeMouseMode(false);
isLocked = false;
Update();
}
public static byte[] FrameToBGRA(string name, ISpriteFrame frame, ImmutablePalette palette)
{
// Data is already in BGRA format
if (frame.Type == SpriteFrameType.BGRA)
return frame.Data;
// Cursors may be either native BGRA or Indexed.
// Indexed sprites are converted to BGRA using the referenced palette.
// All palettes must be explicitly referenced, even if they are embedded in the sprite.
if (frame.Type == SpriteFrameType.Indexed && palette == null)
throw new InvalidOperationException("Cursor sequence `{0}` attempted to load an indexed sprite but does not define Palette".F(name));
var width = frame.Size.Width;
var height = frame.Size.Height;
var data = new byte[4 * width * height];
for (var j = 0; j < height; j++)
{
for (var i = 0; i < width; i++)
{
var bytes = BitConverter.GetBytes(palette[frame.Data[j * width + i]]);
var c = palette[frame.Data[j * width + i]];
var k = 4 * (j * width + i);
// Convert RGBA to BGRA
data[k] = bytes[2];
data[k + 1] = bytes[1];
data[k + 2] = bytes[0];
data[k + 3] = bytes[3];
}
}
return data;
}
IHardwareCursor CreateHardwareCursor(string name, Sprite data, int2 paddingTL, int2 paddingBR, int2 hotspot)
{
var size = data.Bounds.Size;
var srcStride = data.Sheet.Size.Width;
var srcData = data.Sheet.GetData();
var newWidth = paddingTL.X + size.Width + paddingBR.X;
var newHeight = paddingTL.Y + size.Height + paddingBR.Y;
var rgbaData = new byte[4 * newWidth * newHeight];
for (var j = 0; j < size.Height; j++)
{
for (var i = 0; i < size.Width; i++)
{
var src = 4 * ((j + data.Bounds.Top) * srcStride + data.Bounds.Left + i);
var dest = 4 * ((j + paddingTL.Y) * newWidth + i + paddingTL.X);
Array.Copy(srcData, src, rgbaData, dest, 4);
}
}
return Game.Renderer.Window.CreateHardwareCursor(name, new Size(newWidth, newHeight), rgbaData, hotspot);
}
void ClearHardwareCursors()
{
foreach (var c in cursors.Values)
{
for (var i = 0; i < c.Cursors.Length; i++)
{
if (c.Cursors[i] != null)
{
c.Cursors[i].Dispose();
c.Cursors[i] = null;
}
}
}
}
public void Dispose()
{
ClearHardwareCursors();
cursors.Clear();
sheetBuilder.Dispose();
}
}
}

View File

@@ -20,7 +20,6 @@ namespace OpenRA.Graphics
{
public readonly IReadOnlyDictionary<string, CursorSequence> Cursors;
public readonly IReadOnlyDictionary<string, ImmutablePalette> Palettes;
public readonly bool DoubleCursorSize;
public CursorProvider(ModData modData)
{
@@ -49,9 +48,6 @@ namespace OpenRA.Graphics
cursors.Add(sequence.Key, new CursorSequence(frameCache, sequence.Key, s.Key, s.Value.Value, sequence.Value));
Cursors = cursors.AsReadOnly();
// Cursor size changes are applied on game start
DoubleCursorSize = Game.Settings.Graphics.CursorDouble;
}
public bool HasCursorSequence(string cursor)

View File

@@ -1,184 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.Primitives;
namespace OpenRA.Graphics
{
public sealed class HardwareCursor : ICursor
{
readonly Dictionary<string, IHardwareCursor[]> hardwareCursors = new Dictionary<string, IHardwareCursor[]>();
readonly CursorProvider cursorProvider;
readonly Dictionary<string, Sprite[]> sprites = new Dictionary<string, Sprite[]>();
readonly SheetBuilder sheetBuilder;
CursorSequence cursor;
bool isLocked = false;
int2 lockedPosition;
public HardwareCursor(CursorProvider cursorProvider)
{
this.cursorProvider = cursorProvider;
sheetBuilder = new SheetBuilder(SheetType.Indexed);
foreach (var kv in cursorProvider.Cursors)
{
var frames = kv.Value.Frames;
var palette = !string.IsNullOrEmpty(kv.Value.Palette) ? cursorProvider.Palettes[kv.Value.Palette] : null;
// Hardware cursors have a number of odd platform-specific bugs/limitations.
// Reduce the number of edge cases by padding the individual frames such that:
// - the hotspot is inside the frame bounds (enforced by SDL)
// - all frames within a sequence have the same size (needed for macOS 10.15)
// - the frame size is a multiple of 8 (needed for Windows)
var sequenceBounds = Rectangle.FromLTRB(0, 0, 1, 1);
var frameHotspots = new int2[frames.Length];
for (var i = 0; i < frames.Length; i++)
{
// Hotspot relative to the center of the frame
frameHotspots[i] = kv.Value.Hotspot - frames[i].Offset.ToInt2() + new int2(frames[i].Size) / 2;
// Bounds relative to the hotspot
sequenceBounds = Rectangle.Union(sequenceBounds, new Rectangle(-frameHotspots[i], frames[i].Size));
}
// Pad bottom-right edge to make the frame size a multiple of 8
var paddedSize = 8 * new int2((sequenceBounds.Width + 7) / 8, (sequenceBounds.Height + 7) / 8);
var cursors = new IHardwareCursor[frames.Length];
var frameSprites = new Sprite[frames.Length];
for (var i = 0; i < frames.Length; i++)
{
// Software rendering is used when the cursor is locked
// SheetBuilder expects data in BGRA
var data = SoftwareCursor.FrameToBGRA(kv.Key, frames[i], palette);
frameSprites[i] = sheetBuilder.Add(data, frames[i].Size, 0, frames[i].Offset);
// Calculate the padding to position the frame within sequenceBounds
var paddingTL = -(sequenceBounds.Location + frameHotspots[i]);
var paddingBR = paddedSize - new int2(frames[i].Size) - paddingTL;
cursors[i] = CreateCursor(kv.Key, data, frames[i].Size, paddingTL, paddingBR, -sequenceBounds.Location);
}
hardwareCursors.Add(kv.Key, cursors);
sprites.Add(kv.Key, frameSprites);
}
sheetBuilder.Current.ReleaseBuffer();
Update();
}
IHardwareCursor CreateCursor(string name, byte[] data, Size size, int2 paddingTL, int2 paddingBR, int2 hotspot)
{
// Pad the cursor and convert to RBGA
var newWidth = paddingTL.X + size.Width + paddingBR.X;
var newHeight = paddingTL.Y + size.Height + paddingBR.Y;
var rgbaData = new byte[4 * newWidth * newHeight];
for (var j = 0; j < size.Height; j++)
{
for (var i = 0; i < size.Width; i++)
{
var src = 4 * (j * size.Width + i);
var dest = 4 * ((j + paddingTL.Y) * newWidth + i + paddingTL.X);
// CreateHardwareCursor expects data in RGBA
rgbaData[dest] = data[src + 2];
rgbaData[dest + 1] = data[src + 1];
rgbaData[dest + 2] = data[src];
rgbaData[dest + 3] = data[src + 3];
}
}
return Game.Renderer.Window.CreateHardwareCursor(name, new Size(newWidth, newHeight), rgbaData, hotspot);
}
public void SetCursor(string cursorName)
{
if ((cursorName == null && cursor == null) || (cursor != null && cursorName == cursor.Name))
return;
if (cursorName == null || !cursorProvider.Cursors.TryGetValue(cursorName, out cursor))
cursor = null;
Update();
}
int frame;
int ticks;
public void Tick()
{
if (cursor == null || cursor.Length == 1)
return;
if (++ticks > 2)
{
ticks -= 2;
frame++;
Update();
}
}
void Update()
{
if (cursor != null && frame >= cursor.Length)
frame %= cursor.Length;
if (cursor == null || isLocked)
Game.Renderer.Window.SetHardwareCursor(null);
else
Game.Renderer.Window.SetHardwareCursor(hardwareCursors[cursor.Name][frame]);
}
public void Render(Renderer renderer)
{
if (cursor == null || !isLocked)
return;
var cursorSequence = cursorProvider.GetCursorSequence(cursor.Name);
var cursorSprite = sprites[cursor.Name][frame];
var cursorOffset = cursorSequence.Hotspot + (0.5f * cursorSprite.Size.XY).ToInt2();
renderer.RgbaSpriteRenderer.DrawSprite(cursorSprite,
lockedPosition - cursorOffset,
cursorSprite.Size);
}
public void Lock()
{
lockedPosition = Viewport.LastMousePos;
Game.Renderer.Window.SetRelativeMouseMode(true);
isLocked = true;
Update();
}
public void Unlock()
{
Game.Renderer.Window.SetRelativeMouseMode(false);
isLocked = false;
Update();
}
public void Dispose()
{
foreach (var cursors in hardwareCursors)
foreach (var cursor in cursors.Value)
cursor.Dispose();
sheetBuilder.Dispose();
hardwareCursors.Clear();
}
}
}

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@@ -1,140 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Graphics
{
public interface ICursor : IDisposable
{
void Render(Renderer renderer);
void SetCursor(string cursor);
void Tick();
void Lock();
void Unlock();
}
public sealed class SoftwareCursor : ICursor
{
readonly Dictionary<string, Sprite[]> sprites = new Dictionary<string, Sprite[]>();
readonly CursorProvider cursorProvider;
SheetBuilder sheetBuilder;
bool isLocked = false;
int2 lockedPosition;
public SoftwareCursor(CursorProvider cursorProvider)
{
this.cursorProvider = cursorProvider;
sheetBuilder = new SheetBuilder(SheetType.BGRA, 1024);
foreach (var kv in cursorProvider.Cursors)
{
var palette = !string.IsNullOrEmpty(kv.Value.Palette) ? cursorProvider.Palettes[kv.Value.Palette] : null;
var s = kv.Value.Frames.Select(f => sheetBuilder.Add(FrameToBGRA(kv.Key, f, palette), f.Size, 0, f.Offset)).ToArray();
sprites.Add(kv.Key, s);
}
sheetBuilder.Current.ReleaseBuffer();
Game.Renderer.Window.SetHardwareCursor(null);
}
public static byte[] FrameToBGRA(string name, ISpriteFrame frame, ImmutablePalette palette)
{
// Data is already in BGRA format
if (frame.Type == SpriteFrameType.BGRA)
return frame.Data;
// Cursors may be either native BGRA or Indexed.
// Indexed sprites are converted to BGRA using the referenced palette.
// All palettes must be explicitly referenced, even if they are embedded in the sprite.
if (frame.Type == SpriteFrameType.Indexed && palette == null)
throw new InvalidOperationException("Cursor sequence `{0}` attempted to load an indexed sprite but does not define Palette".F(name));
var width = frame.Size.Width;
var height = frame.Size.Height;
var data = new byte[4 * width * height];
for (var j = 0; j < height; j++)
{
for (var i = 0; i < width; i++)
{
var bytes = BitConverter.GetBytes(palette[frame.Data[j * width + i]]);
var c = palette[frame.Data[j * width + i]];
var k = 4 * (j * width + i);
// Convert RGBA to BGRA
data[k] = bytes[2];
data[k + 1] = bytes[1];
data[k + 2] = bytes[0];
data[k + 3] = bytes[3];
}
}
return data;
}
string cursorName;
public void SetCursor(string cursor)
{
cursorName = cursor;
}
float cursorFrame;
public void Tick()
{
cursorFrame += 0.5f;
}
public void Render(Renderer renderer)
{
if (cursorName == null)
return;
var doubleCursor = cursorProvider.DoubleCursorSize && cursorName != "default";
var cursorSequence = cursorProvider.GetCursorSequence(cursorName);
var cursorSprite = sprites[cursorName][(int)cursorFrame % cursorSequence.Length];
var cursorSize = doubleCursor ? 2.0f * cursorSprite.Size : cursorSprite.Size;
var cursorOffset = doubleCursor ?
(2 * cursorSequence.Hotspot) + cursorSprite.Size.XY.ToInt2() :
cursorSequence.Hotspot + (0.5f * cursorSprite.Size.XY).ToInt2();
var mousePos = isLocked ? lockedPosition : Viewport.LastMousePos;
renderer.RgbaSpriteRenderer.DrawSprite(cursorSprite,
mousePos - cursorOffset,
cursorSize);
}
public void Lock()
{
Game.Renderer.Window.SetRelativeMouseMode(true);
lockedPosition = Viewport.LastMousePos;
isLocked = true;
}
public void Unlock()
{
Game.Renderer.Window.SetRelativeMouseMode(false);
isLocked = false;
}
public void Dispose()
{
sheetBuilder.Dispose();
}
}
}

View File

@@ -20,14 +20,12 @@ namespace OpenRA.Mods.Common.Widgets
Sprite sprite;
readonly WorldRenderer worldRenderer;
readonly CursorProvider cursorProvider;
string palette;
int2 location;
[ObjectCreator.UseCtor]
public MouseAttachmentWidget(ModData modData, WorldRenderer worldRenderer)
{
cursorProvider = modData.CursorProvider;
this.worldRenderer = worldRenderer;
}
@@ -35,9 +33,8 @@ namespace OpenRA.Mods.Common.Widgets
{
if (sprite != null && palette != null)
{
var scale = Game.Cursor is SoftwareCursor && cursorProvider.DoubleCursorSize ? 2 : 1;
var directionPalette = worldRenderer.Palette(palette);
WidgetUtils.DrawSHPCentered(sprite, ChildOrigin, directionPalette, scale);
WidgetUtils.DrawSHPCentered(sprite, ChildOrigin, directionPalette, Game.Cursor.DoubleCursorSize ? 2 : 1);
}
}

View File

@@ -19,7 +19,6 @@ namespace OpenRA.Mods.Common.Widgets
public class TooltipContainerWidget : Widget
{
static readonly Action Nothing = () => { };
readonly CursorProvider cursorProvider;
public int2 CursorOffset = new int2(0, 20);
public int BottomEdgeYOffset = -5;
@@ -30,7 +29,6 @@ namespace OpenRA.Mods.Common.Widgets
public TooltipContainerWidget()
{
cursorProvider = Game.ModData.CursorProvider;
IsVisible = () => Game.RunTime > Viewport.LastMoveRunTime + TooltipDelayMilliseconds;
}
@@ -54,7 +52,7 @@ namespace OpenRA.Mods.Common.Widgets
{
get
{
var pos = Viewport.LastMousePos + (cursorProvider.DoubleCursorSize ? CursorOffset * 2 : CursorOffset);
var pos = Viewport.LastMousePos + (Game.Cursor.DoubleCursorSize ? CursorOffset * 2 : CursorOffset);
if (tooltip != null)
{
// If the tooltip overlaps the right edge of the screen, move it left until it fits
@@ -63,7 +61,7 @@ namespace OpenRA.Mods.Common.Widgets
// If the tooltip overlaps the bottom edge of the screen, switch tooltip above cursor
if (pos.Y + tooltip.Bounds.Bottom > Game.Renderer.Resolution.Height)
pos = pos.WithY(Viewport.LastMousePos.Y + (cursorProvider.DoubleCursorSize ? 2 : 1) * BottomEdgeYOffset - tooltip.Bounds.Height);
pos = pos.WithY(Viewport.LastMousePos.Y + (Game.Cursor.DoubleCursorSize ? 2 : 1) * BottomEdgeYOffset - tooltip.Bounds.Height);
}
return pos;