Merge HardwareCursor and SoftwareCursor into CursorManager.
This commit is contained in:
committed by
Matthias Mailänder
parent
d7f43b33c7
commit
847db5e59b
@@ -20,14 +20,12 @@ namespace OpenRA.Mods.Common.Widgets
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Sprite sprite;
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readonly WorldRenderer worldRenderer;
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readonly CursorProvider cursorProvider;
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string palette;
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int2 location;
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[ObjectCreator.UseCtor]
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public MouseAttachmentWidget(ModData modData, WorldRenderer worldRenderer)
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{
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cursorProvider = modData.CursorProvider;
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this.worldRenderer = worldRenderer;
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}
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@@ -35,9 +33,8 @@ namespace OpenRA.Mods.Common.Widgets
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{
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if (sprite != null && palette != null)
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{
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var scale = Game.Cursor is SoftwareCursor && cursorProvider.DoubleCursorSize ? 2 : 1;
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var directionPalette = worldRenderer.Palette(palette);
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WidgetUtils.DrawSHPCentered(sprite, ChildOrigin, directionPalette, scale);
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WidgetUtils.DrawSHPCentered(sprite, ChildOrigin, directionPalette, Game.Cursor.DoubleCursorSize ? 2 : 1);
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}
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}
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@@ -19,7 +19,6 @@ namespace OpenRA.Mods.Common.Widgets
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public class TooltipContainerWidget : Widget
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{
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static readonly Action Nothing = () => { };
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readonly CursorProvider cursorProvider;
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public int2 CursorOffset = new int2(0, 20);
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public int BottomEdgeYOffset = -5;
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@@ -30,7 +29,6 @@ namespace OpenRA.Mods.Common.Widgets
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public TooltipContainerWidget()
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{
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cursorProvider = Game.ModData.CursorProvider;
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IsVisible = () => Game.RunTime > Viewport.LastMoveRunTime + TooltipDelayMilliseconds;
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}
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@@ -54,7 +52,7 @@ namespace OpenRA.Mods.Common.Widgets
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{
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get
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{
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var pos = Viewport.LastMousePos + (cursorProvider.DoubleCursorSize ? CursorOffset * 2 : CursorOffset);
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var pos = Viewport.LastMousePos + (Game.Cursor.DoubleCursorSize ? CursorOffset * 2 : CursorOffset);
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if (tooltip != null)
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{
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// If the tooltip overlaps the right edge of the screen, move it left until it fits
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@@ -63,7 +61,7 @@ namespace OpenRA.Mods.Common.Widgets
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// If the tooltip overlaps the bottom edge of the screen, switch tooltip above cursor
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if (pos.Y + tooltip.Bounds.Bottom > Game.Renderer.Resolution.Height)
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pos = pos.WithY(Viewport.LastMousePos.Y + (cursorProvider.DoubleCursorSize ? 2 : 1) * BottomEdgeYOffset - tooltip.Bounds.Height);
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pos = pos.WithY(Viewport.LastMousePos.Y + (Game.Cursor.DoubleCursorSize ? 2 : 1) * BottomEdgeYOffset - tooltip.Bounds.Height);
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}
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return pos;
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