Merge pull request #7834 from RoosterDragon/avoid-preventable-allocations
Avoid preventable allocations
This commit is contained in:
@@ -33,6 +33,18 @@ namespace OpenRA.GameRules
|
||||
[Desc("Delay in ticks before applying the warhead effect.", "0 = instant (old model).")]
|
||||
public readonly int Delay = 0;
|
||||
|
||||
HashSet<string> validTargetSet;
|
||||
HashSet<string> invalidTargetSet;
|
||||
|
||||
public bool IsValidTarget(IEnumerable<string> targetTypes)
|
||||
{
|
||||
if (validTargetSet == null)
|
||||
validTargetSet = new HashSet<string>(ValidTargets);
|
||||
if (invalidTargetSet == null)
|
||||
invalidTargetSet = new HashSet<string>(InvalidTargets);
|
||||
return validTargetSet.Overlaps(targetTypes) && !invalidTargetSet.Overlaps(targetTypes);
|
||||
}
|
||||
|
||||
/// <summary>Applies the warhead's effect against the target.</summary>
|
||||
public abstract void DoImpact(Target target, Actor firedBy, IEnumerable<int> damageModifiers);
|
||||
|
||||
@@ -52,8 +64,7 @@ namespace OpenRA.GameRules
|
||||
return false;
|
||||
|
||||
var cellInfo = world.Map.GetTerrainInfo(cell);
|
||||
if (!ValidTargets.Intersect(cellInfo.TargetTypes).Any()
|
||||
|| InvalidTargets.Intersect(cellInfo.TargetTypes).Any())
|
||||
if (!IsValidTarget(cellInfo.TargetTypes))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -81,8 +92,7 @@ namespace OpenRA.GameRules
|
||||
|
||||
// A target type is valid if it is in the valid targets list, and not in the invalid targets list.
|
||||
var targetable = victim.TraitOrDefault<ITargetable>();
|
||||
if (targetable == null || !ValidTargets.Intersect(targetable.TargetTypes).Any()
|
||||
|| InvalidTargets.Intersect(targetable.TargetTypes).Any())
|
||||
if (targetable == null || !IsValidTarget(targetable.TargetTypes))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -101,8 +111,7 @@ namespace OpenRA.GameRules
|
||||
|
||||
// A target type is valid if it is in the valid targets list, and not in the invalid targets list.
|
||||
var targetable = victim.Info.Traits.GetOrDefault<ITargetableInfo>();
|
||||
if (targetable == null || !ValidTargets.Intersect(targetable.GetTargetTypes()).Any()
|
||||
|| InvalidTargets.Intersect(targetable.GetTargetTypes()).Any())
|
||||
if (targetable == null || !IsValidTarget(targetable.GetTargetTypes()))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace OpenRA.GameRules
|
||||
|
||||
public interface IProjectileInfo { IEffect Create(ProjectileArgs args); }
|
||||
|
||||
public class WeaponInfo
|
||||
public sealed class WeaponInfo
|
||||
{
|
||||
[Desc("The maximum range the weapon can fire.")]
|
||||
public readonly WRange Range = WRange.Zero;
|
||||
@@ -64,9 +64,14 @@ namespace OpenRA.GameRules
|
||||
[FieldLoader.LoadUsing("LoadWarheads")]
|
||||
public readonly List<Warhead> Warheads = new List<Warhead>();
|
||||
|
||||
readonly HashSet<string> validTargetSet;
|
||||
readonly HashSet<string> invalidTargetSet;
|
||||
|
||||
public WeaponInfo(string name, MiniYaml content)
|
||||
{
|
||||
FieldLoader.Load(this, content);
|
||||
validTargetSet = new HashSet<string>(ValidTargets);
|
||||
invalidTargetSet = new HashSet<string>(InvalidTargets);
|
||||
}
|
||||
|
||||
static object LoadProjectile(MiniYaml yaml)
|
||||
@@ -92,6 +97,11 @@ namespace OpenRA.GameRules
|
||||
return retList;
|
||||
}
|
||||
|
||||
public bool IsValidTarget(IEnumerable<string> targetTypes)
|
||||
{
|
||||
return validTargetSet.Overlaps(targetTypes) && !invalidTargetSet.Overlaps(targetTypes);
|
||||
}
|
||||
|
||||
/// <summary>Checks if the weapon is valid against (can target) the target.</summary>
|
||||
public bool IsValidAgainst(Target target, World world, Actor firedBy)
|
||||
{
|
||||
@@ -108,8 +118,7 @@ namespace OpenRA.GameRules
|
||||
return false;
|
||||
|
||||
var cellInfo = world.Map.GetTerrainInfo(cell);
|
||||
if (!ValidTargets.Intersect(cellInfo.TargetTypes).Any()
|
||||
|| InvalidTargets.Intersect(cellInfo.TargetTypes).Any())
|
||||
if (!IsValidTarget(cellInfo.TargetTypes))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
@@ -122,8 +131,7 @@ namespace OpenRA.GameRules
|
||||
public bool IsValidAgainst(Actor victim, Actor firedBy)
|
||||
{
|
||||
var targetable = victim.TraitOrDefault<ITargetable>();
|
||||
if (targetable == null || !ValidTargets.Intersect(targetable.TargetTypes).Any()
|
||||
|| InvalidTargets.Intersect(targetable.TargetTypes).Any())
|
||||
if (targetable == null || !IsValidTarget(targetable.TargetTypes))
|
||||
return false;
|
||||
|
||||
if (!Warheads.Any(w => w.IsValidAgainst(victim, firedBy)))
|
||||
@@ -136,8 +144,7 @@ namespace OpenRA.GameRules
|
||||
public bool IsValidAgainst(FrozenActor victim, Actor firedBy)
|
||||
{
|
||||
var targetable = victim.Info.Traits.GetOrDefault<ITargetableInfo>();
|
||||
if (targetable == null || !ValidTargets.Intersect(targetable.GetTargetTypes()).Any()
|
||||
|| InvalidTargets.Intersect(targetable.GetTargetTypes()).Any())
|
||||
if (targetable == null || !IsValidTarget(targetable.GetTargetTypes()))
|
||||
return false;
|
||||
|
||||
if (!Warheads.Any(w => w.IsValidAgainst(victim, firedBy)))
|
||||
|
||||
Reference in New Issue
Block a user