Merge pull request #7734 from RoosterDragon/frozen-lazy-render
Lazily generate frozen actor renderables.
This commit is contained in:
@@ -29,7 +29,6 @@ namespace OpenRA.Traits
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public readonly Rectangle Bounds;
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readonly Actor actor;
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public IRenderable[] Renderables { private get; set; }
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public Player Owner;
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public ITooltipInfo TooltipInfo;
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@@ -40,6 +39,8 @@ namespace OpenRA.Traits
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public bool Visible;
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public bool IsRendering { get; private set; }
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public FrozenActor(Actor self, MPos[] footprint, CellRegion footprintRegion, Shroud shroud)
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{
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actor = self;
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@@ -53,11 +54,16 @@ namespace OpenRA.Traits
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}
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public uint ID { get { return actor.ActorID; } }
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public bool IsValid { get { return Owner != null && HasRenderables; } }
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public bool IsValid { get { return Owner != null; } }
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public ActorInfo Info { get { return actor.Info; } }
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public Actor Actor { get { return !actor.IsDead ? actor : null; } }
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static readonly IRenderable[] NoRenderables = new IRenderable[0];
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int flashTicks;
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IRenderable[] renderables = NoRenderables;
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bool needRenderables;
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public void Tick(Shroud shroud)
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{
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UpdateVisibility(shroud);
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@@ -68,6 +74,8 @@ namespace OpenRA.Traits
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void UpdateVisibility(Shroud shroud)
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{
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var wasVisible = Visible;
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// We are doing the following LINQ manually to avoid allocating an extra delegate since this is a hot path.
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// Visible = !Footprint.Any(shroud.IsVisibleTest(FootprintRegion));
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var isVisibleTest = shroud.IsVisibleTest(FootprintRegion);
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@@ -78,6 +86,9 @@ namespace OpenRA.Traits
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Visible = false;
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break;
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}
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if (Visible && !wasVisible)
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needRenderables = true;
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}
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public void Flash()
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@@ -87,20 +98,28 @@ namespace OpenRA.Traits
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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if (Renderables == null)
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return SpriteRenderable.None;
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if (needRenderables)
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{
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needRenderables = false;
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if (!actor.Destroyed)
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{
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IsRendering = true;
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renderables = actor.Render(wr).ToArray();
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IsRendering = false;
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}
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}
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if (flashTicks > 0 && flashTicks % 2 == 0)
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{
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var highlight = wr.Palette("highlight");
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return Renderables.Concat(Renderables.Where(r => !r.IsDecoration)
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return renderables.Concat(renderables.Where(r => !r.IsDecoration)
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.Select(r => r.WithPalette(highlight)));
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}
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return Renderables;
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return renderables;
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}
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public bool HasRenderables { get { return Renderables != null && Renderables.Any(); } }
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public bool HasRenderables { get { return renderables.Any(); } }
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public override string ToString()
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{
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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Traits
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public object Create(ActorInitializer init) { return new FrozenUnderFog(init, this); }
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}
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public class FrozenUnderFog : IRenderModifier, IVisibilityModifier, ITick, ITickRender, ISync
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public class FrozenUnderFog : IRenderModifier, IVisibilityModifier, ITick, ISync
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{
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[Sync] public int VisibilityHash;
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@@ -104,20 +104,9 @@ namespace OpenRA.Mods.Common.Traits
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initialized = true;
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}
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public void TickRender(WorldRenderer wr, Actor self)
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{
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if (self.Destroyed || !initialized || !visible.Values.Any(v => v))
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return;
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var renderables = self.Render(wr).ToArray();
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foreach (var player in self.World.Players)
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if (visible[player])
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frozen[player].Renderables = renderables;
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}
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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return IsVisible(self, self.World.RenderPlayer) ? r : SpriteRenderable.None;
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return IsVisible(self, self.World.RenderPlayer) || (initialized && frozen[self.World.RenderPlayer].IsRendering) ? r : SpriteRenderable.None;
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}
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}
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}
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