Remove static Game.ModData references from widget logic.
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@@ -49,6 +49,9 @@ namespace OpenRA
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if (!args.ContainsKey("modRules"))
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args = new WidgetArgs(args) { { "modRules", modData.DefaultRules } };
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if (!args.ContainsKey("modData"))
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args = new WidgetArgs(args) { { "modData", modData } };
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var widget = NewWidget(node.Key, args);
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if (parent != null)
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