Remove static Game.ModData references from widget logic.

This commit is contained in:
Paul Chote
2016-02-17 02:39:13 +00:00
parent ff2aabda9b
commit 84b470017f
20 changed files with 78 additions and 67 deletions

View File

@@ -49,6 +49,9 @@ namespace OpenRA
if (!args.ContainsKey("modRules"))
args = new WidgetArgs(args) { { "modRules", modData.DefaultRules } };
if (!args.ContainsKey("modData"))
args = new WidgetArgs(args) { { "modData", modData } };
var widget = NewWidget(node.Key, args);
if (parent != null)