Use antialiasing filter when rendering world annotations.
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@@ -250,8 +250,10 @@ namespace OpenRA.Graphics
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public void DrawAnnotations()
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{
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Game.Renderer.EnableAntialiasingFilter();
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for (var i = 0; i < preparedAnnotationRenderables.Count; i++)
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preparedAnnotationRenderables[i].Render(this);
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Game.Renderer.DisableAntialiasingFilter();
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// Engine debugging overlays
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if (debugVis.Value != null && debugVis.Value.RenderGeometry)
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