Adjust to a 4 space standard
This commit is contained in:
@@ -183,7 +183,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
|||||||
type = type.Replace("text", "");
|
type = type.Replace("text", "");
|
||||||
}
|
}
|
||||||
|
|
||||||
build += $" .{type} = {candidate.Value}\n";
|
build += $" .{type} = {candidate.Value}\n";
|
||||||
foreach (var node in candidate.Nodes)
|
foreach (var node in candidate.Nodes)
|
||||||
node.Value.Value = $"{key}.{type}";
|
node.Value.Value = $"{key}.{type}";
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -214,7 +214,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
|||||||
foreach (var candidate in grouping)
|
foreach (var candidate in grouping)
|
||||||
{
|
{
|
||||||
var type = candidate.Key;
|
var type = candidate.Key;
|
||||||
build += $" .{type} = {candidate.Value}\n";
|
build += $" .{type} = {candidate.Value}\n";
|
||||||
|
|
||||||
foreach (var node in candidate.Nodes)
|
foreach (var node in candidate.Nodes)
|
||||||
node.Value.Value = $"{key}.{type}";
|
node.Value.Value = $"{key}.{type}";
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ options-difficulty =
|
|||||||
|
|
||||||
## player
|
## player
|
||||||
bot-campaign-ai =
|
bot-campaign-ai =
|
||||||
.name = Campaign Player AI
|
.name = Campaign Player AI
|
||||||
|
|
||||||
## campaign-maprules.yaml
|
## campaign-maprules.yaml
|
||||||
actor-moneycrate-name = Money Crate
|
actor-moneycrate-name = Money Crate
|
||||||
|
|||||||
@@ -85,28 +85,28 @@ button-map-editor-tab-container-tools-tooltip = Tools
|
|||||||
button-map-editor-tab-container-history-tooltip = History
|
button-map-editor-tab-container-history-tooltip = History
|
||||||
|
|
||||||
button-delete-area =
|
button-delete-area =
|
||||||
.label = Delete
|
.label = Delete
|
||||||
.tooltip = Remove everything in the selected area
|
.tooltip = Remove everything in the selected area
|
||||||
|
|
||||||
button-delete-actor =
|
button-delete-actor =
|
||||||
.label = Delete
|
.label = Delete
|
||||||
.tooltip = Remove the selected actor
|
.tooltip = Remove the selected actor
|
||||||
|
|
||||||
button-editor-world-root-copy =
|
button-editor-world-root-copy =
|
||||||
.label = Copy
|
.label = Copy
|
||||||
.tooltip = Copy the selected area
|
.tooltip = Copy the selected area
|
||||||
|
|
||||||
button-editor-world-root-paste =
|
button-editor-world-root-paste =
|
||||||
.label = Paste
|
.label = Paste
|
||||||
.tooltip = Paste the saved area
|
.tooltip = Paste the saved area
|
||||||
|
|
||||||
button-editor-world-root-undo =
|
button-editor-world-root-undo =
|
||||||
.label = Undo
|
.label = Undo
|
||||||
.tooltip = Undo last step
|
.tooltip = Undo last step
|
||||||
|
|
||||||
button-editor-world-root-redo =
|
button-editor-world-root-redo =
|
||||||
.label = Redo
|
.label = Redo
|
||||||
.tooltip = Redo last step
|
.tooltip = Redo last step
|
||||||
|
|
||||||
dropdownbutton-editor-world-root-overlay-button = Overlays
|
dropdownbutton-editor-world-root-overlay-button = Overlays
|
||||||
button-select-categories-buttons-all = All
|
button-select-categories-buttons-all = All
|
||||||
@@ -133,8 +133,8 @@ label-gamesave-loading-screen-desc = Press Escape to cancel loading and return t
|
|||||||
|
|
||||||
## ingame-chat.yaml, ingame-infochat.yaml
|
## ingame-chat.yaml, ingame-infochat.yaml
|
||||||
button-chat-chrome-mode =
|
button-chat-chrome-mode =
|
||||||
.label = Team
|
.label = Team
|
||||||
.tooltip = Toggle chat mode
|
.tooltip = Toggle chat mode
|
||||||
|
|
||||||
## ingame-debug.yaml
|
## ingame-debug.yaml
|
||||||
label-debug-panel-title = Debug Options
|
label-debug-panel-title = Debug Options
|
||||||
@@ -186,20 +186,20 @@ button-replay-player-pause-tooltip = Pause
|
|||||||
button-replay-player-play-tooltip = Play
|
button-replay-player-play-tooltip = Play
|
||||||
|
|
||||||
button-replay-player-slow =
|
button-replay-player-slow =
|
||||||
.tooltip = Slow speed
|
.tooltip = Slow speed
|
||||||
.label = 50%
|
.label = 50%
|
||||||
|
|
||||||
button-replay-player-regular =
|
button-replay-player-regular =
|
||||||
.tooltip = Regular speed
|
.tooltip = Regular speed
|
||||||
.label = 100%
|
.label = 100%
|
||||||
|
|
||||||
button-replay-player-fast =
|
button-replay-player-fast =
|
||||||
.tooltip = Fast speed
|
.tooltip = Fast speed
|
||||||
.label = 200%
|
.label = 200%
|
||||||
|
|
||||||
button-replay-player-maximum =
|
button-replay-player-maximum =
|
||||||
.tooltip = Maximum speed
|
.tooltip = Maximum speed
|
||||||
.label = MAX
|
.label = MAX
|
||||||
|
|
||||||
label-basic-stats-player-header = Player
|
label-basic-stats-player-header = Player
|
||||||
label-basic-stats-cash-header = Cash
|
label-basic-stats-cash-header = Cash
|
||||||
@@ -235,12 +235,13 @@ label-combat-stats-army-value-header = Army Value
|
|||||||
label-combat-stats-vision-header = Vision
|
label-combat-stats-vision-header = Vision
|
||||||
|
|
||||||
supportpowers-support-powers-palette =
|
supportpowers-support-powers-palette =
|
||||||
.ready = Ready
|
.ready = Ready
|
||||||
.hold = On Hold
|
.hold = On Hold
|
||||||
|
|
||||||
button-command-bar-attack-move =
|
button-command-bar-attack-move =
|
||||||
.tooltip = Attack Move
|
.tooltip = Attack Move
|
||||||
.tooltipdesc = Selected units will move to the desired location
|
.tooltipdesc =
|
||||||
|
Selected units will move to the desired location
|
||||||
and attack any enemies they encounter en route.
|
and attack any enemies they encounter en route.
|
||||||
|
|
||||||
Hold <(Ctrl)> while targeting to order an Assault Move
|
Hold <(Ctrl)> while targeting to order an Assault Move
|
||||||
@@ -249,8 +250,9 @@ button-command-bar-attack-move =
|
|||||||
Left-click icon then right-click on target location.
|
Left-click icon then right-click on target location.
|
||||||
|
|
||||||
button-command-bar-force-move =
|
button-command-bar-force-move =
|
||||||
.tooltip = Force Move
|
.tooltip = Force Move
|
||||||
.tooltipdesc = Selected units will move to the desired location
|
.tooltipdesc =
|
||||||
|
Selected units will move to the desired location
|
||||||
- Default activity for the target is suppressed
|
- Default activity for the target is suppressed
|
||||||
- Vehicles will attempt to crush enemies at the target location
|
- Vehicles will attempt to crush enemies at the target location
|
||||||
- Helicopters will land at the target location
|
- Helicopters will land at the target location
|
||||||
@@ -259,8 +261,9 @@ button-command-bar-force-move =
|
|||||||
Hold <(Alt)> to activate temporarily while commanding units.
|
Hold <(Alt)> to activate temporarily while commanding units.
|
||||||
|
|
||||||
button-command-bar-force-attack =
|
button-command-bar-force-attack =
|
||||||
.tooltip = Force Attack
|
.tooltip = Force Attack
|
||||||
.tooltipdesc = Selected units will attack the targeted unit or location
|
.tooltipdesc =
|
||||||
|
Selected units will attack the targeted unit or location
|
||||||
- Default activity for the target is suppressed
|
- Default activity for the target is suppressed
|
||||||
- Allows targeting of own or ally forces
|
- Allows targeting of own or ally forces
|
||||||
- Long-range artillery units will always target the
|
- Long-range artillery units will always target the
|
||||||
@@ -270,14 +273,16 @@ button-command-bar-force-attack =
|
|||||||
Hold <(Ctrl)> to activate temporarily while commanding units.
|
Hold <(Ctrl)> to activate temporarily while commanding units.
|
||||||
|
|
||||||
button-command-bar-guard =
|
button-command-bar-guard =
|
||||||
.tooltip = Guard
|
.tooltip = Guard
|
||||||
.tooltipdesc = Selected units will follow the targeted unit.
|
.tooltipdesc =
|
||||||
|
Selected units will follow the targeted unit.
|
||||||
|
|
||||||
Left-click icon then right-click on target unit.
|
Left-click icon then right-click on target unit.
|
||||||
|
|
||||||
button-command-bar-deploy =
|
button-command-bar-deploy =
|
||||||
.tooltip = Deploy
|
.tooltip = Deploy
|
||||||
.tooltipdesc = Selected units will perform their default deploy activity
|
.tooltipdesc =
|
||||||
|
Selected units will perform their default deploy activity
|
||||||
- MCVs will unpack into a Construction Yard
|
- MCVs will unpack into a Construction Yard
|
||||||
- Construction Yards will re-pack into a MCV
|
- Construction Yards will re-pack into a MCV
|
||||||
- Transports will unload their passengers
|
- Transports will unload their passengers
|
||||||
@@ -285,22 +290,25 @@ button-command-bar-deploy =
|
|||||||
Acts immediately on selected units.
|
Acts immediately on selected units.
|
||||||
|
|
||||||
button-command-bar-scatter =
|
button-command-bar-scatter =
|
||||||
.tooltip = Scatter
|
.tooltip = Scatter
|
||||||
.tooltipdesc = Selected units will stop their current activity
|
.tooltipdesc =
|
||||||
|
Selected units will stop their current activity
|
||||||
and move to a nearby location.
|
and move to a nearby location.
|
||||||
|
|
||||||
Acts immediately on selected units.
|
Acts immediately on selected units.
|
||||||
|
|
||||||
button-command-bar-stop =
|
button-command-bar-stop =
|
||||||
.tooltip = Stop
|
.tooltip = Stop
|
||||||
.tooltipdesc = Selected units will stop their current activity.
|
.tooltipdesc =
|
||||||
|
Selected units will stop their current activity.
|
||||||
Selected buildings will reset their rally point.
|
Selected buildings will reset their rally point.
|
||||||
|
|
||||||
Acts immediately on selected targets.
|
Acts immediately on selected targets.
|
||||||
|
|
||||||
button-command-bar-queue-orders =
|
button-command-bar-queue-orders =
|
||||||
.tooltip = Waypoint Mode
|
.tooltip = Waypoint Mode
|
||||||
.tooltipdesc = Use Waypoint Mode to give multiple linking commands
|
.tooltipdesc =
|
||||||
|
Use Waypoint Mode to give multiple linking commands
|
||||||
to the selected units. Units will execute the commands
|
to the selected units. Units will execute the commands
|
||||||
immediately upon receiving them.
|
immediately upon receiving them.
|
||||||
|
|
||||||
@@ -308,26 +316,30 @@ button-command-bar-queue-orders =
|
|||||||
Hold <(Shift)> to activate temporarily while commanding units.
|
Hold <(Shift)> to activate temporarily while commanding units.
|
||||||
|
|
||||||
button-stance-bar-attackanything =
|
button-stance-bar-attackanything =
|
||||||
.tooltip = Attack Anything Stance
|
.tooltip = Attack Anything Stance
|
||||||
.tooltipdesc = Set the selected units to Attack Anything stance:
|
.tooltipdesc =
|
||||||
|
Set the selected units to Attack Anything stance:
|
||||||
- Units will attack enemy units and structures on sight
|
- Units will attack enemy units and structures on sight
|
||||||
- Units will pursue attackers across the battlefield
|
- Units will pursue attackers across the battlefield
|
||||||
|
|
||||||
button-stance-bar-defend =
|
button-stance-bar-defend =
|
||||||
.tooltip = Defend Stance
|
.tooltip = Defend Stance
|
||||||
.tooltipdesc = Set the selected units to Defend stance:
|
.tooltipdesc =
|
||||||
|
Set the selected units to Defend stance:
|
||||||
- Units will attack enemy units on sight
|
- Units will attack enemy units on sight
|
||||||
- Units will not move or pursue enemies
|
- Units will not move or pursue enemies
|
||||||
|
|
||||||
button-stance-bar-returnfire =
|
button-stance-bar-returnfire =
|
||||||
.tooltip = Return Fire Stance
|
.tooltip = Return Fire Stance
|
||||||
.tooltipdesc = Set the selected units to Return Fire stance:
|
.tooltipdesc =
|
||||||
|
Set the selected units to Return Fire stance:
|
||||||
- Units will retaliate against enemies that attack them
|
- Units will retaliate against enemies that attack them
|
||||||
- Units will not move or pursue enemies
|
- Units will not move or pursue enemies
|
||||||
|
|
||||||
button-stance-bar-holdfire =
|
button-stance-bar-holdfire =
|
||||||
.tooltip = Hold Fire Stance
|
.tooltip = Hold Fire Stance
|
||||||
.tooltipdesc = Set the selected units to Hold Fire stance:
|
.tooltipdesc =
|
||||||
|
Set the selected units to Hold Fire stance:
|
||||||
- Units will not fire upon enemies
|
- Units will not fire upon enemies
|
||||||
- Units will not move or pursue enemies
|
- Units will not move or pursue enemies
|
||||||
|
|
||||||
@@ -343,8 +355,8 @@ button-production-types-vehicle-tooltip = Vehicles
|
|||||||
button-production-types-aircraft-tooltip = Aircraft
|
button-production-types-aircraft-tooltip = Aircraft
|
||||||
|
|
||||||
productionpalette-player-widgets-production-palette =
|
productionpalette-player-widgets-production-palette =
|
||||||
.ready = Ready
|
.ready = Ready
|
||||||
.hold = On Hold
|
.hold = On Hold
|
||||||
|
|
||||||
## lobby-kickdialogs.yaml
|
## lobby-kickdialogs.yaml
|
||||||
label-kick-client-dialog-text-a = You may also apply a temporary ban, preventing
|
label-kick-client-dialog-text-a = You may also apply a temporary ban, preventing
|
||||||
@@ -426,8 +438,8 @@ button-multiplayer-tabs-servers-tab = Servers
|
|||||||
button-bg-changemap = Change Map
|
button-bg-changemap = Change Map
|
||||||
|
|
||||||
button-lobbychat-chat-mode =
|
button-lobbychat-chat-mode =
|
||||||
.label = Team
|
.label = Team
|
||||||
.tooltip = Toggle chat mode
|
.tooltip = Toggle chat mode
|
||||||
|
|
||||||
button-server-lobby-disconnect = Leave Game
|
button-server-lobby-disconnect = Leave Game
|
||||||
button-server-lobby-start-game = Start Game
|
button-server-lobby-start-game = Start Game
|
||||||
@@ -645,8 +657,8 @@ checkbox-mute-sound-container = Mute Sound
|
|||||||
label-sound-volume-container = Sound Volume:
|
label-sound-volume-container = Sound Volume:
|
||||||
|
|
||||||
checkbox-mute-background-music-container =
|
checkbox-mute-background-music-container =
|
||||||
.label = Mute Menu Music
|
.label = Mute Menu Music
|
||||||
.tooltip = Mute background music when no specific track is playing
|
.tooltip = Mute background music when no specific track is playing
|
||||||
|
|
||||||
label-music-title-volume-container = Music Volume:
|
label-music-title-volume-container = Music Volume:
|
||||||
label-audio-device-container = Audio Device:
|
label-audio-device-container = Audio Device:
|
||||||
@@ -658,16 +670,16 @@ label-target-lines-dropdown-container = Target Lines:
|
|||||||
label-status-bar-dropdown-container-bars = Status Bars:
|
label-status-bar-dropdown-container-bars = Status Bars:
|
||||||
|
|
||||||
checkbox-player-stance-colors-container =
|
checkbox-player-stance-colors-container =
|
||||||
.label = Player Relationship Colors
|
.label = Player Relationship Colors
|
||||||
.tooltip = Change player colors based on relationship (own, enemy, ally, neutral)
|
.tooltip = Change player colors based on relationship (own, enemy, ally, neutral)
|
||||||
|
|
||||||
checkbox-ui-feedback-container =
|
checkbox-ui-feedback-container =
|
||||||
.label = Show UI Feedback Notifications
|
.label = Show UI Feedback Notifications
|
||||||
.tooltip = Show transient text notifications for UI events
|
.tooltip = Show transient text notifications for UI events
|
||||||
|
|
||||||
checkbox-transients-container =
|
checkbox-transients-container =
|
||||||
.label = Show Game Event Notifications
|
.label = Show Game Event Notifications
|
||||||
.tooltip = Show transient text notifications for game events
|
.tooltip = Show transient text notifications for game events
|
||||||
|
|
||||||
checkbox-hide-replay-chat-container = Hide Chat in Replays
|
checkbox-hide-replay-chat-container = Hide Chat in Replays
|
||||||
label-video-section-header = Video
|
label-video-section-header = Video
|
||||||
@@ -701,12 +713,12 @@ label-notices-readonly-notice = This hotkey cannot be modified
|
|||||||
button-hotkey-remap-dialog-override = Override
|
button-hotkey-remap-dialog-override = Override
|
||||||
|
|
||||||
button-hotkey-remap-dialog-clear =
|
button-hotkey-remap-dialog-clear =
|
||||||
.label = Clear
|
.label = Clear
|
||||||
.tooltip = Unbind the hotkey
|
.tooltip = Unbind the hotkey
|
||||||
|
|
||||||
button-hotkey-remap-dialog-reset =
|
button-hotkey-remap-dialog-reset =
|
||||||
.label = Reset
|
.label = Reset
|
||||||
.tooltip = Reset to default
|
.tooltip = Reset to default
|
||||||
|
|
||||||
## settings-input.yaml
|
## settings-input.yaml
|
||||||
label-zoom-modifier-container = Zoom Modifier:
|
label-zoom-modifier-container = Zoom Modifier:
|
||||||
|
|||||||
@@ -60,33 +60,33 @@ notification-structure-lost = Structure lost.
|
|||||||
|
|
||||||
## aircraft.yaml
|
## aircraft.yaml
|
||||||
actor-tran =
|
actor-tran =
|
||||||
.name = Chinook Transport
|
.name = Chinook Transport
|
||||||
.description =
|
.description =
|
||||||
Fast Infantry Transport Helicopter.
|
Fast Infantry Transport Helicopter.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
The chinook is a flying transport capable of carrying a detachement of infantry. It is mostly used to transport commandos or engineers for backline-destruction.
|
The chinook is a flying transport capable of carrying a detachement of infantry. It is mostly used to transport commandos or engineers for backline-destruction.
|
||||||
|
|
||||||
Like all aircraft, it can be handy in a pinch to crush a commando by landing!
|
Like all aircraft, it can be handy in a pinch to crush a commando by landing!
|
||||||
|
|
||||||
actor-heli =
|
actor-heli =
|
||||||
.name = Apache Longbow
|
.name = Apache Longbow
|
||||||
.description =
|
.description =
|
||||||
Helicopter Gunship with chainguns.
|
Helicopter Gunship with chainguns.
|
||||||
Strong vs. Infantry, Light Vehicles and Aircraft.
|
Strong vs. Infantry, Light Vehicles and Aircraft.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Has more health than the Orca and acts as a support unit. It works well with artillery, as it can kill approaching light vehicles.
|
Has more health than the Orca and acts as a support unit. It works well with artillery, as it can kill approaching light vehicles.
|
||||||
|
|
||||||
Ammo is automatically reloaded in the air.
|
Ammo is automatically reloaded in the air.
|
||||||
|
|
||||||
actor-orca =
|
actor-orca =
|
||||||
.name = Orca
|
.name = Orca
|
||||||
.description =
|
.description =
|
||||||
Helicopter gunship with AG missiles.
|
Helicopter gunship with AG missiles.
|
||||||
Strong vs. Buildings and Tanks.
|
Strong vs. Buildings and Tanks.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Fast but fragile, the Orca harasses enemy vehicles and aircraft with AT missiles. It is best used opportunistically, and can be kept alive longer with careful micro. Its AA missiles are effective but have a hard time hitting fast-moving air targets.
|
Fast but fragile, the Orca harasses enemy vehicles and aircraft with AT missiles. It is best used opportunistically, and can be kept alive longer with careful micro. Its AA missiles are effective but have a hard time hitting fast-moving air targets.
|
||||||
|
|
||||||
Ammo is automatically reloaded in the air.
|
Ammo is automatically reloaded in the air.
|
||||||
@@ -190,12 +190,12 @@ meta-civbuildinghusk-generic-name = Civilian Building (Destroyed)
|
|||||||
meta-civfield-generic-name = Field
|
meta-civfield-generic-name = Field
|
||||||
|
|
||||||
meta-civhaystackorigloo =
|
meta-civhaystackorigloo =
|
||||||
.winter-name = Igloo
|
.winter-name = Igloo
|
||||||
.summer-name = Haystack
|
.summer-name = Haystack
|
||||||
|
|
||||||
meta-civhaystackorigloohusk =
|
meta-civhaystackorigloohusk =
|
||||||
.winter-name = Igloo (Destroyed)
|
.winter-name = Igloo (Destroyed)
|
||||||
.summer-name = Haystack (Destroyed)
|
.summer-name = Haystack (Destroyed)
|
||||||
|
|
||||||
meta-tree-name = Tree
|
meta-tree-name = Tree
|
||||||
meta-treehusk-name = Tree (Burnt)
|
meta-treehusk-name = Tree (Burnt)
|
||||||
@@ -206,8 +206,8 @@ meta-helicopterhusk-generic-name = Destroyed Helicopter
|
|||||||
meta-bridge-name = Bridge
|
meta-bridge-name = Bridge
|
||||||
|
|
||||||
meta-crate =
|
meta-crate =
|
||||||
.name = Crate
|
.name = Crate
|
||||||
.generic-name = Crate
|
.generic-name = Crate
|
||||||
|
|
||||||
## husks.yaml
|
## husks.yaml
|
||||||
actor-mcv-husk-name = Mobile Construction Vehicle (Destroyed)
|
actor-mcv-husk-name = Mobile Construction Vehicle (Destroyed)
|
||||||
@@ -228,63 +228,63 @@ actor-truck-husk-name = Supply Truck (Destroyed)
|
|||||||
|
|
||||||
## infantry.yaml
|
## infantry.yaml
|
||||||
actor-e1 =
|
actor-e1 =
|
||||||
.name = Minigunner
|
.name = Minigunner
|
||||||
.description =
|
.description =
|
||||||
General-purpose infantry.
|
General-purpose infantry.
|
||||||
Strong vs. Infantry.
|
Strong vs. Infantry.
|
||||||
Weak vs. Vehicles.
|
Weak vs. Vehicles.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
The humble Minigunner is a highly specialized infantry unit designed to soak damage and kill other infantry.
|
The humble Minigunner is a highly specialized infantry unit designed to soak damage and kill other infantry.
|
||||||
|
|
||||||
Like most TD units, they can see farther than they can shoot, and work well in packs to eliminate enemy infantry.
|
Like most TD units, they can see farther than they can shoot, and work well in packs to eliminate enemy infantry.
|
||||||
|
|
||||||
actor-e2 =
|
actor-e2 =
|
||||||
.name = Grenadier
|
.name = Grenadier
|
||||||
.description =
|
.description =
|
||||||
Fast infantry with grenades.
|
Fast infantry with grenades.
|
||||||
Strong vs. Buildings, slow-moving targets.
|
Strong vs. Buildings, slow-moving targets.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Fast and able to keep up with medium tanks, letting it work well with flanking armies.
|
Fast and able to keep up with medium tanks, letting it work well with flanking armies.
|
||||||
|
|
||||||
While not as powerful as the Minigunner or a Rocket soldier, its speed can be used to your advantage.
|
While not as powerful as the Minigunner or a Rocket soldier, its speed can be used to your advantage.
|
||||||
|
|
||||||
actor-e3 =
|
actor-e3 =
|
||||||
.name = Rocket Soldier
|
.name = Rocket Soldier
|
||||||
.description =
|
.description =
|
||||||
Anti-tank/Anti-aircraft infantry.
|
Anti-tank/Anti-aircraft infantry.
|
||||||
Strong vs. Tanks and Aircraft.
|
Strong vs. Tanks and Aircraft.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Highly vulnerable but excelling at eliminating enemy armor and aircraft. It is the slowest unit in the game, lagging behind other infantry and even mammoth tanks.
|
Highly vulnerable but excelling at eliminating enemy armor and aircraft. It is the slowest unit in the game, lagging behind other infantry and even mammoth tanks.
|
||||||
|
|
||||||
Its large weapons range makes up for its slow speed, making it most effective when used defensively, where it can be protected and provide vision.
|
Its large weapons range makes up for its slow speed, making it most effective when used defensively, where it can be protected and provide vision.
|
||||||
|
|
||||||
actor-e4 =
|
actor-e4 =
|
||||||
.name = Flamethrower
|
.name = Flamethrower
|
||||||
.description =
|
.description =
|
||||||
Advanced anti-infantry unit.
|
Advanced anti-infantry unit.
|
||||||
Strong vs. Infantry and Buildings.
|
Strong vs. Infantry and Buildings.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Good for flanking and burning down structures. It has more health than a standard Minigunner, but its short weapons range makes it difficult to use in large armies.
|
Good for flanking and burning down structures. It has more health than a standard Minigunner, but its short weapons range makes it difficult to use in large armies.
|
||||||
|
|
||||||
actor-e5 =
|
actor-e5 =
|
||||||
.name = Chemical Warrior
|
.name = Chemical Warrior
|
||||||
.description =
|
.description =
|
||||||
Advanced general-purpose infantry.
|
Advanced general-purpose infantry.
|
||||||
Strong vs. all Ground units.
|
Strong vs. all Ground units.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Similar stats to the Flamethrower but deals good damage vs. heavy armor. Great for stopping enemy armor from crushing your forces.
|
Similar stats to the Flamethrower but deals good damage vs. heavy armor. Great for stopping enemy armor from crushing your forces.
|
||||||
|
|
||||||
It can walk on Tiberium without taking damage, making it particularly useful for harvester harassment on certain maps.
|
It can walk on Tiberium without taking damage, making it particularly useful for harvester harassment on certain maps.
|
||||||
|
|
||||||
actor-e6 =
|
actor-e6 =
|
||||||
.name = Engineer
|
.name = Engineer
|
||||||
.description =
|
.description =
|
||||||
Damages and captures enemy structures.
|
Damages and captures enemy structures.
|
||||||
Repairs destroyed vehicles.
|
Repairs destroyed vehicles.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Like the rocket soldier, the Engineer is slow and requires escorts to be used effectively. It can instantly capture structures but is consumed in the process.
|
Like the rocket soldier, the Engineer is slow and requires escorts to be used effectively. It can instantly capture structures but is consumed in the process.
|
||||||
|
|
||||||
Capturing a civilian structure requires only one engineer, while capturing an enemy structure typically requires two engineers, or one if the structure is heavily damaged.
|
Capturing a civilian structure requires only one engineer, while capturing an enemy structure typically requires two engineers, or one if the structure is heavily damaged.
|
||||||
@@ -292,47 +292,47 @@ actor-e6 =
|
|||||||
Engineers can also be used to repair friendly structures or restore husks from destroyed vehicles.
|
Engineers can also be used to repair friendly structures or restore husks from destroyed vehicles.
|
||||||
|
|
||||||
actor-rmbo =
|
actor-rmbo =
|
||||||
.name = Commando
|
.name = Commando
|
||||||
.description =
|
.description =
|
||||||
Elite sniper infantry unit.
|
Elite sniper infantry unit.
|
||||||
Strong vs Infantry and Buildings.
|
Strong vs Infantry and Buildings.
|
||||||
Weak vs Vehicles.
|
Weak vs Vehicles.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Equipped with a long-range sniper rifle, the Commando fires slowly but can eliminate enemy infantry from a distance when well-supported.
|
Equipped with a long-range sniper rifle, the Commando fires slowly but can eliminate enemy infantry from a distance when well-supported.
|
||||||
|
|
||||||
It carries C4, for surprise backline structure destruction.
|
It carries C4, for surprise backline structure destruction.
|
||||||
|
|
||||||
actor-pvice =
|
actor-pvice =
|
||||||
.description =
|
.description =
|
||||||
Mutated abomination that spits liquid Tiberium.
|
Mutated abomination that spits liquid Tiberium.
|
||||||
Strong vs Infantry and Buildings.
|
Strong vs Infantry and Buildings.
|
||||||
Weak vs Aircraft.
|
Weak vs Aircraft.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
A mutated lifeform created from the strange properties of Tiberium, when infantry units are expose to it.
|
A mutated lifeform created from the strange properties of Tiberium, when infantry units are expose to it.
|
||||||
|
|
||||||
They regenerate health quickly and have a short-range Tiberium weapon.
|
They regenerate health quickly and have a short-range Tiberium weapon.
|
||||||
|
|
||||||
actor-steg =
|
actor-steg =
|
||||||
.name = Stegosaurus
|
.name = Stegosaurus
|
||||||
.description =
|
.description =
|
||||||
A large, heavily built,
|
A large, heavily built,
|
||||||
herbivorous quadruped.
|
herbivorous quadruped.
|
||||||
|
|
||||||
actor-trex =
|
actor-trex =
|
||||||
.name = Tyrannosaurus rex
|
.name = Tyrannosaurus rex
|
||||||
.description =
|
.description =
|
||||||
Bipedal carnivore with
|
Bipedal carnivore with
|
||||||
a massive skull.
|
a massive skull.
|
||||||
|
|
||||||
actor-tric =
|
actor-tric =
|
||||||
.name = Triceratops
|
.name = Triceratops
|
||||||
.description =
|
.description =
|
||||||
Quadruped with large bony
|
Quadruped with large bony
|
||||||
frill and three horns.
|
frill and three horns.
|
||||||
|
|
||||||
actor-rapt =
|
actor-rapt =
|
||||||
.name = Velociraptor
|
.name = Velociraptor
|
||||||
.description =
|
.description =
|
||||||
Bipedal with enlarged sickle-shaped
|
Bipedal with enlarged sickle-shaped
|
||||||
claw on each hindfoot.
|
claw on each hindfoot.
|
||||||
|
|
||||||
@@ -367,9 +367,9 @@ notification-nuclear-weapon-launched = Nuclear weapon launched.
|
|||||||
notification-nuclear-warhead-approaching = Nuclear warhead approaching.
|
notification-nuclear-warhead-approaching = Nuclear warhead approaching.
|
||||||
|
|
||||||
actor-fact =
|
actor-fact =
|
||||||
.name = Construction Yard
|
.name = Construction Yard
|
||||||
.description = Builds structures.
|
.description = Builds structures.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
The core of any base. It produces buildings and defenses while also providing a build radius. It has a large health pool, but is difficult to replace, making it paramount to defend.
|
The core of any base. It produces buildings and defenses while also providing a build radius. It has a large health pool, but is difficult to replace, making it paramount to defend.
|
||||||
|
|
||||||
It can be unpacked into a mobile version using the deploy key, but takes a small amount of time to do so.
|
It can be unpacked into a mobile version using the deploy key, but takes a small amount of time to do so.
|
||||||
@@ -378,184 +378,184 @@ actor-fact-gdi-name = GDI Construction Yard
|
|||||||
actor-fact-nod-name = Nod Construction Yard
|
actor-fact-nod-name = Nod Construction Yard
|
||||||
|
|
||||||
actor-nuke =
|
actor-nuke =
|
||||||
.name = Power Plant
|
.name = Power Plant
|
||||||
.description = Generates power.
|
.description = Generates power.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Provides power to the structures in your base. Power output is directly related to the power plant's condition, so protect them during battles.
|
Provides power to the structures in your base. Power output is directly related to the power plant's condition, so protect them during battles.
|
||||||
|
|
||||||
actor-nuk2 =
|
actor-nuk2 =
|
||||||
.name = Advanced Power Plant
|
.name = Advanced Power Plant
|
||||||
.description =
|
.description =
|
||||||
Provides more power, cheaper than the
|
Provides more power, cheaper than the
|
||||||
standard Power Plant.
|
standard Power Plant.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Provides more power to the structures in your base, making it more cost-effective than the Power Plant. Power output is directly related to its condition, so protect it during battle.
|
Provides more power to the structures in your base, making it more cost-effective than the Power Plant. Power output is directly related to its condition, so protect it during battle.
|
||||||
|
|
||||||
actor-proc =
|
actor-proc =
|
||||||
.name = Tiberium Refinery
|
.name = Tiberium Refinery
|
||||||
.description =
|
.description =
|
||||||
Processes raw Tiberium
|
Processes raw Tiberium
|
||||||
into usable resources.
|
into usable resources.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Stores and processes the alien material and resource, Tiberium. Harvesters collect Tiberium in the field and deposit it at the refinery, where it is converted into credits.
|
Stores and processes the alien material and resource, Tiberium. Harvesters collect Tiberium in the field and deposit it at the refinery, where it is converted into credits.
|
||||||
|
|
||||||
The refinery stores Tiberium and immediately deploys a harvester once constructed. 3 harvesters is the maximum it can handle for close refining.
|
The refinery stores Tiberium and immediately deploys a harvester once constructed. 3 harvesters is the maximum it can handle for close refining.
|
||||||
|
|
||||||
actor-silo =
|
actor-silo =
|
||||||
.name = Tiberium Silo
|
.name = Tiberium Silo
|
||||||
.description = Stores processed Tiberium.
|
.description = Stores processed Tiberium.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Stores credits. If storage is full, harvesters will wait until credits are spent.
|
Stores credits. If storage is full, harvesters will wait until credits are spent.
|
||||||
|
|
||||||
Useful when harvesting the more valuable blue Tiberium, as a single refinery cannot store a full load.
|
Useful when harvesting the more valuable blue Tiberium, as a single refinery cannot store a full load.
|
||||||
|
|
||||||
actor-pyle =
|
actor-pyle =
|
||||||
.name = Barracks
|
.name = Barracks
|
||||||
.description = Trains infantry.
|
.description = Trains infantry.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Produces infantry for GDI. Once unlocked, advanced GDI infantry are hard-hitting and fast.
|
Produces infantry for GDI. Once unlocked, advanced GDI infantry are hard-hitting and fast.
|
||||||
|
|
||||||
actor-hand =
|
actor-hand =
|
||||||
.name = Hand of Nod
|
.name = Hand of Nod
|
||||||
.description = Trains infantry.
|
.description = Trains infantry.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Produces infantry for Nod. Once unlocked, advanced Nod infantry are slow but have high health pools.
|
Produces infantry for Nod. Once unlocked, advanced Nod infantry are slow but have high health pools.
|
||||||
|
|
||||||
actor-afld =
|
actor-afld =
|
||||||
.name = Airstrip
|
.name = Airstrip
|
||||||
.description =
|
.description =
|
||||||
Provides a dropzone
|
Provides a dropzone
|
||||||
for vehicle reinforcements.
|
for vehicle reinforcements.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Delivers vehicles by plane for Nod. Nod vehicles are fast but fragile. Produce harvesters at the start to jumpstart your economy.
|
Delivers vehicles by plane for Nod. Nod vehicles are fast but fragile. Produce harvesters at the start to jumpstart your economy.
|
||||||
|
|
||||||
actor-weap =
|
actor-weap =
|
||||||
.name = Weapons Factory
|
.name = Weapons Factory
|
||||||
.description = Produces vehicles.
|
.description = Produces vehicles.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Produces vehicles for GDI. GDI vehicles tend to be slow but hard-hitting. Produce harvesters at the start to jumpstart your economy.
|
Produces vehicles for GDI. GDI vehicles tend to be slow but hard-hitting. Produce harvesters at the start to jumpstart your economy.
|
||||||
|
|
||||||
actor-hpad =
|
actor-hpad =
|
||||||
.name = Helipad
|
.name = Helipad
|
||||||
.description =
|
.description =
|
||||||
Produces and repairs helicopters.
|
Produces and repairs helicopters.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Produces and repairs helicopters. Requires a Communications Center to build advanced attack helicopters.
|
Produces and repairs helicopters. Requires a Communications Center to build advanced attack helicopters.
|
||||||
|
|
||||||
actor-hq =
|
actor-hq =
|
||||||
.name = Communications Center
|
.name = Communications Center
|
||||||
.description =
|
.description =
|
||||||
Provides radar and Air Strike support power
|
Provides radar and Air Strike support power
|
||||||
Unlocks higher-tech units and buildings.
|
Unlocks higher-tech units and buildings.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
.airstrikepower-name = Air Strike
|
.airstrikepower-name = Air Strike
|
||||||
.airstrikepower-description = Deploy an aerial napalm strike.
|
.airstrikepower-description = Deploy an aerial napalm strike.
|
||||||
Burns buildings and infantry along a line.
|
Burns buildings and infantry along a line.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Grants the player access to the minimap (top right) when there is sufficient power. Unlocks new units while also granting access to the airstrike support power.
|
Grants the player access to the minimap (top right) when there is sufficient power. Unlocks new units while also granting access to the airstrike support power.
|
||||||
|
|
||||||
actor-fix =
|
actor-fix =
|
||||||
.name = Repair Facility
|
.name = Repair Facility
|
||||||
.description = Repairs vehicles.
|
.description = Repairs vehicles.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Repairs vehicles. The repair command can be used on units to send them to the nearest repair facility.
|
Repairs vehicles. The repair command can be used on units to send them to the nearest repair facility.
|
||||||
|
|
||||||
actor-eye =
|
actor-eye =
|
||||||
.name = Advanced Communications Center
|
.name = Advanced Communications Center
|
||||||
.description =
|
.description =
|
||||||
Provides radar and Orbital Ion Cannon support power.
|
Provides radar and Orbital Ion Cannon support power.
|
||||||
Unlocks Mammoth Tank and Commando.
|
Unlocks Mammoth Tank and Commando.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
.ioncannonpower-name = Ion Cannon
|
.ioncannonpower-name = Ion Cannon
|
||||||
.ioncannonpower-description = Initiates an Ion Cannon strike.
|
.ioncannonpower-description = Initiates an Ion Cannon strike.
|
||||||
Applies instant damage to a small area.
|
Applies instant damage to a small area.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Unlocks advanced units and the ion cannon support power. If the Communications Center is lost, it restores minimap functionality and unit production.
|
Unlocks advanced units and the ion cannon support power. If the Communications Center is lost, it restores minimap functionality and unit production.
|
||||||
|
|
||||||
actor-tmpl =
|
actor-tmpl =
|
||||||
.name = Temple of Nod
|
.name = Temple of Nod
|
||||||
.description =
|
.description =
|
||||||
Provides Nuclear Strike support power.
|
Provides Nuclear Strike support power.
|
||||||
Unlocks Stealth Tank, Chem. Warrior and Obelisk of Light.
|
Unlocks Stealth Tank, Chem. Warrior and Obelisk of Light.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
.nukepower-name = Nuclear Strike
|
.nukepower-name = Nuclear Strike
|
||||||
.nukepower-description = Launches a tactical nuclear warhead.
|
.nukepower-description = Launches a tactical nuclear warhead.
|
||||||
Applies heavy damage over a large area.
|
Applies heavy damage over a large area.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Unlocks advanced units and the Nuke support power. Keeps unit unlocks online if the Communications Center is lost.
|
Unlocks advanced units and the Nuke support power. Keeps unit unlocks online if the Communications Center is lost.
|
||||||
|
|
||||||
actor-gun =
|
actor-gun =
|
||||||
.name = Turret
|
.name = Turret
|
||||||
.description =
|
.description =
|
||||||
Basic Anti-Tank base defense.
|
Basic Anti-Tank base defense.
|
||||||
Strong vs Tanks and Vehicles.
|
Strong vs Tanks and Vehicles.
|
||||||
Weak vs Infantry.
|
Weak vs Infantry.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Base defense armed with an armor-piercing cannon, it deals significant damage to vehicles in range.
|
Base defense armed with an armor-piercing cannon, it deals significant damage to vehicles in range.
|
||||||
|
|
||||||
actor-sam =
|
actor-sam =
|
||||||
.name = SAM Site
|
.name = SAM Site
|
||||||
.description =
|
.description =
|
||||||
Anti-Aircraft base defense.
|
Anti-Aircraft base defense.
|
||||||
Strong vs Aircraft.
|
Strong vs Aircraft.
|
||||||
Cannot target Ground units.
|
Cannot target Ground units.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Nod anti-air base defense. It remains protected when closed and opens to engage aircraft.
|
Nod anti-air base defense. It remains protected when closed and opens to engage aircraft.
|
||||||
|
|
||||||
actor-obli =
|
actor-obli =
|
||||||
.name = Obelisk of Light
|
.name = Obelisk of Light
|
||||||
.description =
|
.description =
|
||||||
Advanced base defense.
|
Advanced base defense.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Strong vs. all Ground units.
|
Strong vs. all Ground units.
|
||||||
Cannot target Aircraft.
|
Cannot target Aircraft.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Advanced defense for Nod that quickly destroys ground targets with a powerful laser.
|
Advanced defense for Nod that quickly destroys ground targets with a powerful laser.
|
||||||
|
|
||||||
actor-gtwr =
|
actor-gtwr =
|
||||||
.name = Guard Tower
|
.name = Guard Tower
|
||||||
.description =
|
.description =
|
||||||
Basic defensive structure.
|
Basic defensive structure.
|
||||||
Strong vs. Infantry.
|
Strong vs. Infantry.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Base defense armed with a high-velocity machine gun, it shreds infantry and light vehicles within range with its large area of effect.
|
Base defense armed with a high-velocity machine gun, it shreds infantry and light vehicles within range with its large area of effect.
|
||||||
|
|
||||||
actor-atwr =
|
actor-atwr =
|
||||||
.name = Advanced Guard Tower
|
.name = Advanced Guard Tower
|
||||||
.description =
|
.description =
|
||||||
All-purpose defensive structure.
|
All-purpose defensive structure.
|
||||||
Strong vs. Aircraft and Infantry.
|
Strong vs. Aircraft and Infantry.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Advanced defense for GDI that fires volleys of high explosive missiles at both ground and air targets. Effective versus everything.
|
Advanced defense for GDI that fires volleys of high explosive missiles at both ground and air targets. Effective versus everything.
|
||||||
|
|
||||||
actor-sbag =
|
actor-sbag =
|
||||||
.name = Sandbag Barrier
|
.name = Sandbag Barrier
|
||||||
.description =
|
.description =
|
||||||
Stops infantry and light vehicles.
|
Stops infantry and light vehicles.
|
||||||
Can be crushed by tanks.
|
Can be crushed by tanks.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
|
Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
|
||||||
|
|
||||||
This barrier can be built in multiple segments once an initial sandbag has been placed.
|
This barrier can be built in multiple segments once an initial sandbag has been placed.
|
||||||
|
|
||||||
actor-cycl =
|
actor-cycl =
|
||||||
.name = Chain Link Barrier
|
.name = Chain Link Barrier
|
||||||
.description =
|
.description =
|
||||||
Stops infantry and light vehicles.
|
Stops infantry and light vehicles.
|
||||||
Can be crushed by tanks.
|
Can be crushed by tanks.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
|
Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
|
||||||
|
|
||||||
This barrier can be built in multiple segments once an initial chain link has been placed.
|
This barrier can be built in multiple segments once an initial chain link has been placed.
|
||||||
|
|
||||||
actor-brik =
|
actor-brik =
|
||||||
.name = Concrete Barrier
|
.name = Concrete Barrier
|
||||||
.description =
|
.description =
|
||||||
Stops infantry and most tanks.
|
Stops infantry and most tanks.
|
||||||
Blocks some projectiles.
|
Blocks some projectiles.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Blocks all unit movement, except for Mammoth Tanks which can crush it. Immune to small arms fire.
|
Blocks all unit movement, except for Mammoth Tanks which can crush it. Immune to small arms fire.
|
||||||
|
|
||||||
This barrier can be built in multiple segments once an initial wall has been placed.
|
This barrier can be built in multiple segments once an initial wall has been placed.
|
||||||
@@ -571,31 +571,31 @@ actor-hosp-husk-name = Hospital (Destroyed)
|
|||||||
actor-bio-husk-name = Biological Lab (Destroyed)
|
actor-bio-husk-name = Biological Lab (Destroyed)
|
||||||
|
|
||||||
actor-hosp =
|
actor-hosp =
|
||||||
.name = Hospital
|
.name = Hospital
|
||||||
.captured-desc = Provides infantry with self-healing.
|
.captured-desc = Provides infantry with self-healing.
|
||||||
.capturable-desc = Capture to enable self-healing for infantry.
|
.capturable-desc = Capture to enable self-healing for infantry.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Heals friendly infantry over time when captured.
|
Heals friendly infantry over time when captured.
|
||||||
|
|
||||||
actor-miss =
|
actor-miss =
|
||||||
.name = Tech Center
|
.name = Tech Center
|
||||||
.captured-desc = Provides range of vision.
|
.captured-desc = Provides range of vision.
|
||||||
.capturable-desc = Capture to give visual range.
|
.capturable-desc = Capture to give visual range.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Provides a wide area of vision when captured.
|
Provides a wide area of vision when captured.
|
||||||
|
|
||||||
actor-bio =
|
actor-bio =
|
||||||
.name = Biological Lab
|
.name = Biological Lab
|
||||||
.captured-desc = Provides infantry with Tiberium immunity.
|
.captured-desc = Provides infantry with Tiberium immunity.
|
||||||
.capturable-desc = Capture to enable Tiberium immunity for infantry.
|
.capturable-desc = Capture to enable Tiberium immunity for infantry.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Grants friendly infantry immunity to Tiberium when captured.
|
Grants friendly infantry immunity to Tiberium when captured.
|
||||||
|
|
||||||
actor-v19 =
|
actor-v19 =
|
||||||
.name = Oil Derrick
|
.name = Oil Derrick
|
||||||
.captured-desc = Provides additional funds.
|
.captured-desc = Provides additional funds.
|
||||||
.capturable-desc = Capture to receive additional funds.
|
.capturable-desc = Capture to receive additional funds.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Produces a small amount of income frequently when captured. Makes less money than building a harvester, but provides consistent income.
|
Produces a small amount of income frequently when captured. Makes less money than building a harvester, but provides consistent income.
|
||||||
|
|
||||||
## trees.yaml
|
## trees.yaml
|
||||||
@@ -605,174 +605,174 @@ actor-t13-transformable-name = (Tree that can transform into a Blossom Tree)
|
|||||||
|
|
||||||
## vehicles.yaml
|
## vehicles.yaml
|
||||||
actor-mcv =
|
actor-mcv =
|
||||||
.name = Mobile Construction Vehicle
|
.name = Mobile Construction Vehicle
|
||||||
.description =
|
.description =
|
||||||
Deploys into a Construction Yard.
|
Deploys into a Construction Yard.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Deploying an MCV changes it into a Construction Yard. The MCV has more health in its deployed form, but undeploying can be helpful to escape infantry.
|
Deploying an MCV changes it into a Construction Yard. The MCV has more health in its deployed form, but undeploying can be helpful to escape infantry.
|
||||||
|
|
||||||
If you have a teammate, they can “gift” you an MCV by destroying an undeployed one near your base, allowing you to reclaim it with an engineer.
|
If you have a teammate, they can “gift” you an MCV by destroying an undeployed one near your base, allowing you to reclaim it with an engineer.
|
||||||
|
|
||||||
actor-harv =
|
actor-harv =
|
||||||
.name = Harvester
|
.name = Harvester
|
||||||
.generic-name = Harvester
|
.generic-name = Harvester
|
||||||
.description =
|
.description =
|
||||||
Collects Tiberium for processing.
|
Collects Tiberium for processing.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Harvesters slowly mine Tiberium and deposit it in your refinery, where it is converted into credits. They can also be sent to allied refineries to provide funds.
|
Harvesters slowly mine Tiberium and deposit it in your refinery, where it is converted into credits. They can also be sent to allied refineries to provide funds.
|
||||||
|
|
||||||
notification-harvester-lost = Harvester lost.
|
notification-harvester-lost = Harvester lost.
|
||||||
|
|
||||||
actor-apc =
|
actor-apc =
|
||||||
.name = APC
|
.name = APC
|
||||||
.description =
|
.description =
|
||||||
Armed infantry transport.
|
Armed infantry transport.
|
||||||
Can attack Aircraft.
|
Can attack Aircraft.
|
||||||
Strong vs. Vehicles.
|
Strong vs. Vehicles.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
The APC (Armored Personnel Carrier) transports infantry, making it handy for capturing civilian structures. While its flak gun does not do much damage to enemy vehicles, the APC can resist enemy shots while your Hum-vees deal the damage.
|
The APC (Armored Personnel Carrier) transports infantry, making it handy for capturing civilian structures. While its flak gun does not do much damage to enemy vehicles, the APC can resist enemy shots while your Hum-vees deal the damage.
|
||||||
|
|
||||||
It also functions as your primary AA unit; if you hit the stop command, it'll retarget onto any nearby enemy air units.
|
It also functions as your primary AA unit; if you hit the stop command, it'll retarget onto any nearby enemy air units.
|
||||||
|
|
||||||
actor-arty =
|
actor-arty =
|
||||||
.name = Artillery
|
.name = Artillery
|
||||||
.description =
|
.description =
|
||||||
Long-range artillery.
|
Long-range artillery.
|
||||||
Strong vs. Infantry, Vehicles and Buildings.
|
Strong vs. Infantry, Vehicles and Buildings.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Nod's artillery is a glass cannon, fragile but dealing large amounts of damage at long range. Particularly strong vs structures and infantry, it can destroy stationary tanks.
|
Nod's artillery is a glass cannon, fragile but dealing large amounts of damage at long range. Particularly strong vs structures and infantry, it can destroy stationary tanks.
|
||||||
|
|
||||||
Highly vulnerable when clumped due to its explosion on death.
|
Highly vulnerable when clumped due to its explosion on death.
|
||||||
|
|
||||||
actor-ftnk =
|
actor-ftnk =
|
||||||
.name = Flame Tank
|
.name = Flame Tank
|
||||||
.description =
|
.description =
|
||||||
Heavily armored flame-throwing vehicle.
|
Heavily armored flame-throwing vehicle.
|
||||||
Strong vs. Infantry, Buildings and Vehicles.
|
Strong vs. Infantry, Buildings and Vehicles.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Roast infantry and structures alike, making them great for surprise attacks. Be wary of their splash damage on death, but be aware it can also be used to your advantage.
|
Roast infantry and structures alike, making them great for surprise attacks. Be wary of their splash damage on death, but be aware it can also be used to your advantage.
|
||||||
|
|
||||||
actor-bggy =
|
actor-bggy =
|
||||||
.name = Nod Buggy
|
.name = Nod Buggy
|
||||||
.description =
|
.description =
|
||||||
Fast scout and anti-infantry vehicle.
|
Fast scout and anti-infantry vehicle.
|
||||||
Strong vs. Infantry.
|
Strong vs. Infantry.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Strong versus light vehicles and infantry, Buggies are great at scouting and killing isolated infantry. Though it is a little cheaper and faster than the GDI Hum-vee, they are more fragile.
|
Strong versus light vehicles and infantry, Buggies are great at scouting and killing isolated infantry. Though it is a little cheaper and faster than the GDI Hum-vee, they are more fragile.
|
||||||
|
|
||||||
actor-bike =
|
actor-bike =
|
||||||
.name = Recon Bike
|
.name = Recon Bike
|
||||||
.description =
|
.description =
|
||||||
Fast scout vehicle with rockets.
|
Fast scout vehicle with rockets.
|
||||||
Can attack Aircraft.
|
Can attack Aircraft.
|
||||||
Strong vs. Vehicles and Tanks.
|
Strong vs. Vehicles and Tanks.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
The Nod bike is a very fast vehicle armed with armor-piercing rockets, which makes it great for hit and run and harvester harassment.
|
The Nod bike is a very fast vehicle armed with armor-piercing rockets, which makes it great for hit and run and harvester harassment.
|
||||||
|
|
||||||
Be wary that its rockets are slow and have a hard time hitting fast-moving targets.
|
Be wary that its rockets are slow and have a hard time hitting fast-moving targets.
|
||||||
|
|
||||||
actor-jeep =
|
actor-jeep =
|
||||||
.name = Hum-vee
|
.name = Hum-vee
|
||||||
.description =
|
.description =
|
||||||
Fast scout and anti-infantry vehicle.
|
Fast scout and anti-infantry vehicle.
|
||||||
Strong vs. Infantry.
|
Strong vs. Infantry.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Strong versus light vehicles and infantry, Hum-vees are great at scouting and eliminating isolated infantry.
|
Strong versus light vehicles and infantry, Hum-vees are great at scouting and eliminating isolated infantry.
|
||||||
|
|
||||||
They're excellent for dealing with Nod bike spam and should be built instead of tanks in such engagements. Although a little slower than the Nod buggy, it has more health.
|
They're excellent for dealing with Nod bike spam and should be built instead of tanks in such engagements. Although a little slower than the Nod buggy, it has more health.
|
||||||
|
|
||||||
actor-ltnk =
|
actor-ltnk =
|
||||||
.name = Light Tank
|
.name = Light Tank
|
||||||
.description =
|
.description =
|
||||||
Fast, light tank.
|
Fast, light tank.
|
||||||
Strong vs. Vehicles and Tanks.
|
Strong vs. Vehicles and Tanks.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
With its great speed and high health pool, the light tank works great as a frontline unit in various compositions despite its damage output.
|
With its great speed and high health pool, the light tank works great as a frontline unit in various compositions despite its damage output.
|
||||||
|
|
||||||
It should be combined with bikes, stealth tanks, or infantry when facing medium tanks.
|
It should be combined with bikes, stealth tanks, or infantry when facing medium tanks.
|
||||||
|
|
||||||
actor-mtnk =
|
actor-mtnk =
|
||||||
.name = Medium Tank
|
.name = Medium Tank
|
||||||
.description =
|
.description =
|
||||||
General-Purpose GDI Tank.
|
General-Purpose GDI Tank.
|
||||||
Strong vs. Tanks and Vehicles.
|
Strong vs. Tanks and Vehicles.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
The workhorse of GDI, offering a good balance of speed, durability and firepower. It will easily destroy Nod light tanks and can tear through structures if it sneaks into a base.
|
The workhorse of GDI, offering a good balance of speed, durability and firepower. It will easily destroy Nod light tanks and can tear through structures if it sneaks into a base.
|
||||||
|
|
||||||
Mix minigunners with your medium tank armies to deal with enemy infantry.
|
Mix minigunners with your medium tank armies to deal with enemy infantry.
|
||||||
|
|
||||||
actor-htnk =
|
actor-htnk =
|
||||||
.name = Mammoth Tank
|
.name = Mammoth Tank
|
||||||
.description =
|
.description =
|
||||||
Heavily armored GDI Tank.
|
Heavily armored GDI Tank.
|
||||||
Can attack Aircraft.
|
Can attack Aircraft.
|
||||||
Strong vs. Everything.
|
Strong vs. Everything.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
A crawling battle station, capable of self-repair and engaging any threat. It is particularly effective against enemy armor, but can also destroy small amounts of infantry or aircraft.
|
A crawling battle station, capable of self-repair and engaging any threat. It is particularly effective against enemy armor, but can also destroy small amounts of infantry or aircraft.
|
||||||
|
|
||||||
When in an enemy base, put it on aggressive stance to have it carve a path of destruction as it moves.
|
When in an enemy base, put it on aggressive stance to have it carve a path of destruction as it moves.
|
||||||
|
|
||||||
actor-msam =
|
actor-msam =
|
||||||
.name = Rocket Launcher
|
.name = Rocket Launcher
|
||||||
.description =
|
.description =
|
||||||
Long-range rocket artillery.
|
Long-range rocket artillery.
|
||||||
Strong vs. all ground units.
|
Strong vs. all ground units.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Referred to as “MLRS” by players (Multiple Launch Rocket System), this artillery platform fires volleys of rockets at distant targets. It is particularly effective against light vehicles and does moderate damage vs infantry, buildings, and heavy armor.
|
Referred to as “MLRS” by players (Multiple Launch Rocket System), this artillery platform fires volleys of rockets at distant targets. It is particularly effective against light vehicles and does moderate damage vs infantry, buildings, and heavy armor.
|
||||||
|
|
||||||
A strong unit to build vs enemy artillery, its high bullet velocity and damage to light vehicles makes it the perfect counter to Nod artillery.
|
A strong unit to build vs enemy artillery, its high bullet velocity and damage to light vehicles makes it the perfect counter to Nod artillery.
|
||||||
|
|
||||||
actor-mlrs =
|
actor-mlrs =
|
||||||
.name = Mobile SAM
|
.name = Mobile SAM
|
||||||
.description =
|
.description =
|
||||||
Powerful anti-air unit.
|
Powerful anti-air unit.
|
||||||
Cannot attack ground units.
|
Cannot attack ground units.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Generally referred to as “MSAM” by players, this Nod vehicle is a dedicated anti-air vehicle when their bikes do not cut it. It fires slow-moving missiles with powerful splash damage.
|
Generally referred to as “MSAM” by players, this Nod vehicle is a dedicated anti-air vehicle when their bikes do not cut it. It fires slow-moving missiles with powerful splash damage.
|
||||||
|
|
||||||
actor-stnk =
|
actor-stnk =
|
||||||
.name = Stealth Tank
|
.name = Stealth Tank
|
||||||
.description =
|
.description =
|
||||||
Long-range missile tank that can cloak.
|
Long-range missile tank that can cloak.
|
||||||
Can attack Aircraft.
|
Can attack Aircraft.
|
||||||
Has weak armor. Can be spotted by infantry and
|
Has weak armor. Can be spotted by infantry and
|
||||||
defense structures.
|
defense structures.
|
||||||
Strong vs. Vehicles and Tanks.
|
Strong vs. Vehicles and Tanks.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Cloaked units that become visible when damaged or firing their weapons. They can also be detected by defenses within a small radius or infantry at a one-cell range.
|
Cloaked units that become visible when damaged or firing their weapons. They can also be detected by defenses within a small radius or infantry at a one-cell range.
|
||||||
|
|
||||||
Their long-range AP missiles are excellent for dealing with enemy armor or air. They can also crush infantry in a pinch.
|
Their long-range AP missiles are excellent for dealing with enemy armor or air. They can also crush infantry in a pinch.
|
||||||
|
|
||||||
actor-mhq =
|
actor-mhq =
|
||||||
.name = Mobile HQ
|
.name = Mobile HQ
|
||||||
.description =
|
.description =
|
||||||
Mobile base of operations.
|
Mobile base of operations.
|
||||||
|
|
||||||
actor-truck =
|
actor-truck =
|
||||||
.name = Supply Truck
|
.name = Supply Truck
|
||||||
.description =
|
.description =
|
||||||
Transports cash to other players.
|
Transports cash to other players.
|
||||||
Builds quickly.
|
Builds quickly.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Supply trucks are a convenient way to share cash when your ally is out of money, or you can't spend yours fast enough. They build far quicker than their cost suggests.
|
Supply trucks are a convenient way to share cash when your ally is out of money, or you can't spend yours fast enough. They build far quicker than their cost suggests.
|
||||||
|
|
||||||
## ai.yaml
|
## ai.yaml
|
||||||
bot-cabal =
|
bot-cabal =
|
||||||
.name = Cabal
|
.name = Cabal
|
||||||
|
|
||||||
bot-watson =
|
bot-watson =
|
||||||
.name = Watson
|
.name = Watson
|
||||||
|
|
||||||
bot-hal9001 =
|
bot-hal9001 =
|
||||||
.name = HAL 9001
|
.name = HAL 9001
|
||||||
|
|||||||
@@ -81,32 +81,32 @@ button-map-editor-tab-container-tools-tooltip = Tools
|
|||||||
button-map-editor-tab-container-history-tooltip = History
|
button-map-editor-tab-container-history-tooltip = History
|
||||||
|
|
||||||
button-delete-area =
|
button-delete-area =
|
||||||
.label = Delete
|
.label = Delete
|
||||||
.tooltip = Remove everything in the selected area
|
.tooltip = Remove everything in the selected area
|
||||||
|
|
||||||
button-delete-actor =
|
button-delete-actor =
|
||||||
.label = Delete
|
.label = Delete
|
||||||
.tooltip = Remove the selected actor
|
.tooltip = Remove the selected actor
|
||||||
|
|
||||||
button-editor-world-root-options =
|
button-editor-world-root-options =
|
||||||
.label = Menu
|
.label = Menu
|
||||||
.tooltip = Menu
|
.tooltip = Menu
|
||||||
|
|
||||||
button-editor-world-root-copy =
|
button-editor-world-root-copy =
|
||||||
.label = Copy
|
.label = Copy
|
||||||
.tooltip = Copy the selected area
|
.tooltip = Copy the selected area
|
||||||
|
|
||||||
button-editor-world-root-paste =
|
button-editor-world-root-paste =
|
||||||
.label = Paste
|
.label = Paste
|
||||||
.tooltip = Paste the saved area
|
.tooltip = Paste the saved area
|
||||||
|
|
||||||
button-editor-world-root-undo =
|
button-editor-world-root-undo =
|
||||||
.label = Undo
|
.label = Undo
|
||||||
.tooltip = Undo last step
|
.tooltip = Undo last step
|
||||||
|
|
||||||
button-editor-world-root-redo =
|
button-editor-world-root-redo =
|
||||||
.label = Redo
|
.label = Redo
|
||||||
.tooltip = Redo last step
|
.tooltip = Redo last step
|
||||||
|
|
||||||
dropdownbutton-editor-world-root-overlay-button = Overlays
|
dropdownbutton-editor-world-root-overlay-button = Overlays
|
||||||
button-select-categories-buttons-all = All
|
button-select-categories-buttons-all = All
|
||||||
@@ -126,8 +126,8 @@ button-gamesave-browser-panel-save = Save
|
|||||||
|
|
||||||
## ingame-chat.yaml, ingame-infochat.yaml
|
## ingame-chat.yaml, ingame-infochat.yaml
|
||||||
button-chat-chrome-mode =
|
button-chat-chrome-mode =
|
||||||
.label = Team
|
.label = Team
|
||||||
.tooltip = Toggle chat mode
|
.tooltip = Toggle chat mode
|
||||||
|
|
||||||
## ingame-debug-hpf.yaml
|
## ingame-debug-hpf.yaml
|
||||||
dropdownbutton-hpf-overlay-locomotor = Select Locomotor
|
dropdownbutton-hpf-overlay-locomotor = Select Locomotor
|
||||||
@@ -258,8 +258,8 @@ button-multiplayer-tabs-servers-tab = Servers
|
|||||||
button-server-lobby-changemap = Change Map
|
button-server-lobby-changemap = Change Map
|
||||||
|
|
||||||
button-lobbychat-chat-mode =
|
button-lobbychat-chat-mode =
|
||||||
.label = Team
|
.label = Team
|
||||||
.tooltip = Toggle chat mode
|
.tooltip = Toggle chat mode
|
||||||
|
|
||||||
button-server-lobby-start-game = Start Game
|
button-server-lobby-start-game = Start Game
|
||||||
button-server-lobby-disconnect = Leave Game
|
button-server-lobby-disconnect = Leave Game
|
||||||
@@ -467,8 +467,8 @@ checkbox-mute-sound-container = Mute Sound
|
|||||||
label-sound-volume-container = Sound Volume:
|
label-sound-volume-container = Sound Volume:
|
||||||
|
|
||||||
checkbox-mute-background-music-container =
|
checkbox-mute-background-music-container =
|
||||||
.label = Mute Menu Music
|
.label = Mute Menu Music
|
||||||
.tooltip = Mute background music when no specific track is playing
|
.tooltip = Mute background music when no specific track is playing
|
||||||
|
|
||||||
label-music-title-volume-container = Music Volume:
|
label-music-title-volume-container = Music Volume:
|
||||||
label-audio-device-container = Audio Device:
|
label-audio-device-container = Audio Device:
|
||||||
@@ -480,16 +480,16 @@ label-target-lines-dropdown-container = Target Lines:
|
|||||||
label-status-bar-dropdown-container-bars = Status Bars:
|
label-status-bar-dropdown-container-bars = Status Bars:
|
||||||
|
|
||||||
checkbox-player-stance-colors-container =
|
checkbox-player-stance-colors-container =
|
||||||
.label = Player Relationship Colors
|
.label = Player Relationship Colors
|
||||||
.tooltip = Change player colors based on relationship (own, enemy, ally, neutral)
|
.tooltip = Change player colors based on relationship (own, enemy, ally, neutral)
|
||||||
|
|
||||||
checkbox-ui-feedback-container =
|
checkbox-ui-feedback-container =
|
||||||
.label = Show UI Feedback Notifications
|
.label = Show UI Feedback Notifications
|
||||||
.tooltip = Show transient text notifications for UI events
|
.tooltip = Show transient text notifications for UI events
|
||||||
|
|
||||||
checkbox-transients-container =
|
checkbox-transients-container =
|
||||||
.label = Show Game Event Notifications
|
.label = Show Game Event Notifications
|
||||||
.tooltip = Show transient text notifications for game events
|
.tooltip = Show transient text notifications for game events
|
||||||
|
|
||||||
checkbox-pause-shellmap-container = Pause Menu Background
|
checkbox-pause-shellmap-container = Pause Menu Background
|
||||||
checkbox-hide-replay-chat-container = Hide Chat in Replays
|
checkbox-hide-replay-chat-container = Hide Chat in Replays
|
||||||
@@ -524,12 +524,12 @@ label-notices-readonly-notice = This hotkey cannot be modified
|
|||||||
button-hotkey-remap-dialog-override = Override
|
button-hotkey-remap-dialog-override = Override
|
||||||
|
|
||||||
button-hotkey-remap-dialog-clear =
|
button-hotkey-remap-dialog-clear =
|
||||||
.label = Clear
|
.label = Clear
|
||||||
.tooltip = Unbind the hotkey
|
.tooltip = Unbind the hotkey
|
||||||
|
|
||||||
button-hotkey-remap-dialog-reset =
|
button-hotkey-remap-dialog-reset =
|
||||||
.label = Reset
|
.label = Reset
|
||||||
.tooltip = Reset to default
|
.tooltip = Reset to default
|
||||||
|
|
||||||
## settings-input.yaml
|
## settings-input.yaml
|
||||||
label-zoom-modifier-container = Zoom Modifier:
|
label-zoom-modifier-container = Zoom Modifier:
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ options-difficulty =
|
|||||||
|
|
||||||
## player
|
## player
|
||||||
bot-campaign-ai =
|
bot-campaign-ai =
|
||||||
.name = Campaign Player AI
|
.name = Campaign Player AI
|
||||||
|
|
||||||
## campaign-tooltips.yaml
|
## campaign-tooltips.yaml
|
||||||
neutral-prefix = Neutral
|
neutral-prefix = Neutral
|
||||||
|
|||||||
@@ -10,20 +10,20 @@ button-replay-player-pause-tooltip = Pause
|
|||||||
button-replay-player-play-tooltip = Play
|
button-replay-player-play-tooltip = Play
|
||||||
|
|
||||||
button-replay-player-slow =
|
button-replay-player-slow =
|
||||||
.tooltip = Slow speed
|
.tooltip = Slow speed
|
||||||
.label = 50%
|
.label = 50%
|
||||||
|
|
||||||
button-replay-player-regular =
|
button-replay-player-regular =
|
||||||
.tooltip = Regular speed
|
.tooltip = Regular speed
|
||||||
.label = 100%
|
.label = 100%
|
||||||
|
|
||||||
button-replay-player-fast =
|
button-replay-player-fast =
|
||||||
.tooltip = Fast speed
|
.tooltip = Fast speed
|
||||||
.label = 200%
|
.label = 200%
|
||||||
|
|
||||||
button-replay-player-maximum =
|
button-replay-player-maximum =
|
||||||
.tooltip = Maximum speed
|
.tooltip = Maximum speed
|
||||||
.label = MAX
|
.label = MAX
|
||||||
|
|
||||||
label-basic-stats-player-header = Player
|
label-basic-stats-player-header = Player
|
||||||
label-basic-stats-cash-header = Cash
|
label-basic-stats-cash-header = Cash
|
||||||
@@ -63,12 +63,13 @@ label-mute-indicator = Audio Muted
|
|||||||
|
|
||||||
## ingame-player.yaml
|
## ingame-player.yaml
|
||||||
supportpowers-support-powers-palette =
|
supportpowers-support-powers-palette =
|
||||||
.ready = READY
|
.ready = READY
|
||||||
.hold = ON HOLD
|
.hold = ON HOLD
|
||||||
|
|
||||||
button-command-bar-attack-move =
|
button-command-bar-attack-move =
|
||||||
.tooltip = Attack Move
|
.tooltip = Attack Move
|
||||||
.tooltipdesc = Selected units will move to the desired location
|
.tooltipdesc =
|
||||||
|
Selected units will move to the desired location
|
||||||
and attack any enemies they encounter en route.
|
and attack any enemies they encounter en route.
|
||||||
|
|
||||||
Hold <(Ctrl)> while targeting to order an Assault Move
|
Hold <(Ctrl)> while targeting to order an Assault Move
|
||||||
@@ -77,8 +78,9 @@ button-command-bar-attack-move =
|
|||||||
Left-click icon then right-click on target location.
|
Left-click icon then right-click on target location.
|
||||||
|
|
||||||
button-command-bar-force-move =
|
button-command-bar-force-move =
|
||||||
.tooltip = Force Move
|
.tooltip = Force Move
|
||||||
.tooltipdesc = Selected units will move to the desired location
|
.tooltipdesc =
|
||||||
|
Selected units will move to the desired location
|
||||||
- Default activity for the target is suppressed
|
- Default activity for the target is suppressed
|
||||||
- Vehicles will attempt to crush enemies at the target location
|
- Vehicles will attempt to crush enemies at the target location
|
||||||
- Deployed thumpers will undeploy and move to the target location
|
- Deployed thumpers will undeploy and move to the target location
|
||||||
@@ -87,8 +89,9 @@ button-command-bar-force-move =
|
|||||||
Hold <(Alt)> to activate temporarily while commanding units.
|
Hold <(Alt)> to activate temporarily while commanding units.
|
||||||
|
|
||||||
button-command-bar-force-attack =
|
button-command-bar-force-attack =
|
||||||
.tooltip = Force Attack
|
.tooltip = Force Attack
|
||||||
.tooltipdesc = Selected units will attack the targeted unit or location
|
.tooltipdesc =
|
||||||
|
Selected units will attack the targeted unit or location
|
||||||
- Default activity for the target is suppressed
|
- Default activity for the target is suppressed
|
||||||
- Allows targeting of own or ally forces
|
- Allows targeting of own or ally forces
|
||||||
|
|
||||||
@@ -96,14 +99,16 @@ button-command-bar-force-attack =
|
|||||||
Hold <(Ctrl)> to activate temporarily while commanding units.
|
Hold <(Ctrl)> to activate temporarily while commanding units.
|
||||||
|
|
||||||
button-command-bar-guard =
|
button-command-bar-guard =
|
||||||
.tooltip = Guard
|
.tooltip = Guard
|
||||||
.tooltipdesc = Selected units will follow the targeted unit.
|
.tooltipdesc =
|
||||||
|
Selected units will follow the targeted unit.
|
||||||
|
|
||||||
Left-click icon then right-click on target unit.
|
Left-click icon then right-click on target unit.
|
||||||
|
|
||||||
button-command-bar-deploy =
|
button-command-bar-deploy =
|
||||||
.tooltip = Deploy
|
.tooltip = Deploy
|
||||||
.tooltipdesc = Selected units will perform their default deploy activity
|
.tooltipdesc =
|
||||||
|
Selected units will perform their default deploy activity
|
||||||
- MCVs will unpack into a Construction Yard
|
- MCVs will unpack into a Construction Yard
|
||||||
- Thumpers will start or stop attracting worms
|
- Thumpers will start or stop attracting worms
|
||||||
- Devastators will become immobilized and explode
|
- Devastators will become immobilized and explode
|
||||||
@@ -111,22 +116,25 @@ button-command-bar-deploy =
|
|||||||
Acts immediately on selected units.
|
Acts immediately on selected units.
|
||||||
|
|
||||||
button-command-bar-scatter =
|
button-command-bar-scatter =
|
||||||
.tooltip = Scatter
|
.tooltip = Scatter
|
||||||
.tooltipdesc = Selected units will stop their current activity
|
.tooltipdesc =
|
||||||
|
Selected units will stop their current activity
|
||||||
and move to a nearby location.
|
and move to a nearby location.
|
||||||
|
|
||||||
Acts immediately on selected units.
|
Acts immediately on selected units.
|
||||||
|
|
||||||
button-command-bar-stop =
|
button-command-bar-stop =
|
||||||
.tooltip = Stop
|
.tooltip = Stop
|
||||||
.tooltipdesc = Selected units will stop their current activity.
|
.tooltipdesc =
|
||||||
|
Selected units will stop their current activity.
|
||||||
Selected buildings will reset their rally point.
|
Selected buildings will reset their rally point.
|
||||||
|
|
||||||
Acts immediately on selected targets.
|
Acts immediately on selected targets.
|
||||||
|
|
||||||
button-command-bar-queue-orders =
|
button-command-bar-queue-orders =
|
||||||
.tooltip = Waypoint Mode
|
.tooltip = Waypoint Mode
|
||||||
.tooltipdesc = Use Waypoint Mode to give multiple linking commands
|
.tooltipdesc =
|
||||||
|
Use Waypoint Mode to give multiple linking commands
|
||||||
to the selected units. Units will execute the commands
|
to the selected units. Units will execute the commands
|
||||||
immediately upon receiving them.
|
immediately upon receiving them.
|
||||||
|
|
||||||
@@ -134,26 +142,30 @@ button-command-bar-queue-orders =
|
|||||||
Hold <(Shift)> to activate temporarily while commanding units.
|
Hold <(Shift)> to activate temporarily while commanding units.
|
||||||
|
|
||||||
button-stance-bar-attackanything =
|
button-stance-bar-attackanything =
|
||||||
.tooltip = Attack Anything Stance
|
.tooltip = Attack Anything Stance
|
||||||
.tooltipdesc = Set the selected units to Attack Anything stance:
|
.tooltipdesc =
|
||||||
|
Set the selected units to Attack Anything stance:
|
||||||
- Units will attack enemy units and structures on sight
|
- Units will attack enemy units and structures on sight
|
||||||
- Units will pursue attackers across the battlefield
|
- Units will pursue attackers across the battlefield
|
||||||
|
|
||||||
button-stance-bar-defend =
|
button-stance-bar-defend =
|
||||||
.tooltip = Defend Stance
|
.tooltip = Defend Stance
|
||||||
.tooltipdesc = Set the selected units to Defend stance:
|
.tooltipdesc =
|
||||||
|
Set the selected units to Defend stance:
|
||||||
- Units will attack enemy units on sight
|
- Units will attack enemy units on sight
|
||||||
- Units will not move or pursue enemies
|
- Units will not move or pursue enemies
|
||||||
|
|
||||||
button-stance-bar-returnfire =
|
button-stance-bar-returnfire =
|
||||||
.tooltip = Return Fire Stance
|
.tooltip = Return Fire Stance
|
||||||
.tooltipdesc = Set the selected units to Return Fire stance:
|
.tooltipdesc =
|
||||||
|
Set the selected units to Return Fire stance:
|
||||||
- Units will retaliate against enemies that attack them
|
- Units will retaliate against enemies that attack them
|
||||||
- Units will not move or pursue enemies
|
- Units will not move or pursue enemies
|
||||||
|
|
||||||
button-stance-bar-holdfire =
|
button-stance-bar-holdfire =
|
||||||
.tooltip = Hold Fire Stance
|
.tooltip = Hold Fire Stance
|
||||||
.tooltipdesc = Set the selected units to Hold Fire stance:
|
.tooltipdesc =
|
||||||
|
Set the selected units to Hold Fire stance:
|
||||||
- Units will not fire upon enemies
|
- Units will not fire upon enemies
|
||||||
- Units will not move or pursue enemies
|
- Units will not move or pursue enemies
|
||||||
|
|
||||||
@@ -164,8 +176,8 @@ button-top-buttons-power-tooltip = Power Down
|
|||||||
button-top-buttons-options-tooltip = Options
|
button-top-buttons-options-tooltip = Options
|
||||||
|
|
||||||
productionpalette-sidebar-production-palette =
|
productionpalette-sidebar-production-palette =
|
||||||
.ready = READY
|
.ready = READY
|
||||||
.hold = ON HOLD
|
.hold = ON HOLD
|
||||||
|
|
||||||
button-production-types-building-tooltip = Buildings
|
button-production-types-building-tooltip = Buildings
|
||||||
button-production-types-infantry-tooltip = Infantry
|
button-production-types-infantry-tooltip = Infantry
|
||||||
|
|||||||
@@ -34,13 +34,13 @@ options-starting-units =
|
|||||||
resource-spice = Spice
|
resource-spice = Spice
|
||||||
|
|
||||||
faction-random =
|
faction-random =
|
||||||
.name = Any
|
.name = Any
|
||||||
.description = Random House.
|
.description = Random House.
|
||||||
A random house is chosen at the start of the game.
|
A random house is chosen at the start of the game.
|
||||||
|
|
||||||
faction-atreides =
|
faction-atreides =
|
||||||
.name = Atreides
|
.name = Atreides
|
||||||
.description = House Atreides
|
.description = House Atreides
|
||||||
The noble Atreides, from the water world of Caladan,
|
The noble Atreides, from the water world of Caladan,
|
||||||
rely on their Ornithopters to ensure air superiority.
|
rely on their Ornithopters to ensure air superiority.
|
||||||
They have allied themselves with the Fremen, the fearsome
|
They have allied themselves with the Fremen, the fearsome
|
||||||
@@ -58,8 +58,8 @@ faction-atreides =
|
|||||||
- Airstrike
|
- Airstrike
|
||||||
|
|
||||||
faction-harkonnen =
|
faction-harkonnen =
|
||||||
.name = Harkonnen
|
.name = Harkonnen
|
||||||
.description = House Harkonnen
|
.description = House Harkonnen
|
||||||
The evil Harkonnen will stop at nothing to gain control of the spice.
|
The evil Harkonnen will stop at nothing to gain control of the spice.
|
||||||
They rely on brute force and atomic weapons to achieve their goals:
|
They rely on brute force and atomic weapons to achieve their goals:
|
||||||
wealth, and the destruction of House Atreides.
|
wealth, and the destruction of House Atreides.
|
||||||
@@ -75,8 +75,8 @@ faction-harkonnen =
|
|||||||
- Death Hand Missile
|
- Death Hand Missile
|
||||||
|
|
||||||
faction-ordos =
|
faction-ordos =
|
||||||
.name = Ordos
|
.name = Ordos
|
||||||
.description = House Ordos
|
.description = House Ordos
|
||||||
From the icy world of Sigma Draconis IV, the insidious Ordos are known for
|
From the icy world of Sigma Draconis IV, the insidious Ordos are known for
|
||||||
their wealth, greed, and treachery. They often turn to mercenaries, sabotage,
|
their wealth, greed, and treachery. They often turn to mercenaries, sabotage,
|
||||||
and forbidden Ixian technologies to gain the upper hand.
|
and forbidden Ixian technologies to gain the upper hand.
|
||||||
@@ -92,16 +92,16 @@ faction-ordos =
|
|||||||
- Deviator
|
- Deviator
|
||||||
|
|
||||||
faction-corrino =
|
faction-corrino =
|
||||||
.name = Corrino
|
.name = Corrino
|
||||||
|
|
||||||
faction-mercenaries =
|
faction-mercenaries =
|
||||||
.name = Mercenaries
|
.name = Mercenaries
|
||||||
|
|
||||||
faction-smugglers =
|
faction-smugglers =
|
||||||
.name = Smugglers
|
.name = Smugglers
|
||||||
|
|
||||||
faction-fremen =
|
faction-fremen =
|
||||||
.name = Fremen
|
.name = Fremen
|
||||||
|
|
||||||
## defaults.yaml
|
## defaults.yaml
|
||||||
notification-unit-lost = Unit lost.
|
notification-unit-lost = Unit lost.
|
||||||
@@ -111,8 +111,8 @@ notification-primary-building-selected = Primary building selected.
|
|||||||
|
|
||||||
## aircraft.yaml
|
## aircraft.yaml
|
||||||
actor-carryall-reinforce =
|
actor-carryall-reinforce =
|
||||||
.name = Carryall
|
.name = Carryall
|
||||||
.description =
|
.description =
|
||||||
Large winged, planet-bound ship
|
Large winged, planet-bound ship
|
||||||
Automatically lifts harvesters to and from Spice fields.
|
Automatically lifts harvesters to and from Spice fields.
|
||||||
Lifts vehicles to Repair Pads when ordered to.
|
Lifts vehicles to Repair Pads when ordered to.
|
||||||
@@ -125,8 +125,8 @@ actor-carryall-encyclopedia =
|
|||||||
actor-frigate-name = Frigate
|
actor-frigate-name = Frigate
|
||||||
|
|
||||||
actor-ornithopter =
|
actor-ornithopter =
|
||||||
.name = Ornithopter
|
.name = Ornithopter
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
The fastest aircraft on Dune, it is lightly armored and capable of dropping 500 lb bombs. Highly effective against infantry and lightly armored targets, with the ability to damage other armor types.
|
The fastest aircraft on Dune, it is lightly armored and capable of dropping 500 lb bombs. Highly effective against infantry and lightly armored targets, with the ability to damage other armor types.
|
||||||
|
|
||||||
actor-ornithopter-husk-name = Ornithopter
|
actor-ornithopter-husk-name = Ornithopter
|
||||||
@@ -162,76 +162,76 @@ meta-combat-tank-husk-name = Combat Tank (Destroyed)
|
|||||||
|
|
||||||
## infantry.yaml
|
## infantry.yaml
|
||||||
actor-light-inf =
|
actor-light-inf =
|
||||||
.name = Light Infantry
|
.name = Light Infantry
|
||||||
.description =
|
.description =
|
||||||
General-purpose infantry.
|
General-purpose infantry.
|
||||||
Strong vs. Infantry.
|
Strong vs. Infantry.
|
||||||
Weak vs. Vehicles and Artillery.
|
Weak vs. Vehicles and Artillery.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Lightly armored foot soldiers, equipped with 9mm RP assault rifles. They are effective against infantry and lightly armored vehicles.
|
Lightly armored foot soldiers, equipped with 9mm RP assault rifles. They are effective against infantry and lightly armored vehicles.
|
||||||
|
|
||||||
Light Infantry are resistant to missiles and large-caliber guns, but are very vulnerable to high-explosives, fire, and small arms.
|
Light Infantry are resistant to missiles and large-caliber guns, but are very vulnerable to high-explosives, fire, and small arms.
|
||||||
|
|
||||||
actor-engineer =
|
actor-engineer =
|
||||||
.name = Engineer
|
.name = Engineer
|
||||||
.description =
|
.description =
|
||||||
Infiltrates and captures enemy
|
Infiltrates and captures enemy
|
||||||
structures.
|
structures.
|
||||||
Strong vs. Buildings.
|
Strong vs. Buildings.
|
||||||
Weak vs. Everything.
|
Weak vs. Everything.
|
||||||
Repairs damaged cliffs.
|
Repairs damaged cliffs.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Can be used to capture enemy buildings.
|
Can be used to capture enemy buildings.
|
||||||
|
|
||||||
Engineers are resistant to anti-tank weaponry but are very vulnerable to high-explosives, fire, and small arms.
|
Engineers are resistant to anti-tank weaponry but are very vulnerable to high-explosives, fire, and small arms.
|
||||||
|
|
||||||
actor-trooper =
|
actor-trooper =
|
||||||
.name = Trooper
|
.name = Trooper
|
||||||
.description =
|
.description =
|
||||||
Anti-tank infantry.
|
Anti-tank infantry.
|
||||||
Strong vs. Tanks.
|
Strong vs. Tanks.
|
||||||
Weak vs. Infantry and Artillery.
|
Weak vs. Infantry and Artillery.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Armed with wire-guided, armor-piercing missile warheads, Troopers are very effective against vehicles and buildings but struggle against infantry.
|
Armed with wire-guided, armor-piercing missile warheads, Troopers are very effective against vehicles and buildings but struggle against infantry.
|
||||||
|
|
||||||
Troopers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
|
Troopers are resistant to anti-tank weaponry but very vulnerable to high-explosives, fire and bullet weapons.
|
||||||
|
|
||||||
actor-thumper =
|
actor-thumper =
|
||||||
.name = Thumper Infantry
|
.name = Thumper Infantry
|
||||||
.description =
|
.description =
|
||||||
Attracts nearby worms when deployed.
|
Attracts nearby worms when deployed.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Deploys a loud hammering device that draws Sandworms to the area.
|
Deploys a loud hammering device that draws Sandworms to the area.
|
||||||
|
|
||||||
actor-fremen =
|
actor-fremen =
|
||||||
.name = Fremen
|
.name = Fremen
|
||||||
.description =
|
.description =
|
||||||
Elite infantry unit with assault rifles and rockets.
|
Elite infantry unit with assault rifles and rockets.
|
||||||
Strong vs. Infantry and Vehicles.
|
Strong vs. Infantry and Vehicles.
|
||||||
Weak vs. Artillery.
|
Weak vs. Artillery.
|
||||||
Special Ability: Invisibility.
|
Special Ability: Invisibility.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
The native desert warriors of Dune, armed with 10mm Assault Rifles and Rockets. Their firepower is equally effective against infantry and vehicles.
|
The native desert warriors of Dune, armed with 10mm Assault Rifles and Rockets. Their firepower is equally effective against infantry and vehicles.
|
||||||
|
|
||||||
Fremen units are very vulnerable to high-explosive and bullet weapons.
|
Fremen units are very vulnerable to high-explosive and bullet weapons.
|
||||||
|
|
||||||
actor-grenadier =
|
actor-grenadier =
|
||||||
.name = Grenadier
|
.name = Grenadier
|
||||||
.description =
|
.description =
|
||||||
Infantry with grenades.
|
Infantry with grenades.
|
||||||
Strong vs. Buildings and Infantry.
|
Strong vs. Buildings and Infantry.
|
||||||
Weak vs. Vehicles.
|
Weak vs. Vehicles.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
An infantry artillery unit strong against buildings. They have a chance of exploding when killed, so should not be grouped together.
|
An infantry artillery unit strong against buildings. They have a chance of exploding when killed, so should not be grouped together.
|
||||||
|
|
||||||
actor-sardaukar =
|
actor-sardaukar =
|
||||||
.name = Sardaukar
|
.name = Sardaukar
|
||||||
.description =
|
.description =
|
||||||
Elite Corrino assault infantry.
|
Elite Corrino assault infantry.
|
||||||
Strong vs. Infantry and Vehicles.
|
Strong vs. Infantry and Vehicles.
|
||||||
Weak vs. Artillery.
|
Weak vs. Artillery.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Powerful heavy troopers equipped with a machine gun that is effective against infantry and a rocket launcher for targeting vehicles.
|
Powerful heavy troopers equipped with a machine gun that is effective against infantry and a rocket launcher for targeting vehicles.
|
||||||
|
|
||||||
actor-mpsardaukar-description =
|
actor-mpsardaukar-description =
|
||||||
@@ -240,14 +240,14 @@ actor-mpsardaukar-description =
|
|||||||
Weak vs. Artillery.
|
Weak vs. Artillery.
|
||||||
|
|
||||||
actor-saboteur =
|
actor-saboteur =
|
||||||
.name = Saboteur
|
.name = Saboteur
|
||||||
.description =
|
.description =
|
||||||
Sneaky infantry with explosives.
|
Sneaky infantry with explosives.
|
||||||
Turns invisible for a limited time.
|
Turns invisible for a limited time.
|
||||||
Strong vs. Buildings.
|
Strong vs. Buildings.
|
||||||
Weak vs. Everything.
|
Weak vs. Everything.
|
||||||
Special Ability: Destroys buildings.
|
Special Ability: Destroys buildings.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
A specialized military unit of House Ordos, capable of demolishing enemy buildings upon entry, but dying in the resulting explosion. It can activate stealth mode to become invisible.
|
A specialized military unit of House Ordos, capable of demolishing enemy buildings upon entry, but dying in the resulting explosion. It can activate stealth mode to become invisible.
|
||||||
|
|
||||||
The Saboteur is resistant to anti-tank weaponry, but very vulnerable to high-explosives, fire, and bullet weapons.
|
The Saboteur is resistant to anti-tank weaponry, but very vulnerable to high-explosives, fire, and bullet weapons.
|
||||||
@@ -265,15 +265,15 @@ actor-camera-name = (reveals area to owner)
|
|||||||
actor-wormspawner-name = (worm spawning location)
|
actor-wormspawner-name = (worm spawning location)
|
||||||
|
|
||||||
actor-upgrade-conyard =
|
actor-upgrade-conyard =
|
||||||
.name = Construction Yard Upgrade
|
.name = Construction Yard Upgrade
|
||||||
.description =
|
.description =
|
||||||
Unlocks additional construction options:
|
Unlocks additional construction options:
|
||||||
- Large Concrete Slab
|
- Large Concrete Slab
|
||||||
- Rocket Turret
|
- Rocket Turret
|
||||||
|
|
||||||
actor-upgrade-barracks =
|
actor-upgrade-barracks =
|
||||||
.name = Barracks Upgrade
|
.name = Barracks Upgrade
|
||||||
.description =
|
.description =
|
||||||
Unlocks additional infantry:
|
Unlocks additional infantry:
|
||||||
- Trooper
|
- Trooper
|
||||||
- Engineer
|
- Engineer
|
||||||
@@ -284,8 +284,8 @@ actor-upgrade-barracks =
|
|||||||
- Harkonnen: Sardaukar
|
- Harkonnen: Sardaukar
|
||||||
|
|
||||||
actor-upgrade-light =
|
actor-upgrade-light =
|
||||||
.name = Light Factory Upgrade
|
.name = Light Factory Upgrade
|
||||||
.description =
|
.description =
|
||||||
Unlocks additional light units:
|
Unlocks additional light units:
|
||||||
- Missile Quad
|
- Missile Quad
|
||||||
|
|
||||||
@@ -293,8 +293,8 @@ actor-upgrade-light =
|
|||||||
- Ordos: Stealth Raider Trike
|
- Ordos: Stealth Raider Trike
|
||||||
|
|
||||||
actor-upgrade-heavy =
|
actor-upgrade-heavy =
|
||||||
.name = Heavy Factory Upgrade
|
.name = Heavy Factory Upgrade
|
||||||
.description =
|
.description =
|
||||||
Unlocks additional construction options:
|
Unlocks additional construction options:
|
||||||
- Repair Pad
|
- Repair Pad
|
||||||
- IX Research Center
|
- IX Research Center
|
||||||
@@ -305,13 +305,13 @@ actor-upgrade-heavy =
|
|||||||
- MCV
|
- MCV
|
||||||
|
|
||||||
actor-upgrade-hightech =
|
actor-upgrade-hightech =
|
||||||
.name = High Tech Factory Upgrade
|
.name = High Tech Factory Upgrade
|
||||||
.description =
|
.description =
|
||||||
Unlocks the Atreides Air Strike superweapon.
|
Unlocks the Atreides Air Strike superweapon.
|
||||||
|
|
||||||
actor-deathhand =
|
actor-deathhand =
|
||||||
.name = Death Hand
|
.name = Death Hand
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Armed with atomic cluster munitions, it detonates above its target, inflicting great damage over a wide area.
|
Armed with atomic cluster munitions, it detonates above its target, inflicting great damage over a wide area.
|
||||||
|
|
||||||
## structures.yaml
|
## structures.yaml
|
||||||
@@ -330,14 +330,14 @@ notification-fremen-ready = Fremen ready.
|
|||||||
notification-saboteur-ready = Saboteur ready.
|
notification-saboteur-ready = Saboteur ready.
|
||||||
|
|
||||||
meta-concrete =
|
meta-concrete =
|
||||||
.generic-name = Structure
|
.generic-name = Structure
|
||||||
.description =
|
.description =
|
||||||
Provides a strong foundation that
|
Provides a strong foundation that
|
||||||
protects against terrain damage.
|
protects against terrain damage.
|
||||||
|
|
||||||
actor-concrete-a =
|
actor-concrete-a =
|
||||||
.name = Concrete Slab
|
.name = Concrete Slab
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Buildings not constructed on a Concrete Slab will sustain ongoing damage from the harsh desert environment of Dune. While repairs are possible, placing structures on concrete prevents continuous weathering.
|
Buildings not constructed on a Concrete Slab will sustain ongoing damage from the harsh desert environment of Dune. While repairs are possible, placing structures on concrete prevents continuous weathering.
|
||||||
|
|
||||||
Concrete is vulnerable to most weapons and cannot be repaired once damaged.
|
Concrete is vulnerable to most weapons and cannot be repaired once damaged.
|
||||||
@@ -345,159 +345,159 @@ actor-concrete-a =
|
|||||||
actor-concrete-b-name = Large Concrete Slab
|
actor-concrete-b-name = Large Concrete Slab
|
||||||
|
|
||||||
actor-construction-yard =
|
actor-construction-yard =
|
||||||
.name = Construction Yard
|
.name = Construction Yard
|
||||||
.description = Produces structures.
|
.description = Produces structures.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Serving as the foundation of any base built on Arrakis, the Construction Yard produces a small amount of power and enables the construction of new structures. Protect this structure! It is critical to the success of your base.
|
Serving as the foundation of any base built on Arrakis, the Construction Yard produces a small amount of power and enables the construction of new structures. Protect this structure! It is critical to the success of your base.
|
||||||
|
|
||||||
Construction yards are fairly strong, but vulnerable to all weapons to varying degrees.
|
Construction yards are fairly strong, but vulnerable to all weapons to varying degrees.
|
||||||
|
|
||||||
actor-wind-trap =
|
actor-wind-trap =
|
||||||
.name = Wind Trap
|
.name = Wind Trap
|
||||||
.description =
|
.description =
|
||||||
Supplies power to other
|
Supplies power to other
|
||||||
structures.
|
structures.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Produces power and water for your base. Large, above-ground ducts funnel wind currents underground into massive turbines, which drive power generators and humidity extractors.
|
Produces power and water for your base. Large, above-ground ducts funnel wind currents underground into massive turbines, which drive power generators and humidity extractors.
|
||||||
|
|
||||||
Wind Traps are vulnerable to most weapons.
|
Wind Traps are vulnerable to most weapons.
|
||||||
|
|
||||||
actor-barracks =
|
actor-barracks =
|
||||||
.name = Barracks
|
.name = Barracks
|
||||||
.description = Trains infantry.
|
.description = Trains infantry.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Required for producing and training light infantry units, it can be upgraded to train advanced infantry in later missions.
|
Required for producing and training light infantry units, it can be upgraded to train advanced infantry in later missions.
|
||||||
|
|
||||||
Barracks are vulnerable to most weapons.
|
Barracks are vulnerable to most weapons.
|
||||||
|
|
||||||
actor-refinery =
|
actor-refinery =
|
||||||
.name = Spice Refinery
|
.name = Spice Refinery
|
||||||
.description =
|
.description =
|
||||||
Harvesters unload Spice here
|
Harvesters unload Spice here
|
||||||
for processing.
|
for processing.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
The basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into credits. Refined Spice is automatically distributed to Silos and Refineries for storage. Each refinery can store Spice. A Spice Harvester is delivered by Carryall once a Refinery is built.
|
The basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into credits. Refined Spice is automatically distributed to Silos and Refineries for storage. Each refinery can store Spice. A Spice Harvester is delivered by Carryall once a Refinery is built.
|
||||||
|
|
||||||
Refineries are vulnerable to most weapons.
|
Refineries are vulnerable to most weapons.
|
||||||
|
|
||||||
actor-silo =
|
actor-silo =
|
||||||
.name = Silo
|
.name = Silo
|
||||||
.description = Stores excess harvested Spice.
|
.description = Stores excess harvested Spice.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Store mined Spice. Any surplus from Refineries is evenly distributed among all available Silos. If storage capacity is exceeded, excess Spice is lost. Destroyed or captured Silos redistribute their contents, provided there is sufficient space.
|
Store mined Spice. Any surplus from Refineries is evenly distributed among all available Silos. If storage capacity is exceeded, excess Spice is lost. Destroyed or captured Silos redistribute their contents, provided there is sufficient space.
|
||||||
|
|
||||||
The Spice Silo is vulnerable to most weapons.
|
The Spice Silo is vulnerable to most weapons.
|
||||||
|
|
||||||
actor-light-factory =
|
actor-light-factory =
|
||||||
.name = Light Factory
|
.name = Light Factory
|
||||||
.description = Produces light vehicles.
|
.description = Produces light vehicles.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Required to produce small, lightly armored combat vehicles. It can be upgraded in later missions to manufacture more advanced light vehicles.
|
Required to produce small, lightly armored combat vehicles. It can be upgraded in later missions to manufacture more advanced light vehicles.
|
||||||
|
|
||||||
A Light Factory is vulnerable to most weapons.
|
A Light Factory is vulnerable to most weapons.
|
||||||
|
|
||||||
actor-heavy-factory =
|
actor-heavy-factory =
|
||||||
.name = Heavy Factory
|
.name = Heavy Factory
|
||||||
.description = Produces heavy vehicles.
|
.description = Produces heavy vehicles.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Enables the construction of heavy vehicles such as Harvesters and Combat Tanks. With upgrades, it unlocks advanced vehicles, though some may require additional buildings.
|
Enables the construction of heavy vehicles such as Harvesters and Combat Tanks. With upgrades, it unlocks advanced vehicles, though some may require additional buildings.
|
||||||
|
|
||||||
The Heavy Factory is vulnerable to most weapons.
|
The Heavy Factory is vulnerable to most weapons.
|
||||||
|
|
||||||
actor-outpost =
|
actor-outpost =
|
||||||
.name = Outpost
|
.name = Outpost
|
||||||
.description =
|
.description =
|
||||||
Provides a radar map of the battlefield.
|
Provides a radar map of the battlefield.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Once enough power is available, the Radar Outpost activates, providing a radar map.
|
Once enough power is available, the Radar Outpost activates, providing a radar map.
|
||||||
|
|
||||||
The Radar Outpost is vulnerable to most weapons.
|
The Radar Outpost is vulnerable to most weapons.
|
||||||
|
|
||||||
actor-starport =
|
actor-starport =
|
||||||
.name = Starport
|
.name = Starport
|
||||||
.description = Dropzone for quick reinforcements, at a price.
|
.description = Dropzone for quick reinforcements, at a price.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Unlocks intergalactic trade with the CHOAM Merchants' Guild, where vehicles and airborne units can be purchased at varying rates. This facility is essential for acquiring units from the Guild.
|
Unlocks intergalactic trade with the CHOAM Merchants' Guild, where vehicles and airborne units can be purchased at varying rates. This facility is essential for acquiring units from the Guild.
|
||||||
|
|
||||||
Even with heavy armor, the Starport is vulnerable to most weapons.
|
Even with heavy armor, the Starport is vulnerable to most weapons.
|
||||||
|
|
||||||
actor-wall =
|
actor-wall =
|
||||||
.name = Concrete Wall
|
.name = Concrete Wall
|
||||||
.generic-name = Structure
|
.generic-name = Structure
|
||||||
.description = Stops units and blocks enemy fire.
|
.description = Stops units and blocks enemy fire.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
The most effective defensive barriers on Dune, blocking tank fire and impeding unit movement.
|
The most effective defensive barriers on Dune, blocking tank fire and impeding unit movement.
|
||||||
|
|
||||||
Walls can only be damaged by explosive weapons, missiles and shells. Similar to Concrete Slabs, they cannot be repaired once damaged.
|
Walls can only be damaged by explosive weapons, missiles and shells. Similar to Concrete Slabs, they cannot be repaired once damaged.
|
||||||
|
|
||||||
actor-medium-gun-turret =
|
actor-medium-gun-turret =
|
||||||
.name = Gun Turret
|
.name = Gun Turret
|
||||||
.description =
|
.description =
|
||||||
Defensive structure.
|
Defensive structure.
|
||||||
Strong vs. Tanks.
|
Strong vs. Tanks.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
A medium-range weapon that is effective against all types of vehicle, particularly heavily armored ones. It automatically fires upon any enemy unit within its range and requires power to operate.
|
A medium-range weapon that is effective against all types of vehicle, particularly heavily armored ones. It automatically fires upon any enemy unit within its range and requires power to operate.
|
||||||
|
|
||||||
The Gun Turret is resistant to small arms and explosive weapons, but vulnerable to missiles and high-caliber guns.
|
The Gun Turret is resistant to small arms and explosive weapons, but vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
actor-large-gun-turret =
|
actor-large-gun-turret =
|
||||||
.name = Rocket Turret
|
.name = Rocket Turret
|
||||||
.description =
|
.description =
|
||||||
Defensive structure.
|
Defensive structure.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Strong vs. Infantry and Aircraft.
|
Strong vs. Infantry and Aircraft.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
An enhanced defensive structure with a longer range and faster rate of fire than the Gun Turret. Its advanced targeting system requires power to operate.
|
An enhanced defensive structure with a longer range and faster rate of fire than the Gun Turret. Its advanced targeting system requires power to operate.
|
||||||
|
|
||||||
The Rocket Turret is resistant to firearms and explosive weapons, but vulnerable to missiles and high-caliber guns.
|
The Rocket Turret is resistant to firearms and explosive weapons, but vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
actor-repair-pad =
|
actor-repair-pad =
|
||||||
.name = Repair Pad
|
.name = Repair Pad
|
||||||
.description =
|
.description =
|
||||||
Repairs vehicles.
|
Repairs vehicles.
|
||||||
Allows MCVs to be built.
|
Allows MCVs to be built.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Repairs units for a fraction of their production cost.
|
Repairs units for a fraction of their production cost.
|
||||||
|
|
||||||
The Repair Pad is vulnerable to most weapons.
|
The Repair Pad is vulnerable to most weapons.
|
||||||
|
|
||||||
actor-high-tech-factory =
|
actor-high-tech-factory =
|
||||||
.name = High Tech Factory
|
.name = High Tech Factory
|
||||||
.description = Unlocks advanced technology.
|
.description = Unlocks advanced technology.
|
||||||
.airstrikepower-name = Air Strike
|
.airstrikepower-name = Air Strike
|
||||||
.airstrikepower-description = Ornithopters bomb the target.
|
.airstrikepower-description = Ornithopters bomb the target.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Produces airborne units, and is required to build Carryalls. House Atreides can upgrade this facility to build Ornithopters for air strikes in later missions.
|
Produces airborne units, and is required to build Carryalls. House Atreides can upgrade this facility to build Ornithopters for air strikes in later missions.
|
||||||
|
|
||||||
The High Tech Factory is vulnerable to most weapons.
|
The High Tech Factory is vulnerable to most weapons.
|
||||||
|
|
||||||
actor-research-centre =
|
actor-research-centre =
|
||||||
.name = IX Research Center
|
.name = IX Research Center
|
||||||
.description = Unlocks advanced tanks.
|
.description = Unlocks advanced tanks.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Provides technology upgrades for both structures and vehicles. This facility is required to develop advanced special weapons and prototypes.
|
Provides technology upgrades for both structures and vehicles. This facility is required to develop advanced special weapons and prototypes.
|
||||||
|
|
||||||
The IX Research Center is vulnerable to most weapons.
|
The IX Research Center is vulnerable to most weapons.
|
||||||
|
|
||||||
actor-palace =
|
actor-palace =
|
||||||
.name = Palace
|
.name = Palace
|
||||||
.description = Unlocks elite infantry and weapons.
|
.description = Unlocks elite infantry and weapons.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Serves as the command center once built, offering additional options and special weapons.
|
Serves as the command center once built, offering additional options and special weapons.
|
||||||
|
|
||||||
Even with heavy armor, the Palace is vulnerable to most weapons.
|
Even with heavy armor, the Palace is vulnerable to most weapons.
|
||||||
.nukepower-name = Death Hand
|
.nukepower-name = Death Hand
|
||||||
.nukepower-description = Launches an atomic missile at a target location.
|
.nukepower-description = Launches an atomic missile at a target location.
|
||||||
.produceactorpower-fremen-name = Recruit Fremen
|
.produceactorpower-fremen-name = Recruit Fremen
|
||||||
.produceactorpower-fremen-description = Elite infantry unit with assault rifles and rockets.
|
.produceactorpower-fremen-description = Elite infantry unit with assault rifles and rockets.
|
||||||
Strong vs. Infantry and Vehicles.
|
Strong vs. Infantry and Vehicles.
|
||||||
Weak vs. Artillery.
|
Weak vs. Artillery.
|
||||||
Special Ability: Invisibility.
|
Special Ability: Invisibility.
|
||||||
.produceactorpower-saboteur-name = Recruit Saboteur
|
.produceactorpower-saboteur-name = Recruit Saboteur
|
||||||
.produceactorpower-saboteur-description = Sneaky infantry with explosives.
|
.produceactorpower-saboteur-description = Sneaky infantry with explosives.
|
||||||
Can be deployed to become invisible for a limited time.
|
Can be deployed to become invisible for a limited time.
|
||||||
Strong vs Buildings.
|
Strong vs Buildings.
|
||||||
Weak vs Everything.
|
Weak vs Everything.
|
||||||
@@ -505,76 +505,76 @@ actor-palace =
|
|||||||
|
|
||||||
## vehicles.yaml
|
## vehicles.yaml
|
||||||
actor-mcv =
|
actor-mcv =
|
||||||
.name = Mobile Construction Vehicle
|
.name = Mobile Construction Vehicle
|
||||||
.description =
|
.description =
|
||||||
Deploys into a Construction Yard.
|
Deploys into a Construction Yard.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Must be driven to an area where it can be deployed. After finding a suitable rock surface, the MCV can be transformed into a Construction Yard.
|
Must be driven to an area where it can be deployed. After finding a suitable rock surface, the MCV can be transformed into a Construction Yard.
|
||||||
|
|
||||||
MCVs are resistant to bullets and light-explosives. They are vulnerable to missiles and high-caliber guns.
|
MCVs are resistant to bullets and light-explosives. They are vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
actor-harvester =
|
actor-harvester =
|
||||||
.name = Spice Harvester
|
.name = Spice Harvester
|
||||||
.description =
|
.description =
|
||||||
Collects Spice for processing.
|
Collects Spice for processing.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Resistant to bullets, and to some degree, high explosives. They are vulnerable to missiles and high-caliber guns.
|
Resistant to bullets, and to some degree, high explosives. They are vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
A Harvester is included with a Refinery.
|
A Harvester is included with a Refinery.
|
||||||
|
|
||||||
actor-trike =
|
actor-trike =
|
||||||
.name = Trike
|
.name = Trike
|
||||||
.description =
|
.description =
|
||||||
Fast scout.
|
Fast scout.
|
||||||
Strong vs. Infantry.
|
Strong vs. Infantry.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Lightly armored, three-wheeled vehicles armed with heavy machine guns, effective against infantry and lightly armored vehicles.
|
Lightly armored, three-wheeled vehicles armed with heavy machine guns, effective against infantry and lightly armored vehicles.
|
||||||
|
|
||||||
Trikes are vulnerable to most weapons, high-caliber guns are slightly less effective against them.
|
Trikes are vulnerable to most weapons, high-caliber guns are slightly less effective against them.
|
||||||
|
|
||||||
actor-quad =
|
actor-quad =
|
||||||
.name = Missile Quad
|
.name = Missile Quad
|
||||||
.description =
|
.description =
|
||||||
Missile Scout.
|
Missile Scout.
|
||||||
Strong vs. Vehicles.
|
Strong vs. Vehicles.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Superior to the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. It is effective against most vehicles.
|
Superior to the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. It is effective against most vehicles.
|
||||||
|
|
||||||
Quads are resistant to bullets and, to a lesser degree, explosives. They are vulnerable to missiles and high-caliber guns.
|
Quads are resistant to bullets and, to a lesser degree, explosives. They are vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
actor-siege-tank =
|
actor-siege-tank =
|
||||||
.name = Siege Tank
|
.name = Siege Tank
|
||||||
.description =
|
.description =
|
||||||
Siege Artillery.
|
Siege Artillery.
|
||||||
Strong vs. Infantry and Buildings.
|
Strong vs. Infantry and Buildings.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Incredibly effective against infantry and lightly armored vehicles, but struggles against heavily armored targets. It has a long firing range.
|
Incredibly effective against infantry and lightly armored vehicles, but struggles against heavily armored targets. It has a long firing range.
|
||||||
|
|
||||||
Siege Tanks are resistant to bullets, and to some degree, explosives. They are vulnerable to missiles and high-caliber guns.
|
Siege Tanks are resistant to bullets, and to some degree, explosives. They are vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
actor-missile-tank =
|
actor-missile-tank =
|
||||||
.name = Missile Tank
|
.name = Missile Tank
|
||||||
.description =
|
.description =
|
||||||
Rocket Artillery.
|
Rocket Artillery.
|
||||||
Strong vs. Vehicles, Buildings and Aircraft.
|
Strong vs. Vehicles, Buildings and Aircraft.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Shoots down aircraft and is effective against most targets, except infantry.
|
Shoots down aircraft and is effective against most targets, except infantry.
|
||||||
|
|
||||||
Missile Tanks are vulnerable to most weapons, high-caliber guns are slightly less effective.
|
Missile Tanks are vulnerable to most weapons, high-caliber guns are slightly less effective.
|
||||||
|
|
||||||
actor-sonic-tank =
|
actor-sonic-tank =
|
||||||
.name = Sonic Tank
|
.name = Sonic Tank
|
||||||
.description =
|
.description =
|
||||||
Fires sonic shocks.
|
Fires sonic shocks.
|
||||||
Strong vs. Infantry and Vehicles.
|
Strong vs. Infantry and Vehicles.
|
||||||
Weak vs. Artillery.
|
Weak vs. Artillery.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Most effective against infantry and lightly armored vehicles, but weaker against armored targets.
|
Most effective against infantry and lightly armored vehicles, but weaker against armored targets.
|
||||||
|
|
||||||
Its sonic waves damage all units in their path.
|
Its sonic waves damage all units in their path.
|
||||||
@@ -582,42 +582,42 @@ actor-sonic-tank =
|
|||||||
Resistant to bullets and small-explosives, but vulnerable to missiles and high-caliber guns.
|
Resistant to bullets and small-explosives, but vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
actor-devastator =
|
actor-devastator =
|
||||||
.name = Devastator
|
.name = Devastator
|
||||||
.description =
|
.description =
|
||||||
Super Heavy Tank.
|
Super Heavy Tank.
|
||||||
Strong vs. Tanks.
|
Strong vs. Tanks.
|
||||||
Weak vs. Artillery.
|
Weak vs. Artillery.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
As the most powerful tank on Dune, the Devastator is slow but highly effective against most units. It fires dual plasma charges and can self-destruct on command, damaging nearby units and structures.
|
As the most powerful tank on Dune, the Devastator is slow but highly effective against most units. It fires dual plasma charges and can self-destruct on command, damaging nearby units and structures.
|
||||||
|
|
||||||
Resistant to bullets and high explosives, but vulnerable to missiles and high-caliber guns.
|
Resistant to bullets and high explosives, but vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
actor-raider =
|
actor-raider =
|
||||||
.name = Raider Trike
|
.name = Raider Trike
|
||||||
.description =
|
.description =
|
||||||
Improved Scout.
|
Improved Scout.
|
||||||
Strong vs. Infantry and Light Vehicles.
|
Strong vs. Infantry and Light Vehicles.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Raider Trikes, upgraded by House Ordos, have enhanced firepower, speed, and armor. Equipped with dual 20mm cannons, they are strong against infantry and lightly armored vehicles.
|
Raider Trikes, upgraded by House Ordos, have enhanced firepower, speed, and armor. Equipped with dual 20mm cannons, they are strong against infantry and lightly armored vehicles.
|
||||||
|
|
||||||
Raiders are vulnerable to most weapons, though high-caliber guns are slightly less effective against them.
|
Raiders are vulnerable to most weapons, though high-caliber guns are slightly less effective against them.
|
||||||
|
|
||||||
actor-stealth-raider =
|
actor-stealth-raider =
|
||||||
.name = Stealth Raider Trike
|
.name = Stealth Raider Trike
|
||||||
.description =
|
.description =
|
||||||
Invisible Raider Trike.
|
Invisible Raider Trike.
|
||||||
Strong vs. Infantry and Light Vehicles.
|
Strong vs. Infantry and Light Vehicles.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
A cloaked version of the Raider, good for stealth attacks. It uncloaks when it fires its machine guns.
|
A cloaked version of the Raider, good for stealth attacks. It uncloaks when it fires its machine guns.
|
||||||
|
|
||||||
actor-deviator =
|
actor-deviator =
|
||||||
.name = Deviator
|
.name = Deviator
|
||||||
.description =
|
.description =
|
||||||
Fires a warhead that changes the
|
Fires a warhead that changes the
|
||||||
allegiance of enemy vehicles.
|
allegiance of enemy vehicles.
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Fires missiles that release a silicon cloud, temporarily altering the allegiance of targeted vehicles. Personnel are only slightly affected by the cloud.
|
Fires missiles that release a silicon cloud, temporarily altering the allegiance of targeted vehicles. Personnel are only slightly affected by the cloud.
|
||||||
|
|
||||||
The Deviator is vulnerable to most weapons, high-caliber guns are slightly less effective.
|
The Deviator is vulnerable to most weapons, high-caliber guns are slightly less effective.
|
||||||
@@ -628,40 +628,40 @@ meta-combat-tank-description =
|
|||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
|
|
||||||
actor-combat-tank-a =
|
actor-combat-tank-a =
|
||||||
.name = Atreides Combat Tank
|
.name = Atreides Combat Tank
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Effective against most vehicles but less suited against lightly armored targets.
|
Effective against most vehicles but less suited against lightly armored targets.
|
||||||
|
|
||||||
Resistant to bullets and heavy explosives, but vulnerable to missiles and high-caliber guns.
|
Resistant to bullets and heavy explosives, but vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
actor-combat-tank-h =
|
actor-combat-tank-h =
|
||||||
.name = Harkonnen Combat Tank
|
.name = Harkonnen Combat Tank
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Effective against most vehicles but less suited against lightly armored targets.
|
Effective against most vehicles but less suited against lightly armored targets.
|
||||||
|
|
||||||
Stronger than its counterparts, but also slower.
|
Stronger than its counterparts, but also slower.
|
||||||
|
|
||||||
actor-combat-tank-o =
|
actor-combat-tank-o =
|
||||||
.name = Ordos Combat Tank
|
.name = Ordos Combat Tank
|
||||||
.encyclopedia =
|
.encyclopedia =
|
||||||
Effective against most vehicles but less suited against lightly armored targets.
|
Effective against most vehicles but less suited against lightly armored targets.
|
||||||
|
|
||||||
The fastest variant of Combat Tank, but also the weakest.
|
The fastest variant of Combat Tank, but also the weakest.
|
||||||
|
|
||||||
meta-destroyabletile =
|
meta-destroyabletile =
|
||||||
.generic-name = Passage (destroyable)
|
.generic-name = Passage (destroyable)
|
||||||
.name = Passage (destroyable)
|
.name = Passage (destroyable)
|
||||||
|
|
||||||
meta-destroyedtile =
|
meta-destroyedtile =
|
||||||
.generic-name = Passage (repairable)
|
.generic-name = Passage (repairable)
|
||||||
.name = Passage (repairable)
|
.name = Passage (repairable)
|
||||||
|
|
||||||
## ai.yaml
|
## ai.yaml
|
||||||
bot-omnius =
|
bot-omnius =
|
||||||
.name = Omnius
|
.name = Omnius
|
||||||
|
|
||||||
bot-vidius =
|
bot-vidius =
|
||||||
.name = Vidious
|
.name = Vidious
|
||||||
|
|
||||||
bot-gladius =
|
bot-gladius =
|
||||||
.name = Gladius
|
.name = Gladius
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ options-difficulty =
|
|||||||
|
|
||||||
## player
|
## player
|
||||||
bot-campaign-ai =
|
bot-campaign-ai =
|
||||||
.name = Campaign Player AI
|
.name = Campaign Player AI
|
||||||
|
|
||||||
## campaign-rules.yaml
|
## campaign-rules.yaml
|
||||||
actor-crate-name = Crate
|
actor-crate-name = Crate
|
||||||
@@ -36,8 +36,8 @@ actor-givefix-name = Weapons Factory or Helipad
|
|||||||
actor-demitri-name = Dr. Demitri
|
actor-demitri-name = Dr. Demitri
|
||||||
|
|
||||||
actor-5tnk =
|
actor-5tnk =
|
||||||
.name = Super Tank
|
.name = Super Tank
|
||||||
.generic-name = Super Tank
|
.generic-name = Super Tank
|
||||||
|
|
||||||
actor-5tnk-husk-name = Husk (Super Tank)
|
actor-5tnk-husk-name = Husk (Super Tank)
|
||||||
|
|
||||||
@@ -58,18 +58,18 @@ actor-scientist-name = Scientist
|
|||||||
|
|
||||||
## soviet-soldier-volkov-n-chitzkoi
|
## soviet-soldier-volkov-n-chitzkoi
|
||||||
actor-afac =
|
actor-afac =
|
||||||
.name = Alloy Facility
|
.name = Alloy Facility
|
||||||
.generic-name = Alloy Facility
|
.generic-name = Alloy Facility
|
||||||
|
|
||||||
actor-ccen =
|
actor-ccen =
|
||||||
.name = Control Center
|
.name = Control Center
|
||||||
.generic-name = Control Center
|
.generic-name = Control Center
|
||||||
|
|
||||||
actor-hgun-name = Heavy Turret Prototype
|
actor-hgun-name = Heavy Turret Prototype
|
||||||
|
|
||||||
actor-zkoi =
|
actor-zkoi =
|
||||||
.name = Chitzkoi
|
.name = Chitzkoi
|
||||||
.generic-name = Cyborg Dog
|
.generic-name = Cyborg Dog
|
||||||
|
|
||||||
## situation-critical, soviet-soldier-volkov-n-chitzkoi
|
## situation-critical, soviet-soldier-volkov-n-chitzkoi
|
||||||
actor-volk-name = Volkov
|
actor-volk-name = Volkov
|
||||||
|
|||||||
@@ -7,20 +7,20 @@ button-observer-widgets-pause-tooltip = Pause
|
|||||||
button-observer-widgets-play-tooltip = Play
|
button-observer-widgets-play-tooltip = Play
|
||||||
|
|
||||||
button-observer-widgets-slow =
|
button-observer-widgets-slow =
|
||||||
.tooltip = Slow speed
|
.tooltip = Slow speed
|
||||||
.label = 50%
|
.label = 50%
|
||||||
|
|
||||||
button-observer-widgets-regular =
|
button-observer-widgets-regular =
|
||||||
.tooltip = Regular speed
|
.tooltip = Regular speed
|
||||||
.label = 100%
|
.label = 100%
|
||||||
|
|
||||||
button-observer-widgets-fast =
|
button-observer-widgets-fast =
|
||||||
.tooltip = Fast speed
|
.tooltip = Fast speed
|
||||||
.label = 200%
|
.label = 200%
|
||||||
|
|
||||||
button-observer-widgets-maximum =
|
button-observer-widgets-maximum =
|
||||||
.tooltip = Maximum speed
|
.tooltip = Maximum speed
|
||||||
.label = MAX
|
.label = MAX
|
||||||
|
|
||||||
label-basic-stats-player-header = Player
|
label-basic-stats-player-header = Player
|
||||||
label-basic-stats-cash-header = Cash
|
label-basic-stats-cash-header = Cash
|
||||||
@@ -61,12 +61,13 @@ button-top-buttons-options-tooltip = Options
|
|||||||
|
|
||||||
## ingame-player.yaml
|
## ingame-player.yaml
|
||||||
supportpowers-support-powers-palette =
|
supportpowers-support-powers-palette =
|
||||||
.ready = READY
|
.ready = READY
|
||||||
.hold = ON HOLD
|
.hold = ON HOLD
|
||||||
|
|
||||||
button-command-bar-attack-move =
|
button-command-bar-attack-move =
|
||||||
.tooltip = Attack Move
|
.tooltip = Attack Move
|
||||||
.tooltipdesc = Selected units will move to the desired location
|
.tooltipdesc =
|
||||||
|
Selected units will move to the desired location
|
||||||
and attack any enemies they encounter en route.
|
and attack any enemies they encounter en route.
|
||||||
|
|
||||||
Hold <(Ctrl)> while targeting to order an Assault Move
|
Hold <(Ctrl)> while targeting to order an Assault Move
|
||||||
@@ -75,8 +76,9 @@ button-command-bar-attack-move =
|
|||||||
Left-click icon then right-click on target location.
|
Left-click icon then right-click on target location.
|
||||||
|
|
||||||
button-command-bar-force-move =
|
button-command-bar-force-move =
|
||||||
.tooltip = Force Move
|
.tooltip = Force Move
|
||||||
.tooltipdesc = Selected units will move to the desired location
|
.tooltipdesc =
|
||||||
|
Selected units will move to the desired location
|
||||||
- Default activity for the target is suppressed
|
- Default activity for the target is suppressed
|
||||||
- Vehicles will attempt to crush enemies at the target location
|
- Vehicles will attempt to crush enemies at the target location
|
||||||
- Helicopters will land at the target location
|
- Helicopters will land at the target location
|
||||||
@@ -86,8 +88,9 @@ button-command-bar-force-move =
|
|||||||
Hold <(Alt)> to activate temporarily while commanding units.
|
Hold <(Alt)> to activate temporarily while commanding units.
|
||||||
|
|
||||||
button-command-bar-force-attack =
|
button-command-bar-force-attack =
|
||||||
.tooltip = Force Attack
|
.tooltip = Force Attack
|
||||||
.tooltipdesc = Selected units will attack the targeted unit or location
|
.tooltipdesc =
|
||||||
|
Selected units will attack the targeted unit or location
|
||||||
- Default activity for the target is suppressed
|
- Default activity for the target is suppressed
|
||||||
- Allows targeting of own or ally forces
|
- Allows targeting of own or ally forces
|
||||||
- Long-range artillery units will always target the
|
- Long-range artillery units will always target the
|
||||||
@@ -97,14 +100,16 @@ button-command-bar-force-attack =
|
|||||||
Hold <(Ctrl)> to activate temporarily while commanding units.
|
Hold <(Ctrl)> to activate temporarily while commanding units.
|
||||||
|
|
||||||
button-command-bar-guard =
|
button-command-bar-guard =
|
||||||
.tooltip = Guard
|
.tooltip = Guard
|
||||||
.tooltipdesc = Selected units will follow the targeted unit.
|
.tooltipdesc =
|
||||||
|
Selected units will follow the targeted unit.
|
||||||
|
|
||||||
Left-click icon then right-click on target unit.
|
Left-click icon then right-click on target unit.
|
||||||
|
|
||||||
button-command-bar-deploy =
|
button-command-bar-deploy =
|
||||||
.tooltip = Deploy
|
.tooltip = Deploy
|
||||||
.tooltipdesc = Selected units will perform their default deploy activity
|
.tooltipdesc =
|
||||||
|
Selected units will perform their default deploy activity
|
||||||
- MCVs will unpack into a Construction Yard
|
- MCVs will unpack into a Construction Yard
|
||||||
- Construction Yards will re-pack into a MCV
|
- Construction Yards will re-pack into a MCV
|
||||||
- Transports will unload their passengers
|
- Transports will unload their passengers
|
||||||
@@ -115,22 +120,25 @@ button-command-bar-deploy =
|
|||||||
Acts immediately on selected units.
|
Acts immediately on selected units.
|
||||||
|
|
||||||
button-command-bar-scatter =
|
button-command-bar-scatter =
|
||||||
.tooltip = Scatter
|
.tooltip = Scatter
|
||||||
.tooltipdesc = Selected units will stop their current activity
|
.tooltipdesc =
|
||||||
|
Selected units will stop their current activity
|
||||||
and move to a nearby location.
|
and move to a nearby location.
|
||||||
|
|
||||||
Acts immediately on selected units.
|
Acts immediately on selected units.
|
||||||
|
|
||||||
button-command-bar-stop =
|
button-command-bar-stop =
|
||||||
.tooltip = Stop
|
.tooltip = Stop
|
||||||
.tooltipdesc = Selected units will stop their current activity.
|
.tooltipdesc =
|
||||||
|
Selected units will stop their current activity.
|
||||||
Selected buildings will reset their rally point.
|
Selected buildings will reset their rally point.
|
||||||
|
|
||||||
Acts immediately on selected targets.
|
Acts immediately on selected targets.
|
||||||
|
|
||||||
button-command-bar-queue-orders =
|
button-command-bar-queue-orders =
|
||||||
.tooltip = Waypoint Mode
|
.tooltip = Waypoint Mode
|
||||||
.tooltipdesc = Use Waypoint Mode to give multiple linking commands
|
.tooltipdesc =
|
||||||
|
Use Waypoint Mode to give multiple linking commands
|
||||||
to the selected units. Units will execute the commands
|
to the selected units. Units will execute the commands
|
||||||
immediately upon receiving them.
|
immediately upon receiving them.
|
||||||
|
|
||||||
@@ -138,26 +146,30 @@ button-command-bar-queue-orders =
|
|||||||
Hold <(Shift)> to activate temporarily while commanding units.
|
Hold <(Shift)> to activate temporarily while commanding units.
|
||||||
|
|
||||||
button-stance-bar-attackanything =
|
button-stance-bar-attackanything =
|
||||||
.tooltip = Attack Anything Stance
|
.tooltip = Attack Anything Stance
|
||||||
.tooltipdesc = Set the selected units to Attack Anything stance:
|
.tooltipdesc =
|
||||||
|
Set the selected units to Attack Anything stance:
|
||||||
- Units will attack enemy units and structures on sight
|
- Units will attack enemy units and structures on sight
|
||||||
- Units will pursue attackers across the battlefield
|
- Units will pursue attackers across the battlefield
|
||||||
|
|
||||||
button-stance-bar-defend =
|
button-stance-bar-defend =
|
||||||
.tooltip = Defend Stance
|
.tooltip = Defend Stance
|
||||||
.tooltipdesc = Set the selected units to Defend stance:
|
.tooltipdesc =
|
||||||
|
Set the selected units to Defend stance:
|
||||||
- Units will attack enemy units on sight
|
- Units will attack enemy units on sight
|
||||||
- Units will not move or pursue enemies
|
- Units will not move or pursue enemies
|
||||||
|
|
||||||
button-stance-bar-returnfire =
|
button-stance-bar-returnfire =
|
||||||
.tooltip = Return Fire Stance
|
.tooltip = Return Fire Stance
|
||||||
.tooltipdesc = Set the selected units to Return Fire stance:
|
.tooltipdesc =
|
||||||
|
Set the selected units to Return Fire stance:
|
||||||
- Units will retaliate against enemies that attack them
|
- Units will retaliate against enemies that attack them
|
||||||
- Units will not move or pursue enemies
|
- Units will not move or pursue enemies
|
||||||
|
|
||||||
button-stance-bar-holdfire =
|
button-stance-bar-holdfire =
|
||||||
.tooltip = Hold Fire Stance
|
.tooltip = Hold Fire Stance
|
||||||
.tooltipdesc = Set the selected units to Hold Fire stance:
|
.tooltipdesc =
|
||||||
|
Set the selected units to Hold Fire stance:
|
||||||
- Units will not fire upon enemies
|
- Units will not fire upon enemies
|
||||||
- Units will not move or pursue enemies
|
- Units will not move or pursue enemies
|
||||||
|
|
||||||
@@ -167,8 +179,8 @@ button-top-buttons-power-tooltip = Power Down
|
|||||||
button-top-buttons-repair-tooltip = Repair
|
button-top-buttons-repair-tooltip = Repair
|
||||||
|
|
||||||
productionpalette-sidebar-production-palette =
|
productionpalette-sidebar-production-palette =
|
||||||
.ready = READY
|
.ready = READY
|
||||||
.hold = ON HOLD
|
.hold = ON HOLD
|
||||||
|
|
||||||
button-production-types-building-tooltip = Buildings
|
button-production-types-building-tooltip = Buildings
|
||||||
button-production-types-defense-tooltip = Defense
|
button-production-types-defense-tooltip = Defense
|
||||||
|
|||||||
@@ -289,7 +289,7 @@ free-tanya-keep-alive = Free Tanya and keep her alive.
|
|||||||
kill-soviet-officers-scientists = Kill all Soviet officers and scientists.
|
kill-soviet-officers-scientists = Kill all Soviet officers and scientists.
|
||||||
steal-soviet-mammoth-tank = Steal a Soviet Mammoth Tank.
|
steal-soviet-mammoth-tank = Steal a Soviet Mammoth Tank.
|
||||||
no-casualties = Ensure no soldier or civilian
|
no-casualties = Ensure no soldier or civilian
|
||||||
under your command is lost.
|
under your command is lost.
|
||||||
|
|
||||||
## sarin-gas-3-controlled-burn
|
## sarin-gas-3-controlled-burn
|
||||||
capture-sarin-plants-intact = Capture all Sarin processing plants intact.
|
capture-sarin-plants-intact = Capture all Sarin processing plants intact.
|
||||||
@@ -369,7 +369,7 @@ truck-stopped-near-allied-base = Commander, the truck has stopped at a nearby Al
|
|||||||
Radio intercepts indicate the truck has orders to flee if any Soviet units approach.
|
Radio intercepts indicate the truck has orders to flee if any Soviet units approach.
|
||||||
|
|
||||||
destroy-stolen-convoy-truck = Destroy the stolen convoy truck
|
destroy-stolen-convoy-truck = Destroy the stolen convoy truck
|
||||||
- don't let it escape.
|
- don't let it escape.
|
||||||
defend-forward-command-center = Defend our forward Command Center.
|
defend-forward-command-center = Defend our forward Command Center.
|
||||||
|
|
||||||
## soviet-10
|
## soviet-10
|
||||||
|
|||||||
@@ -90,35 +90,35 @@ faction-randomsoviet =
|
|||||||
actor-badr-name = Badger
|
actor-badr-name = Badger
|
||||||
|
|
||||||
actor-mig =
|
actor-mig =
|
||||||
.name = MiG Attack Plane
|
.name = MiG Attack Plane
|
||||||
.description =
|
.description =
|
||||||
Fast Ground-Attack Plane.
|
Fast Ground-Attack Plane.
|
||||||
Strong vs. Buildings and Vehicles.
|
Strong vs. Buildings and Vehicles.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
|
|
||||||
actor-yak =
|
actor-yak =
|
||||||
.name = Yak Attack Plane
|
.name = Yak Attack Plane
|
||||||
.description =
|
.description =
|
||||||
Attack Plane with dual machine guns.
|
Attack Plane with dual machine guns.
|
||||||
Strong vs. Infantry and Light armor.
|
Strong vs. Infantry and Light armor.
|
||||||
Weak vs. Tanks and Aircraft.
|
Weak vs. Tanks and Aircraft.
|
||||||
|
|
||||||
actor-tran =
|
actor-tran =
|
||||||
.name = Chinook
|
.name = Chinook
|
||||||
.description =
|
.description =
|
||||||
Fast infantry transport helicopter.
|
Fast infantry transport helicopter.
|
||||||
Unarmed
|
Unarmed
|
||||||
|
|
||||||
actor-heli =
|
actor-heli =
|
||||||
.name = Longbow
|
.name = Longbow
|
||||||
.description =
|
.description =
|
||||||
Helicopter gunship with multi-purpose missiles.
|
Helicopter gunship with multi-purpose missiles.
|
||||||
Strong vs. Buildings, Vehicles and Aircraft.
|
Strong vs. Buildings, Vehicles and Aircraft.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
|
|
||||||
actor-hind =
|
actor-hind =
|
||||||
.name = Hind
|
.name = Hind
|
||||||
.description =
|
.description =
|
||||||
Helicopter gunship with dual chain guns.
|
Helicopter gunship with dual chain guns.
|
||||||
Strong vs. Infantry and Light armor.
|
Strong vs. Infantry and Light armor.
|
||||||
Weak vs. Tanks and Aircraft.
|
Weak vs. Tanks and Aircraft.
|
||||||
@@ -126,8 +126,8 @@ actor-hind =
|
|||||||
actor-u2-name = Spy Plane
|
actor-u2-name = Spy Plane
|
||||||
|
|
||||||
actor-mh60 =
|
actor-mh60 =
|
||||||
.name = Black Hawk
|
.name = Black Hawk
|
||||||
.description =
|
.description =
|
||||||
Helicopter gunship with dual chain guns.
|
Helicopter gunship with dual chain guns.
|
||||||
Strong vs. Infantry and Light armor.
|
Strong vs. Infantry and Light armor.
|
||||||
Weak vs. Tanks and Aircraft.
|
Weak vs. Tanks and Aircraft.
|
||||||
@@ -177,8 +177,8 @@ meta-ammobox-name = Ammo Box
|
|||||||
meta-civfield-name = Field
|
meta-civfield-name = Field
|
||||||
|
|
||||||
meta-civhaystackorigloo =
|
meta-civhaystackorigloo =
|
||||||
.winter-name = Igloo
|
.winter-name = Igloo
|
||||||
.summer-name = Haystack
|
.summer-name = Haystack
|
||||||
|
|
||||||
meta-tree-name = Tree
|
meta-tree-name = Tree
|
||||||
meta-treehusk-name = Tree (Burnt)
|
meta-treehusk-name = Tree (Burnt)
|
||||||
@@ -190,75 +190,75 @@ meta-bridge-name = Bridge
|
|||||||
meta-rock-name = Rock
|
meta-rock-name = Rock
|
||||||
|
|
||||||
meta-crate =
|
meta-crate =
|
||||||
.name = Crate
|
.name = Crate
|
||||||
.generic-name = Crate
|
.generic-name = Crate
|
||||||
|
|
||||||
meta-mine-name = Mine
|
meta-mine-name = Mine
|
||||||
|
|
||||||
## fakes.yaml
|
## fakes.yaml
|
||||||
actor-fpwr =
|
actor-fpwr =
|
||||||
.name = Fake Power Plant
|
.name = Fake Power Plant
|
||||||
.generic-name = Power Plant
|
.generic-name = Power Plant
|
||||||
.description = Looks like a Power Plant.
|
.description = Looks like a Power Plant.
|
||||||
|
|
||||||
actor-tenf =
|
actor-tenf =
|
||||||
.name = Fake Allied Barracks
|
.name = Fake Allied Barracks
|
||||||
.generic-name = Allied Barracks
|
.generic-name = Allied Barracks
|
||||||
.description = Looks like an Allied Barracks.
|
.description = Looks like an Allied Barracks.
|
||||||
|
|
||||||
actor-syrf =
|
actor-syrf =
|
||||||
.name = Fake Naval Yard
|
.name = Fake Naval Yard
|
||||||
.generic-name = Naval Yard
|
.generic-name = Naval Yard
|
||||||
.description = Looks like a Naval Yard.
|
.description = Looks like a Naval Yard.
|
||||||
|
|
||||||
actor-spef =
|
actor-spef =
|
||||||
.name = Fake Sub Pen
|
.name = Fake Sub Pen
|
||||||
.generic-name = Sub Pen
|
.generic-name = Sub Pen
|
||||||
.description = Looks like a Sub Pen.
|
.description = Looks like a Sub Pen.
|
||||||
|
|
||||||
actor-weaf =
|
actor-weaf =
|
||||||
.name = Fake War Factory
|
.name = Fake War Factory
|
||||||
.generic-name = War Factory
|
.generic-name = War Factory
|
||||||
.description = Looks like a War Factory.
|
.description = Looks like a War Factory.
|
||||||
|
|
||||||
actor-domf =
|
actor-domf =
|
||||||
.name = Fake Radar Dome
|
.name = Fake Radar Dome
|
||||||
.generic-name = Radar Dome
|
.generic-name = Radar Dome
|
||||||
.description = Looks like a Radar Dome.
|
.description = Looks like a Radar Dome.
|
||||||
|
|
||||||
actor-fixf =
|
actor-fixf =
|
||||||
.name = Fake Service Depot
|
.name = Fake Service Depot
|
||||||
.generic-name = Service Depot
|
.generic-name = Service Depot
|
||||||
.description = Looks like a Service Depot.
|
.description = Looks like a Service Depot.
|
||||||
|
|
||||||
actor-fapw =
|
actor-fapw =
|
||||||
.name = Fake Advanced Power Plant
|
.name = Fake Advanced Power Plant
|
||||||
.generic-name = Advanced Power Plant
|
.generic-name = Advanced Power Plant
|
||||||
.description = Looks like an Advanced Power Plant.
|
.description = Looks like an Advanced Power Plant.
|
||||||
|
|
||||||
actor-atef =
|
actor-atef =
|
||||||
.name = Fake Allied Tech Center
|
.name = Fake Allied Tech Center
|
||||||
.generic-name = Allied Tech Center
|
.generic-name = Allied Tech Center
|
||||||
.description = Looks like an Allied Tech Center.
|
.description = Looks like an Allied Tech Center.
|
||||||
|
|
||||||
actor-pdof =
|
actor-pdof =
|
||||||
.name = Fake Chronosphere
|
.name = Fake Chronosphere
|
||||||
.generic-name = Chronosphere
|
.generic-name = Chronosphere
|
||||||
.description =
|
.description =
|
||||||
Looks like a Chronosphere.
|
Looks like a Chronosphere.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
|
|
||||||
actor-mslf =
|
actor-mslf =
|
||||||
.name = Fake Missile Silo
|
.name = Fake Missile Silo
|
||||||
.generic-name = Missile Silo
|
.generic-name = Missile Silo
|
||||||
.description =
|
.description =
|
||||||
Looks like a Missile Silo.
|
Looks like a Missile Silo.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
|
|
||||||
actor-facf =
|
actor-facf =
|
||||||
.name = Fake Construction Yard
|
.name = Fake Construction Yard
|
||||||
.generic-name = Construction Yard
|
.generic-name = Construction Yard
|
||||||
.description = Looks like a Construction Yard.
|
.description = Looks like a Construction Yard.
|
||||||
|
|
||||||
## husks.yaml
|
## husks.yaml
|
||||||
actor-2tnk-husk-name = Husk (Medium Tank)
|
actor-2tnk-husk-name = Husk (Medium Tank)
|
||||||
@@ -283,53 +283,53 @@ actor-mh60-husk-name = Black Hawk
|
|||||||
notification-building-infiltrated = Building infiltrated.
|
notification-building-infiltrated = Building infiltrated.
|
||||||
|
|
||||||
actor-dog =
|
actor-dog =
|
||||||
.name = Attack Dog
|
.name = Attack Dog
|
||||||
.generic-name = Dog
|
.generic-name = Dog
|
||||||
.description =
|
.description =
|
||||||
Anti-infantry unit.
|
Anti-infantry unit.
|
||||||
Can detect spies.
|
Can detect spies.
|
||||||
Strong vs. Infantry.
|
Strong vs. Infantry.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-e1 =
|
actor-e1 =
|
||||||
.name = Rifle Infantry
|
.name = Rifle Infantry
|
||||||
.description =
|
.description =
|
||||||
General-purpose infantry.
|
General-purpose infantry.
|
||||||
Strong vs. Infantry.
|
Strong vs. Infantry.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-e2 =
|
actor-e2 =
|
||||||
.name = Grenadier
|
.name = Grenadier
|
||||||
.description =
|
.description =
|
||||||
Infantry with grenades.
|
Infantry with grenades.
|
||||||
Strong vs. Buildings and Infantry.
|
Strong vs. Buildings and Infantry.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-e3 =
|
actor-e3 =
|
||||||
.name = Rocket Soldier
|
.name = Rocket Soldier
|
||||||
.description =
|
.description =
|
||||||
Anti-tank/Anti-aircraft infantry.
|
Anti-tank/Anti-aircraft infantry.
|
||||||
Strong vs. Vehicles and Aircraft.
|
Strong vs. Vehicles and Aircraft.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
|
|
||||||
actor-e4 =
|
actor-e4 =
|
||||||
.name = Flame Infantry
|
.name = Flame Infantry
|
||||||
.description =
|
.description =
|
||||||
Advanced anti-structure unit.
|
Advanced anti-structure unit.
|
||||||
Strong vs. Infantry and Buildings.
|
Strong vs. Infantry and Buildings.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-e6 =
|
actor-e6 =
|
||||||
.name = Engineer
|
.name = Engineer
|
||||||
.description =
|
.description =
|
||||||
Infiltrates and captures
|
Infiltrates and captures
|
||||||
enemy structures.
|
enemy structures.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-spy =
|
actor-spy =
|
||||||
.disguisetooltip-name = Spy
|
.disguisetooltip-name = Spy
|
||||||
.disguisetooltip-generic-name = Soldier
|
.disguisetooltip-generic-name = Soldier
|
||||||
.description =
|
.description =
|
||||||
Infiltrates enemy structures for intel or
|
Infiltrates enemy structures for intel or
|
||||||
sabotage. Exact effect depends on the
|
sabotage. Exact effect depends on the
|
||||||
building infiltrated.
|
building infiltrated.
|
||||||
@@ -342,8 +342,8 @@ actor-spy =
|
|||||||
actor-spy-england-disguisetooltip-name = British Spy
|
actor-spy-england-disguisetooltip-name = British Spy
|
||||||
|
|
||||||
actor-e7 =
|
actor-e7 =
|
||||||
.name = Tanya
|
.name = Tanya
|
||||||
.description =
|
.description =
|
||||||
Elite commando infantry, with dual pistols
|
Elite commando infantry, with dual pistols
|
||||||
and C4.
|
and C4.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
@@ -352,14 +352,14 @@ actor-e7 =
|
|||||||
Special Ability: Destroys buildings with C4.
|
Special Ability: Destroys buildings with C4.
|
||||||
|
|
||||||
actor-medi =
|
actor-medi =
|
||||||
.name = Medic
|
.name = Medic
|
||||||
.description =
|
.description =
|
||||||
Heals nearby infantry.
|
Heals nearby infantry.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-mech =
|
actor-mech =
|
||||||
.name = Mechanic
|
.name = Mechanic
|
||||||
.description =
|
.description =
|
||||||
Repairs nearby vehicles and restores husks to
|
Repairs nearby vehicles and restores husks to
|
||||||
working condition by capturing them.
|
working condition by capturing them.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
@@ -370,28 +370,28 @@ actor-chan-name = Scientist
|
|||||||
actor-gnrl-name = General
|
actor-gnrl-name = General
|
||||||
|
|
||||||
actor-thf =
|
actor-thf =
|
||||||
.name = Thief
|
.name = Thief
|
||||||
.description =
|
.description =
|
||||||
Steals enemy credits.
|
Steals enemy credits.
|
||||||
Hijacks enemy vehicles.
|
Hijacks enemy vehicles.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-shok =
|
actor-shok =
|
||||||
.name = Shock Trooper
|
.name = Shock Trooper
|
||||||
.description =
|
.description =
|
||||||
Elite infantry with portable Tesla coils.
|
Elite infantry with portable Tesla coils.
|
||||||
Strong vs. Infantry and Vehicles.
|
Strong vs. Infantry and Vehicles.
|
||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
|
|
||||||
actor-zombie =
|
actor-zombie =
|
||||||
.name = Zombie
|
.name = Zombie
|
||||||
.description =
|
.description =
|
||||||
Slow-moving undead that attack in close combat.
|
Slow-moving undead that attack in close combat.
|
||||||
|
|
||||||
actor-ant =
|
actor-ant =
|
||||||
.name = Giant Ant
|
.name = Giant Ant
|
||||||
.generic-name = Ant
|
.generic-name = Ant
|
||||||
.description =
|
.description =
|
||||||
Irradiated insect that grew to an abnormally large size.
|
Irradiated insect that grew to an abnormally large size.
|
||||||
|
|
||||||
actor-fireant-name = Fire Ant
|
actor-fireant-name = Fire Ant
|
||||||
@@ -422,8 +422,8 @@ actor-ctflag-name = Flag
|
|||||||
|
|
||||||
## ships.yaml
|
## ships.yaml
|
||||||
actor-ss =
|
actor-ss =
|
||||||
.name = Submarine
|
.name = Submarine
|
||||||
.description =
|
.description =
|
||||||
Submerged anti-ship unit with torpedoes.
|
Submerged anti-ship unit with torpedoes.
|
||||||
Can detect other submarines.
|
Can detect other submarines.
|
||||||
Strong vs. Naval units.
|
Strong vs. Naval units.
|
||||||
@@ -431,8 +431,8 @@ actor-ss =
|
|||||||
Special Ability: Submerge.
|
Special Ability: Submerge.
|
||||||
|
|
||||||
actor-msub =
|
actor-msub =
|
||||||
.name = Missile Submarine
|
.name = Missile Submarine
|
||||||
.description =
|
.description =
|
||||||
Submerged anti-ground siege unit with anti-air
|
Submerged anti-ground siege unit with anti-air
|
||||||
capabilities.
|
capabilities.
|
||||||
Can detect other submarines.
|
Can detect other submarines.
|
||||||
@@ -441,30 +441,30 @@ actor-msub =
|
|||||||
Special Ability: Submerge.
|
Special Ability: Submerge.
|
||||||
|
|
||||||
actor-dd =
|
actor-dd =
|
||||||
.name = Destroyer
|
.name = Destroyer
|
||||||
.description =
|
.description =
|
||||||
Fast multi-role ship.
|
Fast multi-role ship.
|
||||||
Can detect submarines.
|
Can detect submarines.
|
||||||
Strong vs. Naval units, Vehicles and Aircraft.
|
Strong vs. Naval units, Vehicles and Aircraft.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
|
|
||||||
actor-ca =
|
actor-ca =
|
||||||
.name = Cruiser
|
.name = Cruiser
|
||||||
.description =
|
.description =
|
||||||
Very slow long-range ship.
|
Very slow long-range ship.
|
||||||
Strong vs. Buildings and Ground units.
|
Strong vs. Buildings and Ground units.
|
||||||
Weak vs. Naval units and Aircraft.
|
Weak vs. Naval units and Aircraft.
|
||||||
|
|
||||||
actor-lst =
|
actor-lst =
|
||||||
.name = Transport
|
.name = Transport
|
||||||
.description =
|
.description =
|
||||||
General-purpose naval transport.
|
General-purpose naval transport.
|
||||||
Carries infantry and tanks.
|
Carries infantry and tanks.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-pt =
|
actor-pt =
|
||||||
.name = Gunboat
|
.name = Gunboat
|
||||||
.description =
|
.description =
|
||||||
Light scout and support ship.
|
Light scout and support ship.
|
||||||
Can detect submarines.
|
Can detect submarines.
|
||||||
Strong vs. Naval units.
|
Strong vs. Naval units.
|
||||||
@@ -492,64 +492,64 @@ notification-credits-stolen = Credits stolen.
|
|||||||
notification-spy-plane-ready = Spy plane ready.
|
notification-spy-plane-ready = Spy plane ready.
|
||||||
|
|
||||||
actor-mslo =
|
actor-mslo =
|
||||||
.name = Missile Silo
|
.name = Missile Silo
|
||||||
.description =
|
.description =
|
||||||
Provides an atomic bomb.
|
Provides an atomic bomb.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
Special Ability: Atom Bomb.
|
Special Ability: Atom Bomb.
|
||||||
.nukepower-name = Atom Bomb
|
.nukepower-name = Atom Bomb
|
||||||
.nukepower-description = Launches a devastating atomic bomb
|
.nukepower-description = Launches a devastating atomic bomb
|
||||||
at the target location.
|
at the target location.
|
||||||
|
|
||||||
actor-gap =
|
actor-gap =
|
||||||
.name = Gap Generator
|
.name = Gap Generator
|
||||||
.description =
|
.description =
|
||||||
Obscures the enemy's view with shroud.
|
Obscures the enemy's view with shroud.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
|
|
||||||
actor-spen =
|
actor-spen =
|
||||||
.name = Sub Pen
|
.name = Sub Pen
|
||||||
.description =
|
.description =
|
||||||
Produces and repairs submarines
|
Produces and repairs submarines
|
||||||
and transports.
|
and transports.
|
||||||
|
|
||||||
actor-syrd =
|
actor-syrd =
|
||||||
.name = Naval Yard
|
.name = Naval Yard
|
||||||
.description =
|
.description =
|
||||||
Produces and repairs ships and
|
Produces and repairs ships and
|
||||||
transports.
|
transports.
|
||||||
|
|
||||||
actor-iron =
|
actor-iron =
|
||||||
.name = Iron Curtain
|
.name = Iron Curtain
|
||||||
.description =
|
.description =
|
||||||
Grants a group of units temporary
|
Grants a group of units temporary
|
||||||
invulnerability.
|
invulnerability.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
Special Ability: Invulnerability.
|
Special Ability: Invulnerability.
|
||||||
.grantexternalconditionpower-ironcurtain-name = Invulnerability
|
.grantexternalconditionpower-ironcurtain-name = Invulnerability
|
||||||
.grantexternalconditionpower-ironcurtain-description = Grants invulnerability to a group of units
|
.grantexternalconditionpower-ironcurtain-description = Grants invulnerability to a group of units
|
||||||
for 20 seconds.
|
for 20 seconds.
|
||||||
|
|
||||||
actor-pdox =
|
actor-pdox =
|
||||||
.name = Chronosphere
|
.name = Chronosphere
|
||||||
.description =
|
.description =
|
||||||
Teleports a group of units across
|
Teleports a group of units across
|
||||||
the map for a short time.
|
the map for a short time.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
Special Ability: Chronoshift
|
Special Ability: Chronoshift
|
||||||
.chronoshiftpower-chronoshift-name = Chronoshift
|
.chronoshiftpower-chronoshift-name = Chronoshift
|
||||||
.chronoshiftpower-chronoshift-description = Teleports a group of units across
|
.chronoshiftpower-chronoshift-description = Teleports a group of units across
|
||||||
the map for 20 seconds.
|
the map for 20 seconds.
|
||||||
.chronoshiftpower-advancedchronoshift-name = Advanced Chronoshift
|
.chronoshiftpower-advancedchronoshift-name = Advanced Chronoshift
|
||||||
.chronoshiftpower-advancedchronoshift-description = Teleports a large group of units across
|
.chronoshiftpower-advancedchronoshift-description = Teleports a large group of units across
|
||||||
the map for 20 seconds.
|
the map for 20 seconds.
|
||||||
|
|
||||||
actor-tsla =
|
actor-tsla =
|
||||||
.name = Tesla Coil
|
.name = Tesla Coil
|
||||||
.description =
|
.description =
|
||||||
Advanced base defense.
|
Advanced base defense.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Can detect cloaked units.
|
Can detect cloaked units.
|
||||||
@@ -557,23 +557,23 @@ actor-tsla =
|
|||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
|
|
||||||
actor-agun =
|
actor-agun =
|
||||||
.name = AA Gun
|
.name = AA Gun
|
||||||
.description =
|
.description =
|
||||||
Anti-Air base defense.
|
Anti-Air base defense.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Strong vs. Aircraft.
|
Strong vs. Aircraft.
|
||||||
Weak vs. Ground units.
|
Weak vs. Ground units.
|
||||||
|
|
||||||
actor-dome =
|
actor-dome =
|
||||||
.name = Radar Dome
|
.name = Radar Dome
|
||||||
.description =
|
.description =
|
||||||
Provides an overview of
|
Provides an overview of
|
||||||
the battlefield.
|
the battlefield.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
|
|
||||||
actor-pbox =
|
actor-pbox =
|
||||||
.name = Pillbox
|
.name = Pillbox
|
||||||
.description =
|
.description =
|
||||||
Static defense with a fireport for
|
Static defense with a fireport for
|
||||||
a garrisoned soldier.
|
a garrisoned soldier.
|
||||||
Can detect cloaked units.
|
Can detect cloaked units.
|
||||||
@@ -581,8 +581,8 @@ actor-pbox =
|
|||||||
Weak vs. Tanks and Aircraft.
|
Weak vs. Tanks and Aircraft.
|
||||||
|
|
||||||
actor-hbox =
|
actor-hbox =
|
||||||
.name = Camo Pillbox
|
.name = Camo Pillbox
|
||||||
.description =
|
.description =
|
||||||
Camouflaged static defense with a fireport
|
Camouflaged static defense with a fireport
|
||||||
for a garrisoned soldier.
|
for a garrisoned soldier.
|
||||||
Can detect cloaked units.
|
Can detect cloaked units.
|
||||||
@@ -590,79 +590,79 @@ actor-hbox =
|
|||||||
Weak vs. Tanks and Aircraft.
|
Weak vs. Tanks and Aircraft.
|
||||||
|
|
||||||
actor-gun =
|
actor-gun =
|
||||||
.name = Turret
|
.name = Turret
|
||||||
.description =
|
.description =
|
||||||
Anti-Armor base defense.
|
Anti-Armor base defense.
|
||||||
Can detect cloaked units.
|
Can detect cloaked units.
|
||||||
Strong vs. Vehicles.
|
Strong vs. Vehicles.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
|
|
||||||
actor-ftur =
|
actor-ftur =
|
||||||
.name = Flame Tower
|
.name = Flame Tower
|
||||||
.description =
|
.description =
|
||||||
Anti-Infantry base defense.
|
Anti-Infantry base defense.
|
||||||
Can detect cloaked units.
|
Can detect cloaked units.
|
||||||
Strong vs. Infantry and Light armor.
|
Strong vs. Infantry and Light armor.
|
||||||
Weak vs. Tanks and Aircraft.
|
Weak vs. Tanks and Aircraft.
|
||||||
|
|
||||||
actor-sam =
|
actor-sam =
|
||||||
.name = SAM Site
|
.name = SAM Site
|
||||||
.description =
|
.description =
|
||||||
Anti-Air base defense.
|
Anti-Air base defense.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Strong vs. Aircraft.
|
Strong vs. Aircraft.
|
||||||
Weak vs. Ground units.
|
Weak vs. Ground units.
|
||||||
|
|
||||||
actor-atek =
|
actor-atek =
|
||||||
.name = Allied Tech Center
|
.name = Allied Tech Center
|
||||||
.description =
|
.description =
|
||||||
Provides advanced Allied technology.
|
Provides advanced Allied technology.
|
||||||
Special Ability: GPS Satellite.
|
Special Ability: GPS Satellite.
|
||||||
.gpspower-name = GPS Satellite
|
.gpspower-name = GPS Satellite
|
||||||
.gpspower-description =
|
.gpspower-description =
|
||||||
Reveals map terrain and provides tactical information.
|
Reveals map terrain and provides tactical information.
|
||||||
Requires power and active radar.
|
Requires power and active radar.
|
||||||
|
|
||||||
actor-weap =
|
actor-weap =
|
||||||
.name = War Factory
|
.name = War Factory
|
||||||
.description =
|
.description =
|
||||||
Produces vehicles.
|
Produces vehicles.
|
||||||
|
|
||||||
actor-fact =
|
actor-fact =
|
||||||
.name = Construction Yard
|
.name = Construction Yard
|
||||||
.description =
|
.description =
|
||||||
Produces structures.
|
Produces structures.
|
||||||
|
|
||||||
actor-proc =
|
actor-proc =
|
||||||
.name = Ore Refinery
|
.name = Ore Refinery
|
||||||
.description =
|
.description =
|
||||||
Refines Ore and Gems into
|
Refines Ore and Gems into
|
||||||
credits.
|
credits.
|
||||||
|
|
||||||
actor-silo =
|
actor-silo =
|
||||||
.name = Silo
|
.name = Silo
|
||||||
.description =
|
.description =
|
||||||
Stores excess refined
|
Stores excess refined
|
||||||
Ore and Gems.
|
Ore and Gems.
|
||||||
|
|
||||||
actor-hpad =
|
actor-hpad =
|
||||||
.name = Helipad
|
.name = Helipad
|
||||||
.description =
|
.description =
|
||||||
Produces and reloads helicopters.
|
Produces and reloads helicopters.
|
||||||
|
|
||||||
actor-afld =
|
actor-afld =
|
||||||
.name = Airfield
|
.name = Airfield
|
||||||
.description =
|
.description =
|
||||||
Produces and reloads aircraft.
|
Produces and reloads aircraft.
|
||||||
Special Ability: Spy Plane.
|
Special Ability: Spy Plane.
|
||||||
Special Ability: Paratroopers.
|
Special Ability: Paratroopers.
|
||||||
.airstrikepower-spyplane-name = Spy Plane
|
.airstrikepower-spyplane-name = Spy Plane
|
||||||
.airstrikepower-spyplane-description = Reveals an area of the map.
|
.airstrikepower-spyplane-description = Reveals an area of the map.
|
||||||
.paratrooperspower-paratroopers-name = Paratroopers
|
.paratrooperspower-paratroopers-name = Paratroopers
|
||||||
.paratrooperspower-paratroopers-description = A Badger drops a squad of infantry
|
.paratrooperspower-paratroopers-description = A Badger drops a squad of infantry
|
||||||
at the selected location.
|
at the selected location.
|
||||||
.airstrikepower-parabombs-name = Parabombs
|
.airstrikepower-parabombs-name = Parabombs
|
||||||
.airstrikepower-parabombs-description = A Badger drops parachuted bombs
|
.airstrikepower-parabombs-description = A Badger drops parachuted bombs
|
||||||
at the selected location.
|
at the selected location.
|
||||||
|
|
||||||
actor-afld-ukraine-description =
|
actor-afld-ukraine-description =
|
||||||
@@ -672,57 +672,57 @@ actor-afld-ukraine-description =
|
|||||||
Special Ability: Parabombs
|
Special Ability: Parabombs
|
||||||
|
|
||||||
actor-powr =
|
actor-powr =
|
||||||
.name = Power Plant
|
.name = Power Plant
|
||||||
.description =
|
.description =
|
||||||
Provides power for other
|
Provides power for other
|
||||||
structures.
|
structures.
|
||||||
|
|
||||||
actor-apwr =
|
actor-apwr =
|
||||||
.name = Advanced Power Plant
|
.name = Advanced Power Plant
|
||||||
.description =
|
.description =
|
||||||
Provides double the power of a standard
|
Provides double the power of a standard
|
||||||
Power Plant.
|
Power Plant.
|
||||||
|
|
||||||
actor-stek =
|
actor-stek =
|
||||||
.name = Soviet Tech Center
|
.name = Soviet Tech Center
|
||||||
.description =
|
.description =
|
||||||
Provides advanced Soviet technology.
|
Provides advanced Soviet technology.
|
||||||
|
|
||||||
actor-barr =
|
actor-barr =
|
||||||
.name = Soviet Barracks
|
.name = Soviet Barracks
|
||||||
.description =
|
.description =
|
||||||
Trains infantry units.
|
Trains infantry units.
|
||||||
|
|
||||||
actor-kenn =
|
actor-kenn =
|
||||||
.name = Kennel
|
.name = Kennel
|
||||||
.description =
|
.description =
|
||||||
Trains Attack Dogs.
|
Trains Attack Dogs.
|
||||||
|
|
||||||
actor-tent =
|
actor-tent =
|
||||||
.name = Allied Barracks
|
.name = Allied Barracks
|
||||||
.description =
|
.description =
|
||||||
Trains infantry.
|
Trains infantry.
|
||||||
|
|
||||||
actor-fix =
|
actor-fix =
|
||||||
.name = Service Depot
|
.name = Service Depot
|
||||||
.description =
|
.description =
|
||||||
Repairs vehicles for credits.
|
Repairs vehicles for credits.
|
||||||
|
|
||||||
actor-sbag =
|
actor-sbag =
|
||||||
.name = Sandbag Wall
|
.name = Sandbag Wall
|
||||||
.description =
|
.description =
|
||||||
Stops infantry and light vehicles.
|
Stops infantry and light vehicles.
|
||||||
Can be crushed by tanks.
|
Can be crushed by tanks.
|
||||||
|
|
||||||
actor-fenc =
|
actor-fenc =
|
||||||
.name = Wire Fence
|
.name = Wire Fence
|
||||||
.description =
|
.description =
|
||||||
Stops infantry and light vehicles.
|
Stops infantry and light vehicles.
|
||||||
Can be crushed by tanks.
|
Can be crushed by tanks.
|
||||||
|
|
||||||
actor-brik =
|
actor-brik =
|
||||||
.name = Concrete Wall
|
.name = Concrete Wall
|
||||||
.description =
|
.description =
|
||||||
Stops units and blocks enemy fire.
|
Stops units and blocks enemy fire.
|
||||||
|
|
||||||
actor-cycl-name = Chain-Link Barrier
|
actor-cycl-name = Chain-Link Barrier
|
||||||
@@ -734,133 +734,133 @@ actor-anypower-name = Any Power Generation
|
|||||||
|
|
||||||
## vehicles.yaml
|
## vehicles.yaml
|
||||||
actor-v2rl =
|
actor-v2rl =
|
||||||
.name = V2 Rocket Launcher
|
.name = V2 Rocket Launcher
|
||||||
.description =
|
.description =
|
||||||
Long-range rocket artillery.
|
Long-range rocket artillery.
|
||||||
Strong vs. Infantry and Buildings.
|
Strong vs. Infantry and Buildings.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-1tnk =
|
actor-1tnk =
|
||||||
.name = Light Tank
|
.name = Light Tank
|
||||||
.generic-name = Tank
|
.generic-name = Tank
|
||||||
.description =
|
.description =
|
||||||
Fast tank; good for scouting.
|
Fast tank; good for scouting.
|
||||||
Strong vs. Light armor.
|
Strong vs. Light armor.
|
||||||
Weak vs. Infantry, Tanks and Aircraft.
|
Weak vs. Infantry, Tanks and Aircraft.
|
||||||
|
|
||||||
actor-2tnk =
|
actor-2tnk =
|
||||||
.name = Medium Tank
|
.name = Medium Tank
|
||||||
.generic-name = Tank
|
.generic-name = Tank
|
||||||
.description =
|
.description =
|
||||||
Allied Main Battle Tank.
|
Allied Main Battle Tank.
|
||||||
Strong vs. Vehicles.
|
Strong vs. Vehicles.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
|
|
||||||
actor-3tnk =
|
actor-3tnk =
|
||||||
.name = Heavy Tank
|
.name = Heavy Tank
|
||||||
.generic-name = Tank
|
.generic-name = Tank
|
||||||
.description =
|
.description =
|
||||||
Soviet Main Battle Tank with dual cannons.
|
Soviet Main Battle Tank with dual cannons.
|
||||||
Strong vs. Vehicles.
|
Strong vs. Vehicles.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
|
|
||||||
actor-4tnk =
|
actor-4tnk =
|
||||||
.name = Mammoth Tank
|
.name = Mammoth Tank
|
||||||
.generic-name = Tank
|
.generic-name = Tank
|
||||||
.description =
|
.description =
|
||||||
Large, slow tank with anti-air capabilities.
|
Large, slow tank with anti-air capabilities.
|
||||||
Can crush concrete walls.
|
Can crush concrete walls.
|
||||||
Strong vs. Vehicles, Infantry and Aircraft.
|
Strong vs. Vehicles, Infantry and Aircraft.
|
||||||
Weak vs. Nothing.
|
Weak vs. Nothing.
|
||||||
|
|
||||||
actor-arty =
|
actor-arty =
|
||||||
.name = Artillery
|
.name = Artillery
|
||||||
.description =
|
.description =
|
||||||
Long-range artillery.
|
Long-range artillery.
|
||||||
Strong vs. Infantry and Buildings.
|
Strong vs. Infantry and Buildings.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-harv =
|
actor-harv =
|
||||||
.name = Ore Truck
|
.name = Ore Truck
|
||||||
.generic-name = Harvester
|
.generic-name = Harvester
|
||||||
.description =
|
.description =
|
||||||
Collects Ore and Gems for
|
Collects Ore and Gems for
|
||||||
processing.
|
processing.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-mcv =
|
actor-mcv =
|
||||||
.name = Mobile Construction Vehicle
|
.name = Mobile Construction Vehicle
|
||||||
.description =
|
.description =
|
||||||
Deploys into a Construction Yard.
|
Deploys into a Construction Yard.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-jeep =
|
actor-jeep =
|
||||||
.name = Ranger
|
.name = Ranger
|
||||||
.description =
|
.description =
|
||||||
Fast scout and anti-infantry vehicle.
|
Fast scout and anti-infantry vehicle.
|
||||||
Can carry just one infantry unit.
|
Can carry just one infantry unit.
|
||||||
Strong vs. Infantry.
|
Strong vs. Infantry.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-apc =
|
actor-apc =
|
||||||
.name = Armored Personnel Carrier
|
.name = Armored Personnel Carrier
|
||||||
.description =
|
.description =
|
||||||
Tough infantry transport.
|
Tough infantry transport.
|
||||||
Strong vs. Infantry and Light armor.
|
Strong vs. Infantry and Light armor.
|
||||||
Weak vs. Tanks and Aircraft.
|
Weak vs. Tanks and Aircraft.
|
||||||
|
|
||||||
actor-mnly =
|
actor-mnly =
|
||||||
.name = Minelayer
|
.name = Minelayer
|
||||||
.description =
|
.description =
|
||||||
Lays mines to destroy
|
Lays mines to destroy
|
||||||
unwary enemy units.
|
unwary enemy units.
|
||||||
Can detect mines.
|
Can detect mines.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-truk =
|
actor-truk =
|
||||||
.name = Supply Truck
|
.name = Supply Truck
|
||||||
.description =
|
.description =
|
||||||
Transports cash to other players.
|
Transports cash to other players.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-mgg =
|
actor-mgg =
|
||||||
.name = Mobile Gap Generator
|
.name = Mobile Gap Generator
|
||||||
.description =
|
.description =
|
||||||
Regenerates shroud to obscure nearby areas.
|
Regenerates shroud to obscure nearby areas.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-mrj =
|
actor-mrj =
|
||||||
.name = Mobile Radar Jammer
|
.name = Mobile Radar Jammer
|
||||||
.description =
|
.description =
|
||||||
Jams nearby enemy Radar Domes
|
Jams nearby enemy Radar Domes
|
||||||
and deflects incoming missiles.
|
and deflects incoming missiles.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-ttnk =
|
actor-ttnk =
|
||||||
.name = Tesla Tank
|
.name = Tesla Tank
|
||||||
.generic-name = Tank
|
.generic-name = Tank
|
||||||
.description =
|
.description =
|
||||||
Tank with mounted Tesla coil.
|
Tank with mounted Tesla coil.
|
||||||
Strong vs. Infantry, Vehicles and Buildings.
|
Strong vs. Infantry, Vehicles and Buildings.
|
||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
|
|
||||||
actor-ftrk =
|
actor-ftrk =
|
||||||
.name = Mobile Flak
|
.name = Mobile Flak
|
||||||
.description =
|
.description =
|
||||||
Mobile unit with a Flak cannon.
|
Mobile unit with a Flak cannon.
|
||||||
Strong vs. Infantry, Light armor and Aircraft.
|
Strong vs. Infantry, Light armor and Aircraft.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
|
|
||||||
actor-dtrk =
|
actor-dtrk =
|
||||||
.name = Demolition Truck
|
.name = Demolition Truck
|
||||||
.description =
|
.description =
|
||||||
Truck carrying armed nuclear explosives,
|
Truck carrying armed nuclear explosives,
|
||||||
with very weak armor.
|
with very weak armor.
|
||||||
|
|
||||||
actor-ctnk =
|
actor-ctnk =
|
||||||
.name = Chrono Tank
|
.name = Chrono Tank
|
||||||
.generic-name = Tank
|
.generic-name = Tank
|
||||||
.description =
|
.description =
|
||||||
Armed with anti-ground missiles.
|
Armed with anti-ground missiles.
|
||||||
Teleports to any area within range.
|
Teleports to any area within range.
|
||||||
Strong vs. Vehicles and Buildings.
|
Strong vs. Vehicles and Buildings.
|
||||||
@@ -868,17 +868,17 @@ actor-ctnk =
|
|||||||
Special ability: Can teleport.
|
Special ability: Can teleport.
|
||||||
|
|
||||||
actor-qtnk =
|
actor-qtnk =
|
||||||
.name = MAD Tank
|
.name = MAD Tank
|
||||||
.generic-name = Tank
|
.generic-name = Tank
|
||||||
.description =
|
.description =
|
||||||
Deals seismic damage to nearby vehicles
|
Deals seismic damage to nearby vehicles
|
||||||
and structures.
|
and structures.
|
||||||
Strong vs. Vehicles and Buildings.
|
Strong vs. Vehicles and Buildings.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
|
|
||||||
actor-stnk =
|
actor-stnk =
|
||||||
.name = Phase Transport
|
.name = Phase Transport
|
||||||
.description =
|
.description =
|
||||||
Light armored infantry transport which can
|
Light armored infantry transport which can
|
||||||
cloak. Armed with anti-ground missiles.
|
cloak. Armed with anti-ground missiles.
|
||||||
Strong vs. Light armor.
|
Strong vs. Light armor.
|
||||||
@@ -886,58 +886,58 @@ actor-stnk =
|
|||||||
|
|
||||||
## Civilian Tech
|
## Civilian Tech
|
||||||
actor-hosp =
|
actor-hosp =
|
||||||
.name = Hospital
|
.name = Hospital
|
||||||
.captured-desc = Provides infantry with self-healing.
|
.captured-desc = Provides infantry with self-healing.
|
||||||
.capturable-desc = Capture to enable self-healing for infantry.
|
.capturable-desc = Capture to enable self-healing for infantry.
|
||||||
|
|
||||||
actor-fcom =
|
actor-fcom =
|
||||||
.name = Forward Command
|
.name = Forward Command
|
||||||
.captured-desc = Provides buildable area.
|
.captured-desc = Provides buildable area.
|
||||||
.capturable-desc = Capture to give buildable area.
|
.capturable-desc = Capture to give buildable area.
|
||||||
|
|
||||||
actor-miss =
|
actor-miss =
|
||||||
.name = Communications Center
|
.name = Communications Center
|
||||||
.captured-desc = Provides range of vision.
|
.captured-desc = Provides range of vision.
|
||||||
.capturable-desc = Capture to give visual range.
|
.capturable-desc = Capture to give visual range.
|
||||||
|
|
||||||
actor-bio =
|
actor-bio =
|
||||||
.name = Biological Lab
|
.name = Biological Lab
|
||||||
.captured-desc = Provides prerequisite for Bio-Lab units.
|
.captured-desc = Provides prerequisite for Bio-Lab units.
|
||||||
.capturable-desc = Capture to produce Bio-Lab units.
|
.capturable-desc = Capture to produce Bio-Lab units.
|
||||||
|
|
||||||
actor-oilb =
|
actor-oilb =
|
||||||
.name = Oil Derrick
|
.name = Oil Derrick
|
||||||
.captured-desc = Provides additional funds.
|
.captured-desc = Provides additional funds.
|
||||||
.capturable-desc = Capture to receive additional funds.
|
.capturable-desc = Capture to receive additional funds.
|
||||||
|
|
||||||
## misc.yaml
|
## misc.yaml
|
||||||
actor-powerproxy-parabombs =
|
actor-powerproxy-parabombs =
|
||||||
.name = Parabombs (Single Use)
|
.name = Parabombs (Single Use)
|
||||||
.description =
|
.description =
|
||||||
A Badger drops parachuted bombs
|
A Badger drops parachuted bombs
|
||||||
over a selected location.
|
over a selected location.
|
||||||
|
|
||||||
actor-powerproxy-sonarpulse =
|
actor-powerproxy-sonarpulse =
|
||||||
.name = Sonar Pulse
|
.name = Sonar Pulse
|
||||||
.description =
|
.description =
|
||||||
Reveals all submarines in the vicinity for a
|
Reveals all submarines in the vicinity for a
|
||||||
short time.
|
short time.
|
||||||
|
|
||||||
actor-powerproxy-paratroopers =
|
actor-powerproxy-paratroopers =
|
||||||
.name = Paratroopers
|
.name = Paratroopers
|
||||||
.description =
|
.description =
|
||||||
A Badger drops a squad of infantry
|
A Badger drops a squad of infantry
|
||||||
anywhere on the map.
|
anywhere on the map.
|
||||||
|
|
||||||
## ai.yaml
|
## ai.yaml
|
||||||
bot-rush-ai =
|
bot-rush-ai =
|
||||||
.name = Rush AI
|
.name = Rush AI
|
||||||
|
|
||||||
bot-normal-ai =
|
bot-normal-ai =
|
||||||
.name = Normal AI
|
.name = Normal AI
|
||||||
|
|
||||||
bot-turtle-ai =
|
bot-turtle-ai =
|
||||||
.name = Turtle AI
|
.name = Turtle AI
|
||||||
|
|
||||||
bot-naval-ai =
|
bot-naval-ai =
|
||||||
.name = Naval AI
|
.name = Naval AI
|
||||||
|
|||||||
@@ -1,19 +1,19 @@
|
|||||||
## rules.yaml
|
## rules.yaml
|
||||||
notification-ironcurtain =
|
notification-ironcurtain =
|
||||||
.charging = Iron curtain charging.
|
.charging = Iron curtain charging.
|
||||||
.ready = Iron curtain ready.
|
.ready = Iron curtain ready.
|
||||||
|
|
||||||
actor-mnlyr-name = Bomber
|
actor-mnlyr-name = Bomber
|
||||||
|
|
||||||
actor-minvv =
|
actor-minvv =
|
||||||
.description = Bomb which explodes after 8 seconds
|
.description = Bomb which explodes after 8 seconds
|
||||||
.name = Bomb
|
.name = Bomb
|
||||||
|
|
||||||
## rules.yaml
|
## rules.yaml
|
||||||
actor-player =
|
actor-player =
|
||||||
.chronoshiftpower-name = Chronoshift
|
.chronoshiftpower-name = Chronoshift
|
||||||
.chronoshiftpower-description = Teleport a group of vehicles across
|
.chronoshiftpower-description = Teleport a group of vehicles across
|
||||||
the map.
|
the map.
|
||||||
.grantexternalconditionpower-ironcurtain-name = Invulnerability
|
.grantexternalconditionpower-ironcurtain-name = Invulnerability
|
||||||
.grantexternalconditionpower-ironcurtain-description = Makes a unit invulnerable
|
.grantexternalconditionpower-ironcurtain-description = Makes a unit invulnerable
|
||||||
for 3 seconds.
|
for 3 seconds.
|
||||||
|
|||||||
@@ -13,8 +13,8 @@ options-difficulty =
|
|||||||
actor-mobiletent-name = Mobile Tent
|
actor-mobiletent-name = Mobile Tent
|
||||||
|
|
||||||
actor-sniper =
|
actor-sniper =
|
||||||
.name = Sniper
|
.name = Sniper
|
||||||
.description = Elite sniper infantry unit.
|
.description = Elite sniper infantry unit.
|
||||||
Can detect cloaked units.
|
Can detect cloaked units.
|
||||||
Strong vs Infantry
|
Strong vs Infantry
|
||||||
Weak vs Vehicles, Aircraft
|
Weak vs Vehicles, Aircraft
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
## rules.yaml
|
## rules.yaml
|
||||||
actor-powerproxy-spyplane =
|
actor-powerproxy-spyplane =
|
||||||
.airstrikepower-name = Spy Plane (Single Use)
|
.airstrikepower-name = Spy Plane (Single Use)
|
||||||
.airstrikepower-description = Reveals an area of the map and uncovers cloaked enemy units.
|
.airstrikepower-description = Reveals an area of the map and uncovers cloaked enemy units.
|
||||||
|
|||||||
@@ -13,20 +13,20 @@ button-replay-player-pause-tooltip = Pause
|
|||||||
button-replay-player-play-tooltip = Play
|
button-replay-player-play-tooltip = Play
|
||||||
|
|
||||||
button-replay-player-slow =
|
button-replay-player-slow =
|
||||||
.tooltip = Slow speed
|
.tooltip = Slow speed
|
||||||
.label = 50%
|
.label = 50%
|
||||||
|
|
||||||
button-replay-player-regular =
|
button-replay-player-regular =
|
||||||
.tooltip = Regular speed
|
.tooltip = Regular speed
|
||||||
.label = 100%
|
.label = 100%
|
||||||
|
|
||||||
button-replay-player-fast =
|
button-replay-player-fast =
|
||||||
.tooltip = Fast speed
|
.tooltip = Fast speed
|
||||||
.label = 200%
|
.label = 200%
|
||||||
|
|
||||||
button-replay-player-maximum =
|
button-replay-player-maximum =
|
||||||
.tooltip = Maximum speed
|
.tooltip = Maximum speed
|
||||||
.label = MAX
|
.label = MAX
|
||||||
|
|
||||||
label-basic-stats-player-header = Player
|
label-basic-stats-player-header = Player
|
||||||
label-basic-stats-cash-header = Cash
|
label-basic-stats-cash-header = Cash
|
||||||
@@ -65,12 +65,13 @@ label-mute-indicator = Audio Muted
|
|||||||
|
|
||||||
## ingame-player.yaml
|
## ingame-player.yaml
|
||||||
supportpowers-support-powers-palette =
|
supportpowers-support-powers-palette =
|
||||||
.ready = READY
|
.ready = READY
|
||||||
.hold = ON HOLD
|
.hold = ON HOLD
|
||||||
|
|
||||||
button-command-bar-attack-move =
|
button-command-bar-attack-move =
|
||||||
.tooltip = Attack Move
|
.tooltip = Attack Move
|
||||||
.tooltipdesc = Selected units will move to the desired location
|
.tooltipdesc =
|
||||||
|
Selected units will move to the desired location
|
||||||
and attack any enemies they encounter en route.
|
and attack any enemies they encounter en route.
|
||||||
|
|
||||||
Hold <(Ctrl)> while targeting to order an Assault Move
|
Hold <(Ctrl)> while targeting to order an Assault Move
|
||||||
@@ -79,8 +80,9 @@ button-command-bar-attack-move =
|
|||||||
Left-click icon then right-click on target location.
|
Left-click icon then right-click on target location.
|
||||||
|
|
||||||
button-command-bar-force-move =
|
button-command-bar-force-move =
|
||||||
.tooltip = Force Move
|
.tooltip = Force Move
|
||||||
.tooltipdesc = Selected units will move to the desired location
|
.tooltipdesc =
|
||||||
|
Selected units will move to the desired location
|
||||||
- Default activity for the target is suppressed
|
- Default activity for the target is suppressed
|
||||||
- Vehicles will attempt to crush enemies at the target location
|
- Vehicles will attempt to crush enemies at the target location
|
||||||
- Deployed units will undeploy and move to the target location
|
- Deployed units will undeploy and move to the target location
|
||||||
@@ -90,8 +92,9 @@ button-command-bar-force-move =
|
|||||||
Hold <(Alt)> to activate temporarily while commanding units.
|
Hold <(Alt)> to activate temporarily while commanding units.
|
||||||
|
|
||||||
button-command-bar-force-attack =
|
button-command-bar-force-attack =
|
||||||
.tooltip = Force Attack
|
.tooltip = Force Attack
|
||||||
.tooltipdesc = Selected units will attack the targeted unit or location
|
.tooltipdesc =
|
||||||
|
Selected units will attack the targeted unit or location
|
||||||
- Default activity for the target is suppressed
|
- Default activity for the target is suppressed
|
||||||
- Allows targeting of own or ally forces
|
- Allows targeting of own or ally forces
|
||||||
- Long-range artillery units will always target the
|
- Long-range artillery units will always target the
|
||||||
@@ -101,14 +104,16 @@ button-command-bar-force-attack =
|
|||||||
Hold <(Ctrl)> to activate temporarily while commanding units.
|
Hold <(Ctrl)> to activate temporarily while commanding units.
|
||||||
|
|
||||||
button-command-bar-guard =
|
button-command-bar-guard =
|
||||||
.tooltip = Guard
|
.tooltip = Guard
|
||||||
.tooltipdesc = Selected units will follow the targeted unit.
|
.tooltipdesc =
|
||||||
|
Selected units will follow the targeted unit.
|
||||||
|
|
||||||
Left-click icon then right-click on target unit.
|
Left-click icon then right-click on target unit.
|
||||||
|
|
||||||
button-command-bar-deploy =
|
button-command-bar-deploy =
|
||||||
.tooltip = Deploy
|
.tooltip = Deploy
|
||||||
.tooltipdesc = Selected units will perform their default deploy activity
|
.tooltipdesc =
|
||||||
|
Selected units will perform their default deploy activity
|
||||||
- MCVs will unpack into a Construction Yard
|
- MCVs will unpack into a Construction Yard
|
||||||
- Construction Yards will re-pack into a MCV
|
- Construction Yards will re-pack into a MCV
|
||||||
- Transports will unload their passengers
|
- Transports will unload their passengers
|
||||||
@@ -119,22 +124,25 @@ button-command-bar-deploy =
|
|||||||
Acts immediately on selected units.
|
Acts immediately on selected units.
|
||||||
|
|
||||||
button-command-bar-scatter =
|
button-command-bar-scatter =
|
||||||
.tooltip = Scatter
|
.tooltip = Scatter
|
||||||
.tooltipdesc = Selected units will stop their current activity
|
.tooltipdesc =
|
||||||
|
Selected units will stop their current activity
|
||||||
and move to a nearby location.
|
and move to a nearby location.
|
||||||
|
|
||||||
Acts immediately on selected units.
|
Acts immediately on selected units.
|
||||||
|
|
||||||
button-command-bar-stop =
|
button-command-bar-stop =
|
||||||
.tooltip = Stop
|
.tooltip = Stop
|
||||||
.tooltipdesc = Selected units will stop their current activity.
|
.tooltipdesc =
|
||||||
|
Selected units will stop their current activity.
|
||||||
Selected buildings will reset their rally point.
|
Selected buildings will reset their rally point.
|
||||||
|
|
||||||
Acts immediately on selected targets.
|
Acts immediately on selected targets.
|
||||||
|
|
||||||
button-command-bar-queue-orders =
|
button-command-bar-queue-orders =
|
||||||
.tooltip = Waypoint Mode
|
.tooltip = Waypoint Mode
|
||||||
.tooltipdesc = Use Waypoint Mode to give multiple linking commands
|
.tooltipdesc =
|
||||||
|
Use Waypoint Mode to give multiple linking commands
|
||||||
to the selected units. Units will execute the commands
|
to the selected units. Units will execute the commands
|
||||||
immediately upon receiving them.
|
immediately upon receiving them.
|
||||||
|
|
||||||
@@ -142,26 +150,30 @@ button-command-bar-queue-orders =
|
|||||||
Hold <(Shift)> to activate temporarily while commanding units.
|
Hold <(Shift)> to activate temporarily while commanding units.
|
||||||
|
|
||||||
button-stance-bar-attackanything =
|
button-stance-bar-attackanything =
|
||||||
.tooltip = Attack Anything Stance
|
.tooltip = Attack Anything Stance
|
||||||
.tooltipdesc = Set the selected units to Attack Anything stance:
|
.tooltipdesc =
|
||||||
|
Set the selected units to Attack Anything stance:
|
||||||
- Units will attack enemy units and structures on sight
|
- Units will attack enemy units and structures on sight
|
||||||
- Units will pursue attackers across the battlefield
|
- Units will pursue attackers across the battlefield
|
||||||
|
|
||||||
button-stance-bar-defend =
|
button-stance-bar-defend =
|
||||||
.tooltip = Defend Stance
|
.tooltip = Defend Stance
|
||||||
.tooltipdesc = Set the selected units to Defend stance:
|
.tooltipdesc =
|
||||||
|
Set the selected units to Defend stance:
|
||||||
- Units will attack enemy units on sight
|
- Units will attack enemy units on sight
|
||||||
- Units will not move or pursue enemies
|
- Units will not move or pursue enemies
|
||||||
|
|
||||||
button-stance-bar-returnfire =
|
button-stance-bar-returnfire =
|
||||||
.tooltip = Return Fire Stance
|
.tooltip = Return Fire Stance
|
||||||
.tooltipdesc = Set the selected units to Return Fire stance:
|
.tooltipdesc =
|
||||||
|
Set the selected units to Return Fire stance:
|
||||||
- Units will retaliate against enemies that attack them
|
- Units will retaliate against enemies that attack them
|
||||||
- Units will not move or pursue enemies
|
- Units will not move or pursue enemies
|
||||||
|
|
||||||
button-stance-bar-holdfire =
|
button-stance-bar-holdfire =
|
||||||
.tooltip = Hold Fire Stance
|
.tooltip = Hold Fire Stance
|
||||||
.tooltipdesc = Set the selected units to Hold Fire stance:
|
.tooltipdesc =
|
||||||
|
Set the selected units to Hold Fire stance:
|
||||||
- Units will not fire upon enemies
|
- Units will not fire upon enemies
|
||||||
- Units will not move or pursue enemies
|
- Units will not move or pursue enemies
|
||||||
|
|
||||||
@@ -172,8 +184,8 @@ button-top-buttons-power-tooltip = Power Down
|
|||||||
button-top-buttons-options-tooltip = Options
|
button-top-buttons-options-tooltip = Options
|
||||||
|
|
||||||
productionpalette-sidebar-production-palette =
|
productionpalette-sidebar-production-palette =
|
||||||
.ready = READY
|
.ready = READY
|
||||||
.hold = ON HOLD
|
.hold = ON HOLD
|
||||||
|
|
||||||
button-production-types-building-tooltip = Buildings
|
button-production-types-building-tooltip = Buildings
|
||||||
button-production-types-support-tooltip = Support
|
button-production-types-support-tooltip = Support
|
||||||
|
|||||||
@@ -80,16 +80,16 @@ actor-dpod2-name = Drop Pod
|
|||||||
actor-dshp-name = Dropship
|
actor-dshp-name = Dropship
|
||||||
|
|
||||||
actor-orca =
|
actor-orca =
|
||||||
.name = Orca Fighter
|
.name = Orca Fighter
|
||||||
.description =
|
.description =
|
||||||
Fast assault gunship with
|
Fast assault gunship with
|
||||||
dual missile launchers.
|
dual missile launchers.
|
||||||
Strong vs. Buildings and Vehicles.
|
Strong vs. Buildings and Vehicles.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
|
|
||||||
actor-orcab =
|
actor-orcab =
|
||||||
.name = Orca Bomber
|
.name = Orca Bomber
|
||||||
.description =
|
.description =
|
||||||
Heavy bomber.
|
Heavy bomber.
|
||||||
Strong vs. Buildings and Vehicles.
|
Strong vs. Buildings and Vehicles.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
@@ -97,23 +97,23 @@ actor-orcab =
|
|||||||
actor-orcatran-name = Orca Transport
|
actor-orcatran-name = Orca Transport
|
||||||
|
|
||||||
actor-trnsport =
|
actor-trnsport =
|
||||||
.name = Carryall
|
.name = Carryall
|
||||||
.description =
|
.description =
|
||||||
VTOL aircraft capable of lifting
|
VTOL aircraft capable of lifting
|
||||||
and transporting vehicles.
|
and transporting vehicles.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-scrin =
|
actor-scrin =
|
||||||
.name = Banshee Fighter
|
.name = Banshee Fighter
|
||||||
.description =
|
.description =
|
||||||
Advanced fighter-bomber craft
|
Advanced fighter-bomber craft
|
||||||
with twin plasma cannons.
|
with twin plasma cannons.
|
||||||
Strong vs. Buildings and Vehicles.
|
Strong vs. Buildings and Vehicles.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
|
|
||||||
actor-apache =
|
actor-apache =
|
||||||
.name = Harpy
|
.name = Harpy
|
||||||
.description =
|
.description =
|
||||||
Anti-personnel support gunship
|
Anti-personnel support gunship
|
||||||
with dual chain guns.
|
with dual chain guns.
|
||||||
Strong vs. Infantry, Light armor and Aircraft.
|
Strong vs. Infantry, Light armor and Aircraft.
|
||||||
@@ -235,8 +235,8 @@ actor-gaoldcc5-name = Old Advanced Power Plant
|
|||||||
actor-gaoldcc6-name = Old Silos
|
actor-gaoldcc6-name = Old Silos
|
||||||
|
|
||||||
actor-gasand =
|
actor-gasand =
|
||||||
.name = Sandbags
|
.name = Sandbags
|
||||||
.description =
|
.description =
|
||||||
Stops infantry and light vehicles.
|
Stops infantry and light vehicles.
|
||||||
Can be crushed by tanks.
|
Can be crushed by tanks.
|
||||||
|
|
||||||
@@ -294,21 +294,21 @@ meta-gate-description = Automated gate that opens for allied units.
|
|||||||
|
|
||||||
## gdi-infantry.yaml
|
## gdi-infantry.yaml
|
||||||
actor-e2 =
|
actor-e2 =
|
||||||
.name = Disc Thrower
|
.name = Disc Thrower
|
||||||
.description =
|
.description =
|
||||||
Infantry with special explosive discs.
|
Infantry with special explosive discs.
|
||||||
Strong vs. Buildings and Infantry.
|
Strong vs. Buildings and Infantry.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-medic =
|
actor-medic =
|
||||||
.name = Medic
|
.name = Medic
|
||||||
.description =
|
.description =
|
||||||
Heals nearby infantry.
|
Heals nearby infantry.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-jumpjet =
|
actor-jumpjet =
|
||||||
.name = Jump Jet Infantry
|
.name = Jump Jet Infantry
|
||||||
.description =
|
.description =
|
||||||
Airborne soldiers.
|
Airborne soldiers.
|
||||||
Strong vs. Infantry and Aircraft.
|
Strong vs. Infantry and Aircraft.
|
||||||
Weak vs. Vehicles.
|
Weak vs. Vehicles.
|
||||||
@@ -316,8 +316,8 @@ actor-jumpjet =
|
|||||||
actor-jumpjet-husk-name = Jump Jet Infantry
|
actor-jumpjet-husk-name = Jump Jet Infantry
|
||||||
|
|
||||||
actor-ghost =
|
actor-ghost =
|
||||||
.name = Ghost Stalker
|
.name = Ghost Stalker
|
||||||
.description =
|
.description =
|
||||||
Elite commando infantry with a railgun
|
Elite commando infantry with a railgun
|
||||||
and C4.
|
and C4.
|
||||||
Only one can be trained at a time.
|
Only one can be trained at a time.
|
||||||
@@ -328,91 +328,91 @@ actor-ghost =
|
|||||||
|
|
||||||
## gdi-structures.yaml
|
## gdi-structures.yaml
|
||||||
actor-gapowr =
|
actor-gapowr =
|
||||||
.name = GDI Power Plant
|
.name = GDI Power Plant
|
||||||
.description =
|
.description =
|
||||||
Provides power for other structures.
|
Provides power for other structures.
|
||||||
|
|
||||||
actor-gapowr-socket-name = GDI Power Plant socket
|
actor-gapowr-socket-name = GDI Power Plant socket
|
||||||
|
|
||||||
actor-gapowrup =
|
actor-gapowrup =
|
||||||
.name = Power Turbine
|
.name = Power Turbine
|
||||||
.description =
|
.description =
|
||||||
Provides extra power generation.
|
Provides extra power generation.
|
||||||
|
|
||||||
actor-gapile =
|
actor-gapile =
|
||||||
.name = GDI Barracks
|
.name = GDI Barracks
|
||||||
.description =
|
.description =
|
||||||
Produces infantry.
|
Produces infantry.
|
||||||
|
|
||||||
actor-gaweap =
|
actor-gaweap =
|
||||||
.name = GDI War Factory
|
.name = GDI War Factory
|
||||||
.description =
|
.description =
|
||||||
Produces vehicles.
|
Produces vehicles.
|
||||||
|
|
||||||
actor-gahpad =
|
actor-gahpad =
|
||||||
.name = Helipad
|
.name = Helipad
|
||||||
.description =
|
.description =
|
||||||
Produces, rearms and
|
Produces, rearms and
|
||||||
repairs helicopters.
|
repairs helicopters.
|
||||||
|
|
||||||
actor-gadept =
|
actor-gadept =
|
||||||
.name = Service Depot
|
.name = Service Depot
|
||||||
.description =
|
.description =
|
||||||
Repairs or sells vehicles and aircraft.
|
Repairs or sells vehicles and aircraft.
|
||||||
|
|
||||||
actor-garadr =
|
actor-garadr =
|
||||||
.name = GDI Radar
|
.name = GDI Radar
|
||||||
.description =
|
.description =
|
||||||
Provides an overview of the battlefield.
|
Provides an overview of the battlefield.
|
||||||
Can detect cloaked units.
|
Can detect cloaked units.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
|
|
||||||
actor-gatech =
|
actor-gatech =
|
||||||
.name = GDI Tech Center
|
.name = GDI Tech Center
|
||||||
.description =
|
.description =
|
||||||
Provides access to advanced GDI technologies.
|
Provides access to advanced GDI technologies.
|
||||||
|
|
||||||
actor-gaplug =
|
actor-gaplug =
|
||||||
.name = GDI Upgrade Center
|
.name = GDI Upgrade Center
|
||||||
.description =
|
.description =
|
||||||
Can be upgraded for additional technology.
|
Can be upgraded for additional technology.
|
||||||
.ioncannonpower-name = Ion Cannon
|
.ioncannonpower-name = Ion Cannon
|
||||||
.ioncannonpower-description = Initiates an Ion Cannon strike.
|
.ioncannonpower-description = Initiates an Ion Cannon strike.
|
||||||
Applies instant damage to a small area.
|
Applies instant damage to a small area.
|
||||||
.droppodspower-name = Drop Pods
|
.droppodspower-name = Drop Pods
|
||||||
.droppodspower-description = Drop Pod reinforcements.
|
.droppodspower-description = Drop Pod reinforcements.
|
||||||
A small team of elite soldiers make an orbital drop
|
A small team of elite soldiers make an orbital drop
|
||||||
at the target location.
|
at the target location.
|
||||||
.produceactorpower-name = Hunter Seeker
|
.produceactorpower-name = Hunter Seeker
|
||||||
.produceactorpower-description = Drones that seek and destroy enemy targets.
|
.produceactorpower-description = Drones that seek and destroy enemy targets.
|
||||||
|
|
||||||
actor-gafire =
|
actor-gafire =
|
||||||
.name = Firestorm Generator
|
.name = Firestorm Generator
|
||||||
.description =
|
.description =
|
||||||
Building that grants access to the Firestorm device.
|
Building that grants access to the Firestorm device.
|
||||||
|
|
||||||
actor-gaplug-socket-ioncannon-name = GDI Upgrade Center socket
|
actor-gaplug-socket-ioncannon-name = GDI Upgrade Center socket
|
||||||
actor-gaplug-socket-hunterseeker-name = GDI Upgrade Center socket
|
actor-gaplug-socket-hunterseeker-name = GDI Upgrade Center socket
|
||||||
|
|
||||||
actor-gaplug2 =
|
actor-gaplug2 =
|
||||||
.name = Seeker Control
|
.name = Seeker Control
|
||||||
.description =
|
.description =
|
||||||
Unlocks the hunter-seeker droid.
|
Unlocks the hunter-seeker droid.
|
||||||
|
|
||||||
actor-gaplug3 =
|
actor-gaplug3 =
|
||||||
.name = Ion Cannon Uplink
|
.name = Ion Cannon Uplink
|
||||||
.description =
|
.description =
|
||||||
Unlocks the Ion Cannon.
|
Unlocks the Ion Cannon.
|
||||||
|
|
||||||
actor-gaplug4 =
|
actor-gaplug4 =
|
||||||
.name = Drop Pod Node
|
.name = Drop Pod Node
|
||||||
.description =
|
.description =
|
||||||
Unlocks Drop Pod Reinforcements.
|
Unlocks Drop Pod Reinforcements.
|
||||||
|
|
||||||
## gdi-support.yaml
|
## gdi-support.yaml
|
||||||
actor-gawall =
|
actor-gawall =
|
||||||
.name = Concrete Wall
|
.name = Concrete Wall
|
||||||
.description =
|
.description =
|
||||||
Stops infantry and blocks enemy fire
|
Stops infantry and blocks enemy fire
|
||||||
Can NOT be crushed by tanks.
|
Can NOT be crushed by tanks.
|
||||||
|
|
||||||
@@ -420,31 +420,31 @@ actor-gagate-a-name = GDI Gate
|
|||||||
actor-gagate-b-name = GDI Gate
|
actor-gagate-b-name = GDI Gate
|
||||||
|
|
||||||
actor-gactwr =
|
actor-gactwr =
|
||||||
.name = Component Tower
|
.name = Component Tower
|
||||||
.description =
|
.description =
|
||||||
Modular tower for base defenses.
|
Modular tower for base defenses.
|
||||||
|
|
||||||
actor-gactwr-socket-name = Component Tower (unupgraded)
|
actor-gactwr-socket-name = Component Tower (unupgraded)
|
||||||
|
|
||||||
actor-gavulc =
|
actor-gavulc =
|
||||||
.name = Vulcan Tower
|
.name = Vulcan Tower
|
||||||
.description =
|
.description =
|
||||||
Basic base defense.
|
Basic base defense.
|
||||||
Does not require power to operate.
|
Does not require power to operate.
|
||||||
Strong vs. Infantry and Light armor.
|
Strong vs. Infantry and Light armor.
|
||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
|
|
||||||
actor-garock =
|
actor-garock =
|
||||||
.name = RPG Upgrade
|
.name = RPG Upgrade
|
||||||
.description =
|
.description =
|
||||||
GDI Advanced base defense.
|
GDI Advanced base defense.
|
||||||
Does not require power to operate.
|
Does not require power to operate.
|
||||||
Strong vs. Armored ground units.
|
Strong vs. Armored ground units.
|
||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
|
|
||||||
actor-gacsam =
|
actor-gacsam =
|
||||||
.name = SAM Upgrade
|
.name = SAM Upgrade
|
||||||
.description =
|
.description =
|
||||||
GDI Anti-Air base defense.
|
GDI Anti-Air base defense.
|
||||||
Does not require power to operate.
|
Does not require power to operate.
|
||||||
Strong vs. Aircraft.
|
Strong vs. Aircraft.
|
||||||
@@ -452,37 +452,37 @@ actor-gacsam =
|
|||||||
|
|
||||||
## gdi-vehicles.yaml
|
## gdi-vehicles.yaml
|
||||||
actor-apc =
|
actor-apc =
|
||||||
.name = Amphibious APC
|
.name = Amphibious APC
|
||||||
.description =
|
.description =
|
||||||
Armored infantry transport.
|
Armored infantry transport.
|
||||||
Can move on water.
|
Can move on water.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-hvr =
|
actor-hvr =
|
||||||
.name = Hover MLRS
|
.name = Hover MLRS
|
||||||
.description =
|
.description =
|
||||||
Hovering vehicle with
|
Hovering vehicle with
|
||||||
long-range missiles.
|
long-range missiles.
|
||||||
Strong vs. Vehicles and Aircraft.
|
Strong vs. Vehicles and Aircraft.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
|
|
||||||
actor-smech =
|
actor-smech =
|
||||||
.name = Wolverine
|
.name = Wolverine
|
||||||
.description =
|
.description =
|
||||||
Anti-personnel walker.
|
Anti-personnel walker.
|
||||||
Strong vs. Infantry and Light armor.
|
Strong vs. Infantry and Light armor.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-mmch =
|
actor-mmch =
|
||||||
.name = Titan
|
.name = Titan
|
||||||
.description =
|
.description =
|
||||||
General purpose mechanized walker.
|
General purpose mechanized walker.
|
||||||
Strong vs. Vehicles.
|
Strong vs. Vehicles.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
|
|
||||||
actor-hmec =
|
actor-hmec =
|
||||||
.name = Mammoth Mk. II
|
.name = Mammoth Mk. II
|
||||||
.description =
|
.description =
|
||||||
Slow, heavily armored walker.
|
Slow, heavily armored walker.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
Armed with dual railguns and rocket launchers.
|
Armed with dual railguns and rocket launchers.
|
||||||
@@ -490,25 +490,25 @@ actor-hmec =
|
|||||||
Weak vs. Nothing.
|
Weak vs. Nothing.
|
||||||
|
|
||||||
actor-sonic =
|
actor-sonic =
|
||||||
.name = Disruptor
|
.name = Disruptor
|
||||||
.description =
|
.description =
|
||||||
Armored high-tech vehicle with
|
Armored high-tech vehicle with
|
||||||
long-range and sonic armament.
|
long-range and sonic armament.
|
||||||
Strong vs. Infantry, Vehicles and Buildings.
|
Strong vs. Infantry, Vehicles and Buildings.
|
||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
|
|
||||||
actor-jugg =
|
actor-jugg =
|
||||||
.name = Juggernaut
|
.name = Juggernaut
|
||||||
.deployed-name = Juggernaut (deployed)
|
.deployed-name = Juggernaut (deployed)
|
||||||
.description =
|
.description =
|
||||||
Mobile Artillery Mech.
|
Mobile Artillery Mech.
|
||||||
Must be deployed in order to shoot.
|
Must be deployed in order to shoot.
|
||||||
Strong vs. Ground units.
|
Strong vs. Ground units.
|
||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
|
|
||||||
actor-mobilemp =
|
actor-mobilemp =
|
||||||
.name = Mobile EMP Cannon
|
.name = Mobile EMP Cannon
|
||||||
.description =
|
.description =
|
||||||
Fires a pulse blast which disables
|
Fires a pulse blast which disables
|
||||||
all mechanical units in the area.
|
all mechanical units in the area.
|
||||||
|
|
||||||
@@ -528,107 +528,107 @@ actor-camera-name = (reveals area to owner)
|
|||||||
|
|
||||||
## nod-infantry.yaml
|
## nod-infantry.yaml
|
||||||
actor-e3 =
|
actor-e3 =
|
||||||
.name = Rocket Infantry
|
.name = Rocket Infantry
|
||||||
.description =
|
.description =
|
||||||
Anti-tank infantry.
|
Anti-tank infantry.
|
||||||
Strong vs. Vehicles, Aircraft and Buildings.
|
Strong vs. Vehicles, Aircraft and Buildings.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
|
|
||||||
actor-cyborg =
|
actor-cyborg =
|
||||||
.name = Cyborg Infantry
|
.name = Cyborg Infantry
|
||||||
.description =
|
.description =
|
||||||
Cybernetic infantry unit.
|
Cybernetic infantry unit.
|
||||||
Strong vs. Infantry and Light armor.
|
Strong vs. Infantry and Light armor.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-cyc2 =
|
actor-cyc2 =
|
||||||
.name = Cyborg Commando
|
.name = Cyborg Commando
|
||||||
.description =
|
.description =
|
||||||
Elite cybernetic infantry unit.
|
Elite cybernetic infantry unit.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
Strong vs. Infantry, Vehicles and Buildings.
|
Strong vs. Infantry, Vehicles and Buildings.
|
||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
|
|
||||||
actor-mhijack =
|
actor-mhijack =
|
||||||
.name = Mutant Hijacker
|
.name = Mutant Hijacker
|
||||||
.description =
|
.description =
|
||||||
Hijacks enemy vehicles.
|
Hijacks enemy vehicles.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
## nod-structures.yaml
|
## nod-structures.yaml
|
||||||
actor-napowr =
|
actor-napowr =
|
||||||
.name = Nod Power Plant
|
.name = Nod Power Plant
|
||||||
.description =
|
.description =
|
||||||
Provides power to other structures.
|
Provides power to other structures.
|
||||||
|
|
||||||
actor-naapwr =
|
actor-naapwr =
|
||||||
.name = Nod Advanced Power Plant
|
.name = Nod Advanced Power Plant
|
||||||
.description =
|
.description =
|
||||||
Provides twice as much power as a Power Plant.
|
Provides twice as much power as a Power Plant.
|
||||||
|
|
||||||
actor-nahand =
|
actor-nahand =
|
||||||
.name = Hand of Nod
|
.name = Hand of Nod
|
||||||
.description =
|
.description =
|
||||||
Produces infantry.
|
Produces infantry.
|
||||||
|
|
||||||
actor-naweap =
|
actor-naweap =
|
||||||
.name = Nod War Factory
|
.name = Nod War Factory
|
||||||
.description =
|
.description =
|
||||||
Produces vehicles.
|
Produces vehicles.
|
||||||
|
|
||||||
actor-nahpad =
|
actor-nahpad =
|
||||||
.name = Helipad
|
.name = Helipad
|
||||||
.description =
|
.description =
|
||||||
Produces, rearms and
|
Produces, rearms and
|
||||||
repairs helicopters.
|
repairs helicopters.
|
||||||
|
|
||||||
actor-naradr =
|
actor-naradr =
|
||||||
.name = Nod Radar
|
.name = Nod Radar
|
||||||
.description =
|
.description =
|
||||||
Provides an overview of the battlefield.
|
Provides an overview of the battlefield.
|
||||||
Detects cloaked units.
|
Detects cloaked units.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
|
|
||||||
actor-natech =
|
actor-natech =
|
||||||
.name = Nod Tech Center
|
.name = Nod Tech Center
|
||||||
.description =
|
.description =
|
||||||
Provides access to advanced Nod technologies.
|
Provides access to advanced Nod technologies.
|
||||||
|
|
||||||
actor-nastlh =
|
actor-nastlh =
|
||||||
.name = Stealth Generator
|
.name = Stealth Generator
|
||||||
.description =
|
.description =
|
||||||
Generates a cloaking field
|
Generates a cloaking field
|
||||||
to hide your forces from the enemy.
|
to hide your forces from the enemy.
|
||||||
|
|
||||||
actor-natmpl =
|
actor-natmpl =
|
||||||
.name = Temple of Nod
|
.name = Temple of Nod
|
||||||
.description =
|
.description =
|
||||||
Provides access to advanced Nod technologies.
|
Provides access to advanced Nod technologies.
|
||||||
.produceactorpower-name = Hunter Seeker
|
.produceactorpower-name = Hunter Seeker
|
||||||
.produceactorpower-description = Releases a drone that seeks and destroys the enemy target.
|
.produceactorpower-description = Releases a drone that seeks and destroys the enemy target.
|
||||||
|
|
||||||
actor-namisl =
|
actor-namisl =
|
||||||
.nukepower-name = Cluster Missile
|
.nukepower-name = Cluster Missile
|
||||||
.description =
|
.description =
|
||||||
Launches a devastating missile
|
Launches a devastating missile
|
||||||
at a target location.
|
at a target location.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
.name = Nod Missile Silo
|
.name = Nod Missile Silo
|
||||||
.nukepower-description = Launches an explosive cluster warhead
|
.nukepower-description = Launches an explosive cluster warhead
|
||||||
at a target location.
|
at a target location.
|
||||||
|
|
||||||
actor-nawast =
|
actor-nawast =
|
||||||
.name = Waste Refinery
|
.name = Waste Refinery
|
||||||
.description =
|
.description =
|
||||||
Processes Veins
|
Processes Veins
|
||||||
into usable resources.
|
into usable resources.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
|
|
||||||
## nod-support.yaml
|
## nod-support.yaml
|
||||||
actor-nawall =
|
actor-nawall =
|
||||||
.name = Concrete Wall
|
.name = Concrete Wall
|
||||||
.description =
|
.description =
|
||||||
Stops infantry and blocks enemy fire.
|
Stops infantry and blocks enemy fire.
|
||||||
Can NOT be crushed by tanks.
|
Can NOT be crushed by tanks.
|
||||||
|
|
||||||
@@ -636,32 +636,32 @@ actor-nagate-a-name = Nod Gate
|
|||||||
actor-nagate-b-name = Nod Gate
|
actor-nagate-b-name = Nod Gate
|
||||||
|
|
||||||
actor-napost =
|
actor-napost =
|
||||||
.name = Laser Fence
|
.name = Laser Fence
|
||||||
.description =
|
.description =
|
||||||
Stops infantry and blocks enemy fire.
|
Stops infantry and blocks enemy fire.
|
||||||
Can NOT be crushed by tanks.
|
Can NOT be crushed by tanks.
|
||||||
|
|
||||||
actor-nafnce-name = Laser Fence
|
actor-nafnce-name = Laser Fence
|
||||||
|
|
||||||
actor-nalasr =
|
actor-nalasr =
|
||||||
.name = Laser Turret
|
.name = Laser Turret
|
||||||
.description =
|
.description =
|
||||||
Basic base defense.
|
Basic base defense.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Strong vs. Ground units.
|
Strong vs. Ground units.
|
||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
|
|
||||||
actor-naobel =
|
actor-naobel =
|
||||||
.name = Obelisk of Light
|
.name = Obelisk of Light
|
||||||
.description =
|
.description =
|
||||||
Advanced base defense.
|
Advanced base defense.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Strong vs. Ground units.
|
Strong vs. Ground units.
|
||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
|
|
||||||
actor-nasam =
|
actor-nasam =
|
||||||
.name = S.A.M. Site
|
.name = S.A.M. Site
|
||||||
.description =
|
.description =
|
||||||
Nod Anti-Air base defense.
|
Nod Anti-Air base defense.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Strong vs. Aircraft.
|
Strong vs. Aircraft.
|
||||||
@@ -669,67 +669,67 @@ actor-nasam =
|
|||||||
|
|
||||||
## nod-vehicles.yaml
|
## nod-vehicles.yaml
|
||||||
actor-bggy =
|
actor-bggy =
|
||||||
.name = Attack Buggy
|
.name = Attack Buggy
|
||||||
.description =
|
.description =
|
||||||
Fast scout and anti-infantry vehicle.
|
Fast scout and anti-infantry vehicle.
|
||||||
Strong vs. Infantry and Light armor.
|
Strong vs. Infantry and Light armor.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-bike =
|
actor-bike =
|
||||||
.name = Attack Cycle
|
.name = Attack Cycle
|
||||||
.description =
|
.description =
|
||||||
Fast scout vehicle with rockets.
|
Fast scout vehicle with rockets.
|
||||||
Strong vs. Vehicles.
|
Strong vs. Vehicles.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
|
|
||||||
actor-ttnk =
|
actor-ttnk =
|
||||||
.name = Tick Tank
|
.name = Tick Tank
|
||||||
.deployed-name = Tick Tank (deployed)
|
.deployed-name = Tick Tank (deployed)
|
||||||
.description =
|
.description =
|
||||||
Nod's main battle tank.
|
Nod's main battle tank.
|
||||||
Can deploy to gain extra protection.
|
Can deploy to gain extra protection.
|
||||||
Strong vs. Vehicles.
|
Strong vs. Vehicles.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
|
|
||||||
actor-art2 =
|
actor-art2 =
|
||||||
.name = Artillery
|
.name = Artillery
|
||||||
.deployed-name = Artillery (deployed)
|
.deployed-name = Artillery (deployed)
|
||||||
.description =
|
.description =
|
||||||
Mobile Artillery.
|
Mobile Artillery.
|
||||||
Needs to be deployed in order to shoot.
|
Needs to be deployed in order to shoot.
|
||||||
Strong vs. Ground units.
|
Strong vs. Ground units.
|
||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
|
|
||||||
actor-repair =
|
actor-repair =
|
||||||
.name = Mobile Repair Vehicle
|
.name = Mobile Repair Vehicle
|
||||||
.description =
|
.description =
|
||||||
Repairs nearby vehicles.
|
Repairs nearby vehicles.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-weed =
|
actor-weed =
|
||||||
.name = Weed Eater
|
.name = Weed Eater
|
||||||
.description =
|
.description =
|
||||||
Collects Tiberium veins for processing.
|
Collects Tiberium veins for processing.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-sapc =
|
actor-sapc =
|
||||||
.name = Subterranean APC
|
.name = Subterranean APC
|
||||||
.description =
|
.description =
|
||||||
Troop transport capable of moving
|
Troop transport capable of moving
|
||||||
underground to avoid detection.
|
underground to avoid detection.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-subtank =
|
actor-subtank =
|
||||||
.name = Devil's Tongue
|
.name = Devil's Tongue
|
||||||
.description =
|
.description =
|
||||||
Subterranean Flame Tank
|
Subterranean Flame Tank
|
||||||
with the ability to move underground.
|
with the ability to move underground.
|
||||||
Strong vs. Infantry and Buildings.
|
Strong vs. Infantry and Buildings.
|
||||||
Weak vs. Tanks and Aircraft.
|
Weak vs. Tanks and Aircraft.
|
||||||
|
|
||||||
actor-stnk =
|
actor-stnk =
|
||||||
.name = Stealth Tank
|
.name = Stealth Tank
|
||||||
.description =
|
.description =
|
||||||
Lightly armored tank equipped with a personal
|
Lightly armored tank equipped with a personal
|
||||||
stealth generator. Armed with missiles.
|
stealth generator. Armed with missiles.
|
||||||
Visible to infantry at close range.
|
Visible to infantry at close range.
|
||||||
@@ -737,41 +737,41 @@ actor-stnk =
|
|||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
|
|
||||||
actor-sgen =
|
actor-sgen =
|
||||||
.name = Mobile Stealth Generator
|
.name = Mobile Stealth Generator
|
||||||
.deployed-name = Mobile Stealth Generator (deployed)
|
.deployed-name = Mobile Stealth Generator (deployed)
|
||||||
.description =
|
.description =
|
||||||
Able to cloak units once deployed.
|
Able to cloak units once deployed.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
## shared-infantry.yaml
|
## shared-infantry.yaml
|
||||||
actor-e1 =
|
actor-e1 =
|
||||||
.name = Light Infantry
|
.name = Light Infantry
|
||||||
.description =
|
.description =
|
||||||
General-purpose infantry.
|
General-purpose infantry.
|
||||||
Strong vs. Infantry.
|
Strong vs. Infantry.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-engineer =
|
actor-engineer =
|
||||||
.name = Engineer
|
.name = Engineer
|
||||||
.description =
|
.description =
|
||||||
Infiltrates and captures enemy structures.
|
Infiltrates and captures enemy structures.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
## shared-structures.yaml
|
## shared-structures.yaml
|
||||||
actor-gacnst =
|
actor-gacnst =
|
||||||
.name = Construction Yard
|
.name = Construction Yard
|
||||||
.description =
|
.description =
|
||||||
Builds base structures.
|
Builds base structures.
|
||||||
|
|
||||||
actor-proc =
|
actor-proc =
|
||||||
.name = Tiberium Refinery
|
.name = Tiberium Refinery
|
||||||
.description =
|
.description =
|
||||||
Processes raw Tiberium
|
Processes raw Tiberium
|
||||||
into usable resources.
|
into usable resources.
|
||||||
|
|
||||||
actor-gasilo =
|
actor-gasilo =
|
||||||
.name = Silo
|
.name = Silo
|
||||||
.description =
|
.description =
|
||||||
Stores excess Tiberium.
|
Stores excess Tiberium.
|
||||||
|
|
||||||
actor-anypower-name = Power Generation
|
actor-anypower-name = Power Generation
|
||||||
@@ -782,31 +782,31 @@ actor-tech-name = Tech Center
|
|||||||
|
|
||||||
## shared-support.yaml
|
## shared-support.yaml
|
||||||
actor-napuls =
|
actor-napuls =
|
||||||
.name = EMP Cannon
|
.name = EMP Cannon
|
||||||
.description =
|
.description =
|
||||||
Disables mechanical units in an area.
|
Disables mechanical units in an area.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
.attackorderpower-name = EMP
|
.attackorderpower-name = EMP
|
||||||
.attackorderpower-description = Fires a pulse blast that disables
|
.attackorderpower-description = Fires a pulse blast that disables
|
||||||
all mechanical units in the area.
|
all mechanical units in the area.
|
||||||
|
|
||||||
## shared-vehicles.yaml
|
## shared-vehicles.yaml
|
||||||
actor-mcv =
|
actor-mcv =
|
||||||
.name = Mobile Construction Vehicle
|
.name = Mobile Construction Vehicle
|
||||||
.description =
|
.description =
|
||||||
Deploys into a Construction Yard.
|
Deploys into a Construction Yard.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-harv =
|
actor-harv =
|
||||||
.name = Harvester
|
.name = Harvester
|
||||||
.description =
|
.description =
|
||||||
Collects Tiberium for processing.
|
Collects Tiberium for processing.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-lpst =
|
actor-lpst =
|
||||||
.name = Mobile Sensor Array
|
.name = Mobile Sensor Array
|
||||||
.deployed-name = Mobile Sensor Array (deployed)
|
.deployed-name = Mobile Sensor Array (deployed)
|
||||||
.description =
|
.description =
|
||||||
Detects cloaked and subterranean
|
Detects cloaked and subterranean
|
||||||
units when deployed.
|
units when deployed.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
@@ -818,10 +818,10 @@ meta-tibflora-name = Tiberian Flora
|
|||||||
|
|
||||||
## Civilian Tech
|
## Civilian Tech
|
||||||
actor-cahosp =
|
actor-cahosp =
|
||||||
.name = Civilian Hospital
|
.name = Civilian Hospital
|
||||||
.captured-desc = Provides infantry with self-healing.
|
.captured-desc = Provides infantry with self-healing.
|
||||||
.capturable-desc = Capture to enable self-healing for infantry.
|
.capturable-desc = Capture to enable self-healing for infantry.
|
||||||
|
|
||||||
## ai.yaml
|
## ai.yaml
|
||||||
bot-test-ai =
|
bot-test-ai =
|
||||||
.name = Test AI
|
.name = Test AI
|
||||||
|
|||||||
@@ -3,6 +3,6 @@ actor-4tnk-description = Heavy tank
|
|||||||
with double barreled gun.
|
with double barreled gun.
|
||||||
|
|
||||||
actor-slav =
|
actor-slav =
|
||||||
.name = Black Hand Rifleman
|
.name = Black Hand Rifleman
|
||||||
.description = Religious loyalist
|
.description = Religious loyalist
|
||||||
armed with sniper rifle.
|
armed with sniper rifle.
|
||||||
|
|||||||
Reference in New Issue
Block a user