Correct the ordering on DamageState

This commit is contained in:
Paul Chote
2010-07-30 22:02:19 +12:00
parent 4cf0610fd9
commit 8528c5d3a3
12 changed files with 28 additions and 40 deletions

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Traits
public virtual object Create(ActorInitializer init) { return new Health(init, this); }
}
public enum DamageState { Dead, Critical, Heavy, Medium, Light, Undamaged };
public enum DamageState { Undamaged, Light, Medium, Heavy, Critical, Dead };
public class Health
{

View File

@@ -64,7 +64,7 @@ namespace OpenRA.Traits
protected virtual string GetPrefix(Actor self)
{
return self.GetDamageState() <= DamageState.Heavy ? "damaged-" : "";
return self.GetDamageState() >= DamageState.Heavy ? "damaged-" : "";
}
public void PlayCustomAnim(Actor self, string name)