Correct the ordering on DamageState

This commit is contained in:
Paul Chote
2010-07-30 22:02:19 +12:00
parent 4cf0610fd9
commit 8528c5d3a3
12 changed files with 28 additions and 40 deletions

View File

@@ -45,13 +45,13 @@ namespace OpenRA.Mods.RA
public string VoicePhraseForOrder(Actor self, Order order)
{
return (order.OrderString == "EngineerRepair"
&& order.TargetActor.GetDamageState() < DamageState.Undamaged) ? "Attack" : null;
&& order.TargetActor.GetDamageState() > DamageState.Undamaged) ? "Attack" : null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "EngineerRepair"
&& order.TargetActor.GetDamageState() < DamageState.Undamaged)
&& order.TargetActor.GetDamageState() > DamageState.Undamaged)
{
if (self.Owner == self.World.LocalPlayer)
self.World.AddFrameEndTask(w =>