Correct the ordering on DamageState

This commit is contained in:
Paul Chote
2010-07-30 22:02:19 +12:00
parent 4cf0610fd9
commit 8528c5d3a3
12 changed files with 28 additions and 40 deletions

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Render
string GetPrefix(Actor self)
{
return self.GetDamageState() <= DamageState.Heavy ? "damaged-" : "";
return self.GetDamageState() >= DamageState.Heavy ? "damaged-" : "";
}
public RenderWarFactory(Actor self)
@@ -55,15 +55,10 @@ namespace OpenRA.Mods.RA.Render
{
if (!e.DamageStateChanged) return;
switch( e.DamageState )
{
case DamageState.Medium: case DamageState.Light: case DamageState.Undamaged:
roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-",""));
break;
case DamageState.Heavy: case DamageState.Critical:
roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
break;
}
if (e.DamageState >= DamageState.Heavy)
roof.ReplaceAnim("damaged-" + roof.CurrentSequence.Name);
else
roof.ReplaceAnim(roof.CurrentSequence.Name.Replace("damaged-",""));
}
public void UnitProduced(Actor self, Actor other)